mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-10 03:32:25 +02:00
Merge pull request #10366 from Atlante45/feat/normal-map-compression
Feat/normal map compression
This commit is contained in:
commit
fd836dcd68
8 changed files with 162 additions and 51 deletions
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@ -330,6 +330,30 @@ void setupPreferences() {
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preferences->addPreference(preference);
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}
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}
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{
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auto getter = []()->bool { return image::isColorTexturesCompressionEnabled(); };
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auto setter = [](bool value) { return image::setColorTexturesCompressionEnabled(value); };
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auto preference = new CheckPreference(RENDER, "Compress Color Textures", getter, setter);
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preferences->addPreference(preference);
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}
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{
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auto getter = []()->bool { return image::isNormalTexturesCompressionEnabled(); };
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auto setter = [](bool value) { return image::setNormalTexturesCompressionEnabled(value); };
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auto preference = new CheckPreference(RENDER, "Compress Normal Textures", getter, setter);
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preferences->addPreference(preference);
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}
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{
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auto getter = []()->bool { return image::isGrayscaleTexturesCompressionEnabled(); };
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auto setter = [](bool value) { return image::setGrayscaleTexturesCompressionEnabled(value); };
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auto preference = new CheckPreference(RENDER, "Compress Grayscale Textures", getter, setter);
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preferences->addPreference(preference);
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}
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{
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auto getter = []()->bool { return image::isCubeTexturesCompressionEnabled(); };
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auto setter = [](bool value) { return image::setCubeTexturesCompressionEnabled(value); };
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auto preference = new CheckPreference(RENDER, "Compress Cube Textures", getter, setter);
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preferences->addPreference(preference);
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}
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}
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{
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static const QString RENDER("Networking");
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@ -140,6 +140,7 @@ GLenum GLTexelFormat::evalGLTexelFormatInternal(const gpu::Element& dstFormat) {
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switch (dstFormat.getSemantic()) {
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case gpu::RGB:
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case gpu::RGBA:
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case gpu::XY:
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result = GL_RG8;
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break;
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default:
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@ -289,6 +290,7 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
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switch (dstFormat.getSemantic()) {
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case gpu::RGB:
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case gpu::RGBA:
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case gpu::XY:
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texel.internalFormat = GL_RG8;
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break;
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default:
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@ -516,6 +518,7 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
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switch (dstFormat.getSemantic()) {
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case gpu::RGB:
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case gpu::RGBA:
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case gpu::XY:
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texel.internalFormat = GL_RG8;
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break;
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default:
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@ -25,6 +25,8 @@ const Element Element::COLOR_COMPRESSED_SRGBA_MASK{ VEC4, NUINT8, COMPRESSED_BC1
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const Element Element::COLOR_COMPRESSED_SRGBA{ VEC4, NUINT8, COMPRESSED_BC3_SRGBA };
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const Element Element::COLOR_COMPRESSED_XY{ VEC4, NUINT8, COMPRESSED_BC5_XY };
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const Element Element::VEC2NU8_XY{ VEC2, NUINT8, XY };
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const Element Element::COLOR_R11G11B10{ SCALAR, FLOAT, R11G11B10 };
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const Element Element::VEC4F_COLOR_RGBA{ VEC4, FLOAT, RGBA };
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const Element Element::VEC2F_UV{ VEC2, FLOAT, UV };
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@ -234,6 +234,7 @@ public:
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static const Element COLOR_COMPRESSED_SRGBA_MASK;
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static const Element COLOR_COMPRESSED_SRGBA;
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static const Element COLOR_COMPRESSED_XY;
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static const Element VEC2NU8_XY;
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static const Element VEC4F_COLOR_RGBA;
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static const Element VEC2F_UV;
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static const Element VEC2F_XY;
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@ -495,6 +495,8 @@ bool Texture::evalKTXFormat(const Element& mipFormat, const Element& texelFormat
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header.setUncompressed(ktx::GLType::UNSIGNED_BYTE, 1, ktx::GLFormat::RGBA, ktx::GLInternalFormat_Uncompressed::SRGB8_ALPHA8, ktx::GLBaseInternalFormat::RGBA);
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} else if (texelFormat == Format::COLOR_R_8 && mipFormat == Format::COLOR_R_8) {
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header.setUncompressed(ktx::GLType::UNSIGNED_BYTE, 1, ktx::GLFormat::RED, ktx::GLInternalFormat_Uncompressed::R8, ktx::GLBaseInternalFormat::RED);
