mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-08 07:22:25 +02:00
commit
ffc3123467
11 changed files with 220 additions and 110 deletions
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@ -93,13 +93,13 @@ void AvatarActionHold::prepareForPhysicsSimulation() {
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activateBody(true);
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}
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std::shared_ptr<Avatar> AvatarActionHold::getTarget(float deltaTimeStep, glm::quat& rotation, glm::vec3& position,
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glm::vec3& linearVelocity, glm::vec3& angularVelocity) {
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bool AvatarActionHold::getTarget(float deltaTimeStep, glm::quat& rotation, glm::vec3& position,
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glm::vec3& linearVelocity, glm::vec3& angularVelocity) {
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auto avatarManager = DependencyManager::get<AvatarManager>();
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auto holdingAvatar = std::static_pointer_cast<Avatar>(avatarManager->getAvatarBySessionID(_holderID));
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if (!holdingAvatar) {
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return holdingAvatar;
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return false;;
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}
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withReadLock([&]{
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@ -171,62 +171,17 @@ std::shared_ptr<Avatar> AvatarActionHold::getTarget(float deltaTimeStep, glm::qu
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linearVelocity = linearVelocity + glm::cross(angularVelocity, position - palmPosition);
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});
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return holdingAvatar;
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return true;
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}
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void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
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glm::quat rotation;
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glm::vec3 position;
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glm::vec3 linearVelocity;
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glm::vec3 angularVelocity;
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bool valid = false;
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int holdCount = 0;
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auto ownerEntity = _ownerEntity.lock();
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if (!ownerEntity) {
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return;
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}
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QList<EntityActionPointer> holdActions = ownerEntity->getActionsOfType(ACTION_TYPE_HOLD);
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foreach (EntityActionPointer action, holdActions) {
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std::shared_ptr<AvatarActionHold> holdAction = std::static_pointer_cast<AvatarActionHold>(action);
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glm::quat rotationForAction;
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glm::vec3 positionForAction;
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glm::vec3 linearVelocityForAction, angularVelocityForAction;
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std::shared_ptr<Avatar> holdingAvatar = holdAction->getTarget(deltaTimeStep, rotationForAction, positionForAction, linearVelocityForAction, angularVelocityForAction);
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if (holdingAvatar) {
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holdCount ++;
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if (holdAction.get() == this) {
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// only use the rotation for this action
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valid = true;
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rotation = rotationForAction;
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}
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position += positionForAction;
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linearVelocity += linearVelocityForAction;
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angularVelocity += angularVelocityForAction;
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}
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}
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if (valid && holdCount > 0) {
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position /= holdCount;
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linearVelocity /= holdCount;
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angularVelocity /= holdCount;
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withWriteLock([&]{
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_positionalTarget = position;
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_rotationalTarget = rotation;
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_linearVelocityTarget = linearVelocity;
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_angularVelocityTarget = angularVelocity;
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_positionalTargetSet = true;
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_rotationalTargetSet = true;
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_active = true;
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});
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if (_kinematic) {
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if (_kinematic) {
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if (prepareForSpringUpdate(deltaTimeStep)) {
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doKinematicUpdate(deltaTimeStep);
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} else {
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forceBodyNonStatic();
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ObjectActionSpring::updateActionWorker(deltaTimeStep);
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}
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} else {
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forceBodyNonStatic();
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ObjectActionSpring::updateActionWorker(deltaTimeStep);
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}
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}
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@ -36,8 +36,8 @@ public:
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virtual bool shouldSuppressLocationEdits() override { return _active && !_ownerEntity.expired(); }
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bool getAvatarRigidBodyLocation(glm::vec3& avatarRigidBodyPosition, glm::quat& avatarRigidBodyRotation);
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std::shared_ptr<Avatar> getTarget(float deltaTimeStep, glm::quat& rotation, glm::vec3& position,
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glm::vec3& linearVelocity, glm::vec3& angularVelocity);
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virtual bool getTarget(float deltaTimeStep, glm::quat& rotation, glm::vec3& position,
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glm::vec3& linearVelocity, glm::vec3& angularVelocity) override;
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virtual void prepareForPhysicsSimulation() override;
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@ -51,9 +51,6 @@ private:
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QString _hand { "right" };
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QUuid _holderID;
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glm::vec3 _linearVelocityTarget;
