Brad Davis
a843331626
Still trying to kill OSX warning
2016-01-23 22:07:00 -08:00
Brad Davis
208d7c3cfc
Killing the old preferences dialog
2016-01-22 19:24:38 -08:00
Brad Davis
71ae36f5c0
Button prefs and conditionally enabled prefs
2016-01-22 19:06:30 -08:00
Brad Davis
858bbbf987
Adding OffscreenUI API for QInputDialog functionality
2016-01-22 17:31:03 -08:00
Brad Davis
27fdb523cb
Add directory & avatar browsing preferences
2016-01-22 17:30:10 -08:00
Brad Davis
c7186590ea
Support for directory browsing
2016-01-22 17:30:09 -08:00
Brad Davis
2026821d9e
Moving preferences to dependency mananger
2016-01-22 17:30:08 -08:00
Brad Davis
205ab05506
First pass on preferences dialog
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Conflicts:
tests/ui/qmlscratch.pro
2016-01-22 17:30:07 -08:00
Brad Hefta-Gaub
0c64d45c18
Merge pull request #6909 from hyperlogic/tony/fly
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MyAvatar: fly animation
2016-01-22 17:04:53 -08:00
samcake
338342cdec
Merge pull request #6859 from zzmp/flag/shadows
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Add shadows behind a render-menu flag
2016-01-22 16:28:17 -08:00
Brad Hefta-Gaub
74c37104f6
Merge pull request #6905 from jherico/focus_fix
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Fix initial keyboard focus problems
2016-01-22 15:19:57 -08:00
Andrew Meadows
86162094c1
Merge pull request #6895 from hyperlogic/tony/hmd-recenter-on-rotation
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MyAvatar: Recenter when the head turns away from the hips
2016-01-22 14:07:40 -08:00
Andrew Meadows
200676ac68
Merge pull request #6896 from AndrewMeadows/another-crash-fix
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fix crash when deleting entities quickly
2016-01-22 14:04:46 -08:00
Anthony J. Thibault
7af20e90c8
Hooked up fly animation to json and Rig
2016-01-22 13:47:09 -08:00
Brad Davis
89b8eb2efa
Fix initial keyboard focus problems
2016-01-22 13:41:06 -08:00
Anthony J. Thibault
8bfa80d5fc
Merge remote-tracking branch 'upstream/master' into tony/hmd-recenter-on-rotation
2016-01-22 13:37:43 -08:00
Brad Hefta-Gaub
9ec2cf1ab9
Merge pull request #6902 from sethalves/no-nan
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check values in location updates for NaN before using them
2016-01-22 13:34:15 -08:00
Anthony J. Thibault
61b760038a
Address feedback from code review
2016-01-22 11:54:28 -08:00
Seth Alves
2633cb1f27
rename NaN functions for vec3 and quat
2016-01-22 11:54:24 -08:00
samcake
f98f8d5bbb
Revert "Adds a fix for a rendering issue where models with a texture driving both color and opacity would be rendered fully opaque"
2016-01-22 11:51:02 -08:00
Seth Alves
7a3401a8d7
Merge pull request #6867 from AndrewMeadows/collision-group-prep
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cleanup in preparation for smarter collision grouping
2016-01-22 11:45:42 -08:00
Seth Alves
673182c091
formatting
2016-01-22 11:22:02 -08:00
Seth Alves
a9cf836cb0
added isVec3NaN and isQuatNaN functions
2016-01-22 11:13:55 -08:00
Seth Alves
6294939095
missed one
2016-01-22 10:37:11 -08:00
Seth Alves
6b15beb88a
use isNaN rather than a self-comparison
2016-01-22 10:36:21 -08:00
Zach Pomerantz
b62fc50557
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
2016-01-22 10:32:54 -08:00
Andrew Meadows
d8fb61e820
fix crash when deleting entities quickly
2016-01-22 10:25:10 -08:00
Zach Pomerantz
dee8e0ba9d
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
2016-01-22 10:03:06 -08:00
samcake
24d1f113f8
Fixing the warning maybe
2016-01-22 09:44:32 -08:00
Seth Alves
451464cb47
check values in location updates for NaN before using them
2016-01-22 09:41:46 -08:00
samcake
6d89f6d7b0
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-22 09:30:31 -08:00
samcake
6bcd7f10ad
Try the constant gaussian values which are more stable on mac...
