SamGondelman
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5ce8f566cc
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more overlay wip
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2019-01-25 11:10:11 -08:00 |
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Clement
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da9fb9c751
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Fix non self-sufficient headers
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2018-05-04 16:26:41 -07:00 |
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Seth Alves
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81f6344023
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allow overlays to be parents
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2017-02-17 09:36:00 -08:00 |
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Seth Alves
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f47aeae2a7
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stop passing bare pointers to EntityTreeRenderer all around
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2016-10-27 10:10:22 -07:00 |
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Ryan Huffman
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e506491026
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Remove blank lines
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2016-09-13 16:35:13 -07:00 |
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Ryan Huffman
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23450e929b
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Add special avatar id for attaching overlays
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2016-09-13 16:33:58 -07:00 |
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howard-stearns
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c6347eb92a
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checkpoint for debugging/comparing edit.js
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2016-03-28 13:39:43 -07:00 |
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Seth Alves
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165c41d843
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add a way to remember which entities couldn't be properly placed in octree due to missing parents
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2015-12-14 14:19:19 -08:00 |
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Seth Alves
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7df984e7b2
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fix deadlock when setting parentID to null
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2015-11-26 05:30:01 -08:00 |
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Seth Alves
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d86d69aeba
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keep track of children. use local position and orientation on the wire.
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2015-10-22 15:36:03 -07:00 |
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Seth Alves
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264b658132
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hook up entities and avatars to SpatialParentFinder
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2015-10-22 11:05:48 -07:00 |
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