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} else if (texelFormat == Format::VEC2NU8_XY && mipFormat == Format::VEC2NU8_XY) {
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header.setUncompressed(ktx::GLType::UNSIGNED_BYTE, 1, ktx::GLFormat::RG, ktx::GLInternalFormat_Uncompressed::RG8, ktx::GLBaseInternalFormat::RG);
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} else if (texelFormat == Format::COLOR_COMPRESSED_SRGB && mipFormat == Format::COLOR_COMPRESSED_SRGB) {
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header.setCompressed(ktx::GLInternalFormat_Compressed::COMPRESSED_SRGB_S3TC_DXT1_EXT, ktx::GLBaseInternalFormat::RGB);
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} else if (texelFormat == Format::COLOR_COMPRESSED_SRGBA_MASK && mipFormat == Format::COLOR_COMPRESSED_SRGBA_MASK) {
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@ -22,16 +22,19 @@
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#include <Profile.h>
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#include <StatTracker.h>
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#include <GLMHelpers.h>
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#include <SettingHandle.h>
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#include "ImageLogging.h"
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using namespace gpu;
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#define CPU_MIPMAPS 1
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#define COMPRESS_COLOR_TEXTURES 0
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#define COMPRESS_NORMALMAP_TEXTURES 0 // Disable Normalmap compression for now
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#define COMPRESS_GRAYSCALE_TEXTURES 0
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#define COMPRESS_CUBEMAP_TEXTURES 0 // Disable Cubemap compression for now
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static std::mutex settingsMutex;
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static Setting::Handle<bool> compressColorTextures("hifi.graphics.compressColorTextures", false);
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static Setting::Handle<bool> compressNormalTextures("hifi.graphics.compressNormalTextures", false);
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static Setting::Handle<bool> compressGrayscaleTextures("hifi.graphics.compressGrayscaleTextures", false);
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static Setting::Handle<bool> compressCubeTextures("hifi.graphics.compressCubeTextures", false);
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static const glm::uvec2 SPARSE_PAGE_SIZE(128);
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static const glm::uvec2 MAX_TEXTURE_SIZE(4096);
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@ -144,6 +147,64 @@ gpu::TexturePointer TextureUsage::createCubeTextureFromImageWithoutIrradiance(co
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return processCubeTextureColorFromImage(srcImage, srcImageName, false);
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}
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bool isColorTexturesCompressionEnabled() {
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#if CPU_MIPMAPS
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std::lock_guard<std::mutex> guard(settingsMutex);
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return compressColorTextures.get();
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#else
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return false;
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#endif
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}
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bool isNormalTexturesCompressionEnabled() {
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#if CPU_MIPMAPS
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std::lock_guard<std::mutex> guard(settingsMutex);
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return compressNormalTextures.get();
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#else
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return false;
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#endif
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}
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bool isGrayscaleTexturesCompressionEnabled() {
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#if CPU_MIPMAPS
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std::lock_guard<std::mutex> guard(settingsMutex);
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return compressGrayscaleTextures.get();
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#else
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return false;
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#endif
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}
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bool isCubeTexturesCompressionEnabled() {
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#if CPU_MIPMAPS
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std::lock_guard<std::mutex> guard(settingsMutex);
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return compressCubeTextures.get();
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#else
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return false;
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#endif
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}
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void setColorTexturesCompressionEnabled(bool enabled) {
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std::lock_guard<std::mutex> guard(settingsMutex);
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compressColorTextures.set(enabled);
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}
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void setNormalTexturesCompressionEnabled(bool enabled) {
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std::lock_guard<std::mutex> guard(settingsMutex);
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compressNormalTextures.set(enabled);
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}
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void setGrayscaleTexturesCompressionEnabled(bool enabled) {
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std::lock_guard<std::mutex> guard(settingsMutex);
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compressGrayscaleTextures.set(enabled);
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}
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void setCubeTexturesCompressionEnabled(bool enabled) {
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std::lock_guard<std::mutex> guard(settingsMutex);
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compressCubeTextures.set(enabled);
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}
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gpu::TexturePointer processImage(const QByteArray& content, const std::string& filename, int maxNumPixels, TextureUsage::Type textureType) {
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// Help the QImage loader by extracting the image file format from the url filename ext.
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// Some tga are not created properly without it.
