Commit graph

366 commits

Author SHA1 Message Date
sam gateau
4837fd86de Desperataly trying to be efficient in js 2018-10-16 17:29:46 -07:00
Olivier Prat
cfcf6f05a2 Merge with master 2018-10-09 14:18:02 +02:00
divya
91df342ae9
Merge pull request #14094 from wayne-chen/interstitialMerged
Merged interstitial page/redirect domain improvements
2018-10-08 10:32:29 -07:00
Olivier Prat
dfe9deb154 Two group of config settings for SSAO and HBAO 2018-10-02 17:47:33 +02:00
Olivier Prat
454531e3c3 Switched back to cos HBAO 2018-10-02 10:26:55 +02:00
Sam Gateau
d1d4920c35 Check and fixed the shader for nvidia regarding the unpacked variable name, adjust luci.js to be able to move the viewport 2018-10-01 21:35:18 -07:00
Olivier Prat
7f6c9a6cc1 Switched to sin based HBAO 2018-10-01 19:22:54 +02:00
Olivier Prat
349a8b39ad Added config parameter to switch between HBAO / SSAO 2018-09-27 16:39:42 +02:00
sam gateau
d8984dafa0 ui allows to enable/disable the deformer componenets 2018-09-21 16:45:21 -07:00
Dante Ruiz
d3368146ce saving work 2018-09-21 11:42:26 -07:00
sam gateau
cae2c60e7f Factorizing the deformer code in a separate file, and now trying to control dynamically the blend shape on off 2018-09-20 17:29:31 -07:00
sam gateau
d3ff4b8630 Factorizing the deformer code in a separate file, and now trying to control dynamically the blend shape on off 2018-09-20 17:26:26 -07:00
Olivier Prat
cf739db3a5 Added AO normal to Luci 2018-09-20 18:01:02 +02:00
Olivier Prat
8a11d18f0d Quarter resolution with split rendering 2018-09-19 17:24:31 +02:00
Olivier Prat
a2abf33669 Removed falloff distance as we're directly using the radius 2018-09-18 11:45:58 +02:00
Olivier Prat
c27f3dcafe Some cleanup, still trying to solve the problem 2018-09-18 08:45:04 +02:00
Olivier Prat
ad5064b045 Removed falloff distance from shader 2018-09-17 14:33:48 +02:00
Olivier Prat
6b8f47c75a Added some tweaking parameters to try to limit silhouette AO 2018-09-13 18:39:02 +02:00
Olivier Prat
8006d7c052 Blur is now at occlusion resolution and added some bias to prevent AO on silhouettes 2018-09-13 15:33:44 +02:00
Olivier Prat
64a57047ac Merged with master 2018-09-06 12:01:10 +02:00
Sam Gateau
969d16262f Removing cruft and warnings 2018-08-30 22:20:30 -07:00
sam gateau
194903692e clening up the code in LODmanager and the associated js/qml 2018-08-30 18:09:11 -07:00
Sam Gateau
6c502e79e3 Fine tuning a LOD regulator PV that works 2018-08-29 22:56:44 -07:00
Sam Gateau
ed4dbaa4c7 Refining the plot widget to be able to represent negative values 2018-08-29 16:07:30 -07:00
Sam Gateau
37b4cf6223 Picking pid values 2018-08-28 17:39:35 -07:00
Sam Gateau
0da22db837 Picking pid values 2018-08-28 16:05:57 -07:00
Sam Gateau
7dfdc79644 Picking pid values 2018-08-28 12:21:15 -07:00
Sam Gateau
63eb57c741 Exploring PID again 2018-08-28 08:58:25 -07:00
Sam Gateau
d97d655148 USing a simpler halfTan test for culling 2018-08-26 23:17:29 -07:00
Sam Gateau
294fe51fde Trying to simplify the LOD culling test 2018-08-24 16:48:23 -07:00
Sam Gateau
8f8bcc1901 Merge branch 'master' of github.com:highfidelity/hifi into black 2018-08-24 15:23:37 -07:00
John Conklin II
fcdbc6c6d2
Merge pull request #13778 from SamGondelman/bloom
Enable bloom in zone properties
2018-08-24 14:46:31 -07:00
Sam Gateau
57fd824005 working on the LOD behavior 2018-08-23 17:30:23 -07:00
Sam Gateau
