mirror of
https://github.com/JulianGro/overte.git
synced 2025-08-09 18:15:33 +02:00
Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
fe1b7a65cd
6 changed files with 127 additions and 66 deletions
|
@ -28,14 +28,18 @@ const float AMPLITUDE_RATIO_AT_90 = 0.5;
|
||||||
const short RING_BUFFER_FRAMES = 5;
|
const short RING_BUFFER_FRAMES = 5;
|
||||||
const short RING_BUFFER_SIZE_SAMPLES = RING_BUFFER_FRAMES * BUFFER_LENGTH_SAMPLES;
|
const short RING_BUFFER_SIZE_SAMPLES = RING_BUFFER_FRAMES * BUFFER_LENGTH_SAMPLES;
|
||||||
|
|
||||||
const short JITTER_BUFFER_LENGTH_MSECS = 3;
|
const short JITTER_BUFFER_LENGTH_MSECS = 1;
|
||||||
const int SAMPLE_RATE = 22050;
|
const int SAMPLE_RATE = 22050;
|
||||||
|
|
||||||
const short NUM_AUDIO_SOURCES = 2;
|
const short NUM_AUDIO_SOURCES = 2;
|
||||||
const short ECHO_SERVER_TEST = 1;
|
const short ECHO_SERVER_TEST = 1;
|
||||||
|
|
||||||
|
char WORKCLUB_AUDIO_SERVER[] = "192.168.1.19";
|
||||||
|
char EC2_WEST_AUDIO_SERVER[] = "54.241.92.53";
|
||||||
|
|
||||||
const int AUDIO_UDP_LISTEN_PORT = 55444;
|
const int AUDIO_UDP_LISTEN_PORT = 55444;
|
||||||
|
|
||||||
|
|
||||||
#define LOG_SAMPLE_DELAY 1
|
#define LOG_SAMPLE_DELAY 1
|
||||||
|
|
||||||
bool Audio::initialized;
|
bool Audio::initialized;
|
||||||
|
|
101
Source/Head.cpp
101
Source/Head.cpp
|
@ -47,10 +47,12 @@ Head::Head()
|
||||||
EyeballYaw[0] = EyeballYaw[1] = 0;
|
EyeballYaw[0] = EyeballYaw[1] = 0;
|
||||||
PitchTarget = YawTarget = 0;
|
PitchTarget = YawTarget = 0;
|
||||||
NoiseEnvelope = 1.0;
|
NoiseEnvelope = 1.0;
|
||||||
PupilConverge = 5.0;
|
PupilConverge = 10.0;
|
||||||
leanForward = 0.0;
|
leanForward = 0.0;
|
||||||
leanSideways = 0.0;
|
leanSideways = 0.0;
|
||||||
setNoise(0);
|
eyeContact = 1;
|
||||||
|
eyeContactTarget = LEFT_EYE;
|
||||||
|
setNoise(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Head::reset()
|
void Head::reset()
|
||||||
|
@ -69,18 +71,18 @@ void Head::UpdatePos(float frametime, SerialInterface * serialInterface, int hea
|
||||||
float measured_roll_rate = serialInterface->getRelativeValue(ROLL_RATE);
|
float measured_roll_rate = serialInterface->getRelativeValue(ROLL_RATE);
|
||||||
|
|
||||||
// Update avatar head position based on measured gyro rates
|
// Update avatar head position based on measured gyro rates
|
||||||
const float HEAD_ROTATION_SCALE = 0.20;
|
const float HEAD_ROTATION_SCALE = 0.80;
|
||||||
const float HEAD_ROLL_SCALE = 0.50;
|
const float HEAD_ROLL_SCALE = 0.80;
|
||||||
const float HEAD_LEAN_SCALE = 0.02;
|
const float HEAD_LEAN_SCALE = 0.01;
|
||||||
if (head_mirror) {
|
if (head_mirror) {
|
||||||
addYaw(measured_yaw_rate * HEAD_ROTATION_SCALE * frametime);
|
addYaw(-measured_yaw_rate * HEAD_ROTATION_SCALE * frametime);
|
||||||
addPitch(measured_pitch_rate * -HEAD_ROTATION_SCALE * frametime);
|
