Dante Ruiz
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d4450ac780
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fix equip and keeping new functionallity
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2018-09-21 15:59:00 -07:00 |
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Wayne Chen
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521361293a
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moving comment locations inside conditionals
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2018-09-12 11:03:00 -07:00 |
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Wayne Chen
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acf34dcfdf
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one more unused variable
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2018-09-12 10:58:05 -07:00 |
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Wayne Chen
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8bef0d0de4
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removing unused variables
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2018-09-12 10:55:40 -07:00 |
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Wayne Chen
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b9f0af63e1
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changing check for near grabbing modules - fixes grabbing for dynamic
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2018-09-12 10:38:21 -07:00 |
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Wayne Chen
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045ac4cb0d
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allowing grip button for interrupting web scroll
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2018-09-11 17:43:03 -07:00 |
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Wayne Chen
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b6c5ae2a68
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staging changes
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2018-09-11 15:23:40 -07:00 |
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Wayne Chen
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7aae536624
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adding fix to allow web scroll
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2018-09-11 11:41:24 -07:00 |
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Wayne Chen
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7360629d31
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modifying variable naming to fit convention
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2018-08-21 14:13:55 -07:00 |
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Wayne Chen
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5b4eb92281
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adding fix
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2018-08-21 14:04:29 -07:00 |
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Wayne Chen
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c0dfbac480
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adding comment for possible solution - still WIP
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2018-07-24 10:04:51 -07:00 |
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Wayne Chen
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e4a5be668a
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adding check function for pointing at near grabbable entity
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2018-07-23 12:29:01 -07:00 |
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Wayne Chen
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a2aeacab64
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adding fix for near grabbing with web entity
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2018-07-23 12:17:19 -07:00 |
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Wayne Chen
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32886d67d9
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optimizing near-/far- grabbable entities a bit
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2018-07-20 17:17:36 -07:00 |
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Wayne Chen
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be5fdef974
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adding check in isReady for grabbing non-web entitys
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2018-07-20 15:26:55 -07:00 |
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Wayne Chen
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4e3a6cb320
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adding ignore for far-/near- grabbable entities when operating on web surface
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2018-07-20 11:18:20 -07:00 |
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Wayne Chen
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5276d84aa5
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pushing what i coded out loud - it broke the way grabbing works
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2018-07-19 17:08:12 -07:00 |
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Wayne Chen
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ac642f126a
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adding extra conditional to ensure all modules are checked
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2018-07-17 20:52:50 -07:00 |
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Wayne Chen
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30ca5a8cbd
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code cleanup to use web laser if laser is not pointing at grabbable entity
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2018-07-17 16:44:49 -07:00 |
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Wayne Chen
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eb7bde1bfc
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switching near grab priority to be before web surface laser
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2018-07-17 15:38:56 -07:00 |
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Wayne Chen
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813c58a1fb
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adding check to see if near grabbing is ready
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2018-07-17 11:53:55 -07:00 |
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David Back
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f815ad1ddd
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tabs
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2018-07-06 17:02:41 -07:00 |
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David Back
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c271e1aae4
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fix triggering at non-web overlays
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2018-07-06 17:02:29 -07:00 |
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David Back
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175e4b7013
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also check tabletID
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2018-06-18 11:06:33 -07:00 |
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David Back
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fcccaaea48
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tabs
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2018-06-14 17:49:02 -07:00 |
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David Back
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ed5b05eef4
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fix auto laser on locked web entity, only auto laser at tablet or web overlays
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2018-06-14 17:43:45 -07:00 |
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Andrew Meadows
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27c6e7915e
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purge LaserPointers refs from scripts that don't use it
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2018-03-01 08:43:30 -08:00 |
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John Conklin II
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455090d2b9
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Revert "Display both lasers on tablet and Web surfaces"
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2018-01-19 15:15:52 -08:00 |
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David Rowe
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45bc6b8dab
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Dominant hand gets the highlight if both start pointing simultaneously
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2018-01-19 16:41:23 +13:00 |
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David Rowe
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e0e6fc711b
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Replace Pointers API function setNonHoverItems() with setDoesHover()
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2018-01-19 16:05:09 +13:00 |
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David Rowe
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403dd3d7d0
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Only first laser highlights
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2018-01-18 22:31:12 +13:00 |
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David Rowe
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5878e36ea8
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Display both lasers
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2018-01-18 14:24:23 +13:00 |
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David Rowe
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67eb282815
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Don't swap hands if both triggers are squeezed
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2018-01-05 12:12:36 +13:00 |
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David Rowe
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27bed8d1f1
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Tidying
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2018-01-05 11:05:49 +13:00 |
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David Rowe
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fb09a9724e
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Change laser hand with trigger squeeze
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2018-01-05 11:04:09 +13:00 |
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David Rowe
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9f7a2b18e6
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Use laser from dominant hand if both hands are pointing at the tablet
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2018-01-05 10:04:39 +13:00 |
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David Rowe
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efa6f1f02f
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Use "Prefer Stylus Over Laser" setting
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2018-01-04 15:00:17 +13:00 |
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Dante Ruiz
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024dbcd712
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fix scrolling
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2017-11-30 09:07:19 -08:00 |
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Dante Ruiz
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70820e6075
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laser allways on prototype
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2017-11-28 15:37:36 -08:00 |
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Dante Ruiz
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8779d52ad3
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making requested changes
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2017-11-14 13:04:09 -08:00 |
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Dante Ruiz
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5852224a31
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clean up code and finialize changes
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2017-11-13 13:37:53 -08:00 |
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