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Fixed up blocks scripts
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ea3f7f0274
commit
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2 changed files with 193 additions and 126 deletions
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@ -1,115 +1,133 @@
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(function(){
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//
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// magneticBlock.js
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//
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// Created by Matti Lahtinen 4/3/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// Makes the entity the script is bound to connect to nearby, similarly sized entities, like a magnet.
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(function() {
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const SNAPSOUND_SOURCE = SoundCache.getSound(Script.resolvePath("../../system/assets/sounds/entitySnap.wav?xrs"));
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// Preload trick for faster playback
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const RANGE_MULTIPLER = 1.5;
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const SNAPSOUND = SoundCache.getSound(Script.resolvePath("../../system/assets/sounds/entitySnap.wav?xrs"));
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const RANGE_MULTIPLER = 1.5;
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// Helper for detecting nearby objects
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function findEntitiesInRange(releasedProperties) {
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var dimensions = releasedProperties.dimensions;
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return Entities.findEntities(releasedProperties.position, ((dimensions.x + dimensions.y + dimensions.z) / 3) * RANGE_MULTIPLER);
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}
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function getNearestValidEntityProperties(releasedProperties) {
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var entities = findEntitiesInRange(releasedProperties);
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var nearestEntity = null;
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var nearest = 9999999999999;
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var releaseSize = Vec3.length(releasedProperties.dimensions);
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entities.forEach(function(entityId) {
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if(entityId !== releasedProperties.id) {
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var entity = Entities.getEntityProperties(entityId, ['position', 'rotation', 'dimensions']);
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var distance = Vec3.distance(releasedProperties.position, entity.position);
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var scale = releaseSize/Vec3.length(entity.dimensions);
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if (distance < nearest && (scale >= 0.5 && scale <= 2)) {
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nearestEntity = entity;
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nearest = distance;
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}
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}
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})
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return nearestEntity;
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}
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// Create the 'class'
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function MagneticBlock () { }
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// Bind pre-emptive events
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MagneticBlock.prototype = {
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// When script is bound to an entity, preload is the first callback called with the entityID. It will behave as the constructor
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preload: function (id) {
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/*
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We will now override any existing userdata with the grabbable property.
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Only retrieving userData
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*/
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var val = Entities.getEntityProperties(id, ['userData'])
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var userData = {};
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if (val.userData && val.userData.length > 0 ) {
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try {
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userData = JSON.parse(val.userData);
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} catch (e) {}
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}
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// Object must be triggerable inorder to bind events.
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userData.grabbableKey = {grabbable: true};
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// Apply the new properties to entity of id
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Entities.editEntity(id, {userData: JSON.stringify(userData)});
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this.held = false;
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// We will now create a custom binding, to keep the 'current' context as these are callbacks called without context
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var t = this;
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this.callbacks = {};
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this.callbacks["releaseGrab"] = function () {
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var released = Entities.getEntityProperties(id,["position", "rotation", "dimensions"]);
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var target = getNearestValidEntityProperties(released);
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if (target !== null) {
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// We found nearest, now lets do the snap calculations
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// Plays the snap sound between the two objects.