addPitch(measured_pitch_rate * -HEAD_ROTATION_SCALE * frametime);
|
||||||
addRoll(measured_roll_rate * HEAD_ROLL_SCALE * frametime);
|
addRoll(-measured_roll_rate * HEAD_ROLL_SCALE * frametime);
|
||||||
addLean(measured_lateral_accel * frametime * HEAD_LEAN_SCALE, measured_fwd_accel*frametime * HEAD_LEAN_SCALE);
|
addLean(-measured_lateral_accel * frametime * HEAD_LEAN_SCALE, -measured_fwd_accel*frametime * HEAD_LEAN_SCALE);
|
||||||
} else {
|
} else {
|
||||||
addYaw(measured_yaw_rate * -HEAD_ROTATION_SCALE * frametime);
|
addYaw(measured_yaw_rate * -HEAD_ROTATION_SCALE * frametime);
|
||||||
addPitch(measured_pitch_rate * -HEAD_ROTATION_SCALE * frametime);
|
addPitch(measured_pitch_rate * -HEAD_ROTATION_SCALE * frametime);
|
||||||
addRoll(measured_roll_rate * HEAD_ROLL_SCALE * frametime);
|
addRoll(-measured_roll_rate * HEAD_ROLL_SCALE * frametime);
|
||||||
addLean(measured_lateral_accel * frametime * -HEAD_LEAN_SCALE, measured_fwd_accel*frametime * HEAD_LEAN_SCALE);
|
addLean(measured_lateral_accel * frametime * -HEAD_LEAN_SCALE, measured_fwd_accel*frametime * HEAD_LEAN_SCALE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -111,28 +113,69 @@ void Head::simulate(float deltaTime)
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
// Move toward new target
|
// Move toward new target
|
||||||
Pitch += (PitchTarget - Pitch)*22*deltaTime; // (1.f - DECAY*deltaTime)*Pitch + ;
|
Pitch += (PitchTarget - Pitch)*10*deltaTime; // (1.f - DECAY*deltaTime)*Pitch + ;
|
||||||
Yaw += (YawTarget - Yaw)*22*deltaTime; // (1.f - DECAY*deltaTime);
|
Yaw += (YawTarget - Yaw)*10*deltaTime; // (1.f - DECAY*deltaTime);
|
||||||
Roll *= (1.f - DECAY*deltaTime);
|
Roll *= (1.f - DECAY*deltaTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
leanForward *= (1.f - DECAY*30.f*deltaTime);
|
leanForward *= (1.f - DECAY*30.f*deltaTime);
|
||||||
leanSideways *= (1.f - DECAY*30.f*deltaTime);
|
leanSideways *= (1.f - DECAY*30.f*deltaTime);
|
||||||
|
|
||||||
|
// Update where the avatar's eyes are
|
||||||
|
//
|
||||||
|
// First, decide if we are making eye contact or not
|
||||||
|
if (randFloat() < 0.005) {
|
||||||
|
eyeContact = !eyeContact;
|
||||||
|
eyeContact = 1;
|
||||||
|
if (!eyeContact) {
|
||||||
|
// If we just stopped making eye contact,move the eyes markedly away
|
||||||
|
EyeballPitch[0] = EyeballPitch[1] = EyeballPitch[0] + 5.0 + (randFloat() - 0.5)*10;
|
||||||
|
EyeballYaw[0] = EyeballYaw[1] = EyeballYaw[0] + 5.0 + (randFloat()- 0.5)*5;
|
||||||
|
} else {
|
||||||
|
// If now making eye contact, turn head to look right at viewer
|
||||||
|
SetNewHeadTarget(0,0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const float DEGREES_BETWEEN_VIEWER_EYES = 3;
|
||||||
|
const float DEGREES_TO_VIEWER_MOUTH = 7;
|
||||||
|
|
||||||
|
if (eyeContact) {
|
||||||
|
// Should we pick a new eye contact target?
