Commit graph

41 commits

Author SHA1 Message Date
Dante Ruiz
d4450ac780 fix equip and keeping new functionallity 2018-09-21 15:59:00 -07:00
Wayne Chen
521361293a
moving comment locations inside conditionals 2018-09-12 11:03:00 -07:00
Wayne Chen
acf34dcfdf
one more unused variable 2018-09-12 10:58:05 -07:00
Wayne Chen
8bef0d0de4
removing unused variables 2018-09-12 10:55:40 -07:00
Wayne Chen
b9f0af63e1 changing check for near grabbing modules - fixes grabbing for dynamic 2018-09-12 10:38:21 -07:00
Wayne Chen
045ac4cb0d allowing grip button for interrupting web scroll 2018-09-11 17:43:03 -07:00
Wayne Chen
b6c5ae2a68 staging changes 2018-09-11 15:23:40 -07:00
Wayne Chen
7aae536624 adding fix to allow web scroll 2018-09-11 11:41:24 -07:00
Wayne Chen
7360629d31 modifying variable naming to fit convention 2018-08-21 14:13:55 -07:00
Wayne Chen
5b4eb92281 adding fix 2018-08-21 14:04:29 -07:00
Wayne Chen
c0dfbac480 adding comment for possible solution - still WIP 2018-07-24 10:04:51 -07:00
Wayne Chen
e4a5be668a adding check function for pointing at near grabbable entity 2018-07-23 12:29:01 -07:00
Wayne Chen
a2aeacab64 adding fix for near grabbing with web entity 2018-07-23 12:17:19 -07:00
Wayne Chen
32886d67d9 optimizing near-/far- grabbable entities a bit 2018-07-20 17:17:36 -07:00
Wayne Chen
be5fdef974 adding check in isReady for grabbing non-web entitys 2018-07-20 15:26:55 -07:00
Wayne Chen
4e3a6cb320 adding ignore for far-/near- grabbable entities when operating on web surface 2018-07-20 11:18:20 -07:00
Wayne Chen
5276d84aa5 pushing what i coded out loud - it broke the way grabbing works 2018-07-19 17:08:12 -07:00
Wayne Chen
ac642f126a adding extra conditional to ensure all modules are checked 2018-07-17 20:52:50 -07:00
Wayne Chen
30ca5a8cbd code cleanup to use web laser if laser is not pointing at grabbable entity 2018-07-17 16:44:49 -07:00
Wayne Chen
eb7bde1bfc switching near grab priority to be before web surface laser 2018-07-17 15:38:56 -07:00
Wayne Chen
813c58a1fb adding check to see if near grabbing is ready 2018-07-17 11:53:55 -07:00
David Back
f815ad1ddd tabs 2018-07-06 17:02:41 -07:00
David Back
c271e1aae4 fix triggering at non-web overlays 2018-07-06 17:02:29 -07:00
David Back
175e4b7013 also check tabletID 2018-06-18 11:06:33 -07:00
David Back
fcccaaea48 tabs 2018-06-14 17:49:02 -07:00
David Back
ed5b05eef4 fix auto laser on locked web entity, only auto laser at tablet or web overlays 2018-06-14 17:43:45 -07:00
Andrew Meadows
27c6e7915e purge LaserPointers refs from scripts that don't use it 2018-03-01 08:43:30 -08:00
John Conklin II
455090d2b9
Revert "Display both lasers on tablet and Web surfaces" 2018-01-19 15:15:52 -08:00
David Rowe
45bc6b8dab Dominant hand gets the highlight if both start pointing simultaneously 2018-01-19 16:41:23 +13:00
David Rowe
e0e6fc711b Replace Pointers API function setNonHoverItems() with setDoesHover() 2018-01-19 16:05:09 +13:00
David Rowe
403dd3d7d0 Only first laser highlights 2018-01-18 22:31:12 +13:00
David Rowe
5878e36ea8 Display both lasers 2018-01-18 14:24:23 +13:00
David Rowe
67eb282815 Don't swap hands if both triggers are squeezed 2018-01-05 12:12:36 +13:00
David Rowe
27bed8d1f1 Tidying 2018-01-05 11:05:49 +13:00
David Rowe
fb09a9724e Change laser hand with trigger squeeze 2018-01-05 11:04:09 +13:00
David Rowe
9f7a2b18e6 Use laser from dominant hand if both hands are pointing at the tablet 2018-01-05 10:04:39 +13:00
David Rowe
efa6f1f02f Use "Prefer Stylus Over Laser" setting 2018-01-04 15:00:17 +13:00
Dante Ruiz
024dbcd712 fix scrolling 2017-11-30 09:07:19 -08:00
Dante Ruiz
70820e6075 laser allways on prototype 2017-11-28 15:37:36 -08:00
Dante Ruiz
8779d52ad3 making requested changes 2017-11-14 13:04:09 -08:00
Dante Ruiz
5852224a31 clean up code and finialize changes 2017-11-13 13:37:53 -08:00
Renamed from scripts/system/controllers/controllerModules/overlayLaserInput.js (Browse further)