Merge branch 'master' of https://github.com/highfidelity/hifi into fixWarnings

This commit is contained in:
Brad Hefta-Gaub 2015-11-01 15:01:30 -08:00
commit fe4a6fa2bf
54 changed files with 709 additions and 302 deletions

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@ -5,25 +5,30 @@
* [OpenSSL](https://www.openssl.org/related/binaries.html) ~> 1.0.1m
* IMPORTANT: Using the recommended version of OpenSSL is critical to avoid security vulnerabilities.
* [VHACD](https://github.com/virneo/v-hacd)(clone this repository)(Optional)
* [zlib](http://www.zlib.net/)
####CMake External Project Dependencies
* [boostconfig](https://github.com/boostorg/config) ~> 1.58
* [Bullet Physics Engine](https://code.google.com/p/bullet/downloads/list) ~> 2.82
* [Intel Threading Building Blocks](https://www.threadingbuildingblocks.org/) ~> 4.3
* [Faceshift](http://www.faceshift.com/) ~> 4.3
* [GLEW](http://glew.sourceforge.net/)
* [glm](http://glm.g-truc.net/0.9.5/index.html) ~> 0.9.5.4
* [gverb](https://github.com/highfidelity/gverb)
The following external projects are optional dependencies. You can indicate to CMake that you would like to include them by passing -DGET_$NAME=1 when running a clean CMake build. For example, to get CMake to download and compile SDL2 you would pass -DGET_SDL2=1.
* [Oculus SDK](https://developer.oculus.com/downloads/) ~> 0.6 (Win32) / 0.5 (Mac / Linux)
* [oglplus](http://oglplus.org/) ~> 0.63
* [OpenVR](https://github.com/ValveSoftware/openvr) ~> 0.91 (Win32 only)
* [Polyvox](http://www.volumesoffun.com/) ~> 0.2.1
* [SDL2](https://www.libsdl.org/download-2.0.php) ~> 2.0.3
* Enables game controller support in Interface
* [soxr](http://soxr.sourceforge.net) ~> 0.1.1
* [Intel Threading Building Blocks](https://www.threadingbuildingblocks.org/) ~> 4.3
* [Sixense](http://sixense.com/) ~> 071615
* [zlib](http://www.zlib.net/) ~> 1.28 (Win32 only)
The above dependencies will be downloaded, built, linked and included automatically by CMake where we require them. The CMakeLists files that handle grabbing each of the following external dependencies can be found in the [cmake/externals folder](cmake/externals). The resulting downloads, source files and binaries will be placed in the `build/ext` folder in each of the subfolders for each external project.
These are not placed in your normal build tree when doing an out of source build so that they do not need to be re-downloaded and re-compiled every time the CMake build folder is cleared. Should you want to force a re-download and re-compile of a specific external, you can simply remove that directory from the appropriate subfolder in `build/ext`. Should you want to force a re-download and re-compile of all externals, just remove the `build/ext` folder.
If you would like to use a specific install of a dependency instead of the version that would be grabbed as a CMake ExternalProject, you can pass -DGET_$NAME=0 (where $NAME is the name of the subfolder in [cmake/externals](cmake/externals)) when you run CMake to tell it not to get that dependency as an external project.
If you would like to use a specific install of a dependency instead of the version that would be grabbed as a CMake ExternalProject, you can pass -DUSE_LOCAL_$NAME=0 (where $NAME is the name of the subfolder in [cmake/externals](cmake/externals)) when you run CMake to tell it not to get that dependency as an external project.
###OS Specific Build Guides
* [BUILD_OSX.md](BUILD_OSX.md) - additional instructions for OS X.
@ -63,7 +68,7 @@ For example, to pass the QT_CMAKE_PREFIX_PATH variable during build file generat
####Finding Dependencies
The following applies for dependencies we do not grab via CMake ExternalProject (OpenSSL is an example), or for dependencies you have opted not to grab as a CMake ExternalProject (via -DGET_$NAME=0). The list of dependencies we grab by default as external projects can be found in [the CMake External Project Dependencies section](#cmake-external-project-dependencies).
The following applies for dependencies we do not grab via CMake ExternalProject (OpenSSL is an example), or for dependencies you have opted not to grab as a CMake ExternalProject (via -DUSE_LOCAL_$NAME=0). The list of dependencies we grab by default as external projects can be found in [the CMake External Project Dependencies section](#cmake-external-project-dependencies).
You can point our [Cmake find modules](cmake/modules/) to the correct version of dependencies by setting one of the three following variables to the location of the correct version of the dependency.
@ -77,5 +82,5 @@ In the examples below the variable $NAME would be replaced by the name of the de
####Devices
You can support external input/output devices such as Oculus Rift, Leap Motion, Faceshift, MIDI, Razr Hydra and more by adding each individual SDK in the visible building path. Refer to the readme file available in each device folder in [interface/external/](interface/external) for the detailed explanation of the requirements to use the device.
You can support external input/output devices such as Leap Motion, MIDI, and more by adding each individual SDK in the visible building path. Refer to the readme file available in each device folder in [interface/external/](interface/external) for the detailed explanation of the requirements to use the device.

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@ -75,16 +75,6 @@ To prevent these problems, install OpenSSL yourself. Download the following bina
Install OpenSSL into the Windows system directory, to make sure that Qt uses the version that you've just installed, and not some other version.
####zlib
Install zlib from
[Zlib for Windows](http://gnuwin32.sourceforge.net/packages/zlib.htm)
and fix a header file, as described here:
[zlib zconf.h bug](http://sourceforge.net/p/gnuwin32/bugs/169/)
###Build High Fidelity using Visual Studio
Follow the same build steps from the CMake section of [BUILD.md](BUILD.md), but pass a different generator to CMake.

