Commit graph

211 commits

Author SHA1 Message Date
Ryan Huffman
14323a06b3 Add interface to disable hand controller grab functionality 2016-10-07 10:30:18 -07:00
Ryan Downe Karpf
ed2571704f Merge pull request #8735 from huffman/feat/teleport-improvements
Update teleport.js to ignore invisible or collisionless objects and disallow teleporting to  certain surfaces
2016-10-07 09:56:30 -07:00
Ryan Huffman
d50689b795 Remove disabling of teleport in hand grab 2016-10-04 20:25:46 -07:00
Ryan Huffman
b0c7e91737 Disable ray picking against invisible objects in far grab and teleport 2016-10-04 20:19:51 -07:00
Ryan Huffman
17c63eb722 Add the ability to ignore invisible entities in findRayIntersection 2016-10-04 20:19:32 -07:00
Ryan Huffman
8343cfd687 Add grip to unequip 2016-10-04 16:34:18 -07:00
Ryan Huffman
289cd6ba2b Adjust hand controller unequip rotation threshold 2016-10-04 16:34:18 -07:00
Brad Hefta-Gaub
2b01c60a55 Merge pull request #8615 from davidkelly/dk/1264
Make the equip sphere emissive
2016-09-19 16:33:55 -07:00
Anthony J. Thibault
aefe224215 Fix for jittery far-grab at low update rates
Clamp the blendFactor used to smooth out the motion of the far-grabbed object.
This prevents the newTargetPosition from over shooting it's goal.
2016-09-19 10:51:46 -07:00
David Kelly
22d80914e2 whitespace 2016-09-16 14:17:44 -07:00
David Kelly
ade17e6456 PR feedback 2016-09-16 14:15:14 -07:00
David Kelly
2ddd46f30b Switch to the cool looking model instead 2016-09-16 10:56:59 -07:00
David Kelly
1acfe017e1 Make the equip sphere emissive
maybe this will make it visible in low ambient light situations?
2016-09-15 17:12:35 -07:00
Seth Alves
e5e9bb0052 Merge branch 'master' of github.com:highfidelity/hifi into grab-point-adjustments 2016-09-14 11:28:10 -07:00
Seth Alves
ecb0669972 try to keep far grab from getting stuck if the entity is brought very near to the grab-point 2016-09-08 17:02:29 -07:00
Seth Alves
0f98c51d89 distance-grabbed things collide with static entities 2016-09-08 16:13:22 -07:00
Seth Alves
9c96ffc9cb don't show grab-point spheres if controller poses aren't valid 2016-09-07 16:31:02 -07:00
Seth Alves
746d0cd91c get various hand lasers to all line up with grab-point sphere 2016-09-07 16:10:37 -07:00
Seth Alves
b45181ea92 don't back up pick-ray from hand 2016-09-07 13:32:26 -07:00
Anthony J. Thibault
dc0d0c2d5c Merge branch 'master' into feature/tablet-ui-foundation 2016-09-07 09:49:55 -07:00
Seth Alves
616b094111 experimenting with position of grab sphere 2016-09-06 16:16:09 -07:00
Seth Alves
34e4b4ae19 move haptic-pulse for when grab-point enters a grabbable entity to the right section of code 2016-09-06 15:37:37 -07:00
Seth Alves
215fd4ddfd fix grab-point sphere for right hand 2016-09-06 15:15:46 -07:00
Seth Alves
43c98b3f1e attempt to avoid a very-still far-grab leaving something non-dynamic in bullet upon release. adjust position of grab-point sphere 2016-09-06 14:42:53 -07:00
Seth Alves
b8b1127d55 merge from upstream 2016-09-02 15:11:21 -07:00
Anthony J. Thibault
0128d7c61b Merge branch 'master' into feature/tablet-ui-foundation 2016-09-02 12:16:25 -07:00
Anthony J. Thibault
3d5e8fc213 First pass of keyboard raising and lowering 2016-09-02 12:15:30 -07:00
Brad Hefta-Gaub
cf242eca9f Merge pull request #8537 from hyperlogic/feature/larger-marketplace-tablet
Marketplace tablet is a bit larger and lower DPI.
2016-09-02 08:45:29 -07:00
Seth Alves
9ef03b1205 avoid having auto-unequip code trigger during a teleport 2016-09-01 19:13:08 -07:00
Seth Alves
8505d1eeed avoid a bootstrap 2016-09-01 17:51:02 -07:00
Seth Alves
da35281941 don't assume collides-with-dynamic during a multi-grab 2016-09-01 16:57:23 -07:00
Seth Alves
b1eb4c361d if a hand is disabled while holding something, release it 2016-09-01 15:02:41 -07:00
Seth Alves
dd7e25441c include which hand in grab messages 2016-09-01 14:58:37 -07:00
Seth Alves
a35e527128 try to fix far-trigger 2016-09-01 11:46:08 -07:00
Seth Alves
53ba190ca6 don't do auto-release test unless the hand is equipping 2016-09-01 09:57:46 -07:00
Anthony J. Thibault
823420ae0a Working web entity keyboard
* Missing many keys
* Does not dynamically appear and disappear
2016-08-31 17:57:13 -07:00
Seth Alves
47259ee053 find equip-points with controller position rather than hand 2016-08-31 16:52:46 -07:00
Seth Alves
78f54a7f33 get rid of some jitter in equipped items. do a better job of deciding when something equipped has been torn-away 2016-08-30 14:39:11 -07:00
Seth Alves
617880479a Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions 2016-08-30 11:19:40 -07:00
Seth Alves
3a5f92d7a2 ignoreIK for equipping. change how auto-unequip searches 2016-08-30 11:16:13 -07:00
Brad Davis
eb0a8db0af Merge pull request #8539 from hyperlogic/bug-fix/snappy-search-beam
When trigger is pulled, snap search beam to correct length instead of animating
2016-08-30 11:13:58 -07:00
Seth Alves
f4eee8d480 Merge branch 'master' of github.com:highfidelity/hifi into joints-for-controllers 2016-08-30 09:12:53 -07:00
Anthony J. Thibault
e34aecde49 Bug fix for click events received by entity scripts
PointerEvent.isLeftButton should be true even on left button release events.
in a previous PR this behavior was changed. isLeftButton was used as a flag indicating the button state, which would be false on left button release events.
Because we have scripts that rely on the old behavior, I've changed it back to the original and introduced isPrimaryHeld properties instead.
2016-08-29 16:21:39 -07:00
Anthony J. Thibault
3ed11d2e5f When trigger is pulled, snap search beam to correct length instead of animating.
This improves interaction on web browser tablets. Instead of the beam shooting
through the tablet and animating back to the surface, it starts at the correct length.
2016-08-29 13:22:57 -07:00
Anthony J. Thibault
dcd91d4398 removed debug flag 2016-08-29 12:04:48 -07:00
Anthony J. Thibault
0f42943bfb Marketplace tablet is a bit larger and lower DPI.
Bug fix for grabbing/equipping large objects, they no longer will drop immediately
if your grab point is too far away from the grabbed entity position.
2016-08-29 11:55:04 -07:00
Seth Alves
be1332532f disable debugging prints 2016-08-29 03:39:52 -07:00
Seth Alves
5daf334a0e avoid extra grab-point spheres when resetting scripts 2016-08-27 20:42:03 -07:00
Seth Alves
d69e712bef keep near-grab radius small but still allow large equip hotspots 2016-08-27 20:23:19 -07:00
Seth Alves
2a5d686a76 don't show grab-point sphere when near grabbing or equipping 2016-08-27 20:11:16 -07:00