cee9b90930 working on the LOD behavior 2018-08-23 16:48:42 -07:00
Sam Gateau
473f8d0ca5 Working on the LOD system 2018-08-23 11:39:47 -07:00
Sam Gateau
3aa47a6695 Merging with master after a bunch ofchanges 2018-08-22 08:46:40 -07:00
John Conklin II
61f0e9323a
Merge pull request #13800 from samcake/zvork-shadow
Fixing PR13731 shader error on Mac
2018-08-10 14:10:47 -07:00
SamGondelman
a0c3c09b05 Merge remote-tracking branch 'upstream/master' into bloom 2018-08-08 14:44:02 -07:00
SamGondelman
6ff0b9d417 fix debug tools 2018-08-07 15:25:56 -07:00
Olivier Prat
f2a01021f3 Improvement of debug shadow script 2018-08-03 18:01:22 +02:00
Sam Gateau
bff372a118 Merge with master 2018-07-13 13:00:00 +02:00
Sam Gateau
66199e9aab Cleaning up the isENabled interface andthe qml 2018-07-11 11:57:18 +02:00
Sam Gateau
07299291fc clarifying the engine inspector and engine profiler 2018-07-06 19:29:06 +02:00
Sam Gateau
2eec5b01fa debugging and fixing the problem to get Config for complex path 2018-07-06 10:53:09 +02:00
Sam Gateau
f34bdfa12c Merge 2018-06-24 11:51:24 -07:00
Sam Gateau
3a910489c8 Regfining 2018-06-20 16:56:35 -07:00
Sam Gateau
11a240e2db Exploring the performance profile of the render engine 2018-06-18 12:47:13 -07:00
samcake
559d436dfa Fixing the merge conflicts 2018-05-24 16:57:10 -07:00
Sam Gateau
e1690a28e1 Merging with master 2018-05-20 23:04:11 -07:00
Andrew Meadows
a23126a6b2 Merge 'master' into 'workload' 2018-05-18 07:38:02 -07:00
samcake
adc8a07d3c Merge branch 'RC67.2' of https://github.com/highfidelity/hifi into rc67.2-taaOn 2018-05-16 13:14:14 -07:00
samcake
21e069c90c Adding a toggle button to the developer/Render menu to be able to disable taa and fall back to Fxaa 2018-05-16 13:09:55 -07:00
samcake
179801dab6 FIxing the transparent ambient lighting bug 2018-05-15 17:22:28 -07:00
samcake
f08f77098d Adding a true ListView for the engine 2018-05-09 18:28:47 -07:00
samcake
859b187db6 Separate panel for inspecting the engine 2018-05-08 18:17:52 -07:00
samcake
6424b91e86 Templatizing the timeProfiler for the task 2018-05-04 17:58:21 -07:00
Sam Gateau
e1d063e908 Adding the scripts for Jet 2018-05-04 00:01:48 -07:00
samcake
5db3eee4ad Merge branch 'master' of https://github.com/highfidelity/hifi into workload 2018-04-25 15:21:43 -07:00
Olivier Prat
46a1ff4dd2 Set jitter to O on RenderableWebEntityItems 2018-04-20 12:02:17 +02:00
Olivier Prat
3497c93e9a Updated ambient occlusion debug script to be a tablet app 2018-04-19 18:02:31 +02:00
Olivier Prat
5978158358 Updated debugAmbientOcclussionPass script to tablet app 2018-04-11 17:21:44 +02:00
Olivier Prat
2974e05cf2 Tweaked bloom intensity mix 2018-04-10 11:13:37 +02:00
Sam Gateau
476b75488c
Merge pull request #12827 from AndrewMeadows/lhf-needsToCallUpdate
Workload: low hanging fruit optimization: don't unneccessarily update() entities
2018-04-06 17:38:54 -07:00
Dante Ruiz
00713ab225 fix selection api 2018-04-06 14:00:50 -07:00
Andrew Meadows
299f2a92e0 merge 'master' into 'workload' 2018-04-05 12:01:19 -07:00
samcake
ff5b418ddf Starting to buiuild on the jet component and adding the widget to luci and workload inspectors 2018-04-03 17:21:37 -07:00
Olivier Prat
0c2c09e77b Fixed layout in HMD 2018-03-30 15:22:48 -04:00
Olivier Prat
ef63651b2b Duration and timing controls are disabled when event is not time based 2018-03-29 12:07:56 -04:00
Olivier Prat