|
||||||
|
if (randFloat() < 0.01) {
|
||||||
|
// Choose where to look next
|
||||||
|
if (randFloat() < 0.1) {
|
||||||
|
eyeContactTarget = MOUTH;
|
||||||
|
} else {
|
||||||
|
if (randFloat() < 0.5) eyeContactTarget = LEFT_EYE; else eyeContactTarget = RIGHT_EYE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
if (noise)
|
if (noise)
|
||||||
{
|
{
|
||||||
Pitch += (randFloat() - 0.5)*0.05*NoiseEnvelope;
|
Pitch += (randFloat() - 0.5)*0.2*NoiseEnvelope;
|
||||||
Yaw += (randFloat() - 0.5)*0.1*NoiseEnvelope;
|
Yaw += (randFloat() - 0.5)*0.3*NoiseEnvelope;
|
||||||
PupilSize += (randFloat() - 0.5)*0.001*NoiseEnvelope;
|
//PupilSize += (randFloat() - 0.5)*0.001*NoiseEnvelope;
|
||||||
|
|
||||||
if (randFloat() < 0.005) MouthWidth = MouthWidthChoices[rand()%3];
|
if (randFloat() < 0.005) MouthWidth = MouthWidthChoices[rand()%3];
|
||||||
|
|
||||||
//if (randFloat() < 0.005) Pitch = (randFloat() - 0.5)*45;
|
if (!eyeContact) {
|
||||||
//if (randFloat() < 0.005) Yaw = (randFloat() - 0.5)*45;
|
if (randFloat() < 0.01) EyeballPitch[0] = EyeballPitch[1] = (randFloat() - 0.5)*20;
|
||||||
//if (randFloat() < 0.001) Roll = (randFloat() - 0.5)*45;
|
if (randFloat() < 0.01) EyeballYaw[0] = EyeballYaw[1] = (randFloat()- 0.5)*10;
|
||||||
//if (randFloat() < 0.003) PupilSize = ((randFloat() - 0.5)*0.25+1)*NominalPupilSize;
|
} else {
|
||||||
if (randFloat() < 0.01) EyeballPitch[0] = EyeballPitch[1] = (randFloat() - 0.5)*20;
|
float eye_target_yaw_adjust = 0;
|
||||||
if (randFloat() < 0.01) EyeballYaw[0] = EyeballYaw[1] = (randFloat()- 0.5)*10;
|
float eye_target_pitch_adjust = 0;
|
||||||
|
if (eyeContactTarget == LEFT_EYE) eye_target_yaw_adjust = DEGREES_BETWEEN_VIEWER_EYES;
|
||||||
|
if (eyeContactTarget == RIGHT_EYE) eye_target_yaw_adjust = -DEGREES_BETWEEN_VIEWER_EYES;
|
||||||
|
if (eyeContactTarget == MOUTH) eye_target_pitch_adjust = DEGREES_TO_VIEWER_MOUTH;
|
||||||
|
|
||||||
|
EyeballPitch[0] = EyeballPitch[1] = -Pitch + eye_target_pitch_adjust;
|
||||||
|
EyeballYaw[0] = EyeballYaw[1] = -Yaw + eye_target_yaw_adjust;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if ((randFloat() < 0.005) && (fabs(PitchTarget - Pitch) < 1.0) && (fabs(YawTarget - Yaw) < 1.0))
|
if ((randFloat() < 0.005) && (fabs(PitchTarget - Pitch) < 1.0) && (fabs(YawTarget - Yaw) < 1.0))
|
||||||
{
|
{
|
||||||
|
@ -220,7 +263,6 @@ void Head::render()
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
|
|
||||||
glTranslatef(0, 1.0, 0);
|
glTranslatef(0, 1.0, 0);
|
||||||
|
|
||||||
|
|
||||||
glTranslatef(-interPupilDistance/2.0,-0.68,0.7);
|
glTranslatef(-interPupilDistance/2.0,-0.68,0.7);
|
||||||
// Right Eye
|
// Right Eye
|
||||||
|
@ -235,12 +277,14 @@ void Head::render()
|
||||||
}
|
}
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
// Right Pupil
|
// Right Pupil
|
||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
glRotatef(EyeballPitch[1], 1, 0, 0);
|
glRotatef(EyeballPitch[1], 1, 0, 0);
|
||||||
