Commit graph

15384 commits

Author SHA1 Message Date
Brad Davis
a843331626 Still trying to kill OSX warning 2016-01-23 22:07:00 -08:00
Brad Davis
208d7c3cfc Killing the old preferences dialog 2016-01-22 19:24:38 -08:00
Brad Davis
71ae36f5c0 Button prefs and conditionally enabled prefs 2016-01-22 19:06:30 -08:00
Brad Davis
858bbbf987 Adding OffscreenUI API for QInputDialog functionality 2016-01-22 17:31:03 -08:00
Brad Davis
27fdb523cb Add directory & avatar browsing preferences 2016-01-22 17:30:10 -08:00
Brad Davis
c7186590ea Support for directory browsing 2016-01-22 17:30:09 -08:00
Brad Davis
2026821d9e Moving preferences to dependency mananger 2016-01-22 17:30:08 -08:00
Brad Davis
205ab05506 First pass on preferences dialog
Conflicts:
	tests/ui/qmlscratch.pro
2016-01-22 17:30:07 -08:00
Brad Hefta-Gaub
0c64d45c18 Merge pull request #6909 from hyperlogic/tony/fly
MyAvatar: fly animation
2016-01-22 17:04:53 -08:00
samcake
338342cdec Merge pull request #6859 from zzmp/flag/shadows
Add shadows behind a render-menu flag
2016-01-22 16:28:17 -08:00
Brad Hefta-Gaub
74c37104f6 Merge pull request #6905 from jherico/focus_fix
Fix initial keyboard focus problems
2016-01-22 15:19:57 -08:00
Andrew Meadows
86162094c1 Merge pull request #6895 from hyperlogic/tony/hmd-recenter-on-rotation
MyAvatar: Recenter when the head turns away from the hips
2016-01-22 14:07:40 -08:00
Andrew Meadows
200676ac68 Merge pull request #6896 from AndrewMeadows/another-crash-fix
fix crash when deleting entities quickly
2016-01-22 14:04:46 -08:00
Anthony J. Thibault
7af20e90c8 Hooked up fly animation to json and Rig 2016-01-22 13:47:09 -08:00
Brad Davis
89b8eb2efa Fix initial keyboard focus problems 2016-01-22 13:41:06 -08:00
Anthony J. Thibault
8bfa80d5fc Merge remote-tracking branch 'upstream/master' into tony/hmd-recenter-on-rotation 2016-01-22 13:37:43 -08:00
Brad Hefta-Gaub
9ec2cf1ab9 Merge pull request #6902 from sethalves/no-nan
check values in location updates for NaN before using them
2016-01-22 13:34:15 -08:00
Anthony J. Thibault
61b760038a Address feedback from code review 2016-01-22 11:54:28 -08:00
Seth Alves
2633cb1f27 rename NaN functions for vec3 and quat 2016-01-22 11:54:24 -08:00
samcake
f98f8d5bbb Revert "Adds a fix for a rendering issue where models with a texture driving both color and opacity would be rendered fully opaque" 2016-01-22 11:51:02 -08:00
Seth Alves
7a3401a8d7 Merge pull request #6867 from AndrewMeadows/collision-group-prep
cleanup in preparation for smarter collision grouping
2016-01-22 11:45:42 -08:00
Seth Alves
673182c091 formatting 2016-01-22 11:22:02 -08:00
Seth Alves
a9cf836cb0 added isVec3NaN and isQuatNaN functions 2016-01-22 11:13:55 -08:00
Seth Alves
6294939095 missed one 2016-01-22 10:37:11 -08:00
Seth Alves
6b15beb88a use isNaN rather than a self-comparison 2016-01-22 10:36:21 -08:00
Zach Pomerantz
b62fc50557 Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows 2016-01-22 10:32:54 -08:00
Andrew Meadows
d8fb61e820 fix crash when deleting entities quickly 2016-01-22 10:25:10 -08:00
Zach Pomerantz
dee8e0ba9d Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows 2016-01-22 10:03:06 -08:00
samcake
24d1f113f8 Fixing the warning maybe 2016-01-22 09:44:32 -08:00
Seth Alves
451464cb47 check values in location updates for NaN before using them 2016-01-22 09:41:46 -08:00
samcake
6d89f6d7b0 Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-22 09:30:31 -08:00
samcake
6bcd7f10ad Try the constant gaussian values which are more stable on mac... 2016-01-21 23:54:51 -08:00
Brad Hefta-Gaub
58b7708315 Merge pull request #6899 from birarda/fix-go-home
repairs to index path behaviour
2016-01-21 21:29:24 -08:00
Brad Hefta-Gaub
b41301d226 Merge pull request #6879 from sethalves/fix-aa-cube-bug
fix query-cube vs lod bug
2016-01-21 21:02:42 -08:00
samcake
b7f14789af Refining the ao effect on the blur side 2016-01-21 19:02:32 -08:00
samcake
7df3e9f306 Merge pull request #6876 from ericrius1/droplets
Adds a fix for a rendering issue where models with a texture driving both color and opacity would be rendered fully opaque
2016-01-21 18:32:43 -08:00
Stephen Birarda
40f2afb284 Merge pull request #6898 from Atlante45/fix/ds-shutdown-debug
Postpone logging of the shutdown reason
2016-01-21 18:31:19 -08:00
Stephen Birarda
9061e33a1f send path query once connected to domain 2016-01-21 18:24:17 -08:00
Stephen Birarda
fac30bb0ae use the index path as default with network address 2016-01-21 18:24:16 -08:00
Brad Hefta-Gaub
e1c369dc10 Merge pull request #6766 from samcake/hdr
Ambient Occlusion
2016-01-21 18:10:52 -08:00
Brad Hefta-Gaub
7bfe2730e8 Merge pull request #6849 from jherico/atmosphere
Remove old atmosphere rendering
2016-01-21 17:58:59 -08:00
Atlante45
6fd5176474 Pospone logging of the shutdown reason
This makes it more obvious to the log reader why the DS went
down.
2016-01-21 17:54:10 -08:00
samcake
b5aa5fcb46 more clean up 2016-01-21 17:36:53 -08:00
Anthony J. Thibault
ca8a832818 CharacterController: added hard limit to follow displacement
To prevent tunneling when the rigid body cannot reach it's target due to being blocked by a wall or some other obstacle.