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@ -203,6 +203,7 @@ if (NOT ANDROID)
add_subdirectory(interface)
set_target_properties(interface PROPERTIES FOLDER "Apps")
add_subdirectory(tests)
add_subdirectory(plugins)
add_subdirectory(tools)
endif ()

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@ -7,14 +7,15 @@ endif ()
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://hifi-public.s3.amazonaws.com/dependencies/glew_simple.zip
URL_MD5 0507dc08337a82a5e7ecbc5417f92cc1
URL http://hifi-public.s3.amazonaws.com/dependencies/glew_simple2.zip
URL_MD5 f05d858e8203c32b689da208ad8b39db
CONFIGURE_COMMAND CMAKE_ARGS ${ANDROID_CMAKE_ARGS} -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
)
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")

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@ -1,28 +1,31 @@
set(EXTERNAL_NAME zlib)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
if (WIN32)
set(EXTERNAL_NAME zlib)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
include(ExternalProject)
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://zlib.net/zlib128.zip
URL_MD5 126f8676442ffbd97884eb4d6f32afb4
INSTALL_COMMAND ""
LOG_DOWNLOAD 1
)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://zlib.net/zlib128.zip
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>
BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
)
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIR ${INSTALL_DIR}/include CACHE PATH "List of zlib include directories")
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${${EXTERNAL_NAME_UPPER}_INCLUDE_DIR} CACHE PATH "List of zlib include directories")
set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${INSTALL_DIR}/bin CACHE FILEPATH "Location of ZLib DLL")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${INSTALL_DIR}/lib/zlib.lib CACHE FILEPATH "Location of zlib release library")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${INSTALL_DIR}/lib/zlibd.lib CACHE FILEPATH "Location of zlib debug library")
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
include(SelectLibraryConfigurations)
select_library_configurations(${EXTERNAL_NAME_UPPER})
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/include CACHE PATH "List of zlib include directories")
ExternalProject_Get_Property(${EXTERNAL_NAME} BINARY_DIR)
set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${BINARY_DIR}/Release CACHE FILEPATH "Location of GLEW DLL")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${BINARY_DIR}/Release/zlib.lib CACHE FILEPATH "Location of ZLib release library")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG "" CACHE FILEPATH "Location of ZLib debug library")
endif ()
# Force selected libraries into the cache
set(${EXTERNAL_NAME_UPPER}_LIBRARY ${${EXTERNAL_NAME_UPPER}_LIBRARY} CACHE FILEPATH "Location of zlib libraries")
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${${EXTERNAL_NAME_UPPER}_LIBRARIES} CACHE FILEPATH "Location of zlib libraries")

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@ -0,0 +1,33 @@
#
# Created by Bradley Austin Davis on 2015/10/25
# Copyright 2015 High Fidelity, Inc.
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http:#www.apache.org/licenses/LICENSE-2.0.html
#
macro(SETUP_HIFI_PLUGIN)
set(${TARGET_NAME}_SHARED 1)
setup_hifi_library(${ARGV})
add_dependencies(interface ${TARGET_NAME})
set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Plugins")
if (APPLE)
set(PLUGIN_PATH "interface.app/Contents/MacOS/plugins")
else()
set(PLUGIN_PATH "plugins")
endif()
# create the destination for the plugin binaries
add_custom_command(
TARGET ${TARGET_NAME} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E make_directory
"${CMAKE_BINARY_DIR}/interface/$<CONFIGURATION>/${PLUGIN_PATH}/"
)
add_custom_command(TARGET ${DIR} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy
"$<TARGET_FILE:${TARGET_NAME}>"
"${CMAKE_BINARY_DIR}/interface/$<CONFIGURATION>/${PLUGIN_PATH}/"
)
endmacro()

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@ -0,0 +1,22 @@
#
# Copyright 2015 High Fidelity, Inc.
# Created by Bradley Austin Davis on 2015/10/10
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(TARGET_ZLIB)
if (WIN32)
add_dependency_external_projects(zlib)
endif()
find_package(ZLIB REQUIRED)
if (WIN32)
add_paths_to_fixup_libs(${ZLIB_DLL_PATH})
endif()
target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${ZLIB_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${ZLIB_LIBRARIES})
endmacro()

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@ -30,6 +30,4 @@ include(SelectLibraryConfigurations)
select_library_configurations(GLEW)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLEW DEFAULT_MSG GLEW_INCLUDE_DIRS GLEW_LIBRARIES)
message(STATUS "Found GLEW - Assuming that GLEW is static and defining GLEW_STATIC")
find_package_handle_standard_args(GLEW DEFAULT_MSG GLEW_INCLUDE_DIRS GLEW_LIBRARIES)

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@ -81,6 +81,7 @@
{ "from": "Keyboard.Space", "to": "Actions.SHIFT" },
{ "from": "Keyboard.R", "to": "Actions.ACTION1" },
{ "from": "Keyboard.T", "to": "Actions.ACTION2" }
{ "from": "Keyboard.T", "to": "Actions.ACTION2" },
{ "from": "Keyboard.RightMouseClick", "to": "Actions.ContextMenu" }
]
}

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@ -392,7 +392,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
_entityClipboard->createRootElement();
_pluginContainer = new PluginContainerProxy();
Plugin::setContainer(_pluginContainer);
#ifdef Q_OS_WIN
installNativeEventFilter(&MyNativeEventFilter::getInstance());
#endif
@ -635,6 +634,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
DependencyManager::get<AudioClient>()->toggleMute();
} else if (action == controller::toInt(controller::Action::CYCLE_CAMERA)) {
cycleCamera();
} else if (action == controller::toInt(controller::Action::CONTEXT_MENU)) {
VrMenu::toggle(); // show context menu even on non-stereo displays
}
}
});
@ -1789,9 +1790,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
void Application::keyReleaseEvent(QKeyEvent* event) {
if (event->key() == Qt::Key_Alt && _altPressed && hasFocus()) {
if (getActiveDisplayPlugin()->isStereo()) {
VrMenu::toggle();
}
VrMenu::toggle(); // show context menu even on non-stereo displays
}
_keysPressed.remove(event->key());

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@ -13,7 +13,6 @@
#include "ui/DialogsManager.h"
PluginContainerProxy::PluginContainerProxy() {
Plugin::setContainer(this);
}
PluginContainerProxy::~PluginContainerProxy() {

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@ -1,6 +1,6 @@
set(TARGET_NAME display-plugins)
setup_hifi_library(OpenGL)
link_hifi_libraries(shared plugins gpu gl)
link_hifi_libraries(shared plugins gl)
target_opengl()
@ -8,11 +8,6 @@ GroupSources("src/display-plugins")
target_oglplus()
add_dependency_external_projects(LibOVR)
find_package(LibOVR REQUIRED)
target_include_directories(${TARGET_NAME} PRIVATE ${LIBOVR_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${LIBOVR_LIBRARIES})
if (WIN32)
add_dependency_external_projects(OpenVR)
find_package(OpenVR REQUIRED)

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@ -12,7 +12,6 @@
#include "DisplayPlugin.h"
#include <plugins/PluginContainer.h>
#include <OVR_CAPI_Keys.h>
static Setting::Handle<float> IPD_SCALE_HANDLE("hmd.ipdScale", 1.0f);
@ -26,12 +25,12 @@ float AbstractHMDScriptingInterface::getIPD() const {
float AbstractHMDScriptingInterface::getEyeHeight() const {
// FIXME update the display plugin interface to expose per-plugin settings
return OVR_DEFAULT_EYE_HEIGHT;
return getPlayerHeight() - 0.10f;
}
float AbstractHMDScriptingInterface::getPlayerHeight() const {
// FIXME update the display plugin interface to expose per-plugin settings
return OVR_DEFAULT_PLAYER_HEIGHT;
return 1.755f;
}
float AbstractHMDScriptingInterface::getIPDScale() const {

