Clement
8983fe2bcf
Fix new Mac warnings
2018-10-09 12:11:55 -07:00
luiscuenca
5ccbc5c029
Disable Hand Touch when Leap Motion is running
2018-10-01 10:47:06 -07:00
Seth Alves
9654e007a6
most input plugins are not head or hand controllers
2017-06-02 16:31:08 -07:00
Seth Alves
af5ba3a90a
ask display-plugins if they are head-controllers
2017-05-25 15:14:10 -07:00
Anthony J. Thibault
9b0ce556e7
Added preferences for the Perception Neuron plugin.
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By default this plugin is disabled.
The server address and port number are also configurable.
2016-11-23 10:10:00 -08:00
Seth Alves
45bcf626aa
try, try again
2016-11-13 11:48:49 -08:00
Seth Alves
9b4a8427e6
global/static QString
2016-11-13 11:09:27 -08:00
Ryan Huffman
216cf2b4bc
Update tutorial to work with HMD + Hand Controllers only
2016-10-07 10:30:18 -07:00
Brad Davis
07562f72af
Doing a pass over the input plugins and controller code
2016-05-20 14:50:23 -07:00
Zach Pomerantz
931cad34d1
Check plugin activation success
2016-03-28 12:05:58 -07:00
Anthony J. Thibault
111ed65bf8
Controller Pose values are relative to Avatar.
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Pass a InputCalibrationData to each inputPlugin and inputDevice.
This contains the most up sensorToWorldMatrix, avatarMat and hmdSensorMatrix.
Each input plugin can use this data to transform it's poses into Avatar space
before sending it up the chain.
This fixes a bug in the handControllerGrab.js script that relied on the hand controller
rotation/positions being in the avatar frame.
2016-02-11 17:18:01 -08:00
Brad Hefta-Gaub
dfba05ae5f
CR feedback
2016-01-11 11:07:07 -08:00
Brad Hefta-Gaub
e2a3903def
add support for advanced/developer plugins and change diplay modes to match spec
2016-01-08 16:58:25 -08:00
Anthony Thibault
84260192fb
Set up controller poses to match hifi standard skeleton
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Neuron plugin in fills in the gap (thumb1) with identity.
Updated neuronAvatar script to work with new controller pose names.
2015-12-25 09:57:50 -08:00
Anthony J. Thibault
6afe3bae5e
Copy Neuron joints into controller poses
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This makes the accessible for controller mapping and to JavaScript.
Added 'neuronAvatar.js' as an example of reading joints from the neuron and setting them
on the avatar. NOTE: the rotations are currently in the wrong coordinate frame.
2015-12-22 17:21:33 -08:00
Anthony J. Thibault
0459479c2b
NeuronPlugin: Added external project for Neuron SDK
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Now builds on windows with actual Neuron SDK.
Can to TCP server on localhost, and receive joint data.
Will debug draw joint 6, (left foot?)
2015-12-21 18:30:15 -08:00