Anthony J. Thibault
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521f64f152
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normalize axes returned by Mat4.getForward getUp and getRight
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2019-10-04 14:10:28 -07:00 |
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Anthony J. Thibault
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e3f799d039
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Fix for Mat4.getForward, getRight and getUp
It should match the results from the same methods on the Quat class.
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2019-10-04 13:59:38 -07:00 |
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Clement
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da9fb9c751
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Fix non self-sufficient headers
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2018-05-04 16:26:41 -07:00 |
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humbletim
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a146b778f7
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support additional .extraInfo for ray intersections
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2017-12-21 12:35:13 -05:00 |
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humbletim
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c17d1a6d88
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manually promote glm values to double when stringifying (to prevent -Wdouble-promotion "error")
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2017-05-04 19:21:32 -04:00 |
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humbletim
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f71552c648
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* update Vec3.print, Quat.print, Mat4.print, ScriptUUID.print to work with JSConsole and HMD-friendly script log
* add test output for Quat-euler and Mat4-row/col prints
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2017-05-04 18:33:49 -04:00 |
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Triplelexx
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6e740a5fbb
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change Mat4 getFront to getForward
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2017-03-21 22:33:37 +00:00 |
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Anthony J. Thibault
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7d630f6c9a
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Added Mat4.createFromColumns
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2017-02-07 12:03:28 -08:00 |
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Anthony J. Thibault
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0d62b10a8f
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Added Mat4 support to script
Also, hooked up MyAvatar.sensorToWorldMatrix access to script.
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2016-03-07 16:16:14 -08:00 |
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