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@ -35,36 +35,36 @@ QAction* _vsyncAction{ nullptr };
void Basic2DWindowOpenGLDisplayPlugin::activate() {
_framerateActions.clear();
CONTAINER->addMenuItem(MENU_PATH(), FULLSCREEN,
_container->addMenuItem(MENU_PATH(), FULLSCREEN,
[this](bool clicked) {
if (clicked) {
CONTAINER->setFullscreen(getFullscreenTarget());
_container->setFullscreen(getFullscreenTarget());
} else {
CONTAINER->unsetFullscreen();
_container->unsetFullscreen();
}
}, true, false);
CONTAINER->addMenu(FRAMERATE);
_container->addMenu(FRAMERATE);
_framerateActions.push_back(
CONTAINER->addMenuItem(FRAMERATE, FRAMERATE_UNLIMITED,
_container->addMenuItem(FRAMERATE, FRAMERATE_UNLIMITED,
[this](bool) { updateFramerate(); }, true, true, FRAMERATE));
_framerateActions.push_back(
CONTAINER->addMenuItem(FRAMERATE, FRAMERATE_60,
_container->addMenuItem(FRAMERATE, FRAMERATE_60,
[this](bool) { updateFramerate(); }, true, false, FRAMERATE));
_framerateActions.push_back(
CONTAINER->addMenuItem(FRAMERATE, FRAMERATE_50,
_container->addMenuItem(FRAMERATE, FRAMERATE_50,
[this](bool) { updateFramerate(); }, true, false, FRAMERATE));
_framerateActions.push_back(
CONTAINER->addMenuItem(FRAMERATE, FRAMERATE_40,
_container->addMenuItem(FRAMERATE, FRAMERATE_40,
[this](bool) { updateFramerate(); }, true, false, FRAMERATE));
_framerateActions.push_back(
CONTAINER->addMenuItem(FRAMERATE, FRAMERATE_30,
_container->addMenuItem(FRAMERATE, FRAMERATE_30,
[this](bool) { updateFramerate(); }, true, false, FRAMERATE));
WindowOpenGLDisplayPlugin::activate();
// Vsync detection happens in the parent class activate, so we need to check after that
if (_vsyncSupported) {
_vsyncAction = CONTAINER->addMenuItem(MENU_PATH(), VSYNC_ON, [this](bool) {}, true, true);
_vsyncAction = _container->addMenuItem(MENU_PATH(), VSYNC_ON, [this](bool) {}, true, true);
} else {
_vsyncAction = nullptr;
}
@ -107,7 +107,7 @@ int Basic2DWindowOpenGLDisplayPlugin::getDesiredInterval() const {
bool Basic2DWindowOpenGLDisplayPlugin::isThrottled() const {
static const QString ThrottleFPSIfNotFocus = "Throttle FPS If Not Focus"; // FIXME - this value duplicated in Menu.h
bool shouldThrottle = (!CONTAINER->isForeground() && CONTAINER->isOptionChecked(ThrottleFPSIfNotFocus));
bool shouldThrottle = (!_container->isForeground() && _container->isOptionChecked(ThrottleFPSIfNotFocus));
if (_isThrottled != shouldThrottle) {
_isThrottled = shouldThrottle;

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@ -15,9 +15,6 @@
#include "Basic2DWindowOpenGLDisplayPlugin.h"
#include "openvr/OpenVrDisplayPlugin.h"
#include "oculus/OculusDisplayPlugin.h"
#include "oculus/OculusDebugDisplayPlugin.h"
#include "oculus/OculusLegacyDisplayPlugin.h"
const QString& DisplayPlugin::MENU_PATH() {
static const QString value = "Display";
@ -40,15 +37,6 @@ DisplayPluginList getDisplayPlugins() {
new InterleavedStereoDisplayPlugin(),
// HMDs
// Windows Oculus SDK
new OculusDisplayPlugin(),
// Windows Oculus Simulator... uses head tracking and the same rendering
// as the connected hardware, but without using the SDK to display to the
// Rift. Useful for debugging Rift performance with nSight.
new OculusDebugDisplayPlugin(),
// Mac/Linux Oculus SDK (0.5)
new OculusLegacyDisplayPlugin(),
#ifdef Q_OS_WIN
// SteamVR SDK
new OpenVrDisplayPlugin(),

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@ -5,135 +5,6 @@
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#include "plugins/Plugin.h"
#include <QSize>
#include <QPoint>
#include <functional>
#include <gl/Config.h>
#include <GLMHelpers.h>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <RegisteredMetaTypes.h>
enum Eye {
Left,
Right,
Mono
};
/*
* Helper method to iterate over each eye
*/
template <typename F>
void for_each_eye(F f) {
f(Left);
f(Right);
}
/*
* Helper method to iterate over each eye, with an additional lambda to take action between the eyes
*/
template <typename F, typename FF>
void for_each_eye(F f, FF ff) {
f(Eye::Left);
ff();
f(Eye::Right);
}
class QWindow;
#define AVERAGE_HUMAN_IPD 0.064f
class DisplayPlugin : public Plugin {
Q_OBJECT
public:
virtual bool isHmd() const { return false; }
virtual int getHmdScreen() const { return -1; }
/// By default, all HMDs are stereo
virtual bool isStereo() const { return isHmd(); }
virtual bool isThrottled() const { return false; }
// Rendering support
// Stop requesting renders, but don't do full deactivation
// needed to work around the issues caused by Oculus
// processing messages in the middle of submitFrame
virtual void stop() = 0;
/**
* Called by the application before the frame rendering. Can be used for
* render timing related calls (for instance, the Oculus begin frame timing
* call)
*/
virtual void preRender() = 0;
/**
* Called by the application immediately before calling the display function.
* For OpenGL based plugins, this is the best place to put activate the output
* OpenGL context
*/
virtual void preDisplay() = 0;
/**
* Sends the scene texture to the display plugin.
*/
virtual void display(GLuint sceneTexture, const glm::uvec2& sceneSize) = 0;
/**
* Called by the application immeidately after display. For OpenGL based
* displays, this is the best place to put the buffer swap
*/
virtual void finishFrame() = 0;
// Does the rendering surface have current focus?
virtual bool hasFocus() const = 0;
// The size of the rendering target (may be larger than the device size due to distortion)
virtual glm::uvec2 getRecommendedRenderSize() const = 0;
// The size of the UI
virtual glm::uvec2 getRecommendedUiSize() const {
return getRecommendedRenderSize();
}
// By default the aspect ratio is just the render size
virtual float getRecommendedAspectRatio() const {
return aspect(getRecommendedRenderSize());
}
// Stereo specific methods
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const {
return baseProjection;
}
// HMD specific methods
// TODO move these into another class?
virtual glm::mat4 getEyeToHeadTransform(Eye eye) const {
static const glm::mat4 transform; return transform;
}
virtual glm::mat4 getHeadPose() const {
static const glm::mat4 pose; return pose;
}
// Needed for timewarp style features
virtual void setEyeRenderPose(Eye eye, const glm::mat4& pose) {
// NOOP
}
virtual float getIPD() const { return AVERAGE_HUMAN_IPD; }
virtual void abandonCalibration() {}
virtual void resetSensors() {}
virtual float devicePixelRatio() { return 1.0; }
static const QString& MENU_PATH();
signals:
void recommendedFramebufferSizeChanged(const QSize & size);
void requestRender();
};
#include <plugins/DisplayPlugin.h>

