SamGondelman
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1e89debc4e
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model behaves correctly if missing material
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2018-03-16 13:38:45 -07:00 |
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SamGondelman
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0fca56eef0
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Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
This reverts commit 3201d2ba21 , reversing
changes made to c0f20900a0 .
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2018-02-27 11:33:05 -08:00 |
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John Conklin II
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48f0cded05
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Merge pull request #12440 from humbletim/Leopoly_Phase1_010_graphics-scripting
Leopoly_Phase1_010 Graphics Scripting
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2018-02-27 07:53:25 -08:00 |
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humbletim
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d3bae87066
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* remove unneeded Q_DECLARE_METATYPEs
* CR feedback
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2018-02-26 19:07:55 -05:00 |
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Anthony J. Thibault
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f5fcaae283
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Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
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2018-02-26 10:55:44 -08:00 |
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Anthony J. Thibault
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0404b722e4
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Code review feedback
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2018-02-26 10:00:32 -08:00 |
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humbletim
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3dbe5d79bb
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fix windows punctilious warnings
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2018-02-26 06:01:16 -05:00 |
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humbletim
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f824edd04e
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* remove Model_temporary_hack
* split gpuhelpers and mesh part
* fix objwriter
* more work on bufferview helpers
* cr cleanup
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2018-02-26 04:58:22 -05:00 |
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humbletim
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f8fe06213d
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CR feedback; whitespace / remove unnecessary diffs
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2018-02-23 09:11:23 -05:00 |
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humbletim
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6ea4b660b7
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CR feedback; remove ok bool pointer and all metadata; cleanup
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2018-02-23 07:47:39 -05:00 |
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Anthony J. Thibault
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0469eafbe4
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Switch between dualQuats and matrix skinning based on model entity scale factor.
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2018-02-22 18:35:16 -08:00 |
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Anthony J. Thibault
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86351f19a9
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Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
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2018-02-22 08:44:21 -08:00 |
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humbletim
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010c714abc
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restore original Entities.getMeshes
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2018-02-22 08:51:54 -05:00 |
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humbletim
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e4a2a589a5
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CR fedback and cleanup
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2018-02-22 07:56:09 -05:00 |
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humbletim
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72fca7e57e
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Merge remote-tracking branch 'samuel/scriptableMaterials' into Leopoly_Phase1_010_graphics-scripting-merge
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2018-02-22 05:18:05 -05:00 |
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humbletim
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be8d79f53f
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CR fedback and cleanup
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2018-02-22 05:15:01 -05:00 |
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Nissim Hadar
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bf4ba07b72
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Added parameters to canCastShadow - still sucks.
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2018-02-21 12:36:34 -08:00 |
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SamGondelman
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4c6169ec78
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merge and a little cleanup
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2018-02-20 15:45:34 -08:00 |
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humbletim
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5791ca4c51
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interim checkin
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2018-02-20 12:22:04 -05:00 |
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Nissim Hadar
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b2a06cdb98
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Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
# Conflicts:
# libraries/entities/src/EntityItemProperties.cpp
# libraries/entities/src/ShapeEntityItem.h
# libraries/networking/src/udt/PacketHeaders.cpp
# libraries/networking/src/udt/PacketHeaders.h
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2018-02-19 13:05:57 -08:00 |
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Nissim Hadar
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194c7f4101
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WIP - for review.
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2018-02-16 09:28:15 -08:00 |
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SamGondelman
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b189433855
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merge
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2018-02-15 15:50:36 -08:00 |
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SamGondelman
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2d754edf74
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CR
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2018-02-15 15:48:41 -08:00 |
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Sam Gondelman
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15cdfef16a
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Merge branch 'master' into decals
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2018-02-14 17:33:01 -08:00 |
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SamGondelman
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324eefc914
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remove fresnel, add unlit, fix overlays, cleanup
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2018-02-14 17:02:07 -08:00 |
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samcake
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1d3ae1b187
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Work in progress to get the render items beeing tagged correctly for groupCulled
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2018-02-13 17:50:01 -08:00 |
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SamGondelman
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38290064c1
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replace materials by name, hide material mode for now
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2018-02-13 13:24:08 -08:00 |
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Anthony J. Thibault
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7f5f48bca9
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Models can now switch between dual quats and matrix palette skinning.
but not dynamically, because we still only compile one version of the shader.