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glm::vec3 _angularVelocityTarget;
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bool _kinematic { false };
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bool _kinematicSetVelocity { false };
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bool _previousSet { false };
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@ -57,8 +57,6 @@ public:
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virtual bool isMine() { return _isMine; }
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virtual void setIsMine(bool value) { _isMine = value; }
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bool locallyAddedButNotYetReceived = false;
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virtual bool shouldSuppressLocationEdits() { return false; }
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virtual void prepareForPhysicsSimulation() { }
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@ -726,8 +726,13 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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READ_ENTITY_PROPERTY(PROP_DESCRIPTION, QString, setDescription);
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READ_ENTITY_PROPERTY(PROP_ACTION_DATA, QByteArray, setActionData);
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READ_ENTITY_PROPERTY(PROP_PARENT_ID, QUuid, setParentID);
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READ_ENTITY_PROPERTY(PROP_PARENT_JOINT_INDEX, quint16, setParentJointIndex);
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{ // parentID and parentJointIndex are also protected by simulation ownership
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bool oldOverwrite = overwriteLocalData;
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overwriteLocalData = overwriteLocalData && !weOwnSimulation;
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READ_ENTITY_PROPERTY(PROP_PARENT_ID, QUuid, setParentID);
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READ_ENTITY_PROPERTY(PROP_PARENT_JOINT_INDEX, quint16, setParentJointIndex);
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overwriteLocalData = oldOverwrite;
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}
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READ_ENTITY_PROPERTY(PROP_QUERY_AA_CUBE, AACube, setQueryAACube);
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@ -1717,16 +1722,31 @@ void EntityItem::setPendingOwnershipPriority(quint8 priority, const quint64& tim
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_simulationOwner.setPendingPriority(priority, timestamp);
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}
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QString EntityItem::actionsToDebugString() {
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QString result;
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QVector<QByteArray> serializedActions;
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QHash<QUuid, EntityActionPointer>::const_iterator i = _objectActions.begin();
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while (i != _objectActions.end()) {
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const QUuid id = i.key();
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EntityActionPointer action = _objectActions[id];
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EntityActionType actionType = action->getType();
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result += QString("") + actionType + ":" + action->getID().toString() + " ";
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i++;
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}
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return result;
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}
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bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer action) {
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bool result;
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withWriteLock([&] {
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checkWaitingToRemove(simulation);
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result = addActionInternal(simulation, action);
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if (!result) {
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removeActionInternal(action->getID());
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if (result) {
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action->setIsMine(true);
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_actionDataDirty = true;
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} else {
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action->locallyAddedButNotYetReceived = true;
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removeActionInternal(action->getID());
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}
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});
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@ -1800,6 +1820,7 @@ bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulation* s
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EntityActionPointer action = _objectActions[actionID];
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action->setOwnerEntity(nullptr);
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action->setIsMine(false);
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_objectActions.remove(actionID);
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if (simulation) {
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@ -1880,7 +1901,6 @@ void EntityItem::deserializeActionsInternal() {
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if (!action->isMine()) {
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action->deserialize(serializedAction);
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}
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action->locallyAddedButNotYetReceived = false;
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updated << actionID;
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} else {
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auto actionFactory = DependencyManager::get<EntityActionFactoryInterface>();
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@ -1888,7 +1908,6 @@ void EntityItem::deserializeActionsInternal() {
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EntityActionPointer action = actionFactory->factoryBA(entity, serializedAction);
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if (action) {
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entity->addActionInternal(simulation, action);
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action->locallyAddedButNotYetReceived = false;
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updated << actionID;
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} else {
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static QString repeatedMessage =
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@ -1906,8 +1925,12 @@ void EntityItem::deserializeActionsInternal() {
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QUuid id = i.key();
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if (!updated.contains(id)) {
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EntityActionPointer action = i.value();
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// if we've just added this action, don't remove it due to lack of mention in an incoming packet.
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if (! action->locallyAddedButNotYetReceived) {
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if (action->isMine()) {
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// we just received an update that didn't include one of our actions. tell the server about it (again).
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setActionDataNeedsTransmit(true);
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} else {
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// don't let someone else delete my action.