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@ -25,6 +25,6 @@ bool NullDisplayPlugin::hasFocus() const {
void NullDisplayPlugin::preRender() {}
void NullDisplayPlugin::preDisplay() {}
void NullDisplayPlugin::display(GLuint sceneTexture, const glm::uvec2& sceneSize) {}
void NullDisplayPlugin::display(uint32_t sceneTexture, const glm::uvec2& sceneSize) {}
void NullDisplayPlugin::finishFrame() {}
void NullDisplayPlugin::stop() {}

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@ -21,7 +21,7 @@ public:
virtual bool hasFocus() const override;
virtual void preRender() override;
virtual void preDisplay() override;
virtual void display(GLuint sceneTexture, const glm::uvec2& sceneSize) override;
virtual void display(uint32_t sceneTexture, const glm::uvec2& sceneSize) override;
virtual void finishFrame() override;
private:

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@ -9,6 +9,7 @@
#include <QOpenGLContext>
#include <QCoreApplication>
#include <gl/Config.h>
#include <gl/GlWindow.h>
#include <GLMHelpers.h>

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@ -42,7 +42,7 @@ bool WindowOpenGLDisplayPlugin::hasFocus() const {
void WindowOpenGLDisplayPlugin::activate() {
OpenGLDisplayPlugin::activate();
_window = CONTAINER->getPrimarySurface();
_window = _container->getPrimarySurface();
_window->makeCurrent();
customizeContext();
_window->doneCurrent();

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@ -89,7 +89,7 @@ bool OpenVrDisplayPlugin::isSupported() const {
}
void OpenVrDisplayPlugin::activate() {
CONTAINER->setIsOptionChecked(StandingHMDSensorMode, true);
_container->setIsOptionChecked(StandingHMDSensorMode, true);
hmdRefCount++;
vr::HmdError eError = vr::HmdError_None;
@ -132,7 +132,7 @@ void OpenVrDisplayPlugin::activate() {
}
void OpenVrDisplayPlugin::deactivate() {
CONTAINER->setIsOptionChecked(StandingHMDSensorMode, false);
_container->setIsOptionChecked(StandingHMDSensorMode, false);
hmdRefCount--;

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@ -74,21 +74,21 @@ void StereoDisplayPlugin::activate() {
if (screen == qApp->primaryScreen()) {
checked = true;
}
auto action = CONTAINER->addMenuItem(MENU_PATH(), name,
auto action = _container->addMenuItem(MENU_PATH(), name,
[this](bool clicked) { updateScreen(); }, true, checked, "Screens");
_screenActions[i] = action;
}
CONTAINER->removeMenu(FRAMERATE);
_container->removeMenu(FRAMERATE);
CONTAINER->setFullscreen(qApp->primaryScreen());
_container->setFullscreen(qApp->primaryScreen());
WindowOpenGLDisplayPlugin::activate();
}
void StereoDisplayPlugin::updateScreen() {
for (uint32_t i = 0; i < _screenActions.size(); ++i) {
if (_screenActions[i]->isChecked()) {
CONTAINER->setFullscreen(qApp->screens().at(i));
_container->setFullscreen(qApp->screens().at(i));
break;
}
}
@ -96,7 +96,7 @@ void StereoDisplayPlugin::updateScreen() {
void StereoDisplayPlugin::deactivate() {
_screenActions.clear();
CONTAINER->unsetFullscreen();
_container->unsetFullscreen();
WindowOpenGLDisplayPlugin::deactivate();
}

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@ -10,14 +10,4 @@
//
#pragma once
#include <plugins/Plugin.h>
class InputPlugin : public Plugin {
public:
virtual bool isJointController() const = 0;
virtual void pluginFocusOutEvent() = 0;
virtual void pluginUpdate(float deltaTime, bool jointsCaptured) = 0;
};
#include <plugins/InputPlugin.h>

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@ -94,8 +94,8 @@ void SixenseManager::activate() {
_calibrationState = CALIBRATION_STATE_IDLE;
_avatarPosition = DEFAULT_AVATAR_POSITION;
CONTAINER->addMenu(MENU_PATH);
CONTAINER->addMenuItem(MENU_PATH, TOGGLE_SMOOTH,
_container->addMenu(MENU_PATH);
_container->addMenuItem(MENU_PATH, TOGGLE_SMOOTH,
[this] (bool clicked) { this->setSixenseFilter(clicked); },
true, true);
@ -136,8 +136,8 @@ void SixenseManager::deactivate() {
InputPlugin::deactivate();
#ifdef HAVE_SIXENSE
CONTAINER->removeMenuItem(MENU_NAME, TOGGLE_SMOOTH);
CONTAINER->removeMenu(MENU_PATH);
_container->removeMenuItem(MENU_NAME, TOGGLE_SMOOTH);
_container->removeMenu(MENU_PATH);
_poseStateMap.clear();
_collectedSamples.clear();
@ -319,7 +319,7 @@ void SixenseManager::updateCalibration(void* controllersX) {
_avatarRotation = glm::inverse(glm::quat_cast(glm::mat3(xAxis, Vectors::UNIT_Y, zAxis)));
const float Y_OFFSET_CALIBRATED_HANDS_TO_AVATAR = -0.3f;
_avatarPosition.y += Y_OFFSET_CALIBRATED_HANDS_TO_AVATAR;
CONTAINER->requestReset();
_container->requestReset();
qCDebug(inputplugins, "succeess: sixense calibration");
}
break;

