Stephen Birarda
78df9fb2ed
last pieces of debugging for mixer crash
2013-05-29 11:04:46 -07:00
Stephen Birarda
2a1357e8e1
more debugging to track down a mixer crash
2013-05-29 11:00:51 -07:00
Stephen Birarda
ad95190e15
add debugging for current mixer crash
2013-05-29 10:52:20 -07:00
Philip Rosedale
a3a5241672
Merge pull request #447 from PhilipRosedale/one-liner
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fix for translucent head
2013-05-29 10:47:45 -07:00
Philip Rosedale
c31c14c56e
Merge remote-tracking branch 'upstream/master' into one-liner
2013-05-29 10:46:55 -07:00
Philip Rosedale
ca8c78162d
one line fix for translucent head
2013-05-29 10:46:10 -07:00
Philip Rosedale
01b0efbb66
Merge pull request #446 from Ventrella/master
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fixed some glitches in avatar render alpha transition between 3p and 1p
2013-05-29 09:42:27 -07:00
Jeffrey Ventrella
31ff768363
fixed some glitches in avatar render alpha transition between 3p and 1p
2013-05-29 08:30:14 -07:00
ZappoMan
eb675c8dd7
fix crash when no audio mixer available
2013-05-29 08:25:30 -07:00
ZappoMan
6b1d37599c
Merge branch 'master' of https://github.com/worklist/hifi into copy_and_paste_voxels
2013-05-29 08:12:07 -07:00
ZappoMan
b4241da1f0
add --local option to avatar-mixer
2013-05-29 00:49:51 -07:00
ZappoMan
d1d2e75143
first cut at export and import of voxels
2013-05-28 19:00:02 -07:00
ZappoMan
6ff2d1a102
Merge pull request #444 from Ventrella/master
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fixed bug causing camera to not get updated position of other avatar
2013-05-28 18:56:17 -07:00
Jeffrey Ventrella
0e329af03e
made inline
2013-05-28 18:55:21 -07:00
Jeffrey Ventrella
b98d03337d
fixed bug causing camera to not get updated position of other av
2013-05-28 18:49:16 -07:00
Jeffrey Ventrella
a30936c57c
Merge pull request #443 from Ventrella/master
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AVATAR_FACING_THRESHOLD
2013-05-28 18:16:40 -07:00
Jeffrey Ventrella
e4c0aeb9a0
added AVATAR_FACING_THRESHOLD to avatarTouch
2013-05-28 18:15:29 -07:00
birarda
0d81d0a451
Merge pull request #442 from Ventrella/master
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camera bug
2013-05-28 18:00:23 -07:00
Jeffrey Ventrella
82683dbabc
merge
2013-05-28 17:58:02 -07:00
Jeffrey Ventrella
5d9b8c08b3
Merge remote-tracking branch 'upstream/master'
2013-05-28 17:57:42 -07:00
Jeffrey Ventrella
923c39cdc0
fixed third person shift bug
2013-05-28 17:57:11 -07:00
ZappoMan
36fed3db9c
Merge pull request #441 from birarda/master
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fix a couple of warnings
2013-05-28 16:28:27 -07:00
Stephen Birarda
65f10cb99a
fix the enum in AABox, fix a warning in Head
2013-05-28 16:26:18 -07:00
ZappoMan
221f581fdd
Merge pull request #440 from birarda/master
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fix silent audio on client
2013-05-28 16:24:53 -07:00
Stephen Birarda
8118e3bf69
type squish in Audio.cpp
2013-05-28 16:23:54 -07:00
Stephen Birarda
55954899e6
fix silent audio on client
2013-05-28 16:20:23 -07:00
ZappoMan
b3045ea681
working on handPosition optimizations
2013-05-28 16:11:07 -07:00
ZappoMan
ccc04688d2
Merge pull request #439 from birarda/mouth-render
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move _audioLoudness to HeadData
2013-05-28 16:06:44 -07:00
Stephen Birarda
badab39ef1
resolve conflict on merge with upstream master
2013-05-28 15:58:57 -07:00
Stephen Birarda
e040c927f5
Merge remote-tracking branch 'upstream/master' into mouth-render
2013-05-28 15:58:11 -07:00
birarda
17e3902d17
Merge pull request #435 from Ventrella/master
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Integrated mohawk code, and did some cleanup and improvements on avatar
2013-05-28 15:50:48 -07:00
Stephen Birarda
9f2c0adec7
move audioLoudness to HeadData
2013-05-28 12:22:51 -07:00
Philip Rosedale
d3c9d60cd6
Merge pull request #437 from ey6es/master
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Sphere/box and capsule/box collisions for voxels; allows us to slide along and stand on voxels. Also a couple build fixes.
