Olivier Prat
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37fdf81f1b
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Fix warnings on mac and ubuntu
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2018-02-23 19:37:12 +01:00 |
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Olivier Prat
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4636f43728
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Simplified camera view history and TAA is now working in all circumstances.
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2018-02-23 10:19:05 +01:00 |
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Olivier Prat
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093a1491cd
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Renamed resourcering to resourceswapchain
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2018-02-21 15:43:19 +01:00 |
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Olivier Prat
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4edfe6c9ab
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Trying to keep track of a better previous correction
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2018-02-20 14:48:21 +01:00 |
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Olivier Prat
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247a1f5769
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Working ring frame buffer with antialiasing but still issues with TAA on HMD
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2018-02-20 09:22:19 +01:00 |
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Olivier Prat
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f5a2557a2e
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Merged with master
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2018-02-19 17:28:39 +01:00 |
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Brad Davis
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7d5502eb92
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Migrating QML rendering off the main thread
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2018-02-06 11:53:09 -08:00 |
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samcake
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9867b479fd
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APplying review feedback
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2018-02-01 13:12:28 -08:00 |
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samcake
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fd501cf3af
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Addressing review comments
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2018-02-01 10:37:54 -08:00 |
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samcake
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f044cf76d6
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add the count of compilations of shaders to avoid recompiling them if ot needed
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2018-01-30 18:31:30 -08:00 |
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samcake
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f078ff611a
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Refining the declaraion signatures and adding the binary capture
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2018-01-30 15:10:52 -08:00 |
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samcake
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d5e52834ef
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cherry picking Tony's fix for shader compilation time not taking soo long and adding better feedback from shader compilation
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2018-01-30 13:07:20 -08:00 |
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samcake
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2dcedf9f39
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cherry picking Tony's fix for shader compilation time not taking soo long and adding better feedback from shader compilation
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2018-01-30 12:52:05 -08:00 |
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Bradley Austin Davis
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25b778be1d
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Tracking down remaining SOX crashes
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2018-01-17 12:18:39 -08:00 |
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Brad Davis
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acb95d1355
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GLAD polish
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2018-01-14 00:10:05 -08:00 |
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Olivier Prat
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b296b96e5e
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Merged with master
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2018-01-06 10:01:00 +01:00 |
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Sam Gateau
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db4f9909c7
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Merge pull request #12017 from Zvork/glcolor
Removed glColor reset hack in MeshPartPayload
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2017-12-22 14:25:51 -08:00 |
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Olivier Prat
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72ef716b13
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Fixed warnings on Mac and Ubuntu
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2017-12-21 09:52:06 +01:00 |
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Olivier Prat
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0d34569b1a
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Merge branch 'master' of git://github.com/highfidelity/hifi into compactvb
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2017-12-21 08:22:35 +01:00 |
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Olivier Prat
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bd666406f4
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Removed glColor reset hack in MeshPartPayload and replaced it by a reset of the color attribute to white in the execution of the setInputFormat command of the various GLBackends
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2017-12-19 14:17:17 +01:00 |
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Sam Gondelman
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6990dda48d
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cr and cleanup
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2017-12-17 16:11:55 -08:00 |
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SamGondelman
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3ae52c0e0e
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clear all _cacheFiles on recycle
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2017-12-15 17:52:48 -08:00 |
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Olivier Prat
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4abc428518
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Merge branch 'master' of git://github.com/highfidelity/hifi into compactvb
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2017-12-14 17:57:47 +01:00 |
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Olivier Prat
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5ad69afa8a
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Added support for INT_2_10_10_10_REV format
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2017-12-14 14:18:56 +01:00 |
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Sam Gateau
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a75010fb94
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Merge pull request #11938 from Zvork/csm
Cascaded Shadow Maps and bug fix
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2017-12-14 00:32:43 +07:00 |
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SamGondelman
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ae625306ff
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remove getDedicatedMemory
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2017-12-11 14:54:29 -08:00 |
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Olivier Prat
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1ce1aca79f
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Merged with samcake's 'black' branch
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2017-12-07 08:59:38 +01:00 |
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Olivier Prat
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ac0e816f8c
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Cascade selection working on shadow but not in Luci debug mode
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2017-11-13 18:42:34 +01:00 |
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Olivier Prat
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7011fd3731
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Removed Mac and Ubuntu warnings
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2017-10-23 15:46:11 +02:00 |
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Sam Gateau
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ec934335dc
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CLeaning up the pr regarding the scripts with my branch blue
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2017-10-15 22:34:58 -07:00 |
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Olivier Prat
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049e3d47b6
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Preparing for support of multiple concurrent outlines by adding mask id buffer
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2017-10-13 10:23:42 +02:00 |
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Olivier Prat
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db9a9e723c
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Merged with master
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2017-10-10 12:11:23 +02:00 |
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samcake
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6639287418
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Merging with master
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2017-10-02 17:03:09 -07:00 |
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Olivier Prat
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5ec9c5bb45
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Fixed some coding standard issues
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2017-09-21 09:32:34 +02:00 |
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Bradley Austin Davis
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b93e91b9f3
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
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Olivier Prat
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aab63bf109
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Added support for R11G11B10F and RGB9E5 cubemaps. Weird colors though but it doesn't crash
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2017-09-13 14:32:22 +02:00 |
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samcake
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dbeb4e9b27
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-09-11 15:25:58 -07:00 |
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Bradley Austin Davis
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eb8b892571
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Various Mac fixes
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2017-09-07 14:45:35 -07:00 |
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samcake
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e70f261de4
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Adding the full code path, starting debugging the problems in hmd,
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2017-09-05 18:09:46 -07:00 |
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samcake
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800e4cb4d7
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Messing around with the velocity buffer
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2017-08-16 18:29:59 -07:00 |
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samcake
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2f0eee5e4a
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introducing the Velocity buffer pass generation
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2017-08-15 18:11:23 -07:00 |
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Sam Gateau
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79f3be1efe
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Merge pull request #11021 from Zvork/fade2
Fade dissolve effect JUST AVATARS
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2017-08-10 13:48:30 -07:00 |
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Seth Alves
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6f9460162d
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avoid calling a pure virtual function from GLBackend dtor
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2017-08-06 12:47:45 -07:00 |
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Olivier Prat
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490aad2a06
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Merged from master
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2017-07-31 12:00:35 +02:00 |
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Brad Davis
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3a31805dff
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Fix warnings in Qt 59 / VS 2017 build
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2017-07-20 11:57:12 -07:00 |
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Olivier Prat
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10a6ad2ac9
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Added 3 more texture coord vec4f stream attributes
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2017-07-18 10:58:49 +02:00 |
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Olivier Prat
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d9a83539b2
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Merged with master
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2017-07-03 15:32:30 +02:00 |
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Olivier Prat
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6a31dc2659
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Selection of edited object working
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2017-06-29 12:13:55 +02:00 |
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Sam Gateau
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93963b3257
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Apply the projection and deferred transform fixes found while working on spectator camera
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2017-06-28 15:44:17 +02:00 |
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Brad Davis
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416852c0cd
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Fix warnings about creating QObjects with parents in different thread
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2017-06-23 10:19:16 -07:00 |
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