View file

@ -75,8 +75,8 @@ bool ViveControllerManager::isSupported() const {
void ViveControllerManager::activate() {
InputPlugin::activate();
#ifdef Q_OS_WIN
CONTAINER->addMenu(MENU_PATH);
CONTAINER->addMenuItem(MENU_PATH, RENDER_CONTROLLERS,
_container->addMenu(MENU_PATH);
_container->addMenuItem(MENU_PATH, RENDER_CONTROLLERS,
[this] (bool clicked) { this->setRenderControllers(clicked); },
true, true);
@ -146,8 +146,8 @@ void ViveControllerManager::deactivate() {
InputPlugin::deactivate();
#ifdef Q_OS_WIN
CONTAINER->removeMenuItem(MENU_NAME, RENDER_CONTROLLERS);
CONTAINER->removeMenu(MENU_PATH);
_container->removeMenuItem(MENU_NAME, RENDER_CONTROLLERS);
_container->removeMenu(MENU_PATH);
hmdRefCount--;

View file

@ -0,0 +1,140 @@
//
// Created by Bradley Austin Davis on 2015/05/29
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#include <functional>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <QtCore/QSize>
#include <QtCore/QPoint>
#include <GLMHelpers.h>
#include <RegisteredMetaTypes.h>
#include "Plugin.h"
enum Eye {
Left,
Right,
Mono
};
/*
* Helper method to iterate over each eye
*/
template <typename F>
void for_each_eye(F f) {
f(Left);
f(Right);
}
/*
* Helper method to iterate over each eye, with an additional lambda to take action between the eyes
*/
template <typename F, typename FF>
void for_each_eye(F f, FF ff) {
f(Eye::Left);
ff();
f(Eye::Right);
}
class QWindow;
#define AVERAGE_HUMAN_IPD 0.064f
class DisplayPlugin : public Plugin {
Q_OBJECT
public:
virtual bool isHmd() const { return false; }
virtual int getHmdScreen() const { return -1; }
/// By default, all HMDs are stereo
virtual bool isStereo() const { return isHmd(); }
virtual bool isThrottled() const { return false; }
// Rendering support
// Stop requesting renders, but don't do full deactivation
// needed to work around the issues caused by Oculus
// processing messages in the middle of submitFrame
virtual void stop() = 0;
/**
* Called by the application before the frame rendering. Can be used for
* render timing related calls (for instance, the Oculus begin frame timing
* call)
*/
virtual void preRender() = 0;
/**
* Called by the application immediately before calling the display function.
* For OpenGL based plugins, this is the best place to put activate the output
* OpenGL context
*/
virtual void preDisplay() = 0;
/**
* Sends the scene texture to the display plugin.
*/
virtual void display(uint32_t sceneTexture, const glm::uvec2& sceneSize) = 0;
/**
* Called by the application immeidately after display. For OpenGL based
* displays, this is the best place to put the buffer swap
*/
virtual void finishFrame() = 0;
// Does the rendering surface have current focus?
virtual bool hasFocus() const = 0;
// The size of the rendering target (may be larger than the device size due to distortion)
virtual glm::uvec2 getRecommendedRenderSize() const = 0;
// The size of the UI
virtual glm::uvec2 getRecommendedUiSize() const {
return getRecommendedRenderSize();
}
// By default the aspect ratio is just the render size
virtual float getRecommendedAspectRatio() const {
return aspect(getRecommendedRenderSize());
}
// Stereo specific methods
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const {
return baseProjection;
}
// HMD specific methods
// TODO move these into another class?
virtual glm::mat4 getEyeToHeadTransform(Eye eye) const {
static const glm::mat4 transform; return transform;
}
virtual glm::mat4 getHeadPose() const {
static const glm::mat4 pose; return pose;
}
// Needed for timewarp style features
virtual void setEyeRenderPose(Eye eye, const glm::mat4& pose) {
// NOOP
}
virtual float getIPD() const { return AVERAGE_HUMAN_IPD; }
virtual void abandonCalibration() {}
virtual void resetSensors() {}
virtual float devicePixelRatio() { return 1.0; }
static const QString& MENU_PATH();
signals:
void recommendedFramebufferSizeChanged(const QSize & size);
void requestRender();
};

View file

@ -21,3 +21,4 @@ using DisplayPluginPointer = QSharedPointer<DisplayPlugin>;
using DisplayPluginList = QVector<DisplayPluginPointer>;
using InputPluginPointer = QSharedPointer<InputPlugin>;
using InputPluginList = QVector<InputPluginPointer>;

View file

@ -0,0 +1,23 @@
//
// InputPlugin.h
// input-plugins/src/input-plugins
//
// Created by Sam Gondelman on 7/13/2015
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#include "Plugin.h"
class InputPlugin : public Plugin {
public:
virtual bool isJointController() const = 0;
virtual void pluginFocusOutEvent() = 0;
virtual void pluginUpdate(float deltaTime, bool jointsCaptured) = 0;
};

View file

@ -7,12 +7,10 @@
//
#include "Plugin.h"
PluginContainer* Plugin::CONTAINER{ nullptr };
QString Plugin::UNKNOWN_PLUGIN_ID("unknown");
void Plugin::setContainer(PluginContainer* container) {
CONTAINER = container;
_container = container;
}
bool Plugin::isSupported() const { return true; }

View file

@ -24,7 +24,7 @@ public:
virtual bool isSupported() const;
static void setContainer(PluginContainer* container);
void setContainer(PluginContainer* container);
/// Called when plugin is initially loaded, typically at application start
virtual void init();
@ -57,8 +57,8 @@ public:
virtual void loadSettings() {}
protected:
bool _active{ false };
static PluginContainer* CONTAINER;
bool _active { false };
PluginContainer* _container { nullptr };
static QString UNKNOWN_PLUGIN_ID;
};

View file

@ -6,15 +6,54 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "PluginManager.h"
#include <mutex>
#include "Forward.h"
#include <QtCore/QCoreApplication>
#include <QtCore/QDir>
#include <QtCore/QDebug>
#include <QtCore/QPluginLoader>
#include "RuntimePlugin.h"
#include "DisplayPlugin.h"
#include "InputPlugin.h"
#include "PluginContainer.h"
PluginManager* PluginManager::getInstance() {
static PluginManager _manager;
return &_manager;
}
using Loader = QSharedPointer<QPluginLoader>;
using LoaderList = QList<Loader>;
const LoaderList& getLoadedPlugins() {
static std::once_flag once;
static LoaderList loadedPlugins;
std::call_once(once, [&] {
QString pluginPath = QCoreApplication::applicationDirPath() + "/plugins/";
QDir pluginDir(pluginPath);
pluginDir.setFilter(QDir::Files);
if (pluginDir.exists()) {
qDebug() << "Loading runtime plugins from " << pluginPath;
auto candidates = pluginDir.entryList();
for (auto plugin : candidates) {
qDebug() << "Attempting plugins " << plugin;
QSharedPointer<QPluginLoader> loader(new QPluginLoader(pluginPath + plugin));
if (loader->load()) {
qDebug() << "Plugins " << plugin << " success";
loadedPlugins.push_back(loader);
}
}
}
});
return loadedPlugins;
}
PluginManager::PluginManager() {
}
// TODO migrate to a DLL model where plugins are discovered and loaded at runtime by the PluginManager class
extern DisplayPluginList getDisplayPlugins();
extern InputPluginList getInputPlugins();
@ -23,8 +62,25 @@ extern void saveInputPluginSettings(const InputPluginList& plugins);
const DisplayPluginList& PluginManager::getDisplayPlugins() {
static DisplayPluginList displayPlugins;
static std::once_flag once;
std::call_once(once, [&] {
// Grab the built in plugins
displayPlugins = ::getDisplayPlugins();
// Now grab the dynamic plugins
for (auto loader : getLoadedPlugins()) {
DisplayProvider* displayProvider = qobject_cast<DisplayProvider*>(loader->instance());
if (displayProvider) {
for (auto displayPlugin : displayProvider->getDisplayPlugins()) {
displayPlugins.push_back(displayPlugin);
}
}
}
auto& container = PluginContainer::getInstance();
for (auto plugin : displayPlugins) {
plugin->setContainer(&container);
}
});
return displayPlugins;
}
@ -34,6 +90,21 @@ const InputPluginList& PluginManager::getInputPlugins() {
static std::once_flag once;
std::call_once(once, [&] {
inputPlugins = ::getInputPlugins();
// Now grab the dynamic plugins
for (auto loader : getLoadedPlugins()) {
InputProvider* inputProvider = qobject_cast<InputProvider*>(loader->instance());
if (inputProvider) {
for (auto inputPlugin : inputProvider->getInputPlugins()) {
inputPlugins.push_back(inputPlugin);
}
}
}
auto& container = PluginContainer::getInstance();
for (auto plugin : inputPlugins) {
plugin->setContainer(&container);
}
});
return inputPlugins;
}

View file

@ -12,6 +12,7 @@
class PluginManager : public QObject {
public:
static PluginManager* getInstance();
PluginManager();
const DisplayPluginList& getDisplayPlugins();
const InputPluginList& getInputPlugins();

View file

@ -0,0 +1,36 @@
//
// Created by Bradley Austin Davis on 2015/10/24
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#include <assert.h>
#include <QString>
#include <QObject>
#include "Forward.h"
class DisplayProvider {
public:
virtual ~DisplayProvider() {}
virtual DisplayPluginList getDisplayPlugins() = 0;
};
#define DisplayProvider_iid "com.highfidelity.plugins.display"
Q_DECLARE_INTERFACE(DisplayProvider, DisplayProvider_iid)
class InputProvider {
public:
virtual ~InputProvider() {}
virtual InputPluginList getInputPlugins() = 0;
};
#define InputProvider_iid "com.highfidelity.plugins.input"
Q_DECLARE_INTERFACE(InputProvider, InputProvider_iid)

View file

@ -3,14 +3,4 @@ set(TARGET_NAME shared)
# TODO: there isn't really a good reason to have Script linked here - let's get what is requiring it out (RegisteredMetaTypes.cpp)
setup_hifi_library(Gui Network Script Widgets)
find_package(ZLIB REQUIRED)
target_link_libraries(${TARGET_NAME} ${ZLIB_LIBRARIES})
target_include_directories(${TARGET_NAME} PUBLIC ${ZLIB_INCLUDE_DIRS})
if (WIN32)
# Birarda will fix this when he finds it.
get_filename_component(ZLIB_LIB_DIR "${ZLIB_LIBRARIES}" DIRECTORY)
get_filename_component(ZLIB_DIR "${ZLIB_LIB_DIR}" DIRECTORY)
set(ZLIB_BIN_DIR "${ZLIB_DIR}/bin")
add_paths_to_fixup_libs(${ZLIB_BIN_DIR})
endif ()
target_zlib()

18
plugins/CMakeLists.txt Normal file
View file

@ -0,0 +1,18 @@
#
# Created by Bradley Austin Davis on 2015/10/25
# Copyright 2015 High Fidelity, Inc.
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http:#www.apache.org/licenses/LICENSE-2.0.html
#
# add the plugin directories
file(GLOB PLUGIN_SUBDIRS RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/*")
list(REMOVE_ITEM PLUGIN_SUBDIRS "CMakeFiles")
foreach(DIR ${PLUGIN_SUBDIRS})
if(IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/${DIR}")
add_subdirectory(${DIR})
endif()
endforeach()

View file

@ -0,0 +1,22 @@
#
# Created by Bradley Austin Davis on 2015/10/25
# Copyright 2015 High Fidelity, Inc.
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http:#www.apache.org/licenses/LICENSE-2.0.html
#
if (WIN32)
set(TARGET_NAME oculus)
setup_hifi_plugin()
link_hifi_libraries(shared gl plugins display-plugins)
include_hifi_library_headers(octree)
add_dependency_external_projects(LibOVR)
find_package(LibOVR REQUIRED)
target_include_directories(${TARGET_NAME} PRIVATE ${LIBOVR_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${LIBOVR_LIBRARIES})
endif()

View file

@ -61,6 +61,14 @@ bool OculusBaseDisplayPlugin::isSupported() const {
#endif
}
// DLL based display plugins MUST initialize GLEW inside the DLL code.
void OculusBaseDisplayPlugin::customizeContext() {
glewExperimental = true;
GLenum err = glewInit();
glGetError();
WindowOpenGLDisplayPlugin::customizeContext();
}
void OculusBaseDisplayPlugin::init() {
}

View file

@ -7,7 +7,7 @@
//
#pragma once
#include "../WindowOpenGLDisplayPlugin.h"
#include <display-plugins/WindowOpenGLDisplayPlugin.h>
#include <QTimer>
@ -35,6 +35,7 @@ public:
virtual float getIPD() const override final;
protected:
virtual void customizeContext() override;
virtual void preRender() override final;
virtual void display(GLuint finalTexture, const glm::uvec2& sceneSize) override;

