Commit graph

24 commits

Author SHA1 Message Date
HifiExperiments
b6e7466804 triggerHapticPulse supports arbitrary device index instead of hands 2021-02-09 17:14:13 -08:00
Ryan Huffman
37aee77c32 Fix oculus calibration screen crash if touch not on 2019-10-08 12:31:05 -07:00
danteruiz
1941e53cc3 track oculus controllers while in oculus home 2019-03-05 15:32:18 -08:00
Brad Davis
197fb469eb Fix touch controller button handling when Oculus remote is paired 2018-06-15 10:16:32 -07:00
Bradley Austin Davis
e38059797d Update Oculus integration 2018-06-06 17:27:30 -07:00
Seth Alves
9088e288e0 don't worry about head controller being enabled, just check to see if head pose is valid 2017-06-02 13:57:53 -07:00
Seth Alves
ac6135387c display plugins are never head controllers 2017-06-01 13:37:16 -07:00
Seth Alves
2ad85c158a more work on getting head routed through input system 2017-05-30 17:11:56 -07:00
Seth Alves
af5ba3a90a ask display-plugins if they are head-controllers 2017-05-25 15:14:10 -07:00
Dante Ruiz
a31812821a oculus lost tracking, delay hand to side 2017-04-04 22:10:47 +01:00
Ryan Huffman
56c5f06365 Fix Oculus Touch + Remote not being detected after initial launch 2017-03-23 16:29:08 -07:00
Seth Alves
f8fb5b9709 avoid some more static/global QStrings in plugins 2016-11-13 11:29:19 -08:00
Ryan Huffman
ba7eac5281 Override getSubdeviceNames in OculusControllerManager 2016-11-01 13:53:10 -07:00
Ryan Huffman
d589812c52 Update hand controller detection 2016-10-07 10:30:18 -07:00
Ryan Huffman
216cf2b4bc Update tutorial to work with HMD + Hand Controllers only 2016-10-07 10:30:18 -07:00
SamGondelman
b59d597780 if overlapping calls, haptics take on strength and duration of call that will finish last 2016-06-06 15:35:12 -07:00
SamGondelman
e7743cd8e2 added options for both hands (default), all devices, short pulse, and fixed touch timing mechanism 2016-06-06 15:03:08 -07:00
SamGondelman
f51cb7ce0c trying to add duration support for vive 2016-06-06 10:34:32 -07:00
SamGondelman
e2c4b4d306 added haptic support to sdl and touch (needs testing) 2016-06-03 10:17:08 -07:00
Brad Davis
07562f72af Doing a pass over the input plugins and controller code 2016-05-20 14:50:23 -07:00
Brad Davis
a58a627fdf Support oculus remote input 2016-04-07 13:20:59 -07:00
Brad Davis
80d397555d Fixing input API, DLL path for Oculus 2016-03-30 10:40:30 -07:00
Brad Davis
bd9813bbf5 Only enable the Oculus plugin in the presence of the 1.x runtime 2016-03-30 10:40:29 -07:00
Brad Davis
d056c41e25 Update to latest Oculus SDK, add input device support 2016-03-30 10:40:28 -07:00