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https://github.com/JulianGro/overte.git
synced 2025-04-07 12:04:25 +02:00
Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
fe1b7a65cd
6 changed files with 127 additions and 66 deletions
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@ -28,14 +28,18 @@ const float AMPLITUDE_RATIO_AT_90 = 0.5;
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const short RING_BUFFER_FRAMES = 5;
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const short RING_BUFFER_SIZE_SAMPLES = RING_BUFFER_FRAMES * BUFFER_LENGTH_SAMPLES;
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const short JITTER_BUFFER_LENGTH_MSECS = 3;
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const short JITTER_BUFFER_LENGTH_MSECS = 1;
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const int SAMPLE_RATE = 22050;
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const short NUM_AUDIO_SOURCES = 2;
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const short ECHO_SERVER_TEST = 1;
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char WORKCLUB_AUDIO_SERVER[] = "192.168.1.19";
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char EC2_WEST_AUDIO_SERVER[] = "54.241.92.53";
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const int AUDIO_UDP_LISTEN_PORT = 55444;
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#define LOG_SAMPLE_DELAY 1
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bool Audio::initialized;
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101
Source/Head.cpp
101
Source/Head.cpp
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@ -47,10 +47,12 @@ Head::Head()
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EyeballYaw[0] = EyeballYaw[1] = 0;
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PitchTarget = YawTarget = 0;
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NoiseEnvelope = 1.0;
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PupilConverge = 5.0;
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PupilConverge = 10.0;
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leanForward = 0.0;
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leanSideways = 0.0;
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setNoise(0);
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eyeContact = 1;
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eyeContactTarget = LEFT_EYE;
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setNoise(1);
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}
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void Head::reset()
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@ -69,18 +71,18 @@ void Head::UpdatePos(float frametime, SerialInterface * serialInterface, int hea
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float measured_roll_rate = serialInterface->getRelativeValue(ROLL_RATE);
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// Update avatar head position based on measured gyro rates
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const float HEAD_ROTATION_SCALE = 0.20;
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const float HEAD_ROLL_SCALE = 0.50;
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const float HEAD_LEAN_SCALE = 0.02;
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const float HEAD_ROTATION_SCALE = 0.80;
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const float HEAD_ROLL_SCALE = 0.80;
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const float HEAD_LEAN_SCALE = 0.01;
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if (head_mirror) {
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addYaw(measured_yaw_rate * HEAD_ROTATION_SCALE * frametime);
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addYaw(-measured_yaw_rate * HEAD_ROTATION_SCALE * frametime);
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addPitch(measured_pitch_rate * -HEAD_ROTATION_SCALE * frametime);
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addRoll(measured_roll_rate * HEAD_ROLL_SCALE * frametime);
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addLean(measured_lateral_accel * frametime * HEAD_LEAN_SCALE, measured_fwd_accel*frametime * HEAD_LEAN_SCALE);
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addRoll(-measured_roll_rate * HEAD_ROLL_SCALE * frametime);
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addLean(-measured_lateral_accel * frametime * HEAD_LEAN_SCALE, -measured_fwd_accel*frametime * HEAD_LEAN_SCALE);
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} else {
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addYaw(measured_yaw_rate * -HEAD_ROTATION_SCALE * frametime);
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addPitch(measured_pitch_rate * -HEAD_ROTATION_SCALE * frametime);
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addRoll(measured_roll_rate * HEAD_ROLL_SCALE * frametime);
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addRoll(-measured_roll_rate * HEAD_ROLL_SCALE * frametime);
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addLean(measured_lateral_accel * frametime * -HEAD_LEAN_SCALE, measured_fwd_accel*frametime * HEAD_LEAN_SCALE);
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}
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}
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@ -111,28 +113,69 @@ void Head::simulate(float deltaTime)
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}
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else {
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// Move toward new target
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Pitch += (PitchTarget - Pitch)*22*deltaTime; // (1.f - DECAY*deltaTime)*Pitch + ;
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Yaw += (YawTarget - Yaw)*22*deltaTime; // (1.f - DECAY*deltaTime);
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Pitch += (PitchTarget - Pitch)*10*deltaTime; // (1.f - DECAY*deltaTime)*Pitch + ;
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Yaw += (YawTarget - Yaw)*10*deltaTime; // (1.f - DECAY*deltaTime);
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Roll *= (1.f - DECAY*deltaTime);
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}
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leanForward *= (1.f - DECAY*30.f*deltaTime);
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leanSideways *= (1.f - DECAY*30.f*deltaTime);
