SamGondelman
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3572f7f5db
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non-templated pickresult wip
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2017-10-19 13:41:16 -07:00 |
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Bradley Austin Davis
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3f99e70af0
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C++ cleanup for pointers / picking
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2017-10-16 14:20:31 -07:00 |
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SamGondelman
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0e3f1c5149
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add setLaserLength, setLockEndUUID doesn't use defaultRenderStates
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2017-09-22 16:11:24 -07:00 |
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SamGondelman
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a904ae1a8a
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can set precision picking on lasers/raypicks, EntityTreeRender uses ray pick API
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2017-08-22 11:41:20 -07:00 |
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SamGondelman
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9bb7e66859
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separate raypickscriptinginterface, cleanup
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2017-08-15 13:36:41 -07:00 |
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SamGondelman
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d0d5ac8dd1
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switch to stl wherever possible, use bitset instead of unsigned ints
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2017-08-10 15:33:55 -07:00 |
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SamGondelman
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42147640e2
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remove LaserPointerManager as a dependency
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2017-08-07 14:18:56 -07:00 |
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SamGondelman
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8b1c24e636
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added setLockEndUUID, update handControllerGrab and grab
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2017-08-04 18:26:11 -07:00 |
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SamGondelman
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3a8ad8b631
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switch to QUuids
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2017-07-25 15:11:44 -07:00 |
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SamGondelman
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d156680bc8
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ignore/include by ID, simplified caching logic
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2017-07-20 12:15:06 -07:00 |
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SamGondelman
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bf243d6025
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lockEnd, editRenderState, and updated grab.js
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2017-07-19 17:45:21 -07:00 |
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SamGondelman
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55a025b827
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initial code review
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2017-07-18 12:43:34 -07:00 |
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SamGondelman
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0c8c6ff5d6
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silly me
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2017-07-17 15:05:31 -07:00 |
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SamGondelman
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7084a0607a
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fix warnings
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2017-07-17 14:26:22 -07:00 |
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SamGondelman
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8f533636f5
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c++ side laserpointer rendering with renderstates
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2017-07-14 11:13:40 -07:00 |
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SamGondelman
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916a99c670
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added JS/C++ RayPickResult, working on RayPickManager::update
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2017-07-12 17:12:25 -07:00 |
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SamGondelman
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ea65a04f28
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expose RayPickMask to JS, move everything to interface/src/raypick to prevent dependency issues, start working on RayPickManager::update (needs testing)
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2017-07-12 14:20:39 -07:00 |
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