Andrew Meadows
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58bb137c4d
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bulletRotationStep --> computeBulletRotationStep
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2015-01-27 17:37:12 -08:00 |
|
Andrew Meadows
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23bd3f90d9
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Bullet-style rotation integration for kinematics
and for dead reckoning after wire-transfer
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2015-01-27 17:27:15 -08:00 |
|
Andrew Meadows
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d1cf6559c5
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merge upstream/master into andrew/isentropic
Conflicts:
libraries/physics/src/ObjectMotionState.cpp
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2015-01-27 16:24:11 -08:00 |
|
Andrew Meadows
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aebdd3b335
|
fix bad extrapolation of rapidly spinning objects
|
2015-01-27 15:53:37 -08:00 |
|
ZappoMan
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f85774c687
|
adding some debugging
|
2015-01-26 09:45:33 -08:00 |
|
Andrew Meadows
|
d173afaa70
|
add support for non-physical kinematic movement
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2015-01-23 11:01:46 -08:00 |
|
Andrew Meadows
|
86583f3f3f
|
physics collisions emit script collision events
|
2015-01-21 11:27:32 -08:00 |
|
Andrew Meadows
|
790d07d346
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track known contacts and generate collision events
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2015-01-20 14:18:10 -08:00 |
|
Andrew Meadows
|
549e3fac5f
|
store backpointer to MotionState in btRigidBody
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2015-01-20 10:45:58 -08:00 |
|
Andrew Meadows
|
d5119b3532
|
merge upstream/master into andrew/bispinor
Conflicts:
libraries/entities/src/EntityItem.cpp
libraries/physics/src/EntityMotionState.h
libraries/physics/src/ObjectMotionState.cpp
libraries/physics/src/PhysicsEngine.cpp
libraries/physics/src/PhysicsEngine.h
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2015-01-16 14:36:27 -08:00 |
|
Andrew Meadows
|
3fed38793e
|
merge andrew/origin/inertia to andrew/local/inertia
|
2015-01-15 17:55:51 -08:00 |
|
Andrew Meadows
|
4c1cd991f4
|
remove pessimistic send of object updates
we have not yet seen the headache of packetloss and unreliable messages
|
2015-01-15 17:53:37 -08:00 |
|
Andrew Meadows
|
250fd98fee
|
support for simple kinematic motion
|
2015-01-15 17:51:01 -08:00 |
|
Andrew Meadows
|
9eb4d66327
|
remove warnings
|
2015-01-15 10:36:17 -08:00 |
|
Andrew Meadows
|
ff171a5782
|
Bullet is now required dependency
|
2015-01-15 10:27:43 -08:00 |
|
Andrew Meadows
|
03b8badd81
|
EntityItem stores density rather than mass.
|
2015-01-14 15:00:57 -08:00 |
|
Andrew Meadows
|
dcca5d532a
|
fix for glitchy physics updates
The main problem was: ObjectMotionState::_sentPosition and friends
were not being updated when the EntityServer update arrives.
|
2015-01-13 14:00:37 -08:00 |
|
Andrew Meadows
|
4946ec18b6
|
remove some TODO comments
|
2015-01-09 09:28:01 -08:00 |
|
Andrew Meadows
|
0a8437a578
|
increasing default restitution to 0.5
|
2015-01-05 17:31:23 -08:00 |
|
Andrew Meadows
|
e2884c56f5
|
only predict remote transform for moving objects
|
2015-01-05 15:16:03 -08:00 |
|
Andrew Meadows
|
244a8503ef
|
include damping in remote extrapolation model
|
2015-01-05 14:48:16 -08:00 |
|
Andrew Meadows
|
30200ef7eb
|
add damping to ObjectMotionState
|
2015-01-05 09:17:46 -08:00 |
|
Andrew Meadows
|
6f72d4ad81
|
easier to read Bullet to GLM conversions and back
|
2014-12-30 13:15:57 -08:00 |
|
Andrew Meadows
|
e43d7b7369
|
fix indentation in ctor init
|
2014-12-30 12:05:28 -08:00 |
|
Andrew Meadows
|
b3731e9530
|
hack for "reliable" packet send when objects stop moving
|
2014-12-15 14:36:27 -08:00 |
|
Andrew Meadows
|
fd8e3f6169
|
add moved entities to lists for sorting
and also for outgoing packet updates
|
2014-12-12 13:28:12 -08:00 |
|
Andrew Meadows
|
4977bfb708
|
ObjectMotionState puts self on outgoing queue
|
2014-12-11 12:40:43 -08:00 |
|
Andrew Meadows
|
572ceb75a4
|
clarification of what outgoing flags are about
|
2014-12-11 12:07:53 -08:00 |
|
Andrew Meadows
|
11f1ad1d7f
|
move worldOffset into ObjectMotionState
add more methods for getting/clearing incoming/outgoing flags
|
2014-12-11 10:52:34 -08:00 |
|
Andrew Meadows
|
ab75150175
|
moved position/velocity send history to base class
|
2014-12-10 17:00:23 -08:00 |
|
Andrew Meadows
|
3c67400e13
|
namechange CustomMotionState to ObjectMotionState
|
2014-12-03 11:12:04 -08:00 |
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