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// Update where the avatar's eyes are
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//
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// First, decide if we are making eye contact or not
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if (randFloat() < 0.005) {
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eyeContact = !eyeContact;
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eyeContact = 1;
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if (!eyeContact) {
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// If we just stopped making eye contact,move the eyes markedly away
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EyeballPitch[0] = EyeballPitch[1] = EyeballPitch[0] + 5.0 + (randFloat() - 0.5)*10;
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EyeballYaw[0] = EyeballYaw[1] = EyeballYaw[0] + 5.0 + (randFloat()- 0.5)*5;
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} else {
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// If now making eye contact, turn head to look right at viewer
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SetNewHeadTarget(0,0);
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}
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}
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const float DEGREES_BETWEEN_VIEWER_EYES = 3;
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const float DEGREES_TO_VIEWER_MOUTH = 7;
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if (eyeContact) {
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// Should we pick a new eye contact target?
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if (randFloat() < 0.01) {
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// Choose where to look next
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if (randFloat() < 0.1) {
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eyeContactTarget = MOUTH;
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} else {
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if (randFloat() < 0.5) eyeContactTarget = LEFT_EYE; else eyeContactTarget = RIGHT_EYE;
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}
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}
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}
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if (noise)
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{
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Pitch += (randFloat() - 0.5)*0.05*NoiseEnvelope;
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Yaw += (randFloat() - 0.5)*0.1*NoiseEnvelope;
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PupilSize += (randFloat() - 0.5)*0.001*NoiseEnvelope;
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Pitch += (randFloat() - 0.5)*0.2*NoiseEnvelope;
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Yaw += (randFloat() - 0.5)*0.3*NoiseEnvelope;
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//PupilSize += (randFloat() - 0.5)*0.001*NoiseEnvelope;
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if (randFloat() < 0.005) MouthWidth = MouthWidthChoices[rand()%3];
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//if (randFloat() < 0.005) Pitch = (randFloat() - 0.5)*45;
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//if (randFloat() < 0.005) Yaw = (randFloat() - 0.5)*45;
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//if (randFloat() < 0.001) Roll = (randFloat() - 0.5)*45;
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//if (randFloat() < 0.003) PupilSize = ((randFloat() - 0.5)*0.25+1)*NominalPupilSize;
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if (randFloat() < 0.01) EyeballPitch[0] = EyeballPitch[1] = (randFloat() - 0.5)*20;
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if (randFloat() < 0.01) EyeballYaw[0] = EyeballYaw[1] = (randFloat()- 0.5)*10;
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if (!eyeContact) {
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if (randFloat() < 0.01) EyeballPitch[0] = EyeballPitch[1] = (randFloat() - 0.5)*20;
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if (randFloat() < 0.01) EyeballYaw[0] = EyeballYaw[1] = (randFloat()- 0.5)*10;
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} else {
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float eye_target_yaw_adjust = 0;
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float eye_target_pitch_adjust = 0;
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if (eyeContactTarget == LEFT_EYE) eye_target_yaw_adjust = DEGREES_BETWEEN_VIEWER_EYES;
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if (eyeContactTarget == RIGHT_EYE) eye_target_yaw_adjust = -DEGREES_BETWEEN_VIEWER_EYES;
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if (eyeContactTarget == MOUTH) eye_target_pitch_adjust = DEGREES_TO_VIEWER_MOUTH;
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EyeballPitch[0] = EyeballPitch[1] = -Pitch + eye_target_pitch_adjust;
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EyeballYaw[0] = EyeballYaw[1] = -Yaw + eye_target_yaw_adjust;
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}
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if ((randFloat() < 0.005) && (fabs(PitchTarget - Pitch) < 1.0) && (fabs(YawTarget - Yaw) < 1.0))
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{
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@ -220,7 +263,6 @@ void Head::render()
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glPopMatrix();
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glTranslatef(0, 1.0, 0);
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glTranslatef(-interPupilDistance/2.0,-0.68,0.7);
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// Right Eye
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@ -235,12 +277,14 @@ void Head::render()
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}
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glPopMatrix();
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// Right Pupil
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glPushMatrix();
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glPushMatrix();
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glRotatef(EyeballPitch[1], 1, 0, 0);
