Commit graph

17 commits

Author SHA1 Message Date
SamGondelman
3572f7f5db non-templated pickresult wip 2017-10-19 13:41:16 -07:00
Bradley Austin Davis
3f99e70af0 C++ cleanup for pointers / picking 2017-10-16 14:20:31 -07:00
SamGondelman
0e3f1c5149 add setLaserLength, setLockEndUUID doesn't use defaultRenderStates 2017-09-22 16:11:24 -07:00
SamGondelman
a904ae1a8a can set precision picking on lasers/raypicks, EntityTreeRender uses ray pick API 2017-08-22 11:41:20 -07:00
SamGondelman
9bb7e66859 separate raypickscriptinginterface, cleanup 2017-08-15 13:36:41 -07:00
SamGondelman
d0d5ac8dd1 switch to stl wherever possible, use bitset instead of unsigned ints 2017-08-10 15:33:55 -07:00
SamGondelman
42147640e2 remove LaserPointerManager as a dependency 2017-08-07 14:18:56 -07:00
SamGondelman
8b1c24e636 added setLockEndUUID, update handControllerGrab and grab 2017-08-04 18:26:11 -07:00
SamGondelman
3a8ad8b631 switch to QUuids 2017-07-25 15:11:44 -07:00
SamGondelman
d156680bc8 ignore/include by ID, simplified caching logic 2017-07-20 12:15:06 -07:00
SamGondelman
bf243d6025 lockEnd, editRenderState, and updated grab.js 2017-07-19 17:45:21 -07:00
SamGondelman
55a025b827 initial code review 2017-07-18 12:43:34 -07:00
SamGondelman
0c8c6ff5d6 silly me 2017-07-17 15:05:31 -07:00
SamGondelman
7084a0607a fix warnings 2017-07-17 14:26:22 -07:00
SamGondelman
8f533636f5 c++ side laserpointer rendering with renderstates 2017-07-14 11:13:40 -07:00
SamGondelman
916a99c670 added JS/C++ RayPickResult, working on RayPickManager::update 2017-07-12 17:12:25 -07:00
SamGondelman
ea65a04f28 expose RayPickMask to JS, move everything to interface/src/raypick to prevent dependency issues, start working on RayPickManager::update (needs testing) 2017-07-12 14:20:39 -07:00
Renamed from interface/src/LaserPointerScriptingInterface.h (Browse further)