Merge pull request #1426 from PhilipRosedale/master

Fixed chat height
This commit is contained in:
ZappoMan 2013-12-21 10:42:58 -08:00
commit fdb1bf5622
3 changed files with 8 additions and 8 deletions

View file

@ -59,8 +59,8 @@ const float HEAD_RATE_MAX = 50.f;
const float SKIN_COLOR[] = {1.0, 0.84, 0.66};
const float DARK_SKIN_COLOR[] = {0.9, 0.78, 0.63};
const int NUM_BODY_CONE_SIDES = 9;
const float chatMessageScale = 0.0015;
const float chatMessageHeight = 0.4f;
const float CHAT_MESSAGE_SCALE = 0.0015;
const float CHAT_MESSAGE_HEIGHT = 0.1f;
void Avatar::sendAvatarURLsMessage(const QUrl& voxelURL) {
QByteArray message;
@ -303,7 +303,7 @@ void Avatar::render(bool forceRenderHead) {
}
glPushMatrix();
glm::vec3 chatPosition = getPosition() + getBodyUpDirection() * chatMessageHeight * _scale;
glm::vec3 chatPosition = getHead().getEyePosition() + getBodyUpDirection() * CHAT_MESSAGE_HEIGHT * _scale;
glTranslatef(chatPosition.x, chatPosition.y, chatPosition.z);
glm::quat chatRotation = Application::getInstance()->getCamera()->getRotation();
glm::vec3 chatAxis = glm::axis(chatRotation);
@ -313,7 +313,7 @@ void Avatar::render(bool forceRenderHead) {
glColor3f(0, 0.8, 0);
glRotatef(180, 0, 1, 0);
glRotatef(180, 0, 0, 1);
glScalef(_scale * chatMessageScale, _scale * chatMessageScale, 1.0f);
glScalef(_scale * CHAT_MESSAGE_SCALE, _scale * CHAT_MESSAGE_SCALE, 1.0f);
glDisable(GL_LIGHTING);
glDepthMask(false);

View file

@ -58,8 +58,8 @@ const float BODY_BALL_RADIUS_RIGHT_TOES = 0.025;
extern const bool usingBigSphereCollisionTest;
extern const float chatMessageScale;
extern const float chatMessageHeight;
extern const float CHAT_MESSAGE_SCALE;
extern const float CHAT_MESSAGE_HEIGHT;
enum AvatarBodyBallID {
BODY_BALL_NULL = -1,

View file

@ -474,7 +474,7 @@ void MyAvatar::render(bool forceRenderHead) {
}
glPushMatrix();
glm::vec3 chatPosition = getPosition() + getBodyUpDirection() * chatMessageHeight * _scale;
glm::vec3 chatPosition = getHead().getEyePosition() + getBodyUpDirection() * CHAT_MESSAGE_HEIGHT * _scale;
glTranslatef(chatPosition.x, chatPosition.y, chatPosition.z);
glm::quat chatRotation = Application::getInstance()->getCamera()->getRotation();
glm::vec3 chatAxis = glm::axis(chatRotation);
@ -484,7 +484,7 @@ void MyAvatar::render(bool forceRenderHead) {
glColor3f(0, 0.8, 0);
glRotatef(180, 0, 1, 0);
glRotatef(180, 0, 0, 1);
glScalef(_scale * chatMessageScale, _scale * chatMessageScale, 1.0f);
glScalef(_scale * CHAT_MESSAGE_SCALE, _scale * CHAT_MESSAGE_SCALE, 1.0f);
glDisable(GL_LIGHTING);
glDepthMask(false);