Commit graph

12 commits

Author SHA1 Message Date
Stephen Birarda
012b4a92fd add a missing glBindBuffer that caused client to crash on voxel drawing 2013-03-13 11:58:58 -07:00
Philip Rosedale
5c1bd68580 Merge remote-tracking branch 'origin/master' 2013-03-08 16:00:17 -08:00
Philip Rosedale
f014fcd0ac transmitter tweaks 2013-03-08 15:58:49 -08:00
Stephen Birarda
686404be2b add a voxel server 2013-03-08 14:32:06 -08:00
Philip Rosedale
26fd44f030 100,000 voxel death star with concentric shells 2013-03-06 16:58:38 -08:00
Stephen Birarda
f004479e39 bump up to 300000 voxels, with color 2013-03-06 14:34:14 -08:00
Stephen Birarda
e16cd4ffc3 use vertex buffer objects to speed up voxel rendering 2013-03-06 13:56:11 -08:00
Stephen Birarda
0fbb534566 randomly draw 50000 voxels for glDrawElements test 2013-03-06 12:04:27 -08:00
Philip Rosedale
67115ccad4 First commit of 'Death Star' voxel planet 2013-02-21 11:25:52 -08:00
Philip Rosedale
5f60bf6376 recursive position vector is same as rendering. 2013-02-20 21:42:10 -08:00
Philip Rosedale
15fd9638d6 remove deadhead (of self) at origin. First commit of voxels with LOD, recursive test pattern. 2013-02-20 21:38:42 -08:00
Philip Rosedale
bd45740dc6 Partial progress on new voxel model. 2013-02-18 08:59:44 -08:00