glRotatef(EyeballYaw[1] + PupilConverge, 0, 1, 0);
|
glRotatef(EyeballYaw[1] + PupilConverge, 0, 1, 0);
|
||||||
glTranslatef(0,0,.25);
|
glTranslatef(0,0,.35);
|
||||||
glColor3f(0,0,0);
|
if (!eyeContact) glColor3f(0,0,0); else glColor3f(0.1,0.1,1.0);
|
||||||
glutSolidSphere(PupilSize, 15, 15);
|
//glRotatef(90,0,1,0);
|
||||||
|
glutSolidSphere(PupilSize, 15, 15);
|
||||||
|
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
// Left Eye
|
// Left Eye
|
||||||
glColor3fv(eyeColor);
|
glColor3fv(eyeColor);
|
||||||
|
@ -257,9 +301,10 @@ void Head::render()
|
||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
glRotatef(EyeballPitch[0], 1, 0, 0);
|
glRotatef(EyeballPitch[0], 1, 0, 0);
|
||||||
glRotatef(EyeballYaw[0] - PupilConverge, 0, 1, 0);
|
glRotatef(EyeballYaw[0] - PupilConverge, 0, 1, 0);
|
||||||
glTranslatef(0,0,.25);
|
glTranslatef(0,0,.35);
|
||||||
glColor3f(0,0,0);
|
if (!eyeContact) glColor3f(0,0,0); else glColor3f(0.1,0.1,1.0);
|
||||||
glutSolidSphere(PupilSize, 15, 15);
|
//glRotatef(90,0,1,0);
|
||||||
|
glutSolidSphere(PupilSize, 15, 15);
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -15,6 +15,8 @@
|
||||||
#include <GLUT/glut.h>
|
#include <GLUT/glut.h>
|
||||||
#include "SerialInterface.h"
|
#include "SerialInterface.h"
|
||||||
|
|
||||||
|
enum eyeContactTargets {LEFT_EYE, RIGHT_EYE, MOUTH};
|
||||||
|
|
||||||
class Head {
|
class Head {
|
||||||
float noise;
|
float noise;
|
||||||
float Pitch;
|
float Pitch;
|
||||||
|
@ -39,17 +41,15 @@ class Head {
|
||||||
float MouthHeight;
|
float MouthHeight;
|
||||||
float leanForward;
|
float leanForward;
|
||||||
float leanSideways;
|
float leanSideways;
|
||||||
|
|
||||||
float PitchTarget;
|
float PitchTarget;
|
||||||
float YawTarget;
|
float YawTarget;
|
||||||
|
|
||||||
float NoiseEnvelope;
|
float NoiseEnvelope;
|
||||||
|
|
||||||
float PupilConverge;
|
float PupilConverge;
|
||||||
|
|
||||||
glm::vec3 position;
|
glm::vec3 position;
|
||||||
|
int eyeContact;
|
||||||
|
eyeContactTargets eyeContactTarget;
|
||||||
void readSensors();
|
void readSensors();
|
||||||
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Head(void);
|
Head(void);
|
||||||
|
|
|
@ -22,6 +22,8 @@ char serial_buffer[MAX_BUFFER];
|
||||||
int serial_buffer_pos = 0;
|
int serial_buffer_pos = 0;
|
||||||
int samples_total = 0;
|
int samples_total = 0;
|
||||||
|
|
||||||
|
const int ZERO_OFFSET = 2048;
|
||||||
|
|
||||||
// Init the serial port to the specified values
|
// Init the serial port to the specified values
|
||||||
int SerialInterface::init(char * portname, int baud)
|
int SerialInterface::init(char * portname, int baud)
|
||||||
{
|
{
|
||||||
|
@ -79,6 +81,7 @@ void SerialInterface::renderLevels(int width, int height) {
|
||||||
char val[10];
|
char val[10];
|
||||||
for(i = 0; i < NUM_CHANNELS; i++)
|
for(i = 0; i < NUM_CHANNELS; i++)
|
||||||
{
|
{
|
||||||
|
|
||||||
// Actual value
|
// Actual value
|
||||||
glLineWidth(2.0);
|
glLineWidth(2.0);
|
||||||