2016-01-21 23:54:51 -08:00
Brad Hefta-Gaub
58b7708315
Merge pull request #6899 from birarda/fix-go-home
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repairs to index path behaviour
2016-01-21 21:29:24 -08:00
Brad Hefta-Gaub
b41301d226
Merge pull request #6879 from sethalves/fix-aa-cube-bug
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fix query-cube vs lod bug
2016-01-21 21:02:42 -08:00
samcake
b7f14789af
Refining the ao effect on the blur side
2016-01-21 19:02:32 -08:00
samcake
7df3e9f306
Merge pull request #6876 from ericrius1/droplets
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Adds a fix for a rendering issue where models with a texture driving both color and opacity would be rendered fully opaque
2016-01-21 18:32:43 -08:00
Stephen Birarda
40f2afb284
Merge pull request #6898 from Atlante45/fix/ds-shutdown-debug
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Postpone logging of the shutdown reason
2016-01-21 18:31:19 -08:00
Stephen Birarda
9061e33a1f
send path query once connected to domain
2016-01-21 18:24:17 -08:00
Stephen Birarda
fac30bb0ae
use the index path as default with network address
2016-01-21 18:24:16 -08:00
Brad Hefta-Gaub
e1c369dc10
Merge pull request #6766 from samcake/hdr
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Ambient Occlusion
2016-01-21 18:10:52 -08:00
Brad Hefta-Gaub
7bfe2730e8
Merge pull request #6849 from jherico/atmosphere
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Remove old atmosphere rendering
2016-01-21 17:58:59 -08:00
Atlante45
6fd5176474
Pospone logging of the shutdown reason
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This makes it more obvious to the log reader why the DS went
down.
2016-01-21 17:54:10 -08:00
samcake
b5aa5fcb46
more clean up
2016-01-21 17:36:53 -08:00
Anthony J. Thibault
ca8a832818
CharacterController: added hard limit to follow displacement
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To prevent tunneling when the rigid body cannot reach it's target due to being blocked by a wall or some other obstacle.
Also, added unit tests for physics/BulletUtil rotateVector and clampLength functions.
2016-01-21 17:27:45 -08:00
Brad Hefta-Gaub
094e41c993
Merge pull request #6888 from Atlante45/fix/wifi-ping-spikes
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Fix wifi ping spikes
2016-01-21 17:07:38 -08:00
samcake
846c5a7b9a
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-21 16:56:40 -08:00
samcake
8eddd52731
Fixing coding guidelines
2016-01-21 16:54:37 -08:00
Brad Hefta-Gaub
1a98ab3fba
Merge pull request #6877 from AndrewMeadows/crash-fix
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fix interface crash when deleting lots of objects at once
2016-01-21 16:49:21 -08:00
samcake
402809fe2f
FIxing coding standards
2016-01-21 16:44:35 -08:00
Anthony J. Thibault
a91c181a89
MyAvatar: Recenter when the head turns away from the hips
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Compute HMD facing moving average.
When the moving average diverges from the hips by more then 45 degrees, recenter the body.
Also, the follow code has been changed, instead of a follow velocity being passed to the CharacterController
a desired target is passed. The CharacterController homes toward it's target based on the time remaining.
Any follow deltas applied to move the avatar's position closer to it's target is stored and re-applied
to the bodySensorMatrix. This centralizes the moving/homing code to one place, the CharacterContoller.
A new FollowHelper class was also introduced, it groups together the data and logic necessary to perform the
re-centering/follow procedure. This "hopefully" makes it easier to maintain.
2016-01-21 16:38:42 -08:00