Also, added unit tests for physics/BulletUtil rotateVector and clampLength functions.
2016-01-21 17:27:45 -08:00
Brad Hefta-Gaub
094e41c993 Merge pull request #6888 from Atlante45/fix/wifi-ping-spikes
Fix wifi ping spikes
2016-01-21 17:07:38 -08:00
samcake
846c5a7b9a Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-01-21 16:56:40 -08:00
samcake
8eddd52731 Fixing coding guidelines 2016-01-21 16:54:37 -08:00
Brad Hefta-Gaub
1a98ab3fba Merge pull request #6877 from AndrewMeadows/crash-fix
fix interface crash when deleting lots of objects at once
2016-01-21 16:49:21 -08:00
samcake
402809fe2f FIxing coding standards 2016-01-21 16:44:35 -08:00
Anthony J. Thibault
a91c181a89 MyAvatar: Recenter when the head turns away from the hips
Compute HMD facing moving average.
When the moving average diverges from the hips by more then 45 degrees, recenter the body.

Also, the follow code has been changed, instead of a follow velocity being passed to the CharacterController
a desired target is passed.  The CharacterController homes toward it's target based on the time remaining.
Any follow deltas applied to move the avatar's position closer to it's target is stored and re-applied
to the bodySensorMatrix.  This centralizes the moving/homing code to one place, the CharacterContoller.

A new FollowHelper class was also introduced, it groups together the data and logic necessary to perform the
re-centering/follow procedure.  This "hopefully" makes it easier to maintain.
2016-01-21 16:38:42 -08:00