View file

@ -7,11 +7,14 @@
//
#include "OculusDisplayPlugin.h"
#include <QGLWidget>
#include <QtOpenGL/QGLWidget>
// FIXME get rid of this
#include <gl/Config.h>
#include <plugins/PluginContainer.h>
#include "OculusHelpers.h"
#include <plugins/PluginContainer.h>
#if (OVR_MAJOR_VERSION >= 6)
@ -142,16 +145,16 @@ static const QString FRAMERATE = DisplayPlugin::MENU_PATH() + ">Framerate";
void OculusDisplayPlugin::activate() {
CONTAINER->addMenuItem(MENU_PATH(), MONO_PREVIEW,
_container->addMenuItem(MENU_PATH(), MONO_PREVIEW,
[this](bool clicked) {
_monoPreview = clicked;
}, true, true);
CONTAINER->removeMenu(FRAMERATE);
_container->removeMenu(FRAMERATE);
OculusBaseDisplayPlugin::activate();
}
void OculusDisplayPlugin::customizeContext() {
WindowOpenGLDisplayPlugin::customizeContext();
OculusBaseDisplayPlugin::customizeContext();
#if (OVR_MAJOR_VERSION >= 6)
_sceneFbo = SwapFboPtr(new SwapFramebufferWrapper(_hmd));
_sceneFbo->Init(getRecommendedRenderSize());

View file

@ -0,0 +1,54 @@
//
// Created by Bradley Austin Davis on 2015/10/25
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <mutex>
#include <QtCore/QObject>
#include <QtCore/QtPlugin>
#include <QtCore/QStringList>
#include <plugins/RuntimePlugin.h>
#include <plugins/DisplayPlugin.h>
#include "OculusDisplayPlugin.h"
#include "OculusDebugDisplayPlugin.h"
class OculusProvider : public QObject, public DisplayProvider
{
Q_OBJECT
Q_PLUGIN_METADATA(IID DisplayProvider_iid FILE "oculus.json")
Q_INTERFACES(DisplayProvider)
public:
OculusProvider(QObject* parent = nullptr) : QObject(parent) {}
virtual ~OculusProvider() {}
virtual DisplayPluginList getDisplayPlugins() override {
static std::once_flag once;
std::call_once(once, [&] {
DisplayPluginPointer plugin(new OculusDisplayPlugin());
if (plugin->isSupported()) {
_displayPlugins.push_back(plugin);
}
// Windows Oculus Simulator... uses head tracking and the same rendering
// as the connected hardware, but without using the SDK to display to the
// Rift. Useful for debugging Rift performance with nSight.
plugin = DisplayPluginPointer(new OculusDebugDisplayPlugin());
if (plugin->isSupported()) {
_displayPlugins.push_back(plugin);
}
});
return _displayPlugins;
}
private:
DisplayPluginList _displayPlugins;
};
#include "OculusProvider.moc"

View file

@ -0,0 +1 @@
{}

View file

@ -0,0 +1,22 @@
#
# Created by Bradley Austin Davis on 2015/10/25
# Copyright 2015 High Fidelity, Inc.
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http:#www.apache.org/licenses/LICENSE-2.0.html
#
if (NOT WIN32)
set(TARGET_NAME oculusLegacy)
setup_hifi_plugin()
link_hifi_libraries(shared gl plugins display-plugins)
include_hifi_library_headers(octree)
add_dependency_external_projects(LibOVR)
find_package(LibOVR REQUIRED)
target_include_directories(${TARGET_NAME} PRIVATE ${LIBOVR_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${LIBOVR_LIBRARIES})
endif()

View file

@ -0,0 +1,9 @@
//
// Created by Bradley Austin Davis on 2015/08/08
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "OculusHelpers.h"

View file

@ -0,0 +1,85 @@
//
// Created by Bradley Austin Davis on 2015/05/26
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#include <OVR_CAPI_GL.h>
#include <GLMHelpers.h>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/matrix_transform.hpp>
// Convenience method for looping over each eye with a lambda
template <typename Function>
inline void ovr_for_each_eye(Function function) {
for (ovrEyeType eye = ovrEyeType::ovrEye_Left;
eye < ovrEyeType::ovrEye_Count;
eye = static_cast<ovrEyeType>(eye + 1)) {
function(eye);
}
}
inline glm::mat4 toGlm(const ovrMatrix4f & om) {
return glm::transpose(glm::make_mat4(&om.M[0][0]));
}
inline glm::mat4 toGlm(const ovrFovPort & fovport, float nearPlane = 0.01f, float farPlane = 10000.0f) {
return toGlm(ovrMatrix4f_Projection(fovport, nearPlane, farPlane, true));
}
inline glm::vec3 toGlm(const ovrVector3f & ov) {
return glm::make_vec3(&ov.x);
}
inline glm::vec2 toGlm(const ovrVector2f & ov) {
return glm::make_vec2(&ov.x);
}
inline glm::uvec2 toGlm(const ovrSizei & ov) {
return glm::uvec2(ov.w, ov.h);
}
inline glm::quat toGlm(const ovrQuatf & oq) {
return glm::make_quat(&oq.x);
}
inline glm::mat4 toGlm(const ovrPosef & op) {
glm::mat4 orientation = glm::mat4_cast(toGlm(op.Orientation));
glm::mat4 translation = glm::translate(glm::mat4(), toGlm(op.Position));
return translation * orientation;
}
inline ovrMatrix4f ovrFromGlm(const glm::mat4 & m) {
ovrMatrix4f result;
glm::mat4 transposed(glm::transpose(m));
memcpy(result.M, &(transposed[0][0]), sizeof(float) * 16);
return result;
}
inline ovrVector3f ovrFromGlm(const glm::vec3 & v) {
return{ v.x, v.y, v.z };
}
inline ovrVector2f ovrFromGlm(const glm::vec2 & v) {
return{ v.x, v.y };
}
inline ovrSizei ovrFromGlm(const glm::uvec2 & v) {
return{ (int)v.x, (int)v.y };
}
inline ovrQuatf ovrFromGlm(const glm::quat & q) {
return{ q.x, q.y, q.z, q.w };
}
inline ovrPosef ovrPoseFromGlm(const glm::mat4 & m) {
glm::vec3 translation = glm::vec3(m[3]) / m[3].w;
glm::quat orientation = glm::quat_cast(m);
ovrPosef result;
result.Orientation = ovrFromGlm(orientation);
result.Position = ovrFromGlm(translation);
return result;
}

