samcake
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21f36d7212
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removing comments and restoring the correct behavior for Pal.js
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2017-03-06 12:41:00 -08:00 |
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sam
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cffd838d1d
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merging with master
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2017-03-05 12:57:13 -08:00 |
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Anthony J. Thibault
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45febe8565
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Merge branch 'master' into feature/fingers-on-tablet
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2017-03-03 09:04:43 -08:00 |
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Seth Alves
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807e15ade9
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Merge pull request #9798 from AndrewMeadows/faster-avatar-updates-2
avoid animation blending for other avatars
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2017-03-02 18:37:18 -08:00 |
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Seth Alves
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5f570c1ba8
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fix up bounds handling in Line3DOverlay
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2017-03-02 16:16:48 -08:00 |
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Anthony J. Thibault
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bc256f3e8f
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Fix for multi-threaded access to maps in DebugDraw.
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2017-03-02 14:42:06 -08:00 |
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Andrew Meadows
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a55ab94cd9
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other avatars use jointData no Rig animation
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2017-03-02 07:52:02 -08:00 |
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Stephen Birarda
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b586926d09
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Merge pull request #9755 from birarda/master
increase max renderable web entity FPS to 30 for Youtube.com
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2017-03-01 18:09:16 -08:00 |
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Anthony J. Thibault
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01abb4bdb6
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Exposed DebugDraw interface to Java Script
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2017-03-01 13:14:29 -08:00 |
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Howard Stearns
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8424f151bf
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Merge pull request #9789 from davidkelly/dk/3313
Remember gain settings when pal is closed and reopened
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2017-03-01 10:21:02 -08:00 |
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David Kelly
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efe44425a6
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cr feedback, plus something I missed
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2017-03-01 09:26:03 -07:00 |
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samcake
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664163eb17
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Merge branch 'master' of https://github.com/highfidelity/hifi into blue
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2017-02-28 18:13:01 -08:00 |
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samcake
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6ac85aee7e
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Adding support for the unliti materials too for overlay's
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2017-02-28 18:12:35 -08:00 |
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Seth Alves
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0d0c26ef64
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Merge pull request #9759 from sethalves/voxel-paint-opti
no bullet shape for collisionless polyvox
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2017-02-28 13:54:44 -08:00 |
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David Kelly
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c10b0389de
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Add a getAvatarGain method to NodeList and UsersScriptingInterface
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2017-02-28 14:45:34 -07:00 |
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Stephen Birarda
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8562a294fa
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cleanup some extra spacing
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2017-02-28 13:24:41 -08:00 |
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Andrew Meadows
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c6730f7c58
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Merge pull request #9745 from AndrewMeadows/faster-avatar-updates
Faster avatar updates
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2017-02-28 10:55:21 -08:00 |
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Clément Brisset
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7f9437dcc5
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Merge pull request #9690 from Atlante45/feat/sit
Add hips pinning / Sit script
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2017-02-28 10:41:22 -08:00 |
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Seth Alves
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6b230bad14
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oops
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2017-02-27 20:56:25 -08:00 |
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Seth Alves
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3b669089e4
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Merge branch 'master' of github.com:highfidelity/hifi into voxel-paint-opti
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2017-02-27 20:56:16 -08:00 |
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Atlante45
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e03368414e
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CR
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2017-02-27 18:57:44 -08:00 |
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samcake
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576660f6ef
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Merge branch 'master' of https://github.com/highfidelity/hifi into blue
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2017-02-27 18:17:28 -08:00 |
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Seth Alves
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117be16c31
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pull from upstream
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2017-02-27 16:48:23 -08:00 |
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Atlante45
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2d8b71810e
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remove hips swing
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2017-02-27 16:38:57 -08:00 |
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Andrew Meadows
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6991970044
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relax lower spine for head IK when sitting
also: fix crash bug for bad parentJointIndex
also: reduce limit leakage for IK rotation
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2017-02-27 16:38:57 -08:00 |
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Atlante45
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d9e2b3a20d
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Remove lower spine constrain while sitting, losen head
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2017-02-27 16:38:56 -08:00 |
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Atlante45
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fcc924ce8e
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Add downward force on the hips to strech the spine.
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2017-02-27 16:38:56 -08:00 |
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Atlante45
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36dc2dc49d
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Compute spine length on skeleton load
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2017-02-27 16:38:56 -08:00 |
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Atlante45
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e9316d30d0
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More IK smoothing experimentation
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2017-02-27 16:38:56 -08:00 |
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Atlante45
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8c232b5abb
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Initialize max offset to infinity
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2017-02-27 16:38:55 -08:00 |
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Atlante45
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187cd0d5cf
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Get IK error and stand up based on it
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2017-02-27 16:38:55 -08:00 |
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Atlante45
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6821c8621f
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More sit work
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2017-02-27 16:38:54 -08:00 |
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Atlante45
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cc5967e8f9
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Pull part of the Out Of Body Exp code
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2017-02-27 16:38:53 -08:00 |
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samcake
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f050cc31f2
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Backing up from the rgba format to go back to a rgb 888 just to repair the broken normals on Seth's Avatar
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2017-02-27 13:32:24 -08:00 |
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Stephen Birarda
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80af749b69
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change max FPS for youtube on URL change
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2017-02-27 11:09:17 -08:00 |
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Stephen Birarda
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d18936ea18
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only force youtube web entities to 30 FPS
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2017-02-27 09:44:34 -08:00 |
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Stephen Birarda
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2ceb3d85bd
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increase max renderable web entity FPS to 30
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2017-02-27 09:33:49 -08:00 |
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sam
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709c2e4240
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Fixing the emissive on overlayfor models
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2017-02-27 02:52:00 -08:00 |
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Seth Alves
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88c850afa2
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voxel-paint paints with capsules rather than spheres
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2017-02-26 12:56:17 -08:00 |
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Seth Alves
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542cb7ab85
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optimize RenderablePolyVoxEntityItem::compressVolumeDataAndSendEditPacket
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2017-02-26 09:03:34 -08:00 |
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Seth Alves
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6227db9fc0
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optimize RenderablePolyVoxEntityItem::setSphere
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2017-02-26 08:30:29 -08:00 |
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Seth Alves
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422b0bb952
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don't set _dirtyFlags if polyvox is collisionless
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2017-02-25 21:14:13 -08:00 |
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Seth Alves
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7a31a99e3c
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back out previous experiment
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2017-02-25 21:13:20 -08:00 |
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Seth Alves
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1e81edbaea
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make a copy of volData before computing the visual mesh
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2017-02-25 15:32:08 -08:00 |
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sam
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7a4ec35b99
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Merge branch 'master' of https://github.com/highfidelity/hifi into blue
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2017-02-25 13:01:09 -08:00 |
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sam
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a53d5e8fbd
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adjusted the PLumber shape keys to coever non material shapes in main pass
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2017-02-25 13:00:37 -08:00 |
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Seth Alves
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0e4b0332dd
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avoid a rare crash
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2017-02-25 11:35:27 -08:00 |
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Seth Alves
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76c873ce81
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don't compute polyvox shapes if they are collisionless
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2017-02-25 11:34:48 -08:00 |
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Seth Alves
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0c84ddc503
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fix indentation
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2017-02-25 11:33:10 -08:00 |
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samcake
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9ffdc03dc9
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setting the shaeKeys for the overly properly because most of them are CustomPipleline
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2017-02-24 18:25:24 -08:00 |
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