added some unit tests for ModelTree

This commit is contained in:
ZappoMan 2014-06-19 10:41:00 -07:00
parent 618f538be5
commit fd966b49b2
2 changed files with 205 additions and 0 deletions

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//
// ModelTests.h
// tests/octree/src
//
// Created by Brad Hefta-Gaub on 06/04/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// TODO:
// * need to add expected results and accumulation of test success/failure
//
#include <QDebug>
#include <ModelItem.h>
#include <ModelTree.h>
#include <ModelTreeElement.h>
#include <Octree.h>
#include <OctreeConstants.h>
#include <PropertyFlags.h>
#include <SharedUtil.h>
#include "ModelTests.h"
void ModelTests::modelTreeTests(bool verbose) {
int testsTaken = 0;
int testsPassed = 0;
int testsFailed = 0;
if (verbose) {
qDebug() << "******************************************************************************************";
}
qDebug() << "ModelTests::modelTreeTests()";
// Tree, id, and model properties used in many tests below...
ModelTree tree;
uint32_t id = 1;
ModelItemID modelID(id);
ModelItemProperties properties;
float oneMeter = 1.0f;
float halfMeter = oneMeter / 2.0f;
float halfOfDomain = TREE_SCALE * 0.5f;
glm::vec3 positionNearOriginInMeters(oneMeter, oneMeter, oneMeter); // when using properties, these are in meter not tree units
glm::vec3 positionAtCenterInMeters(halfOfDomain, halfOfDomain, halfOfDomain);
glm::vec3 positionNearOriginInTreeUnits = positionNearOriginInMeters / (float)TREE_SCALE;
glm::vec3 positionAtCenterInTreeUnits = positionAtCenterInMeters / (float)TREE_SCALE;
{
testsTaken++;
QString testName = "add model to tree and search";
if (verbose) {
qDebug() << "Test" << testsTaken <<":" << qPrintable(testName);
}
properties.setPosition(positionAtCenterInMeters);
properties.setRadius(halfMeter);
properties.setModelURL("https://s3-us-west-1.amazonaws.com/highfidelity-public/ozan/theater.fbx");
tree.addModel(modelID, properties);
float targetRadius = oneMeter * 2.0 / (float)TREE_SCALE; // in tree units
const ModelItem* foundModelByRadius = tree.findClosestModel(positionAtCenterInTreeUnits, targetRadius);
const ModelItem* foundModelByID = tree.findModelByID(id);
ModelTreeElement* containingElement = tree.getContainingElement(modelID);
AACube elementCube = containingElement ? containingElement->getAACube() : AACube();
if (verbose) {
qDebug() << "foundModelByRadius=" << foundModelByRadius;
qDebug() << "foundModelByID=" << foundModelByID;
qDebug() << "containingElement=" << containingElement;
qDebug() << "containingElement.box="
<< elementCube.getCorner().x * TREE_SCALE << ","
<< elementCube.getCorner().y * TREE_SCALE << ","
<< elementCube.getCorner().z * TREE_SCALE << ":"
<< elementCube.getScale() * TREE_SCALE;
qDebug() << "elementCube.getScale()=" << elementCube.getScale();
//containingElement->printDebugDetails("containingElement");
}
bool passed = foundModelByRadius && foundModelByID && (foundModelByRadius == foundModelByID);
if (passed) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test" << testsTaken <<":" << qPrintable(testName);
}
}
{
testsTaken++;
QString testName = "change position of model in tree";
if (verbose) {
qDebug() << "Test" << testsTaken <<":" << qPrintable(testName);
}
glm::vec3 newPosition = positionNearOriginInMeters;
properties.setPosition(newPosition);
tree.updateModel(modelID, properties);
float targetRadius = oneMeter * 2.0 / (float)TREE_SCALE; // in tree units
const ModelItem* foundModelByRadius = tree.findClosestModel(positionNearOriginInTreeUnits, targetRadius);
const ModelItem* foundModelByID = tree.findModelByID(id);
ModelTreeElement* containingElement = tree.getContainingElement(modelID);
AACube elementCube = containingElement ? containingElement->getAACube() : AACube();
if (verbose) {
qDebug() << "foundModelByRadius=" << foundModelByRadius;
qDebug() << "foundModelByID=" << foundModelByID;
qDebug() << "containingElement=" << containingElement;
qDebug() << "containingElement.box="
<< elementCube.getCorner().x * TREE_SCALE << ","
<< elementCube.getCorner().y * TREE_SCALE << ","
<< elementCube.getCorner().z * TREE_SCALE << ":"
<< elementCube.getScale() * TREE_SCALE;
//containingElement->printDebugDetails("containingElement");
}
bool passed = foundModelByRadius && foundModelByID && (foundModelByRadius == foundModelByID);
if (passed) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test" << testsTaken <<":" << qPrintable(testName);
}
}
{
testsTaken++;
QString testName = "change position of model in tree back to center";
if (verbose) {
qDebug() << "Test" << testsTaken <<":" << qPrintable(testName);
}
glm::vec3 newPosition = positionAtCenterInMeters;
properties.setPosition(newPosition);
tree.updateModel(modelID, properties);
float targetRadius = oneMeter * 2.0 / (float)TREE_SCALE; // in tree units
const ModelItem* foundModelByRadius = tree.findClosestModel(positionAtCenterInTreeUnits, targetRadius);
const ModelItem* foundModelByID = tree.findModelByID(id);
ModelTreeElement* containingElement = tree.getContainingElement(modelID);
AACube elementCube = containingElement ? containingElement->getAACube() : AACube();
if (verbose) {
qDebug() << "foundModelByRadius=" << foundModelByRadius;
qDebug() << "foundModelByID=" << foundModelByID;
qDebug() << "containingElement=" << containingElement;
qDebug() << "containingElement.box="
<< elementCube.getCorner().x * TREE_SCALE << ","
<< elementCube.getCorner().y * TREE_SCALE << ","
<< elementCube.getCorner().z * TREE_SCALE << ":"
<< elementCube.getScale() * TREE_SCALE;
//containingElement->printDebugDetails("containingElement");
}
bool passed = foundModelByRadius && foundModelByID && (foundModelByRadius == foundModelByID);
if (passed) {
testsPassed++;
} else {
testsFailed++;
qDebug() << "FAILED - Test" << testsTaken <<":" << qPrintable(testName);
}
}
qDebug() << " tests passed:" << testsPassed << "out of" << testsTaken;
if (verbose) {
qDebug() << "******************************************************************************************";
}
}
void ModelTests::runAllTests(bool verbose) {
modelTreeTests(verbose);
}

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//
// ModelTests.h
// tests/octree/src
//
// Created by Brad Hefta-Gaub on 06/04/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ModelTests_h
#define hifi_ModelTests_h
namespace ModelTests {
void modelTreeTests(bool verbose);
void runAllTests(bool verbose);
}
#endif // hifi_ModelTests_h