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Audio.playSound(SNAPSOUND, {
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volume: 1,
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position: Vec3.mix(target.position, released.position, 0.5)
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});
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// Check Nearest Axis
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var difference = Vec3.subtract(released.position, target.position);
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var relativeDifference = Vec3.multiplyQbyV(Quat.inverse(target.rotation), difference);
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var abs = {
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x: Math.abs(relativeDifference.x),
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y: Math.abs(relativeDifference.y),
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z: Math.abs(relativeDifference.z)
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};
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if (abs.x >= abs.y && abs.x >= abs.z) {
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relativeDifference.y = 0;
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relativeDifference.z = 0;
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if (relativeDifference.x > 0) {
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relativeDifference.x = target.dimensions.x / 2 + released.dimensions.x / 2;
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} else {
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relativeDifference.x = -target.dimensions.x / 2 - released.dimensions.x / 2;
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}
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} else if (abs.y >= abs.x && abs.y >= abs.z) {
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relativeDifference.x = 0;
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relativeDifference.z = 0;
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if (relativeDifference.y > 0) {
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relativeDifference.y = target.dimensions.y / 2 + released.dimensions.y / 2;
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} else {
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relativeDifference.y = -target.dimensions.y / 2 - released.dimensions.y / 2;
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}
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} else if (abs.z >= abs.x && abs.z >= abs.y ) {
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relativeDifference.x = 0;
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relativeDifference.y = 0;
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if (relativeDifference.z > 0) {
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relativeDifference.z = target.dimensions.z / 2 + released.dimensions.z / 2;
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} else {
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relativeDifference.z = -target.dimensions.z / 2 - released.dimensions.z / 2;
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}
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}
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var newPosition = Vec3.multiplyQbyV(target.rotation, relativeDifference);
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Entities.editEntity(id, {rotation: target.rotation, position: Vec3.sum(target.position, newPosition)})
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}
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}
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this.releaseGrab = this.callbacks["releaseGrab"];
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Script.scriptEnding.connect( function () {
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Script.removeEventHandler(id, "releaseGrab", this.callbacks["releaseGrab"]); //continueNearGrab
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})
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// Helper for detecting nearby objects
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function findEntitiesInRange(releasedProperties) {
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var dimensions = releasedProperties.dimensions;
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return Entities.findEntities(releasedProperties.position, ((dimensions.x + dimensions.y + dimensions.z) / 3) * RANGE_MULTIPLER);
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}
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}
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return new MagneticBlock();
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function getNearestValidEntityProperties(releasedProperties) {
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var entities = findEntitiesInRange(releasedProperties);
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var nearestEntity = null;
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var nearest = 9999999999999;
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var releaseSize = Vec3.length(releasedProperties.dimensions);
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entities.forEach(function(entityId) {
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if (entityId !== releasedProperties.id) {
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var entity = Entities.getEntityProperties(entityId, ['position', 'rotation', 'dimensions']);
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var distance = Vec3.distance(releasedProperties.position, entity.position);
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var scale = releaseSize / Vec3.length(entity.dimensions);
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if (distance < nearest && (scale >= 0.5 && scale <= 2)) {
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nearestEntity = entity;
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nearest = distance;
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}
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}
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})
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return nearestEntity;
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}
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// Create the 'class'
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function MagneticBlock() {}
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// Bind pre-emptive events
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MagneticBlock.prototype = {
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// When script is bound to an entity, preload is the first callback called with the entityID. It will behave as the constructor
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preload: function(id) {
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/*
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We will now override any existing userdata with the grabbable property.
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Only retrieving userData
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*/
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var val = Entities.getEntityProperties(id, ['userData'])
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var userData = {grabbableKey: {}};
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if (val.userData && val.userData.length > 0) {
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try {
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userData = JSON.parse(val.userData);
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} catch (e) {
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}
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}
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// Object must be triggerable inorder to bind events.
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userData.grabbableKey.grabbable = true;
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// Apply the new properties to entity of id
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Entities.editEntity(id, {
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userData: JSON.stringify(userData)
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});
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this.held = false;
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// We will now create a custom binding, to keep the 'current' context as these are callbacks called without context
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var t = this;
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this.callbacks = {};
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this.releaseGrab = function() {
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var released = Entities.getEntityProperties(id, ["position", "rotation", "dimensions"]);
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var target = getNearestValidEntityProperties(released);
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if (target !== null) {
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// We found nearest, now lets do the snap calculations
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// Plays the snap sound between the two objects.
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Audio.playSound(SNAPSOUND_SOURCE, {
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volume: 1,
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position: Vec3.mix(target.position, released.position, 0.5)
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});
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// Check Nearest Axis
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var difference = Vec3.subtract(released.position, target.position);
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var relativeDifference = Vec3.multiplyQbyV(Quat.inverse(target.rotation), difference);
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var abs = {
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x: Math.abs(relativeDifference.x),
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y: Math.abs(relativeDifference.y),
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z: Math.abs(relativeDifference.z)
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};
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// Check what value is greater. Simplified.