648e6a6c9b Added description for each event 2018-03-29 10:47:18 -04:00
Olivier Prat
07cb1c1f9e Moved gradient invert checkbox 2018-03-29 10:19:24 -04:00
Olivier Prat
9a7f88cd78 Moved save / load buttons to top 2018-03-28 19:23:09 -04:00
Olivier Prat
6639a245df Object picking / edition for transitions are activate / deactivated when transition editor window is shown / hidden 2018-03-28 18:20:10 -04:00
Olivier Prat
e4416db06f Added save/file dialog for transition configurations in transition editor 2018-03-28 16:54:53 -04:00
Olivier Prat
6b44d79f90 Proposal to improve fade editing with some extra visual cues 2018-03-20 17:48:41 -07:00
Olivier Prat
143a315f1d Fade edited objects are now selected with ray picking 2018-03-20 15:29:50 -07:00
samcake
f8acca76e2 Merge branch 'master' of https://github.com/highfidelity/hifi into workload-master 2018-03-13 09:31:50 -07:00
samcake
4dc3685e35 Cosmetic change to the ui and adding more feature to the ConfigSlider 2018-03-08 14:50:07 -08:00
Olivier Prat
d288ebe79e Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiased 2018-02-26 18:07:44 +01:00
Olivier Prat
c9a6d6bf14 Added adjustable post sharpen filter 2018-02-23 11:53:05 +01:00
Olivier Prat
9cfe53be3e Merged from orgin taa 2018-02-19 17:50:10 +01:00
Olivier Prat
f5a2557a2e Merged with master 2018-02-19 17:28:39 +01:00
Sam Gateau
040710807d
Merge pull request #12346 from Zvork/scripts
Fix transition (ex-fade) debugging scripts
2018-02-13 09:08:35 -08:00
Olivier Prat
733d36df47 Fixed save / load of fade effect configurations 2018-02-06 17:57:04 +01:00
Olivier Prat
fc1d9319bd Finished correcting transition.qml layouts 2018-02-06 16:31:53 +01:00
Olivier Prat
8c12ab9b76 Used color selectors in transition.qml 2018-02-06 16:19:15 +01:00
Olivier Prat
51ea89ffea Renamed fade scripts to transition scripts and still working on layout 2018-02-06 15:16:50 +01:00
Olivier Prat
2896c32bda Switched debug fade script to app but still working on broken layout 2018-02-05 17:49:31 +01:00
Olivier Prat
3fa2babec2 Moved cascade frustum pre-computation to single ShadowSetup job 2018-01-31 11:55:46 +01:00
Olivier Prat
f344e44d26 Switched to a simpler manual fixed/slope based shadow bias system. Automatic stuff fail most of the time 2018-01-31 10:19:17 +01:00
Olivier Prat
6b0b17ff63 Working on better adaptive bias algorithm for shadow 2018-01-26 17:57:20 +01:00
Olivier Prat
9cb5c95fe3 Added velocity buffer to deferredLighting.qml 2018-01-26 15:05:46 +01:00
Olivier Prat
5af4337b0e Merged with master 2018-01-25 10:11:53 +01:00
luiscuenca
27ea74f5bf Fix sortOrder param on tablet buttons 2018-01-19 11:22:37 -07:00
Andrew Meadows
82cab5e4a1 add scripted/qml debug UI for render LOD 2018-01-18 08:53:45 -08:00
Olivier Prat
0fc496d44c Fixed merge conflicts with master 2017-12-18 15:23:11 +01:00
Sam Gateau
a75010fb94
Merge pull request #11938 from Zvork/csm
Cascaded Shadow Maps and bug fix
2017-12-14 00:32:43 +07:00
Sam Gateau
cc4b266647 Add names to objects of the selection, remove comments in shader and fix one more warning on linux 2017-12-11 00:31:54 -08:00
Sam Gateau
bb888f2d4c Replace the name opacity for alpha 2017-12-10 23:07:06 -08:00
Sam Gateau
eec4e966a7 Fix the linux build and correct the name of the property Intensity to Opacity 2017-12-10 10:13:49 -08:00
Olivier Prat
92e1fe8e5c Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug 2017-12-08 18:02:27 +01:00