Commit graph

16 commits

Author SHA1 Message Date
Clement
8983fe2bcf Fix new Mac warnings 2018-10-09 12:11:55 -07:00
luiscuenca
5ccbc5c029 Disable Hand Touch when Leap Motion is running 2018-10-01 10:47:06 -07:00
Seth Alves
9654e007a6 most input plugins are not head or hand controllers 2017-06-02 16:31:08 -07:00
Seth Alves
af5ba3a90a ask display-plugins if they are head-controllers 2017-05-25 15:14:10 -07:00
Anthony J. Thibault
9b0ce556e7 Added preferences for the Perception Neuron plugin.
By default this plugin is disabled.
The server address and port number are also configurable.
2016-11-23 10:10:00 -08:00
Seth Alves
45bcf626aa try, try again 2016-11-13 11:48:49 -08:00
Seth Alves
9b4a8427e6 global/static QString 2016-11-13 11:09:27 -08:00
Ryan Huffman
216cf2b4bc Update tutorial to work with HMD + Hand Controllers only 2016-10-07 10:30:18 -07:00
Brad Davis
07562f72af Doing a pass over the input plugins and controller code 2016-05-20 14:50:23 -07:00
Zach Pomerantz
931cad34d1 Check plugin activation success 2016-03-28 12:05:58 -07:00
Anthony J. Thibault
111ed65bf8 Controller Pose values are relative to Avatar.
Pass a InputCalibrationData to each inputPlugin and inputDevice.
This contains the most up sensorToWorldMatrix, avatarMat and hmdSensorMatrix.
Each input plugin can use this data to transform it's poses into Avatar space
before sending it up the chain.

This fixes a bug in the handControllerGrab.js script that relied on the hand controller
rotation/positions being in the avatar frame.
2016-02-11 17:18:01 -08:00
Brad Hefta-Gaub
dfba05ae5f CR feedback 2016-01-11 11:07:07 -08:00
Brad Hefta-Gaub
e2a3903def add support for advanced/developer plugins and change diplay modes to match spec 2016-01-08 16:58:25 -08:00
Anthony Thibault
84260192fb Set up controller poses to match hifi standard skeleton
Neuron plugin in fills in the gap (thumb1) with identity.
Updated neuronAvatar script to work with new controller pose names.
2015-12-25 09:57:50 -08:00
Anthony J. Thibault
6afe3bae5e Copy Neuron joints into controller poses
This makes the accessible for controller mapping and to JavaScript.

Added 'neuronAvatar.js' as an example of reading joints from the neuron and setting them
on the avatar.  NOTE: the rotations are currently in the wrong coordinate frame.
2015-12-22 17:21:33 -08:00
Anthony J. Thibault
0459479c2b NeuronPlugin: Added external project for Neuron SDK
Now builds on windows with actual Neuron SDK.
Can to TCP server on localhost, and receive joint data.
Will debug draw joint 6, (left foot?)
2015-12-21 18:30:15 -08:00
Renamed from plugins/neuron/src/NeuronPlugin.h (Browse further)