Andrew Meadows
f444b70fdc
fix collision shape for scaled models
2016-06-20 17:29:20 -07:00
Andrew Meadows
ab3548cac0
fix crash
2016-06-20 17:29:20 -07:00
Andrew Meadows
d1752211e6
make implicit casts explict
2016-06-20 17:29:20 -07:00
Andrew Meadows
2f6e5ab2ee
remove fall-through in switch/case logic
2016-06-20 17:29:20 -07:00
Andrew Meadows
f41fb30ace
add "Static Mesh" option to edit.js
2016-06-20 17:29:20 -07:00
Andrew Meadows
a519b77ae7
add SHAPE_TYPE_MESH and build mesh shapes
2016-06-20 17:29:20 -07:00
Andrew Meadows
9fc77ccfa2
use reference to avoid big copy
2016-06-20 17:29:20 -07:00
Andrew Meadows
13bb174b8b
small change to commented out debug code
2016-06-20 17:29:20 -07:00
Andrew Meadows
5d5dc2837b
fix comment
2016-06-20 17:29:20 -07:00
Andrew Meadows
d64729372a
ShapeInfo name changes
2016-06-20 17:29:20 -07:00
Andrew Meadows
57760bca7d
sort ShapeInfo data members
2016-06-20 17:29:20 -07:00
Anthony J. Thibault
2ed88bca6d
Bug fix for bow and arrow.
...
* before this change the releaseEquip message was not getting sent to the bow,
which it would use to re-enable the grab script via the 'Hifi-Hand-Disabler' msg.
2016-06-20 17:24:36 -07:00
Brad Davis
0bc4beeffd
Fix initial toolbar positioning
2016-06-20 17:09:30 -07:00
howard-stearns
bfb697bc77
No hysteresis.
2016-06-20 17:04:23 -07:00
Ryan Huffman
cee897d6d3
Fix osx warning
2016-06-20 16:44:07 -07:00
Zach Pomerantz
4e0aeea2b8
add time offset to domain-server UI
2016-06-20 16:19:19 -07:00
Ryan Huffman
154ccb8932
Add glVersionToInteger to GLHelpers
2016-06-20 16:10:07 -07:00
Ryan Huffman
ab057010d6
Add changed display mode tracking
2016-06-20 16:09:34 -07:00
Ryan Huffman
1eaa9e40cd
Cleanup nearby avatar tracking
2016-06-20 16:09:17 -07:00
SamGondelman
a52fab00a9
commit possible fix for testing
2016-06-20 16:04:39 -07:00
Ryan Huffman
3aac0cc4fb
Update fps useractivity with more general stats
2016-06-20 16:02:36 -07:00
Ryan Huffman
7b3b01a96a
Add more values to launch UserActivity
2016-06-20 16:02:14 -07:00
Ryan Huffman
0393777b03
Add getMemoryInfo helper function
2016-06-20 16:01:44 -07:00
Ryan Huffman
1fa274a527
Fix GPUIdent name trailing whitespace
2016-06-20 16:01:03 -07:00
Anthony J. Thibault
8817bbea09
reduce log spam
2016-06-20 15:53:33 -07:00
Brad Hefta-Gaub
10d79945d1
Merge pull request #8101 from humbletim/fix-entity-lifetime-guards
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Fix entity lifetime guards (re: canRez/canRezTmp)
2016-06-20 15:52:54 -07:00
Brad Hefta-Gaub
d5c6296db5
Merge pull request #8095 from SamGondelman/skeletonFix
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Fix skeleton switching bug
2016-06-20 15:52:40 -07:00
Brad Davis
37e9f66639
Additional toolbar work
2016-06-20 15:41:21 -07:00
Anthony J. Thibault
e5159ad213
Added "Developer > Hands > Drop Without Shake" menu option
2016-06-20 14:50:15 -07:00
Zach Pomerantz
cfe9ac32d4
fix narrowing warning by casting -1
2016-06-20 14:46:20 -07:00
Seth Alves
69f2f2e765
Merge branch 'master' of github.com:highfidelity/hifi into groups
2016-06-20 14:07:22 -07:00
Seth Alves
b1ad743721
apply a group's permissions to users who belong to the group
2016-06-20 14:06:45 -07:00
Seth Alves
ba032ce0b4
apply a group's permissions to users who belong to the group
2016-06-20 14:06:09 -07:00
Seth Alves
fdafbd2015
apply a group's permissions to users who belong to the group
2016-06-20 14:02:23 -07:00
Seth Alves
82dd36459d
apply a group's permissions to users who belong to the group
2016-06-20 14:02:04 -07:00
Seth Alves
af52f6da82
remove some duplicate the's
2016-06-20 13:59:56 -07:00
Zach Pomerantz
25b21dacda
clean domain metadata and update acl
2016-06-20 13:44:14 -07:00
Anthony J. Thibault
408f65100b
Bug fix for dropping near-grabbed entities via thump press.
2016-06-20 13:34:05 -07:00
Anthony J. Thibault
8792812884
Change raw for loop to Array.prototype.forEach instead
2016-06-20 13:26:41 -07:00
howard-stearns
cd1780efef
brush clearing
2016-06-20 13:21:06 -07:00
Anthony J. Thibault
359483d9ba
coding standard fix
2016-06-20 11:43:42 -07:00
Anthony J. Thibault
a14bbe4e68
Remove /* style multi-line comments
2016-06-20 11:40:59 -07:00
Zach Pomerantz
40f2d36487
fix hosts/tags in domain-server settings
2016-06-20 11:38:38 -07:00
Anthony J. Thibault
35276c3893
Use Array.prototype.filter instead of my hand rolled filter function
2016-06-20 11:30:40 -07:00
Anthony J. Thibault
7ccbc9e6eb
Primary thumb press can be used to drop an equipped object
2016-06-20 11:22:56 -07:00
Zach Pomerantz
1c188a270d
Merge pull request #8087 from zzmp/feat/send-domain-descriptors
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send domain metadata to metaverse for authed domains
2016-06-20 11:22:01 -07:00
SamGondelman
34d18da4e4
remove mutable
2016-06-20 11:11:54 -07:00
Anthony J. Thibault
14efd5dc12
Disable WANT_DEBUG_STATE
2016-06-20 10:44:09 -07:00
Anthony J. Thibault
1759132377
Use trigger to both grab and equip objects
...
* Removed entry into HOLD state via secondary aka grip buttons.
* Changed equip logic to prioritize equip over near over far grabs.
* Added drop gesture, upside down controller + slight shake + trigger press
* Bug fix for near grab snapping to an incorrect offset after a far grab (this bug is present in master)
2016-06-20 10:39:07 -07:00
Brad Hefta-Gaub
b012e46dc7
Merge pull request #8097 from sethalves/make-permissions-names-case-insensitive
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fix domain-server permissions-grid usernames to be case insensitive
2016-06-20 09:57:47 -07:00