glColor4f(1, 1, 1, 1);
|
glColor4f(1, 1, 1, 1);
|
||||||
|
@ -93,12 +96,14 @@ void SerialInterface::renderLevels(int width, int height) {
|
||||||
glVertex2f(disp_x + 2, height*(0.25 + 0.75f*getTrailingValue(i)/4096));
|
glVertex2f(disp_x + 2, height*(0.25 + 0.75f*getTrailingValue(i)/4096));
|
||||||
glEnd();
|
glEnd();
|
||||||
|
|
||||||
|
/*
|
||||||
glColor3f(1,0,0);
|
glColor3f(1,0,0);
|
||||||
glBegin(GL_LINES);
|
glBegin(GL_LINES);
|
||||||
glLineWidth(2.0);
|
glLineWidth(4.0);
|
||||||
glVertex2f(disp_x - 10, height*0.5 - getRelativeValue(i));
|
glVertex2f(disp_x - 10, height*0.5 - getValue(i)/4096);
|
||||||
glVertex2f(disp_x + 10, height*0.5 - getRelativeValue(i));
|
glVertex2f(disp_x + 10, height*0.5 - getValue(i)/4096);
|
||||||
glEnd();
|
glEnd();
|
||||||
|
*/
|
||||||
sprintf(val, "%d", getValue(i));
|
sprintf(val, "%d", getValue(i));
|
||||||
drawtext(disp_x-GAP/2, (height*0.95)+2, 0.08, 90, 1.0, 0, val, 0, 1, 0);
|
drawtext(disp_x-GAP/2, (height*0.95)+2, 0.08, 90, 1.0, 0, val, 0, 1, 0);
|
||||||
|
|
||||||
|
@ -120,7 +125,7 @@ void SerialInterface::renderLevels(int width, int height) {
|
||||||
void SerialInterface::readData() {
|
void SerialInterface::readData() {
|
||||||
// This array sets the rate of trailing averaging for each channel.
|
// This array sets the rate of trailing averaging for each channel.
|
||||||
// If the sensor rate is 100Hz, 0.001 will make the long term average a 10-second average
|
// If the sensor rate is 100Hz, 0.001 will make the long term average a 10-second average
|
||||||
const float AVG_RATE[] = {0.001, 0.001, 0.001, 0.001, 0.001, 0.001};
|
const float AVG_RATE[] = {0.01, 0.01, 0.01, 0.01, 0.01, 0.01};
|
||||||
char bufchar[1];
|
char bufchar[1];
|
||||||
while (read(serial_fd, bufchar, 1) > 0)
|
while (read(serial_fd, bufchar, 1) > 0)
|
||||||
{
|
{
|
||||||
|
|
|
@ -20,13 +20,13 @@
|
||||||
#define NUM_CHANNELS 6
|
#define NUM_CHANNELS 6
|
||||||
|
|
||||||
// Acceleration sensors, in screen/world coord system (X = left/right, Y = Up/Down, Z = fwd/back)
|
// Acceleration sensors, in screen/world coord system (X = left/right, Y = Up/Down, Z = fwd/back)
|
||||||
#define ACCEL_X 4
|
#define ACCEL_X 3
|
||||||
#define ACCEL_Y 5
|
#define ACCEL_Y 4
|
||||||
#define ACCEL_Z 3
|
#define ACCEL_Z 5
|
||||||
|
|
||||||
// Gyro sensors, in coodinate system of head/airplane
|
// Gyro sensors, in coodinate system of head/airplane
|
||||||
#define PITCH_RATE 0
|
#define PITCH_RATE 1
|
||||||
#define YAW_RATE 1
|
#define YAW_RATE 0
|
||||||
#define ROLL_RATE 2
|
#define ROLL_RATE 2
|
||||||
|
|
||||||
class SerialInterface {
|
class SerialInterface {
|
||||||
|
|
|
@ -1,23 +1,26 @@
|
||||||
/*
|
|
||||||
Read a set of analog input lines and echo their readings over the serial port with averaging
|
|
||||||
*/
|
|
||||||
|
|
||||||
// ADC PIN MAPPINGS
|
|
||||||
//
|
//
|
||||||
// 15,16 = Head Pitch, Yaw gyro
|
// Read Gyro and accelerometer data, send over serialUSB to computer for processing.
