Commit graph

403 commits

Author SHA1 Message Date
Brad Hefta-Gaub
1e30ba43ea Merge pull request #7781 from zzmp/log/pipeline-flood
Avoid missing pipeline log flood
2016-05-05 00:15:10 -07:00
Brad Hefta-Gaub
bbf358f81d Merge pull request #7796 from samcake/blue
Improve Translucent shapes global lighting with support for the ambient map reflection
2016-05-03 11:14:06 -07:00
Zach Pomerantz
0bc89d6b18 Avoid missing pipeline log flood 2016-05-03 09:39:31 -07:00
samcake
88f816fab4 Adding reflection of the ambient map for translucent 2016-04-28 18:18:18 -07:00
Zach Pomerantz
2f20e58301 Avoid crashing on missed pipelines 2016-04-27 19:54:52 -07:00
samcake
4202e60ac3 trying to add the skymap on translucents 2016-04-26 18:20:15 -07:00
samcake
5cb346330b Merging with master 2016-04-25 18:48:58 -07:00
samcake
fd3efa37e3 Cleanup the shaders to avoid any uniform in genral, fixed a bug woith the emissive params applied twice for model_lightmap.slf 2016-04-22 10:56:21 -07:00
samcake
5a67411d75 Removing separate uniforms for the texcoord transforms and lightmap params, shader still failing 2016-04-21 18:35:37 -07:00
samcake
28521aa66a REmoving uneeded changes 2016-04-19 11:01:41 -07:00
samcake
265f6f1275 Updating & Merging with master 2016-04-19 10:05:44 -07:00
Brad Hefta-Gaub
5d550197bd Merge pull request #7697 from samcake/orange
Introduce a simple state sort for drawing opaque items
2016-04-19 08:41:49 -07:00
samcake
9087de22bd Fixing the extra spaces 2016-04-18 16:10:11 -07:00
samcake
ca720efce6 Exposing the timing of the jobs by default 2016-04-18 14:53:06 -07:00
samcake
0ae54b9abc Typo 2016-04-18 11:45:48 -07:00
samcake
d746fba142 Cleaning up the stats.qml 2016-04-18 11:18:28 -07:00
samcake
88c58cc276 Adding the simple state sort to draw opaque deferred 2016-04-18 10:51:31 -07:00
samcake
0531f90675 Adding state sorting for free 2016-04-18 00:22:05 -07:00
samcake
ff1df0d45e Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-04-12 15:29:58 -07:00
samcake
ab9f41f5eb Trying something a bit more radical for timing 2016-04-12 15:29:31 -07:00
samcake
710c4a1b8f TRying to merge and expose counters for in flights transfers 2016-04-05 12:18:30 -07:00
samcake
9d1f91fa19 First pass at using compressed format when uploading textures 2016-03-31 19:27:35 -07:00
Anthony Thibault
26b9469df5 Merge pull request #7516 from hyperlogic/tony/show-collision-geometry-crash-fix
Model: fix for crash when displaying collision mesh
2016-03-30 16:48:07 -07:00
samcake
6213e0859d Expose to counters fro drawcalls, one for the API drawcalls and the other for gpu drawcalls spawned 2016-03-30 15:07:45 -07:00
Anthony J. Thibault
103257493c Model: fix for crash when displaying collision mesh.
This was due to a default constructed PayloadPointer being sent to the scene via resetItem.

The fix is to A) not do that anymore, B) make resetItem more robust and not crash if this happens.
2016-03-30 14:24:28 -07:00
samcake
be27eaff24 Moving the scripts for render that where in utilities/tools/render to utilities/render, adding counters for lights 2016-03-29 17:51:24 -07:00
samcake
aa085f6955 Putting members of the ENgineStats class NOT public so they can keep their name proudly 2016-03-28 11:52:31 -07:00
samcake
5a3896b1de FIxing warnigns 2016-03-27 09:35:13 -07:00
samcake
7361304084 Cleaning up for review 2016-03-25 18:38:52 -07:00
samcake
c23640249e Merge branch 'master' of https://github.com/highfidelity/hifi into lemon 2016-03-25 15:29:01 -07:00
samcake
9b58d50fd4 BUilding a more complete set of tools to monitor performances 2016-03-25 15:28:06 -07:00
Anthony J. Thibault
c00a412d3b Fix misleading comments for _skipCulling case. 2016-03-25 09:10:46 -07:00
samcake
9fb1a9a2a8 Merge and many more counters 2016-03-25 03:02:18 -07:00
Anthony J. Thibault
c302c803b0 CullTask: added ability to disable culling during rendering.
You can use the following JavaScript to disable culling:

    Render.RenderDeferredTask.CullSceneSelection.skipCulling = true
2016-03-24 13:20:29 -07:00
samcake
138a996013 First draft of monitoring the memeory consumption 2016-03-23 15:46:17 -07:00
Zach Pomerantz
ff0862b594 Emplace render engine jobs 2016-03-14 17:51:43 -07:00
samcake
729890342e Fixing the linux warning for unused variable 2016-03-11 00:27:56 -08:00
samcake
24d712b7b4 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-03-10 18:14:22 -08:00
samcake
58b84b67ea Fixing the outside the octree bug 2016-03-10 18:14:11 -08:00
samcake
a88f22fa3c Removing white spaces 2016-03-10 15:58:04 -08:00
samcake
fb68c09941 Before merging upstream 2016-03-10 15:10:34 -08:00
samcake
3944a7f297 Exposing thread safe number of allocated items for a ascene 2016-03-10 15:03:20 -08:00
samcake
f6276615f7 Trying to fix the bound out of the octree volume problem 2016-03-10 09:31:05 -08:00
Zach Pomerantz
d1324b2e7a Merge branch 'master' of github.com:highfidelity/hifi into fix/resort-in-octree 2016-03-08 10:22:25 -08:00
samcake
9fb318570b Ajusting the pure Ambient SH lighting pass and more review issues 2016-03-01 12:24:44 -08:00
Zach Pomerantz
30fbd99d11 Factor out SortTask to fix shadows 2016-02-26 16:04:15 -08:00
Zach Pomerantz
56aac35348 Fix drawInFront bugs 2016-02-26 15:24:37 -08:00
Zach Pomerantz
5995c3717f Continue updating overlay key on edit 2016-02-26 14:46:42 -08:00
Zach Pomerantz
2cd6706a6a Update fetch to use nonspatialSet 2016-02-26 14:46:42 -08:00
Zach Pomerantz
8e1c514a9c Replace scene buckets with nonspatial set 2016-02-26 14:46:40 -08:00