2013-05-27 22:07:09 -07:00
Jeffrey Ventrella
5715860f6b
added Skeleton class (to be completed soon)
2013-05-27 18:55:23 -07:00
Jeffrey Ventrella
75b57d17a7
fixed some things based on recent code review
2013-05-27 18:54:44 -07:00
Geenz
8ac8335776
Check how many matches were found for the given data type we're checking for. 1 for bool and float, 3 for vec3. Return false and assign default values if this isn't true.
2013-05-27 19:18:36 -04:00
Geenz
5efda079c9
Store settings in an ordered map to allow for runtime getting and setting of settings. Read the setting file on startup, then write on shut down.
2013-05-27 18:48:05 -04:00
Andrzej Kapolka
278ff00926
Fixed Linux build error and a warning on call to Avatar.simulate, moved grid
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size constant to world.h and made gravity bounds match.
2013-05-27 14:46:16 -07:00
Andrzej Kapolka
1df7806464
Merge branch 'master' of https://github.com/worklist/hifi
2013-05-27 14:40:30 -07:00
Andrzej Kapolka
949befee09
Fix for NaN.
2013-05-27 14:37:07 -07:00
ZappoMan
04f4e499e1
Optimize wire-format for AvatarData
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- moved HandState into semi-nibble in bitItems
- moved KeyState into semi-nibble in bitItems
- moved AudioLoudness into scaled float stored as byte
- overall savings - 5 bytes
2013-05-27 14:18:10 -07:00
ZappoMan
ddf4d7c748
removed extra comment
2013-05-27 14:17:55 -07:00
ZappoMan
5d1ba857c5
Optimize View Frustum wire format.
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- Changed View frstum orientaton to be a quaternion
- Implemented packing formats for Orientation Quats, Ratios, and Clipping values
- Changed wire format for View Frustum details to be more efficient 28 bytes vs 64 bytes
2013-05-27 14:17:34 -07:00
ZappoMan
06e98d2c43
Optimize wire-format for AvatarData
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- moved HandState into semi-nibble in bitItems
- moved KeyState into semi-nibble in bitItems
- moved AudioLoudness into scaled float stored as byte
- overall savings - 5 bytes
2013-05-27 14:10:51 -07:00
Andrzej Kapolka
cfb66bee95
Capsule/box collisions.
2013-05-27 14:05:44 -07:00
Geenz
94a07b92a7
Documentation for #19308 .
2013-05-27 15:54:32 -04:00
Jeffrey Ventrella
096e465d36
cleaned up some formatting and in-line functions in Avatar.cpp
2013-05-27 10:31:31 -07:00
ZappoMan
20917c37b8
removed extra comment
2013-05-27 09:59:53 -07:00
Geenz
93eac0c0dc
Setup various debug options.
2013-05-27 12:56:41 -04:00
ZappoMan
12dc11fbfa
Optimize View Frustum wire format.
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- Changed View frstum orientaton to be a quaternion
- Implemented packing formats for Orientation Quats, Ratios, and Clipping values
- Changed wire format for View Frustum details to be more efficient 28 bytes vs 64 bytes
2013-05-27 09:56:35 -07:00