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_actionsToRemove << id;
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_previouslyDeletedActions.insert(id, now);
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}
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@ -382,6 +382,7 @@ public:
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void grabSimulationOwnership();
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void flagForMotionStateChange() { _dirtyFlags |= Simulation::DIRTY_MOTION_TYPE; }
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QString actionsToDebugString();
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bool addAction(EntitySimulation* simulation, EntityActionPointer action);
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bool updateAction(EntitySimulation* simulation, const QUuid& actionID, const QVariantMap& arguments);
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bool removeAction(EntitySimulation* simulation, const QUuid& actionID);
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@ -1615,7 +1615,7 @@ void EntityItemProperties::setSimulationOwner(const QByteArray& data) {
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QList<QString> EntityItemProperties::listChangedProperties() {
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QList<QString> out;
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if (containsPositionChange()) {
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out += "posistion";
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out += "position";
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}
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if (dimensionsChanged()) {
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out += "dimensions";
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@ -212,6 +212,8 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
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properties.setVelocityChanged(false);
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properties.setAngularVelocityChanged(false);
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properties.setAccelerationChanged(false);
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properties.setParentIDChanged(false);
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properties.setParentJointIndexChanged(false);
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if (wantTerseEditLogging()) {
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qCDebug(entities) << (senderNode ? senderNode->getUUID() : "null") << "physical edits suppressed";
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@ -843,6 +845,14 @@ void EntityTree::fixupTerseEditLogging(EntityItemProperties& properties, QList<Q
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QString::number((int)center.y) + "," +
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QString::number((int)center.z);
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}
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if (properties.positionChanged()) {
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int index = changedProperties.indexOf("position");
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glm::vec3 pos = properties.getPosition();
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changedProperties[index] = QString("position:") +
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QString::number((int)pos.x) + "," +
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QString::number((int)pos.y) + "," +
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QString::number((int)pos.z);
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}
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}
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int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned char* editData, int maxLength,
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@ -21,9 +21,11 @@ const uint16_t ObjectActionSpring::springVersion = 1;
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ObjectActionSpring::ObjectActionSpring(const QUuid& id, EntityItemPointer ownerEntity) :
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ObjectAction(ACTION_TYPE_SPRING, id, ownerEntity),
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_positionalTarget(glm::vec3(0.0f)),
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_desiredPositionalTarget(glm::vec3(0.0f)),
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_linearTimeScale(FLT_MAX),
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_positionalTargetSet(true),
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_rotationalTarget(glm::quat()),
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_desiredRotationalTarget(glm::quat()),
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_angularTimeScale(FLT_MAX),
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_rotationalTargetSet(true) {
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#if WANT_DEBUG
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@ -37,9 +39,81 @@ ObjectActionSpring::~ObjectActionSpring() {
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#endif
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}
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bool ObjectActionSpring::getTarget(float deltaTimeStep, glm::quat& rotation, glm::vec3& position,
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glm::vec3& linearVelocity, glm::vec3& angularVelocity) {
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rotation = _desiredRotationalTarget;
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position = _desiredPositionalTarget;
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linearVelocity = glm::vec3();
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angularVelocity = glm::vec3();
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return true;
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}
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bool ObjectActionSpring::prepareForSpringUpdate(btScalar deltaTimeStep) {
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auto ownerEntity = _ownerEntity.lock();