View file

@ -42,10 +42,8 @@ uvec2 OculusLegacyDisplayPlugin::getRecommendedRenderSize() const {
}
void OculusLegacyDisplayPlugin::preRender() {
#if (OVR_MAJOR_VERSION == 5)
ovrHmd_GetEyePoses(_hmd, _frameIndex, _eyeOffsets, _eyePoses, &_trackingState);
ovrHmd_BeginFrame(_hmd, _frameIndex);
#endif
WindowOpenGLDisplayPlugin::preRender();
}
@ -54,32 +52,21 @@ glm::mat4 OculusLegacyDisplayPlugin::getProjection(Eye eye, const glm::mat4& bas
}
void OculusLegacyDisplayPlugin::resetSensors() {
#if (OVR_MAJOR_VERSION == 5)
ovrHmd_RecenterPose(_hmd);
#endif
}
glm::mat4 OculusLegacyDisplayPlugin::getEyeToHeadTransform(Eye eye) const {
#if (OVR_MAJOR_VERSION == 5)
return toGlm(_eyePoses[eye]);
#else
return WindowOpenGLDisplayPlugin::getEyeToHeadTransform(eye);
#endif
}
// Should NOT be used for rendering as this will mess up timewarp. Use the getModelview() method above for
// any use of head poses for rendering, ensuring you use the correct eye
glm::mat4 OculusLegacyDisplayPlugin::getHeadPose() const {
#if (OVR_MAJOR_VERSION == 5)
return toGlm(_trackingState.HeadPose.ThePose);
#else
return WindowOpenGLDisplayPlugin::getHeadPose();
#endif
}
bool OculusLegacyDisplayPlugin::isSupported() const {
#if (OVR_MAJOR_VERSION == 5)
if (!ovr_Initialize(nullptr)) {
return false;
}
@ -104,14 +91,10 @@ bool OculusLegacyDisplayPlugin::isSupported() const {
ovr_Shutdown();
return result;
#else
return false;
#endif
}
void OculusLegacyDisplayPlugin::activate() {
#if (OVR_MAJOR_VERSION == 5)
if (!OVR_SUCCESS(ovr_Initialize(nullptr))) {
if (!(ovr_Initialize(nullptr))) {
Q_ASSERT(false);
qFatal("Failed to Initialize SDK");
}
@ -149,8 +132,8 @@ void OculusLegacyDisplayPlugin::activate() {
_frameIndex = 0;
if (!OVR_SUCCESS(ovrHmd_ConfigureTracking(_hmd,
ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0))) {
if (!ovrHmd_ConfigureTracking(_hmd,
ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0)) {
qFatal("Could not attach to sensor device");
}
@ -158,7 +141,7 @@ void OculusLegacyDisplayPlugin::activate() {
int screen = getHmdScreen();
if (screen != -1) {
CONTAINER->setFullscreen(qApp->screens()[screen]);
_container->setFullscreen(qApp->screens()[screen]);
}
_window->installEventFilter(this);
@ -189,11 +172,9 @@ void OculusLegacyDisplayPlugin::activate() {
#endif
ovrHmd_ConfigureRendering(_hmd, &config.Config, distortionCaps, _eyeFovs, _eyeRenderDescs);
Q_ASSERT(result);
#endif
}
void OculusLegacyDisplayPlugin::deactivate() {
#if (OVR_MAJOR_VERSION == 5)
_window->removeEventFilter(this);
WindowOpenGLDisplayPlugin::deactivate();
@ -202,12 +183,19 @@ void OculusLegacyDisplayPlugin::deactivate() {
if (_hmdScreen >= 0) {
riftScreen = qApp->screens()[_hmdScreen];
}
CONTAINER->unsetFullscreen(riftScreen);
_container->unsetFullscreen(riftScreen);
ovrHmd_Destroy(_hmd);
_hmd = nullptr;
ovr_Shutdown();
#endif
}
// DLL based display plugins MUST initialize GLEW inside the DLL code.
void OculusLegacyDisplayPlugin::customizeContext() {
glewExperimental = true;
GLenum err = glewInit();
glGetError();
WindowOpenGLDisplayPlugin::customizeContext();
}
void OculusLegacyDisplayPlugin::preDisplay() {
@ -216,17 +204,14 @@ void OculusLegacyDisplayPlugin::preDisplay() {
void OculusLegacyDisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSize) {
++_frameIndex;
#if (OVR_MAJOR_VERSION == 5)
ovr_for_each_eye([&](ovrEyeType eye) {
reinterpret_cast<ovrGLTexture&>(_eyeTextures[eye]).OGL.TexId = finalTexture;
});
ovrHmd_EndFrame(_hmd, _eyePoses, _eyeTextures);
#endif
}
// Pass input events on to the application
bool OculusLegacyDisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
#if (OVR_MAJOR_VERSION == 5)
if (!_hswDismissed && (event->type() == QEvent::KeyPress)) {
static ovrHSWDisplayState hswState;
ovrHmd_GetHSWDisplayState(_hmd, &hswState);
@ -236,7 +221,6 @@ bool OculusLegacyDisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
_hswDismissed = true;
}
}
#endif
return WindowOpenGLDisplayPlugin::eventFilter(receiver, event);
}

View file

@ -7,7 +7,7 @@
//
#pragma once
#include "../WindowOpenGLDisplayPlugin.h"
#include <display-plugins/WindowOpenGLDisplayPlugin.h>
#include <QTimer>
@ -35,6 +35,7 @@ public:
virtual glm::mat4 getHeadPose() const override;
protected:
virtual void customizeContext() override;
virtual void preRender() override;
virtual void preDisplay() override;
virtual void display(GLuint finalTexture, const glm::uvec2& sceneSize) override;

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@ -0,0 +1,45 @@
//
// Created by Bradley Austin Davis on 2015/10/25
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <mutex>
#include <QtCore/QObject>
#include <QtCore/QtPlugin>
#include <QtCore/QStringList>
#include <plugins/RuntimePlugin.h>
#include <plugins/DisplayPlugin.h>
#include "OculusLegacyDisplayPlugin.h"
class OculusProvider : public QObject, public DisplayProvider
{
Q_OBJECT
Q_PLUGIN_METADATA(IID DisplayProvider_iid FILE "oculus.json")
Q_INTERFACES(DisplayProvider)
public:
OculusProvider(QObject* parent = nullptr) : QObject(parent) {}
virtual ~OculusProvider() {}
virtual DisplayPluginList getDisplayPlugins() override {
static std::once_flag once;
std::call_once(once, [&] {
DisplayPluginPointer plugin(new OculusLegacyDisplayPlugin());
if (plugin->isSupported()) {
_displayPlugins.push_back(plugin);
}
});
return _displayPlugins;
}
private:
DisplayPluginList _displayPlugins;
};
#include "OculusProvider.moc"

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@ -0,0 +1 @@
{}

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@ -80,9 +80,6 @@ using namespace controller;
class PluginContainerProxy : public QObject, PluginContainer {
Q_OBJECT
public:
PluginContainerProxy() {
Plugin::setContainer(this);
}
virtual ~PluginContainerProxy() {}
virtual void addMenu(const QString& menuName) override {}
virtual void removeMenu(const QString& menuName) override {}