ZappoMan
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9a0576adfb
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remove setting last simulated in setLastEdited() because it may cause problems
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2015-01-23 15:54:26 -08:00 |
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ZappoMan
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9cc61e90f7
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Merge branch 'master' of https://github.com/highfidelity/hifi into fixGlitches
Conflicts:
libraries/entities/src/EntityItem.cpp
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2015-01-23 15:01:35 -08:00 |
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ZappoMan
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fa485d21b7
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added comment
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2015-01-23 13:52:28 -08:00 |
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ZappoMan
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3c38a9eb53
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add last simulated to the protocal
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2015-01-23 13:32:38 -08:00 |
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Andrew Meadows
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36c20c24fe
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fix for velocity in units of domain size
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2015-01-23 13:20:12 -08:00 |
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Andrew Meadows
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f2bcdfa2b4
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update _lastSimulated for kinematic motion
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2015-01-23 13:10:41 -08:00 |
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Andrew Meadows
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d173afaa70
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add support for non-physical kinematic movement
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2015-01-23 11:01:46 -08:00 |
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ZappoMan
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31f72107da
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remove support for old pre-entity svo files
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2015-01-23 09:26:48 -08:00 |
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ZappoMan
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838a549abe
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debugging stutter
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2015-01-22 13:31:09 -08:00 |
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ZappoMan
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14c7dc8eb9
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debugging stutter
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2015-01-22 13:13:18 -08:00 |
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Andrew Meadows
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1b7074e52a
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purge EntityCollisionSystem
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2015-01-21 14:16:34 -08:00 |
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Andrew Meadows
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1c38b08e8f
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remane emitEntityCollision... to entityCollision...
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2015-01-21 14:07:23 -08:00 |
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Andrew Meadows
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86583f3f3f
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physics collisions emit script collision events
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2015-01-21 11:27:32 -08:00 |
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Philip Rosedale
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1ff90bec5d
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Merge pull request #4124 from AndrewMeadows/inertia
support for simple kinematic motion
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2015-01-16 13:33:44 -08:00 |
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Andrew Meadows
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4392af3b3a
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Remove pre-Bullet server-side EntityItem motion
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2015-01-16 09:26:43 -08:00 |
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Andrew Meadows
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3fed38793e
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merge andrew/origin/inertia to andrew/local/inertia
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2015-01-15 17:55:51 -08:00 |
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Andrew Meadows
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250fd98fee
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support for simple kinematic motion
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2015-01-15 17:51:01 -08:00 |
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Brad Hefta-Gaub
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89967fbe7a
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Merge pull request #4104 from AndrewMeadows/inertia
store density in EntityItem instead of mass
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2015-01-14 17:17:45 -08:00 |
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ZappoMan
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ff60833129
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fix ray pick of ellipsoids away from origin
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2015-01-14 16:55:24 -08:00 |
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Andrew Meadows
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ccc50dd94f
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use density instead of mass
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2015-01-14 15:47:44 -08:00 |
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Andrew Meadows
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03b8badd81
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EntityItem stores density rather than mass.
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2015-01-14 15:00:57 -08:00 |
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Andrew Meadows
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04b4a95ccb
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fix for bad cleanup (3 places)
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2015-01-13 14:21:41 -08:00 |
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Andrew Meadows
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cee7a4db10
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merge upstream/master into andrew/inertia
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2015-01-13 14:03:27 -08:00 |
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Andrew Meadows
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dcca5d532a
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fix for glitchy physics updates
The main problem was: ObjectMotionState::_sentPosition and friends
were not being updated when the EntityServer update arrives.
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2015-01-13 14:00:37 -08:00 |
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Clément Brisset
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206e1e48f6
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Merge pull request #4086 from huffman/std-to-qstring
Std to qstring
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2015-01-12 16:19:28 -08:00 |
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Andrew Meadows
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7a2ecd27fd
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fix typo
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2015-01-12 14:32:32 -08:00 |
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Andrew Meadows
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081037bc5f
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merge upstream/master into andrew/inertia
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2015-01-12 12:34:50 -08:00 |
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Andrew Meadows
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bece05a994
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entity prop defaults move to their own header
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2015-01-12 11:49:31 -08:00 |
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Andrew Meadows
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89a782c55a
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remove functional code from inside assert
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2015-01-11 13:31:37 -08:00 |
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ZappoMan
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60f55c7f3f
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remove important code from assert so it still runs in release build
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2015-01-11 12:07:16 -08:00 |
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Andrew Meadows
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e711b86519
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scale DEFAULT_DIMENSIONS correctly
also remove a block of commented out cruft
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2015-01-10 19:07:58 -08:00 |
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Andrew Meadows
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1184f5b668
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merge upstream/master into andrew/inertia
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2015-01-10 12:45:14 -08:00 |
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Andrew Meadows
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25e64d619c
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move statics out of EntityItem
This makes for much more readable core dumps
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2015-01-10 11:46:42 -08:00 |
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Andrew Meadows
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99e1fdd46e
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fix for EntityServer crash
adding EntityItem::_element backpointer for easier add/remove logic
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2015-01-10 07:44:26 -08:00 |
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chris
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8bb69d0a90
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Update std::string instances to QString
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2015-01-09 16:22:52 -08:00 |
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Andrew Meadows
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4946ec18b6
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remove some TODO comments
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2015-01-09 09:28:01 -08:00 |
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Andrew Meadows
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f8c512b690
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fix deleteEntity() to actually delete result
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2015-01-08 12:42:16 -08:00 |
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Andrew Meadows
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b0b2eb5d38
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use exact equality for filtering dimension changes
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2015-01-08 11:09:32 -08:00 |
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Andrew Meadows
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c37c1515ba
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EntitySimulation is lockable
also DeleteEntityOperator just removes the entities
and EntityTree does the actual delete
(after properly locking its _simulation)
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2015-01-08 10:22:25 -08:00 |
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Andrew Meadows
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af9bafae87
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fix typo
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2015-01-07 12:48:16 -08:00 |
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Andrew Meadows
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1745548665
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fix rapid attenuation of angular velocity
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2015-01-07 12:42:50 -08:00 |
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Philip Rosedale
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413cbacbc1
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Merge pull request #4043 from ZappoMan/voxelEctomy
more voxel-ectomy cleaning up some remaining references to voxels
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2015-01-06 10:07:38 -08:00 |
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ZappoMan
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b940dcfdb3
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more voxel-ectomy cleaning up some remaining references to voxels
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2015-01-06 09:27:48 -08:00 |
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Stephen Birarda
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51bba4884f
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resolve conflicts on merge with upstream master
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2015-01-05 14:40:48 -08:00 |
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Andrew Meadows
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162854c5a5
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Merge pull request #4025 from ZappoMan/voxelEctomy
Voxel ectomy
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2015-01-05 13:20:30 -08:00 |
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Andrew Meadows
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6fb4e1f622
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oops, need to update angularVelocity after damping
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2015-01-05 12:23:55 -08:00 |
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Andrew Meadows
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bf6b8f9ca7
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do not zero small velocities for non-bullet case
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2015-01-05 12:01:09 -08:00 |
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Andrew Meadows
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3b7770f405
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change meaning of damping to agree with bullet
0 = no damping
1 = 100% damping
The new formula is: velocity *= (1 - damping)^dt
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2015-01-05 11:23:01 -08:00 |
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Stephen Birarda
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dfb02aea0c
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resolve conflicts on merge, add cstring inc
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2015-01-05 09:25:30 -08:00 |
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Andrew Meadows
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d032eab0de
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merge upstream/master into andrew/inertia
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2015-01-05 09:19:37 -08:00 |
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