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if (!ownerEntity) {
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return false;
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}
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glm::quat rotation;
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glm::vec3 position;
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glm::vec3 linearVelocity;
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glm::vec3 angularVelocity;
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bool valid = false;
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int springCount = 0;
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QList<EntityActionPointer> springDerivedActions;
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springDerivedActions.append(ownerEntity->getActionsOfType(ACTION_TYPE_SPRING));
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springDerivedActions.append(ownerEntity->getActionsOfType(ACTION_TYPE_HOLD));
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foreach (EntityActionPointer action, springDerivedActions) {
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std::shared_ptr<ObjectActionSpring> springAction = std::static_pointer_cast<ObjectActionSpring>(action);
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glm::quat rotationForAction;
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glm::vec3 positionForAction;
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glm::vec3 linearVelocityForAction, angularVelocityForAction;
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bool success = springAction->getTarget(deltaTimeStep, rotationForAction,
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positionForAction, linearVelocityForAction,
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angularVelocityForAction);
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if (success) {
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springCount ++;
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if (springAction.get() == this) {
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// only use the rotation for this action
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valid = true;
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rotation = rotationForAction;
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}
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position += positionForAction;
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linearVelocity += linearVelocityForAction;
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angularVelocity += angularVelocityForAction;
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}
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}
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if (valid && springCount > 0) {
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position /= springCount;
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linearVelocity /= springCount;
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angularVelocity /= springCount;
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withWriteLock([&]{
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_positionalTarget = position;
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_rotationalTarget = rotation;
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_linearVelocityTarget = linearVelocity;
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_angularVelocityTarget = angularVelocity;
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_positionalTargetSet = true;
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_rotationalTargetSet = true;
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_active = true;
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});
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}
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return valid;
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}
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void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) {
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// don't risk hanging the thread running the physics simulation
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auto lockResult = withTryReadLock([&]{
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if (!prepareForSpringUpdate(deltaTimeStep)) {
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return;
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}
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withReadLock([&]{
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auto ownerEntity = _ownerEntity.lock();
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if (!ownerEntity) {
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return;
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@ -65,6 +139,7 @@ void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) {
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float speed = glm::min(offsetLength / _linearTimeScale, SPRING_MAX_SPEED);
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targetVelocity = (-speed / offsetLength) * offset;
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if (speed > rigidBody->getLinearSleepingThreshold()) {
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forceBodyNonStatic();
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rigidBody->activate();
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}
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}
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@ -101,9 +176,6 @@ void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) {
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rigidBody->setAngularVelocity(targetVelocity);
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}
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});
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if (!lockResult) {
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qDebug() << "ObjectActionSpring::updateActionWorker lock failed";
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}
