sam gateau
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237fb4dc4c
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Shadows are completely working with settings on both pipeline
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2018-12-17 17:34:47 -08:00 |
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Sam Gateau
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837b321004
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merging with master
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2018-11-17 10:35:05 -08:00 |
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Olivier Prat
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85a3938cbe
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Switch to app for ambient occlusion debug script
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2018-11-14 11:55:11 +01:00 |
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Olivier Prat
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dfe9deb154
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Two group of config settings for SSAO and HBAO
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2018-10-02 17:47:33 +02:00 |
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Olivier Prat
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6420d96149
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Tried to limit banding effect
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2018-10-02 11:16:23 +02:00 |
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Olivier Prat
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454531e3c3
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Switched back to cos HBAO
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2018-10-02 10:26:55 +02:00 |
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Olivier Prat
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7f6c9a6cc1
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Switched to sin based HBAO
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2018-10-01 19:22:54 +02:00 |
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Olivier Prat
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abc415c5ad
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Put back temporal jitter of SSAO (but without filtering)
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2018-09-28 19:33:34 +02:00 |
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Olivier Prat
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1998096630
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On single bilateral blur shader
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2018-09-27 17:03:14 +02:00 |
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Olivier Prat
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349a8b39ad
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Added config parameter to switch between HBAO / SSAO
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2018-09-27 16:39:42 +02:00 |
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Olivier Prat
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94a162893a
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Finally, a clean HBAO!
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2018-09-27 10:44:06 +02:00 |
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Olivier Prat
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dee0a6afa2
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Found bug with low res depth fetch in occlusion
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2018-09-26 16:59:01 +02:00 |
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Olivier Prat
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60f5913002
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Bilateral blur taps are evaluated in shader
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2018-09-25 11:06:05 +02:00 |
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Olivier Prat
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190996e670
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Switched to full screen depth and normals
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2018-09-25 10:01:30 +02:00 |
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Olivier Prat
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9cebdbd507
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Separate frame buffers for each AO split
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2018-09-24 19:08:37 +02:00 |
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Olivier Prat
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9f0201878d
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Some work to try to find the odd resolution bug
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2018-09-21 17:14:39 +02:00 |
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Olivier Prat
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cf739db3a5
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Added AO normal to Luci
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2018-09-20 18:01:02 +02:00 |
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Olivier Prat
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d5d0f056a9
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Fixed for any resolution level in stereo
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2018-09-20 11:15:25 +02:00 |
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Olivier Prat
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8a11d18f0d
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Quarter resolution with split rendering
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2018-09-19 17:24:31 +02:00 |
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Olivier Prat
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3493d40fd7
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Added gather to split AO
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2018-09-19 10:37:27 +02:00 |
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Olivier Prat
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03814e7653
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Preparing for split rendering of HBAO directions
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2018-09-18 18:33:28 +02:00 |
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Olivier Prat
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3d096d0644
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Added shared header
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2018-09-18 16:10:39 +02:00 |
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Olivier Prat
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a2abf33669
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Removed falloff distance as we're directly using the radius
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2018-09-18 11:45:58 +02:00 |
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Olivier Prat
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ad5064b045
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Removed falloff distance from shader
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2018-09-17 14:33:48 +02:00 |
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Olivier Prat
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6b8f47c75a
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Added some tweaking parameters to try to limit silhouette AO
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2018-09-13 18:39:02 +02:00 |
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Olivier Prat
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8006d7c052
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Blur is now at occlusion resolution and added some bias to prevent AO on silhouettes
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2018-09-13 15:33:44 +02:00 |
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Olivier Prat
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45b4881edc
|
Bilateral blur
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2018-09-12 17:59:57 +02:00 |
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Olivier Prat
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64a57047ac
|
Merged with master
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2018-09-06 12:01:10 +02:00 |
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samcake
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6d251c4cd3
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Bringing the work and refinment done in workload branch to master branch
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2018-05-03 17:46:50 -07:00 |
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Olivier Prat
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7e78e79685
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Created median shader for AO depth mip creation but generateMipWithPipeline not working
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2018-04-18 17:20:16 +02:00 |
|
Sam Cake
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33d770c24e
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removing the explicit SettingHandle path to REnder?engine
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2017-04-24 00:52:09 -07:00 |
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samcake
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63fe579022
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
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samcake
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61de063b29
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Developping the Light Clusters, adding visualization
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2016-09-08 18:02:35 -07:00 |
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samcake
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354cbbc927
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Investigate why the disable depth Bclamp doesn't work
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2016-08-31 19:14:35 -07:00 |
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samcake
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faef8a9930
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Adding the timing for GPU support with a simpelr JobConfig
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2016-08-30 12:22:21 -07:00 |
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samcake
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8cc65ea965
|
Adrressing review issues
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2016-08-25 16:31:42 -07:00 |
|
sam
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4097fcb0f6
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fixing the blurring issue
|
2016-08-21 00:27:43 -07:00 |
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samcake
|
9cdd079213
|
And again
|
2016-08-19 18:22:14 -07:00 |
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samcake
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6a076bcee4
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PRoviding a fix for the macOS build
|
2016-08-19 11:09:12 -07:00 |
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samcake
|
4d3dce449f
|
Better maybe
|
2016-08-08 17:28:04 -07:00 |
|
sam
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db8bf78dd1
|
Good state
|
2016-08-08 02:28:25 -07:00 |
|
sam
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e92e69d963
|
More changes
|
2016-08-06 11:54:54 -07:00 |
|
sam
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92c0fa2e7a
|
Testiung more variations
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2016-08-05 09:26:48 -07:00 |
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samcake
|
b4e5b60656
|
fixing ao
|
2016-08-03 15:45:22 -07:00 |
|
samcake
|
beb42332ef
|
save the current state of adding debug and evolving the ao job
|
2016-07-31 16:05:25 -07:00 |
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samcake
|
afb1ebf42e
|
Revolutionizing ao
|
2016-07-26 23:19:41 -07:00 |
|
Zach Pomerantz
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d0f3ad75b8
|
Nest Persistent in Config to compile on nix
|
2016-02-11 10:27:32 -08:00 |
|
Zach Pomerantz
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a7778daed2
|
Change graphics dialog to persisted dropdowns
|
2016-02-11 10:15:13 -08:00 |
|
Zach Pomerantz
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5009e8702e
|
Cleanup new render settings
|
2016-01-26 15:58:50 -08:00 |
|
Zach Pomerantz
|
e73902899b
|
Explicitly emit dirty for AO/Debug
|
2016-01-25 15:18:12 -08:00 |
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