Stephen Birarda
60eb588e96
remove some unecessary null pointer checks
2014-03-03 11:36:01 -08:00
Andrzej Kapolka
2f27d8ecd3
Process geometry/textures in worker threads (via QThreadPool). Closes #2137 .
2014-02-28 16:14:02 -08:00
Andrzej Kapolka
21a149348b
When switching models, retain old one until new one is loaded. Closes #2146 .
2014-02-28 13:57:25 -08:00
Andrzej Kapolka
73ec568b4b
Further work on request limiting.
2014-02-27 19:28:45 -08:00
Andrzej Kapolka
29f7954d20
Factored out bits common to resource caches, added global limit on number of
...
resources being requested at any one time.
2014-02-27 18:13:40 -08:00
Andrzej Kapolka
6b90a3994d
Working on avatar billboards.
2014-02-20 19:22:59 -08:00
Andrzej Kapolka
3edb81baf4
Check for texture translucency, render translucent mesh parts after opaque
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ones, without alpha testing, and with back face culling enabled.
2014-01-28 12:01:32 -08:00
stojce
a401d822a3
Merge
2014-01-16 18:39:21 +01:00
stojce
50ad5a4ec8
alternate css background settings for selected items in QTreeView
2014-01-15 23:38:34 +01:00
Stephen Birarda
987c639e36
initial newline removal from all QDebug calls
2014-01-14 13:09:22 -08:00
Andrzej Kapolka
0694a7d4a5
When we fail to download textures or geometry, retry after steadily increasing
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delays. Closes #1471 .
2014-01-13 16:09:36 -08:00
Andrzej Kapolka
898135fbf2
Linear filtering for more smoothness.
2013-11-21 13:36:16 -08:00
Andrzej Kapolka
dcc926a0db
Working on the "real" shadow volume.
2013-11-20 20:36:54 -08:00
Andrzej Kapolka
758246309a
Use compare mode.
2013-11-20 20:06:22 -08:00
Andrzej Kapolka
4bcc6fdc0d
More progress on shadows.
2013-11-20 18:27:59 -08:00
Andrzej Kapolka
5cc5d9bba8
Progress towards shadow maps.
2013-11-20 16:23:54 -08:00
Andrzej Kapolka
55de8ceb85
Use blue default texture when we fail to load a normal map.
2013-10-31 14:46:51 -07:00
Andrzej Kapolka
06e050f1c1
Normal map support almost there.
2013-10-29 22:13:00 -07:00
Andrzej Kapolka
c9344d4382
Have textures default to white when they fail to load.
2013-10-16 11:00:41 -07:00
Andrzej Kapolka
6a265eacf2
Keep normal and dilatable textures in separate maps to fix crash on manly
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"man" model.
2013-10-15 16:40:35 -07:00
Andrzej Kapolka
ba25087b3e
Support for multiple mesh "parts" (with different materials), fix for
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untextured meshes.
2013-10-15 15:58:34 -07:00
Andrzej Kapolka
4c073426c8
Ball and cone color from average geometry colors.
2013-10-10 13:41:50 -07:00
Andrzej Kapolka
c98dec8a65
Dilate our network-downloaded textures.
2013-10-02 11:59:14 -07:00
Andrzej Kapolka
97cbef1d59
Avoid warnings on invalid URLs, delete reply when reference is deleted.
2013-10-02 10:23:04 -07:00
Andrzej Kapolka
3c3cf0b002
Basic geometry sharing/texture loading.
2013-10-01 10:50:09 -07:00
Andrzej Kapolka
91999dfe1f
Pupil dilation.
2013-09-26 15:48:11 -07:00
Andrzej Kapolka
9a16d44a47
Render the eye textures.
2013-09-25 13:47:03 -07:00
Andrzej Kapolka
22598ceb4f
Optimizations for occlusion blur (the main one being that we only need to
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sample the texture four, not sixteen, times if we turn on linear filtering
and sample between the texels).
2013-08-20 11:52:43 -07:00
Andrzej Kapolka
3ddab484e0
Beginnings of ambient occlusion. Looks like an architectural drawing.
2013-08-15 17:52:31 -07:00
Andrzej Kapolka
15f129f32d
Added simple additive/blur-with-persist glow modes, means to cycle through
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modes.
2013-08-14 14:14:47 -07:00
Andrzej Kapolka
b05b43f027
Render to texture first, rather than copying from the frame buffer. Copying
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from the frame buffer requires it to have an alpha channel, which actually
does something on OS X (meaning we have to set it to 1.0). We're going to
want to render to texture anyway for SSAO (or other effects).
2013-08-13 12:27:52 -07:00
Andrzej Kapolka
1828a105d4
Basic glow effect.
2013-08-08 16:55:45 -07:00
Andrzej Kapolka
720ae561df
Working on support for a textured face mode that doesn't rely on the video
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stream.
2013-08-06 13:27:54 -07:00