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}
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const float MIN_TIMESCALE = 0.1f;
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@ -122,7 +194,7 @@ bool ObjectActionSpring::updateArguments(QVariantMap arguments) {
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bool ok = true;
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positionalTarget = EntityActionInterface::extractVec3Argument("spring action", arguments, "targetPosition", ok, false);
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if (!ok) {
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positionalTarget = _positionalTarget;
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positionalTarget = _desiredPositionalTarget;
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}
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ok = true;
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linearTimeScale = EntityActionInterface::extractFloatArgument("spring action", arguments, "linearTimeScale", ok, false);
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@ -133,7 +205,7 @@ bool ObjectActionSpring::updateArguments(QVariantMap arguments) {
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ok = true;
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rotationalTarget = EntityActionInterface::extractQuatArgument("spring action", arguments, "targetRotation", ok, false);
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if (!ok) {
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rotationalTarget = _rotationalTarget;
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rotationalTarget = _desiredRotationalTarget;
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}
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ok = true;
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@ -144,9 +216,9 @@ bool ObjectActionSpring::updateArguments(QVariantMap arguments) {
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}
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if (somethingChanged ||
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positionalTarget != _positionalTarget ||
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positionalTarget != _desiredPositionalTarget ||
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linearTimeScale != _linearTimeScale ||
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rotationalTarget != _rotationalTarget ||
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rotationalTarget != _desiredRotationalTarget ||
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angularTimeScale != _angularTimeScale) {
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// something changed
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needUpdate = true;
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@ -155,9 +227,9 @@ bool ObjectActionSpring::updateArguments(QVariantMap arguments) {
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if (needUpdate) {
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withWriteLock([&] {
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_positionalTarget = positionalTarget;
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_desiredPositionalTarget = positionalTarget;
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_linearTimeScale = glm::max(MIN_TIMESCALE, glm::abs(linearTimeScale));
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_rotationalTarget = rotationalTarget;
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_desiredRotationalTarget = rotationalTarget;
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_angularTimeScale = glm::max(MIN_TIMESCALE, glm::abs(angularTimeScale));
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_active = true;
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@ -177,9 +249,9 @@ QVariantMap ObjectActionSpring::getArguments() {
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QVariantMap arguments = ObjectAction::getArguments();
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withReadLock([&] {
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arguments["linearTimeScale"] = _linearTimeScale;
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arguments["targetPosition"] = glmToQMap(_positionalTarget);
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arguments["targetPosition"] = glmToQMap(_desiredPositionalTarget);
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arguments["targetRotation"] = glmToQMap(_rotationalTarget);
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arguments["targetRotation"] = glmToQMap(_desiredRotationalTarget);
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arguments["angularTimeScale"] = _angularTimeScale;
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});
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return arguments;
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@ -194,10 +266,10 @@ QByteArray ObjectActionSpring::serialize() const {
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dataStream << ObjectActionSpring::springVersion;
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withReadLock([&] {
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dataStream << _positionalTarget;
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dataStream << _desiredPositionalTarget;
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dataStream << _linearTimeScale;
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dataStream << _positionalTargetSet;
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dataStream << _rotationalTarget;
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dataStream << _desiredRotationalTarget;
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dataStream << _angularTimeScale;
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dataStream << _rotationalTargetSet;
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dataStream << localTimeToServerTime(_expires);
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@ -226,11 +298,11 @@ void ObjectActionSpring::deserialize(QByteArray serializedArguments) {
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}
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withWriteLock([&] {
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dataStream >> _positionalTarget;
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dataStream >> _desiredPositionalTarget;
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dataStream >> _linearTimeScale;
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dataStream >> _positionalTargetSet;
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dataStream >> _rotationalTarget;
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dataStream >> _desiredRotationalTarget;
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dataStream >> _angularTimeScale;
|
||||
dataStream >> _rotationalTargetSet;
|
||||
|
||||
|
|
|
@ -27,16 +27,26 @@ public:
|
|||
virtual QByteArray serialize() const override;
|
||||
virtual void deserialize(QByteArray serializedArguments) override;
|
||||
|
||||
virtual bool getTarget(float deltaTimeStep, glm::quat& rotation, glm::vec3& position,
|
||||
glm::vec3& linearVelocity, glm::vec3& angularVelocity);
|
||||
|
||||
protected:
|
||||
static const uint16_t springVersion;
|
||||
|
||||
glm::vec3 _positionalTarget;
|
||||
glm::vec3 _desiredPositionalTarget;
|
||||
float _linearTimeScale;
|
||||
bool _positionalTargetSet;
|
||||
|
||||
glm::quat _rotationalTarget;
|
||||
glm::quat _desiredRotationalTarget;
|
||||
float _angularTimeScale;
|
||||
bool _rotationalTargetSet;
|
||||
|
||||
glm::vec3 _linearVelocityTarget;
|
||||
glm::vec3 _angularVelocityTarget;
|
||||
|
||||
virtual bool prepareForSpringUpdate(btScalar deltaTimeStep);
|
||||
};
|
||||
|
||||
#endif // hifi_ObjectActionSpring_h
|
||||
|
|
|
@ -29,6 +29,10 @@ var IDENTITY_QUAT = {
|
|||
var GRABBABLE_DATA_KEY = "grabbableKey"; // shared with handControllerGrab.js
|
||||
var GRAB_USER_DATA_KEY = "grabKey"; // shared with handControllerGrab.js
|
||||
|
||||
var MSECS_PER_SEC = 1000.0;
|
||||
var HEART_BEAT_INTERVAL = 5 * MSECS_PER_SEC;
|
||||
var HEART_BEAT_TIMEOUT = 15 * MSECS_PER_SEC;
|
||||
|
||||
var DEFAULT_GRABBABLE_DATA = {
|
||||
grabbable: true,
|
||||
invertSolidWhileHeld: false
|
||||
|
@ -335,6 +339,9 @@ Grabber.prototype.pressEvent = function(event) {
|
|||
|
||||
mouse.startDrag(event);
|
||||
|
||||
var now = Date.now();
|
||||
this.lastHeartBeat = 0;
|
||||
|
||||
var clickedEntity = pickResults.entityID;
|
||||
var entityProperties = Entities.getEntityProperties(clickedEntity)
|
||||
this.startPosition = entityProperties.position;
|
||||
|
@ -376,7 +383,16 @@ Grabber.prototype.pressEvent = function(event) {
|
|||
if(!entityIsGrabbedByOther(this.entityID)){
|
||||
this.moveEvent(event);
|
||||
}
|
||||
|
||||
|
||||
var args = "mouse";
|
||||
Entities.callEntityMethod(this.entityID, "startDistanceGrab", args);
|
||||
|
||||
Messages.sendMessage('Hifi-Object-Manipulation', JSON.stringify({
|
||||
action: 'grab',
|
||||
grabbedEntity: this.entityID
|
||||
}));
|
||||
|
||||
|
||||
// TODO: play sounds again when we aren't leaking AudioInjector threads
|
||||
//Audio.playSound(grabSound, { position: entityProperties.position, volume: VOLUME });
|
||||
}
|
||||
|
@ -394,17 +410,41 @@ Grabber.prototype.releaseEvent = function(event) {
|
|||
|
||||
beacon.disable();
|
||||
|
||||
var args = "mouse";
|
||||
Entities.callEntityMethod(this.entityID, "releaseGrab", args);
|
||||
|
||||
Messages.sendMessage('Hifi-Object-Manipulation', JSON.stringify({
|
||||
action: 'release',
|
||||
grabbedEntity: this.entityID,
|
||||
joint: "mouse"
|
||||
}));
|
||||
|
||||
|
||||
// TODO: play sounds again when we aren't leaking AudioInjector threads
|
||||
//Audio.playSound(releaseSound, { position: entityProperties.position, volume: VOLUME });
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Grabber.prototype.heartBeat = function(entityID) {
|
||||
var now = Date.now();
|
||||
if (now - this.lastHeartBeat > HEART_BEAT_INTERVAL) {
|
||||
var data = getEntityCustomData(GRAB_USER_DATA_KEY, entityID, {});
|
||||
data["heartBeat"] = now;
|
||||
setEntityCustomData(GRAB_USER_DATA_KEY, entityID, data);
|
||||
this.lastHeartBeat = now;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
Grabber.prototype.moveEvent = function(event) {
|
||||
if (!this.isGrabbing) {
|
||||
return;
|
||||
}
|
||||
mouse.updateDrag(event);
|
||||
|
||||
this.heartBeat(this.entityID);
|
||||
|
||||
// see if something added/restored gravity
|
||||
var entityProperties = Entities.getEntityProperties(this.entityID);
|
||||
if (Vec3.length(entityProperties.gravity) != 0) {
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
/*global print, MyAvatar, Entities, AnimationCache, SoundCache, Scene, Camera, Overlays, Audio, HMD, AvatarList, AvatarManager, Controller, UndoStack, Window, Account, GlobalServices, Script, ScriptDiscoveryService, LODManager, Menu, Vec3, Quat, AudioDevice, Paths, Clipboard, Settings, XMLHttpRequest, randFloat, randInt, pointInExtents, vec3equal, setEntityCustomData, getEntityCustomData */
|
||||
|
||||
Script.include("../libraries/utils.js");
|
||||
Script.include("/~/system/libraries/utils.js");
|
||||
|
||||
|
||||
//
|
||||
|
@ -28,7 +28,7 @@ var WANT_DEBUG_SEARCH_NAME = null;
|
|||
|
||||
var TRIGGER_SMOOTH_RATIO = 0.1; // Time averaging of trigger - 0.0 disables smoothing
|
||||
var TRIGGER_ON_VALUE = 0.4; // Squeezed just enough to activate search or near grab
|
||||
var TRIGGER_GRAB_VALUE = 0.85; // Squeezed far enough to complete distant grab
|
||||
var TRIGGER_GRAB_VALUE = 0.75; // Squeezed far enough to complete distant grab
|
||||
var TRIGGER_OFF_VALUE = 0.15;
|
||||
|
||||
var BUMPER_ON_VALUE = 0.5;
|
||||
|
@ -102,7 +102,6 @@ var ZERO_VEC = {
|
|||
};
|
||||
|
||||
var NULL_UUID = "{00000000-0000-0000-0000-000000000000}";
|
||||
var MSEC_PER_SEC = 1000.0;
|
||||
|
||||
// these control how long an abandoned pointer line or action will hang around
|
||||
var LIFETIME = 10;
|
||||
|
@ -740,10 +739,6 @@ function MyController(hand) {
|
|||
};
|
||||
|
||||
this.propsArePhysical = function(props) {
|
||||
if (!props.dynamic && props.parentID != MyAvatar.sessionUUID) {
|
||||
// if we have parented something, don't do this check on dynamic.
|
||||
return false;
|
||||
}
|
||||
var isPhysical = (props.shapeType && props.shapeType != 'none');
|
||||
return isPhysical;
|
||||
}
|
||||
|
@ -837,7 +832,7 @@ function MyController(hand) {
|
|||
this.search = function() {
|
||||
this.grabbedEntity = null;
|
||||
this.isInitialGrab = false;
|
||||
this.doubleParentGrab = false;
|
||||
this.shouldResetParentOnRelease = false;
|
||||
|
||||
this.checkForStrayChildren();
|
||||
|
||||
|
@ -914,7 +909,7 @@ function MyController(hand) {
|
|||
candidateEntities = rayPickedCandidateEntities.concat(nearPickedCandidateEntities);
|
||||
|
||||
var forbiddenNames = ["Grab Debug Entity", "grab pointer"];
|
||||
var forbiddenTypes = ['Unknown', 'Light', 'ParticleEffect', 'PolyLine', 'Zone'];
|
||||
var forbiddenTypes = ['Unknown', 'Light', 'PolyLine', 'Zone'];
|
||||
|
||||
var minDistance = PICK_MAX_DISTANCE;
|
||||
var i, props, distance, grabbableData;
|
||||
|
@ -1019,6 +1014,10 @@ function MyController(hand) {
|
|||
if (this.state == STATE_SEARCHING) {
|
||||
this.setState(STATE_NEAR_GRABBING);
|
||||
} else { // (this.state == STATE_HOLD_SEARCHING)
|
||||
// if there was already an action, we'll need to set the parent back to null once we release
|
||||
this.shouldResetParentOnRelease = true;
|
||||
this.previousParentID = props.parentID;
|
||||
this.previousParentJointIndex = props.parentJointIndex;
|
||||
this.setState(STATE_HOLD);
|
||||
}
|
||||
return;
|
||||
|
@ -1064,7 +1063,7 @@ function MyController(hand) {
|
|||
// it's not physical and it's already held via parenting. go ahead and grab it, but
|
||||
// save off the current parent and joint. this wont always be right if there are more than
|
||||
// two grabs and the order of release isn't opposite of the order of grabs.
|
||||
this.doubleParentGrab = true;
|
||||
this.shouldResetParentOnRelease = true;
|
||||
this.previousParentID = props.parentID;
|
||||
this.previousParentJointIndex = props.parentJointIndex;
|
||||
if (this.state == STATE_SEARCHING) {
|
||||
|
@ -1149,7 +1148,7 @@ function MyController(hand) {
|
|||
if (this.actionID === NULL_UUID) {
|
||||
this.actionID = null;
|
||||
}
|
||||
this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
|
||||
this.actionTimeout = now + (ACTION_TTL * MSECS_PER_SEC);
|
||||
|
||||
if (this.actionID !== null) {
|
||||
this.setState(STATE_CONTINUE_DISTANCE_HOLDING);
|
||||
|
@ -1184,7 +1183,7 @@ function MyController(hand) {
|
|||
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, GRABBABLE_PROPERTIES);
|
||||
|
||||
var now = Date.now();
|
||||
var deltaTime = (now - this.currentObjectTime) / MSEC_PER_SEC; // convert to seconds
|
||||
var deltaTime = (now - this.currentObjectTime) / MSECS_PER_SEC; // convert to seconds
|
||||
this.currentObjectTime = now;
|
||||
|
||||
// the action was set up when this.distanceHolding was called. update the targets.