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2018-02-13 11:37:14 -08:00 |
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Anthony J. Thibault
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cf5452313a
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WIP check in of making the use of dq or mat dynamic per model
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2018-02-12 18:44:24 -08:00 |
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SamGondelman
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9e8aa1898c
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warnings, load material from URL, shapeID -> parentMaterialID
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2018-02-12 12:50:09 -08:00 |
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SamGondelman
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84cd0e1529
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wip live material swapping on model entities, model overlays, avatars,
and albedo swap on shape entities
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2018-02-09 12:00:08 -08:00 |
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humbletim
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a08770c816
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cleanup
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2018-02-09 02:29:20 -05:00 |
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humbletim
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06afaa7470
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BufferView <-> QVariant/QScriptValue conversion
update MeshProxy/SimpleMeshProxy and ScriptableModel
ModelScriptingInterface / scriptable::ModelProvider
integration
update to RC-63
initial graphics-scripting refactoring
graphics-scripting baseline commit
wip commit
Geometry -> MeshPart
remove SimpleMeshProxy
collapse graphics-utils -> graphics-scripting
scriptable::Model => scriptable::ScriptableModel
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2018-02-01 16:30:29 -05:00 |
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Seth Alves
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64a46bf5df
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merge from upstream
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2018-01-31 10:43:41 -08:00 |
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MiladNazeri
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3585bead96
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Merge pull request #12037 from humbletim/Leopoly_Phase1_004_RayPick-Changes
Leopoly_Phase1_004_RayPick-Changes
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2018-01-29 14:02:38 -08:00 |
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samcake
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8dfa3aace3
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cleaning en route
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2018-01-26 17:34:37 -08:00 |
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Seth Alves
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1cbc2e31cf
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merge from upstream
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2018-01-23 15:21:03 -08:00 |
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humbletim
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65455e7b50
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Merge remote-tracking branch 'upstream/master' into Leopoly_Phase1_004_RayPick-Changes
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2018-01-23 14:57:33 -05:00 |
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Seth Alves
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7c32d3c536
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flip logic back around
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2018-01-18 13:49:17 -08:00 |
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Seth Alves
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0ad4cdc41b
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works now
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2018-01-18 13:15:47 -08:00 |
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Seth Alves
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fb974b0b9c
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attempt to straighten out use of view-visibility masks
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2018-01-18 10:09:23 -08:00 |
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Brad Davis
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cbb2d9d854
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Merge remote-tracking branch 'upstream/master' into android
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2018-01-17 17:51:39 -08:00 |
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Seth Alves
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33c586de60
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Merge pull request #12188 from hyperlogic/feature/small-anim-refactor
Remove dangerous "Use Anim Pre and Post Rotations" menu item
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2018-01-17 13:41:51 -08:00 |
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Bradley Austin Davis
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25b778be1d
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Tracking down remaining SOX crashes
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2018-01-17 12:18:39 -08:00 |
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Seth Alves
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69a33428c0
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Merge pull request #12078 from druiz17/soft-entities
Soft Entities
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2018-01-17 08:02:37 -08:00 |
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Anthony J. Thibault
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bc587bf6d8
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Removal of legacy Rig methods
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2018-01-16 18:19:35 -08:00 |
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Anthony J. Thibault
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576273efe3
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Remove Rig::restoreJointPosition and references to it.
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2018-01-16 18:01:58 -08:00 |
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humbletim
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b91d536dd0
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
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Dante Ruiz
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645f608814
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fixing merge conflict
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2018-01-15 10:45:51 -08:00 |
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Dante Ruiz
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c76fdd1f5f
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adding scale
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2018-01-15 10:43:26 -08:00 |
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