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if (abs.x >= abs.y && abs.x >= abs.z) {
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relativeDifference.y = 0;
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relativeDifference.z = 0;
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if (relativeDifference.x > 0) {
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relativeDifference.x = target.dimensions.x / 2 + released.dimensions.x / 2;
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} else {
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relativeDifference.x = -target.dimensions.x / 2 - released.dimensions.x / 2;
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}
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} else if (abs.y >= abs.x && abs.y >= abs.z) {
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relativeDifference.x = 0;
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relativeDifference.z = 0;
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if (relativeDifference.y > 0) {
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relativeDifference.y = target.dimensions.y / 2 + released.dimensions.y / 2;
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} else {
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relativeDifference.y = -target.dimensions.y / 2 - released.dimensions.y / 2;
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}
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} else if (abs.z >= abs.x && abs.z >= abs.y) {
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relativeDifference.x = 0;
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relativeDifference.y = 0;
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if (relativeDifference.z > 0) {
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relativeDifference.z = target.dimensions.z / 2 + released.dimensions.z / 2;
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} else {
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relativeDifference.z = -target.dimensions.z / 2 - released.dimensions.z / 2;
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}
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}
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// Can be expanded upon to work in nearest rotation as well, but was not in spec.
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var newPosition = Vec3.multiplyQbyV(target.rotation, relativeDifference);
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Entities.editEntity(id, {
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rotation: target.rotation,
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position: Vec3.sum(target.position, newPosition)
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})
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}
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}
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Script.scriptEnding.connect(function() {
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Script.removeEventHandler(id, "releaseGrab", this.releaseGrab);
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})
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}
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}
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return new MagneticBlock();
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})
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@ -1,15 +1,64 @@
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// Toy
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const MAX_RGB_COMPONENT_VALUE = 256 / 2; // Limit the values to half the maximum.
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const MIN_COLOR_VALUE = 127;
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function newColor() {
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color = {
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red: randomPastelRGBComponent(),
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green: randomPastelRGBComponent(),
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blue: randomPastelRGBComponent()
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};
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return color;
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}
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// Helper functions.
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function randomPastelRGBComponent() {
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return Math.floor(Math.random() * MAX_RGB_COMPONENT_VALUE) + MIN_COLOR_VALUE;
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}
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//
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// makeBlocks.js
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//
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// Created by Matti Lahtinen 4/3/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// Creates multiple "magnetic" blocks with random colors that users clones of and snap together.
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(function() {
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const MAX_RGB_COMPONENT_VALUE = 256 / 2; // Limit the values to half the maximum.
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const MIN_COLOR_VALUE = 127;
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const SIZE = 0.3;
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const LIFETIME = 600;
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// Random Pastel Generator based on Piper's script
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function newColor() {
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color = {
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red: randomPastelRGBComponent(),
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green: randomPastelRGBComponent(),
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blue: randomPastelRGBComponent()
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};
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return color;
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}
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// Helper functions.
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function randomPastelRGBComponent() {
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return Math.floor(Math.random() * MAX_RGB_COMPONENT_VALUE) + MIN_COLOR_VALUE;
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}
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var SCRIPT_URL = Script.resolvePath("./entity_scripts/magneticBlock.js");
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var frontVector = Quat.getFront(MyAvatar.orientation);
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frontVector.y -=.25;
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for(var x =0; x < 3; x++) {
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for (var y = 0; y < 3; y++) {
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var frontOffset = {
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x: 0,
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y: SIZE * y + SIZE,
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z: SIZE * x + SIZE
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};
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Entities.addEntity({
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type: "Box",
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name: "MagneticBlock-" + y +'-' + x,
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dimensions: {
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x: SIZE,
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y: SIZE,
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z: SIZE
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},
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userData: JSON.stringify({grabbableKey: { cloneable: true, grabbable: true, cloneLifetime : LIFETIME, cloneLimit: 9999}}),
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position: Vec3.sum(MyAvatar.position, Vec3.sum(frontOffset, frontVector)),
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color: newColor(),
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script: SCRIPT_URL
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});
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}
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}
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Script.stop();
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})();
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