- Removed the LEapmotion sdk from the external folder and validated that
it can be installed in the "HIFI_LIB_DIRS", fixed the
FIndLeapmotion.cmake for that
- Cleared the HandTracker class not needed
Ready for publish !
- Understood the skinning mechanism from an absolute transform in model
space that need to use a call to
//JointState::setRotationFromBindFrame(rotation, priority);
- This is not available from the javascript MyAvatar interface yet
- now require LeapMOtion SDK2.0.3 to support arms
- Add LEapmotion support in the CMake files
- fix a template syntax in DeviceHEader not compiling on mac
- add a missing #ifdef protection in Leapmotion
- Add the leapmotion folder in interface/external
- Add the "FindLeapMotion.cmake" file in cmake
- Add the first iteration of the class LeapMotionManager.h and .cpp in
the interface/devices folder
- Tested only on windows 7 so far