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@ -290,6 +351,19 @@ void generateMips(gpu::Texture* texture, QImage& image, int face = -1) {
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float inputGamma = 2.2f;
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float outputGamma = 2.2f;
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nvtt::InputOptions inputOptions;
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inputOptions.setTextureLayout(textureType, width, height);
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inputOptions.setMipmapData(data, width, height);
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inputOptions.setFormat(inputFormat);
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inputOptions.setGamma(inputGamma, outputGamma);
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inputOptions.setAlphaMode(alphaMode);
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inputOptions.setWrapMode(wrapMode);
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inputOptions.setRoundMode(roundMode);
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inputOptions.setMipmapGeneration(true);
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inputOptions.setMipmapFilter(nvtt::MipmapFilter_Box);
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nvtt::CompressionOptions compressionOptions;
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compressionOptions.setQuality(nvtt::Quality_Production);
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@ -346,26 +420,17 @@ void generateMips(gpu::Texture* texture, QImage& image, int face = -1) {
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compressionOptions.setFormat(nvtt::Format_RGB);
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compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
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compressionOptions.setPixelFormat(8, 0, 0, 0);
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} else if (mipFormat == gpu::Element::VEC2NU8_XY) {
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inputOptions.setNormalMap(true);
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compressionOptions.setFormat(nvtt::Format_RGBA);
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compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
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compressionOptions.setPixelFormat(8, 8, 0, 0);
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} else {
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qCWarning(imagelogging) << "Unknown mip format";
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Q_UNREACHABLE();
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return;
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}
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nvtt::InputOptions inputOptions;
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inputOptions.setTextureLayout(textureType, width, height);
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inputOptions.setMipmapData(data, width, height);
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inputOptions.setFormat(inputFormat);
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inputOptions.setGamma(inputGamma, outputGamma);
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inputOptions.setAlphaMode(alphaMode);
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inputOptions.setWrapMode(wrapMode);
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inputOptions.setRoundMode(roundMode);
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inputOptions.setMipmapGeneration(true);
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inputOptions.setMipmapFilter(nvtt::MipmapFilter_Box);
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nvtt::OutputOptions outputOptions;
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outputOptions.setOutputHeader(false);
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MyOutputHandler outputHandler(texture, face);
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@ -424,18 +489,19 @@ gpu::TexturePointer TextureUsage::process2DTextureColorFromImage(const QImage& s
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gpu::TexturePointer theTexture = nullptr;
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if ((image.width() > 0) && (image.height() > 0)) {
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#if CPU_MIPMAPS && COMPRESS_COLOR_TEXTURES
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gpu::Element formatMip;
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gpu::Element formatGPU;
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if (validAlpha) {
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formatGPU = alphaAsMask ? gpu::Element::COLOR_COMPRESSED_SRGBA_MASK : gpu::Element::COLOR_COMPRESSED_SRGBA;
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if (isColorTexturesCompressionEnabled()) {
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if (validAlpha) {
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formatGPU = alphaAsMask ? gpu::Element::COLOR_COMPRESSED_SRGBA_MASK : gpu::Element::COLOR_COMPRESSED_SRGBA;
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} else {
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formatGPU = gpu::Element::COLOR_COMPRESSED_SRGB;
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}
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formatMip = formatGPU;
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} else {
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formatGPU = gpu::Element::COLOR_COMPRESSED_SRGB;
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formatMip = gpu::Element::COLOR_SBGRA_32;
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formatGPU = gpu::Element::COLOR_SRGBA_32;
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}
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gpu::Element formatMip = formatGPU;
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#else
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gpu::Element formatMip = gpu::Element::COLOR_SBGRA_32;
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gpu::Element formatGPU = gpu::Element::COLOR_SRGBA_32;
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#endif
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if (isStrict) {
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theTexture = gpu::Texture::createStrict(formatGPU, image.width(), image.height(), gpu::Texture::MAX_NUM_MIPS, gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR));
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@ -543,14 +609,12 @@ gpu::TexturePointer TextureUsage::process2DTextureNormalMapFromImage(const QImag
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gpu::TexturePointer theTexture = nullptr;
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if ((image.width() > 0) && (image.height() > 0)) {
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#if CPU_MIPMAPS && COMPRESS_NORMALMAP_TEXTURES
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gpu::Element formatMip = gpu::Element::COLOR_COMPRESSED_XY;
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gpu::Element formatGPU = gpu::Element::COLOR_COMPRESSED_XY;
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#else
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gpu::Element formatMip = gpu::Element::COLOR_RGBA_32;