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glRotatef(EyeballYaw[1] + PupilConverge, 0, 1, 0);
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glTranslatef(0,0,.25);
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glColor3f(0,0,0);
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glutSolidSphere(PupilSize, 15, 15);
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glTranslatef(0,0,.35);
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if (!eyeContact) glColor3f(0,0,0); else glColor3f(0.1,0.1,1.0);
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//glRotatef(90,0,1,0);
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glutSolidSphere(PupilSize, 15, 15);
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glPopMatrix();
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// Left Eye
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glColor3fv(eyeColor);
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@ -257,9 +301,10 @@ void Head::render()
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glPushMatrix();
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glRotatef(EyeballPitch[0], 1, 0, 0);
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glRotatef(EyeballYaw[0] - PupilConverge, 0, 1, 0);
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glTranslatef(0,0,.25);
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glColor3f(0,0,0);
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glutSolidSphere(PupilSize, 15, 15);
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glTranslatef(0,0,.35);
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if (!eyeContact) glColor3f(0,0,0); else glColor3f(0.1,0.1,1.0);
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//glRotatef(90,0,1,0);
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glutSolidSphere(PupilSize, 15, 15);
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glPopMatrix();
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}
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@ -15,6 +15,8 @@
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#include <GLUT/glut.h>
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#include "SerialInterface.h"
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enum eyeContactTargets {LEFT_EYE, RIGHT_EYE, MOUTH};
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class Head {
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float noise;
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float Pitch;
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@ -39,17 +41,15 @@ class Head {
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float MouthHeight;
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float leanForward;
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float leanSideways;
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float PitchTarget;
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float YawTarget;
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float NoiseEnvelope;
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float PupilConverge;
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glm::vec3 position;
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int eyeContact;
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eyeContactTargets eyeContactTarget;
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void readSensors();
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public:
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Head(void);
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@ -22,6 +22,8 @@ char serial_buffer[MAX_BUFFER];
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int serial_buffer_pos = 0;
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int samples_total = 0;
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const int ZERO_OFFSET = 2048;
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// Init the serial port to the specified values
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int SerialInterface::init(char * portname, int baud)
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{
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@ -79,6 +81,7 @@ void SerialInterface::renderLevels(int width, int height) {
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char val[10];
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for(i = 0; i < NUM_CHANNELS; i++)
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{
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// Actual value
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glLineWidth(2.0);
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glColor4f(1, 1, 1, 1);
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@ -93,12 +96,14 @@ void SerialInterface::renderLevels(int width, int height) {
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glVertex2f(disp_x + 2, height*(0.25 + 0.75f*getTrailingValue(i)/4096));
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glEnd();
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/*
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glColor3f(1,0,0);
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glBegin(GL_LINES);
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glLineWidth(2.0);
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glVertex2f(disp_x - 10, height*0.5 - getRelativeValue(i));
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glVertex2f(disp_x + 10, height*0.5 - getRelativeValue(i));
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glLineWidth(4.0);
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glVertex2f(disp_x - 10, height*0.5 - getValue(i)/4096);
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glVertex2f(disp_x + 10, height*0.5 - getValue(i)/4096);
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glEnd();
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*/
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sprintf(val, "%d", getValue(i));
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drawtext(disp_x-GAP/2, (height*0.95)+2, 0.08, 90, 1.0, 0, val, 0, 1, 0);
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@ -120,7 +125,7 @@ void SerialInterface::renderLevels(int width, int height) {
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void SerialInterface::readData() {
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// This array sets the rate of trailing averaging for each channel.
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// If the sensor rate is 100Hz, 0.001 will make the long term average a 10-second average
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const float AVG_RATE[] = {0.001, 0.001, 0.001, 0.001, 0.001, 0.001};
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const float AVG_RATE[] = {0.01, 0.01, 0.01, 0.01, 0.01, 0.01};
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char bufchar[1];
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while (read(serial_fd, bufchar, 1) > 0)
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{
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@ -20,13 +20,13 @@
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#define NUM_CHANNELS 6
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// Acceleration sensors, in screen/world coord system (X = left/right, Y = Up/Down, Z = fwd/back)
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#define ACCEL_X 4
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#define ACCEL_Y 5
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#define ACCEL_Z 3
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#define ACCEL_X 3
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#define ACCEL_Y 4
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#define ACCEL_Z 5
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// Gyro sensors, in coodinate system of head/airplane
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#define PITCH_RATE 0
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#define YAW_RATE 1
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#define PITCH_RATE 1
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#define YAW_RATE 0
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#define ROLL_RATE 2
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class SerialInterface {
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@ -1,23 +1,26 @@
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/*
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Read a set of analog input lines and echo their readings over the serial port with averaging
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*/
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// ADC PIN MAPPINGS
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//
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// 15,16 = Head Pitch, Yaw gyro
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// 17,18,19 = Head Accelerometer
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// Read Gyro and accelerometer data, send over serialUSB to computer for processing.
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//
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// Written by Philip, 2012, for High Fidelity, Inc.
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//
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// PIN WIRING: Connect input sensors to the channels in following manner
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//
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// AIN 10: Yaw Gyro (shaking your head 'no')
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// AIN 16: Pitch Gyro (nodding your head 'yes')
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// AIN 17: Roll Gyro (looking quizzical, tilting your head)
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// AIN 18: Lateral acceleration (moving from side-to-side in front of your monitor)
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// AIN 19: Up/Down acceleration (sitting up/ducking in front of your monitor)
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// AIN 20: Forward/Back acceleration (Toward or away from your monitor)
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#define NUM_CHANNELS 6
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#define MSECS_PER_SAMPLE 15
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#define MSECS_PER_SAMPLE 10
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#define LED_PIN 12
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int inputPins[NUM_CHANNELS] = {19,20,18,15,16,17};
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int LED_on = 0;
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unsigned int total_count = 0;
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int inputPins[NUM_CHANNELS] = {10,16,17,18,19,20};
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int LED = 0;
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unsigned int samplesSent = 0;
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unsigned int time;
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int measured[NUM_CHANNELS];
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@ -42,30 +45,34 @@ void loop()
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{
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int i;
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sampleCount++;
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total_count++;
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if (total_count % 20172 == 0) {
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LED_on = !LED_on;
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if (LED_on) digitalWrite(LED_PIN, HIGH);
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else digitalWrite(LED_PIN, LOW);
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}
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for (i = 0; i < NUM_CHANNELS; i++) {
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accumulate[i] += analogRead(inputPins[i]);
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}
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if ((millis() - time) >= MSECS_PER_SAMPLE) {
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samplesSent++;
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time = millis();
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for (i = 0; i < NUM_CHANNELS; i++) {
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measured[i] = accumulate[i] / sampleCount;
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SerialUSB.print(measured[i]);
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SerialUSB.print(" ");
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accumulate[i] = 0;
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}
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}
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if ((samplesSent % 100 == 0) && (samplesSent % 150 == 0)) {
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LED = !LED;
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digitalWrite(LED_PIN, LED);
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digitalWrite(BOARD_LED_PIN, LED);
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}
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SerialUSB.print(sampleCount);
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SerialUSB.print(" ");
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if (LED_on) SerialUSB.print("1");
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else SerialUSB.print("0");
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if (LED)
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SerialUSB.print("1");
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else
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SerialUSB.print("0");
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SerialUSB.println("");
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sampleCount = 0;
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}
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}
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