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fix compile errors, maybe
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1 changed files with 2 additions and 2 deletions
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@ -319,7 +319,7 @@ bool Model::updateGeometry() {
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// Interleave normals and tangents
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// Parallel version for performance
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tbb::parallel_for(tbb::blocked_range<size_t>(0, mesh.normals.size()), [&](const tbb::blocked_range<size_t>& range) {
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tbb::parallel_for(tbb::blocked_range<int>(0, mesh.normals.size()), [&](const tbb::blocked_range<int>& range) {
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auto normalsRange = std::make_pair(mesh.normals.begin() + range.begin(), mesh.normals.begin() + range.end());
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auto tangentsRange = std::make_pair(mesh.tangents.begin() + range.begin(), mesh.tangents.begin() + range.end());
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auto normalsAndTangentsIt = normalsAndTangents.begin() + 2 * range.begin();
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@ -1281,7 +1281,7 @@ void Blender::run() {
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}
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float normalCoefficient = vertexCoefficient * NORMAL_COEFFICIENT_SCALE;
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const FBXBlendshape& blendshape = mesh.blendshapes.at(i);
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tbb::parallel_for(tbb::blocked_range<size_t>(0, blendshape.indices.size()), [&](const tbb::blocked_range<size_t>& range) {
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tbb::parallel_for(tbb::blocked_range<int>(0, blendshape.indices.size()), [&](const tbb::blocked_range<int>& range) {
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for (auto j = range.begin(); j < range.end(); j++) {
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int index = blendshape.indices.at(j);
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meshVertices[index] += blendshape.vertices.at(j) * vertexCoefficient;
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