|
||||
|
@ -1302,7 +1301,7 @@ function MyController(hand) {
|
|||
ttl: ACTION_TTL
|
||||
});
|
||||
if (success) {
|
||||
this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
|
||||
this.actionTimeout = now + (ACTION_TTL * MSECS_PER_SEC);
|
||||
} else {
|
||||
print("continueDistanceHolding -- updateAction failed");
|
||||
}
|
||||
|
@ -1327,7 +1326,7 @@ function MyController(hand) {
|
|||
return false;
|
||||
}
|
||||
var now = Date.now();
|
||||
this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
|
||||
this.actionTimeout = now + (ACTION_TTL * MSECS_PER_SEC);
|
||||
return true;
|
||||
};
|
||||
|
||||
|
@ -1436,6 +1435,10 @@ function MyController(hand) {
|
|||
if (!this.setupHoldAction()) {
|
||||
return;
|
||||
}
|
||||
Messages.sendMessage('Hifi-Object-Manipulation', JSON.stringify({
|
||||
action: 'grab',
|
||||
grabbedEntity: this.grabbedEntity
|
||||
}));
|
||||
} else {
|
||||
// grab entity via parenting
|
||||
this.actionID = null;
|
||||
|
@ -1563,7 +1566,7 @@ function MyController(hand) {
|
|||
var now = Date.now();
|
||||
|
||||
var deltaPosition = Vec3.subtract(handControllerPosition, this.currentHandControllerTipPosition); // meters
|
||||
var deltaTime = (now - this.currentObjectTime) / MSEC_PER_SEC; // convert to seconds
|
||||
var deltaTime = (now - this.currentObjectTime) / MSECS_PER_SEC; // convert to seconds
|
||||
|
||||
if (deltaTime > 0.0) {
|
||||
var worldDeltaPosition = Vec3.subtract(props.position, this.currentObjectPosition);
|
||||
|
@ -1590,7 +1593,7 @@ function MyController(hand) {
|
|||
this.callEntityMethodOnGrabbed("continueNearGrab");
|
||||
}
|
||||
|
||||
if (this.actionID && this.actionTimeout - now < ACTION_TTL_REFRESH * MSEC_PER_SEC) {
|
||||
if (this.actionID && this.actionTimeout - now < ACTION_TTL_REFRESH * MSECS_PER_SEC) {
|
||||
// if less than a 5 seconds left, refresh the actions ttl
|
||||
var success = Entities.updateAction(this.grabbedEntity, this.actionID, {
|
||||
hand: this.hand === RIGHT_HAND ? "right" : "left",
|
||||
|
@ -1603,7 +1606,7 @@ function MyController(hand) {
|
|||
ignoreIK: this.ignoreIK
|
||||
});
|
||||
if (success) {
|
||||
this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
|
||||
this.actionTimeout = now + (ACTION_TTL * MSECS_PER_SEC);
|
||||
} else {
|
||||
print("continueNearGrabbing -- updateAction failed");
|
||||
Entities.deleteAction(this.grabbedEntity, this.actionID);
|
||||
|
@ -1838,12 +1841,12 @@ function MyController(hand) {
|
|||
|
||||
// things that are held by parenting and dropped with no velocity will end up as "static" in bullet. If
|
||||
// it looks like the dropped thing should fall, give it a little velocity.
|
||||
var props = Entities.getEntityProperties(entityID, ["parentID", "velocity"])
|
||||
var props = Entities.getEntityProperties(entityID, ["parentID", "velocity", "dynamic", "shapeType"])
|
||||
var parentID = props.parentID;
|
||||
var forceVelocity = false;
|
||||
|
||||
var doSetVelocity = false;
|
||||
if (parentID != NULL_UUID && deactiveProps.parentID == NULL_UUID) {
|
||||
if (parentID != NULL_UUID && deactiveProps.parentID == NULL_UUID && this.propsArePhysical(props)) {
|
||||
// TODO: EntityScriptingInterface::convertLocationToScriptSemantics should be setting up
|
||||
// props.velocity to be a world-frame velocity and localVelocity to be vs parent. Until that
|
||||
// is done, we use a measured velocity here so that things held via a bumper-grab / parenting-grab
|
||||
|
@ -1881,7 +1884,7 @@ function MyController(hand) {
|
|||
}
|
||||
|
||||
data = null;
|
||||
} else if (this.doubleParentGrab) {
|
||||
} else if (this.shouldResetParentOnRelease) {
|
||||
// we parent-grabbed this from another parent grab. try to put it back where we found it.
|
||||
var deactiveProps = {
|
||||
parentID: this.previousParentID,
|
||||
|
@ -1892,7 +1895,8 @@ function MyController(hand) {
|
|||
Entities.editEntity(entityID, deactiveProps);
|
||||
} else if (noVelocity) {
|
||||
Entities.editEntity(entityID, {velocity: {x: 0.0, y: 0.0, z: 0.0},
|
||||
angularVelocity: {x: 0.0, y: 0.0, z: 0.0}});
|
||||
angularVelocity: {x: 0.0, y: 0.0, z: 0.0},
|
||||
dynamic: data["dynamic"]});
|
||||
}
|
||||
} else {
|
||||
data = null;
|
||||
|
|
Loading…
Reference in a new issue