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gpu::Element formatGPU = gpu::Element::COLOR_RGBA_32;
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#endif
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gpu::Element formatMip = gpu::Element::VEC2NU8_XY;
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gpu::Element formatGPU = gpu::Element::VEC2NU8_XY;
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if (isNormalTexturesCompressionEnabled()) {
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formatMip = gpu::Element::COLOR_COMPRESSED_XY;
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formatGPU = gpu::Element::COLOR_COMPRESSED_XY;
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}
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theTexture = gpu::Texture::create2D(formatGPU, image.width(), image.height(), gpu::Texture::MAX_NUM_MIPS, gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR));
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theTexture->setSource(srcImageName);
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@ -576,14 +640,15 @@ gpu::TexturePointer TextureUsage::process2DTextureGrayscaleFromImage(const QImag
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gpu::TexturePointer theTexture = nullptr;
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if ((image.width() > 0) && (image.height() > 0)) {
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#if CPU_MIPMAPS && COMPRESS_GRAYSCALE_TEXTURES
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gpu::Element formatMip = gpu::Element::COLOR_COMPRESSED_RED;
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gpu::Element formatGPU = gpu::Element::COLOR_COMPRESSED_RED;
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#else
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gpu::Element formatMip = gpu::Element::COLOR_R_8;
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gpu::Element formatGPU = gpu::Element::COLOR_R_8;
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#endif
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gpu::Element formatMip;
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gpu::Element formatGPU;
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if (isGrayscaleTexturesCompressionEnabled()) {
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formatMip = gpu::Element::COLOR_COMPRESSED_RED;
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formatGPU = gpu::Element::COLOR_COMPRESSED_RED;
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} else {
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formatMip = gpu::Element::COLOR_R_8;
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formatGPU = gpu::Element::COLOR_R_8;
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}
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theTexture = gpu::Texture::create2D(formatGPU, image.width(), image.height(), gpu::Texture::MAX_NUM_MIPS, gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR));
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theTexture->setSource(srcImageName);
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@ -860,13 +925,15 @@ gpu::TexturePointer TextureUsage::processCubeTextureColorFromImage(const QImage&
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image = image.convertToFormat(QImage::Format_ARGB32);
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}
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#if CPU_MIPMAPS && COMPRESS_CUBEMAP_TEXTURES
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gpu::Element formatMip = gpu::Element::COLOR_COMPRESSED_SRGBA;
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gpu::Element formatGPU = gpu::Element::COLOR_COMPRESSED_SRGBA;
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#else
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gpu::Element formatMip = gpu::Element::COLOR_SRGBA_32;
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gpu::Element formatGPU = gpu::Element::COLOR_SRGBA_32;
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#endif
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gpu::Element formatMip;
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gpu::Element formatGPU;
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if (isCubeTexturesCompressionEnabled()) {
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formatMip = gpu::Element::COLOR_COMPRESSED_SRGBA;
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formatGPU = gpu::Element::COLOR_COMPRESSED_SRGBA;
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} else {
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formatMip = gpu::Element::COLOR_SRGBA_32;
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formatGPU = gpu::Element::COLOR_SRGBA_32;
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}
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// Find the layout of the cubemap in the 2D image
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// Use the original image size since processSourceImage may have altered the size / aspect ratio
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@ -63,6 +63,16 @@ gpu::TexturePointer processCubeTextureColorFromImage(const QImage& srcImage, con
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} // namespace TextureUsage
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bool isColorTexturesCompressionEnabled();
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bool isNormalTexturesCompressionEnabled();
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bool isGrayscaleTexturesCompressionEnabled();
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bool isCubeTexturesCompressionEnabled();
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void setColorTexturesCompressionEnabled(bool enabled);
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void setNormalTexturesCompressionEnabled(bool enabled);
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void setGrayscaleTexturesCompressionEnabled(bool enabled);
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void setCubeTexturesCompressionEnabled(bool enabled);
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gpu::TexturePointer processImage(const QByteArray& content, const std::string& url, int maxNumPixels, TextureUsage::Type textureType);
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} // namespace image
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@ -64,7 +64,9 @@ float fetchRoughnessMap(vec2 uv) {
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uniform sampler2D normalMap;
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vec3 fetchNormalMap(vec2 uv) {
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// unpack normal, swizzle to get into hifi tangent space with Y axis pointing out
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return normalize(texture(normalMap, uv).rbg -vec3(0.5, 0.5, 0.5));
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vec2 t = 2.0 * (texture(normalMap, uv).rg - vec2(0.5, 0.5));
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vec2 t2 = t*t;
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return vec3(t.x, sqrt(1 - t2.x - t2.y), t.y);
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}
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<@endif@>
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