|
||||||
// 17,18,19 = Head Accelerometer
|
//
|
||||||
|
// Written by Philip, 2012, for High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// PIN WIRING: Connect input sensors to the channels in following manner
|
||||||
|
//
|
||||||
|
// AIN 10: Yaw Gyro (shaking your head 'no')
|
||||||
|
// AIN 16: Pitch Gyro (nodding your head 'yes')
|
||||||
|
// AIN 17: Roll Gyro (looking quizzical, tilting your head)
|
||||||
|
// AIN 18: Lateral acceleration (moving from side-to-side in front of your monitor)
|
||||||
|
// AIN 19: Up/Down acceleration (sitting up/ducking in front of your monitor)
|
||||||
|
// AIN 20: Forward/Back acceleration (Toward or away from your monitor)
|
||||||
|
|
||||||
#define NUM_CHANNELS 6
|
#define NUM_CHANNELS 6
|
||||||
#define MSECS_PER_SAMPLE 15
|
#define MSECS_PER_SAMPLE 10
|
||||||
|
|
||||||
#define LED_PIN 12
|
#define LED_PIN 12
|
||||||
|
|
||||||
int inputPins[NUM_CHANNELS] = {19,20,18,15,16,17};
|
int inputPins[NUM_CHANNELS] = {10,16,17,18,19,20};
|
||||||
|
|
||||||
int LED_on = 0;
|
|
||||||
unsigned int total_count = 0;
|
|
||||||
|
|
||||||
|
int LED = 0;
|
||||||
|
unsigned int samplesSent = 0;
|
||||||
unsigned int time;
|
unsigned int time;
|
||||||
|
|
||||||
int measured[NUM_CHANNELS];
|
int measured[NUM_CHANNELS];
|
||||||
|
@ -42,30 +45,34 @@ void loop()
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
sampleCount++;
|
sampleCount++;
|
||||||
total_count++;
|
|
||||||
if (total_count % 20172 == 0) {
|
|
||||||
LED_on = !LED_on;
|
|
||||||
if (LED_on) digitalWrite(LED_PIN, HIGH);
|
|
||||||
else digitalWrite(LED_PIN, LOW);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (i = 0; i < NUM_CHANNELS; i++) {
|
for (i = 0; i < NUM_CHANNELS; i++) {
|
||||||
accumulate[i] += analogRead(inputPins[i]);
|
accumulate[i] += analogRead(inputPins[i]);
|
||||||
}
|
}
|
||||||
if ((millis() - time) >= MSECS_PER_SAMPLE) {
|
if ((millis() - time) >= MSECS_PER_SAMPLE) {
|
||||||
|
samplesSent++;
|
||||||
time = millis();
|
time = millis();
|
||||||
for (i = 0; i < NUM_CHANNELS; i++) {
|
for (i = 0; i < NUM_CHANNELS; i++) {
|
||||||
measured[i] = accumulate[i] / sampleCount;
|
measured[i] = accumulate[i] / sampleCount;
|
||||||
SerialUSB.print(measured[i]);
|
SerialUSB.print(measured[i]);
|
||||||
SerialUSB.print(" ");
|
SerialUSB.print(" ");
|
||||||
accumulate[i] = 0;
|
accumulate[i] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if ((samplesSent % 100 == 0) && (samplesSent % 150 == 0)) {
|
||||||
|
LED = !LED;
|
||||||
|
digitalWrite(LED_PIN, LED);
|
||||||
|
digitalWrite(BOARD_LED_PIN, LED);
|
||||||
|
}
|
||||||
|
|
||||||
SerialUSB.print(sampleCount);
|
SerialUSB.print(sampleCount);
|
||||||
SerialUSB.print(" ");
|
SerialUSB.print(" ");
|
||||||
if (LED_on) SerialUSB.print("1");
|
if (LED)
|
||||||
else SerialUSB.print("0");
|
SerialUSB.print("1");
|
||||||
|
else
|
||||||
|
SerialUSB.print("0");
|
||||||
|
|
||||||
SerialUSB.println("");
|
SerialUSB.println("");
|
||||||
|
|
||||||
sampleCount = 0;
|
sampleCount = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue