Proposing a more flexible design for the engine

This commit is contained in:
Sam Gateau 2018-04-17 02:05:35 -07:00
parent ff7fcd10e7
commit fd752a07c1
9 changed files with 117 additions and 68 deletions

View file

@ -11,13 +11,14 @@
#include "GameWorkloadRenderer.h"
#include <ViewFrustum.h>
#include <workload/RegionTracker.h>
#include <workload/SpaceClassifier.h>
#include "PhysicsBoundary.h"
GameWorkloadContext::GameWorkloadContext(const workload::SpacePointer& space,
const render::ScenePointer& scene,
const PhysicalEntitySimulationPointer& simulation)
: WorkloadContext(space), _scene(scene), _simulation(simulation)
const PhysicalEntitySimulationPointer& simulation): WorkloadContext(space),
_scene(scene), _simulation(simulation)
{
}
@ -25,7 +26,9 @@ GameWorkloadContext::~GameWorkloadContext() {
}
GameWorkload::GameWorkload() {
GameWorkload::GameWorkload() :
_engine(std::make_shared<workload::Engine>(std::make_shared<workload::Task>(workload::SpaceClassifierTask::JobModel::create("Engine"))))
{
}
GameWorkload::~GameWorkload() {
@ -37,11 +40,11 @@ void GameWorkload::startup(const workload::SpacePointer& space,
const PhysicalEntitySimulationPointer& simulation) {
_engine->reset(std::make_shared<GameWorkloadContext>(space, scene, simulation));
auto output = _engine->getOutput();
_engine->addJob<GameSpaceToRender>("SpaceToRender");
auto output = _engine->_task->getOutput();
_engine->_task->addJob<GameSpaceToRender>("SpaceToRender");
const auto regionChanges = _engine->getOutput();
_engine->addJob<PhysicsBoundary>("PhysicsBoundary", regionChanges);
const auto regionChanges = _engine->_task->getOutput();
_engine->_task->addJob<PhysicsBoundary>("PhysicsBoundary", regionChanges);
}
void GameWorkload::shutdown() {
@ -52,6 +55,9 @@ void GameWorkload::updateViews(const ViewFrustum& frustum, const glm::vec3& head
workload::Views views;
views.emplace_back(workload::View::evalFromFrustum(frustum, headPosition - frustum.getPosition()));
views.emplace_back(workload::View::evalFromFrustum(frustum));
_engine->feedInput(views);
_engine->_task->feedInput(views);
}
void GameWorkload::updateSimulationTiming(const workload::Timings& timings) {
// _engine->_task->feedInput(timings);
}

View file

@ -38,8 +38,9 @@ public:
void shutdown();
void updateViews(const ViewFrustum& frustum, const glm::vec3& headPosition);
void updateSimulationTimings(const workload::Timings& timings);
workload::EnginePointer _engine { std::make_shared<workload::Engine>() };
workload::EnginePointer _engine;
};
#endif // hifi_GameWorkload_h

View file

@ -13,43 +13,11 @@
#include <iostream>
#include "ViewTask.h"
#include "RegionTracker.h"
#include "RegionState.h"
namespace workload {
WorkloadContext::WorkloadContext(const SpacePointer& space) : task::JobContext(trace_workload()), _space(space) {}
class EngineBuilder {
public:
using Inputs = Views;
using Outputs = RegionTracker::Outputs;
using JobModel = Task::ModelIO<EngineBuilder, Inputs, Outputs>;
void build(JobModel& model, const Varying& in, Varying& out) {
model.addJob<SetupViews>("setupViews", in);
model.addJob<PerformSpaceTransaction>("updateSpace");
const auto regionTrackerOut = model.addJob<RegionTracker>("regionTracker");
const auto regionChanges = regionTrackerOut.getN<RegionTracker::Outputs>(1);
model.addJob<RegionState>("regionState", regionChanges);
out = regionTrackerOut;
}
};
Engine::Engine() : Task(EngineBuilder::JobModel::create("Engine")),
_context(nullptr) {
}
void Engine::reset(const WorkloadContextPointer& context) {
_context = context;
}
void PerformSpaceTransaction::configure(const Config& config) {
}
void PerformSpaceTransaction::run(const WorkloadContextPointer& context) {
context->_space->enqueueFrame();
context->_space->processTransactionQueue();
}
} // namespace workload

View file

@ -23,7 +23,6 @@
#include "Space.h"
namespace workload {
class WorkloadContext : public task::JobContext {
public:
WorkloadContext(const SpacePointer& space);
@ -35,41 +34,26 @@ namespace workload {
using WorkloadContextPointer = std::shared_ptr<WorkloadContext>;
Task_DeclareTypeAliases(WorkloadContext)
class Engine : public Task {
class Engine {
public:
Engine();
Engine(const std::shared_ptr<Task>& task) : _task(task), _context(nullptr) {
}
~Engine() = default;
void reset(const WorkloadContextPointer& context);
void run() { if (_context) { run(_context); } }
void run() { if (_context) { _task->run(_context); } }
std::shared_ptr<TaskConfig> getConfiguration() { return _task->getConfiguration(); }
std::shared_ptr<Task> _task;
protected:
void run(const WorkloadContextPointer& context) override { assert(_context); Task::run(_context); }
private:
WorkloadContextPointer _context;
};
using EnginePointer = std::shared_ptr<Engine>;
class PerformSpaceTransactionConfig : public Job::Config {
Q_OBJECT
public:
signals :
void dirty();
protected:
};
class PerformSpaceTransaction {
public:
using Config = PerformSpaceTransactionConfig;
using JobModel = Job::Model<PerformSpaceTransaction, Config>;
void configure(const Config& config);
void run(const WorkloadContextPointer& context);
protected:
};
} // namespace workload
#endif // hifi_workload_Space_h

View file

@ -39,7 +39,6 @@ namespace workload {
protected:
};
} // namespace workload
#endif // hifi_workload_RegionTracker_h

View file

@ -70,6 +70,7 @@ private:
using SpacePointer = std::shared_ptr<Space>;
using Changes = std::vector<Space::Change>;
using IndexVectors = std::vector<IndexVector>;
using Timings = std::vector<float>;
} // namespace workload

View file

@ -0,0 +1,34 @@
//
// SpaceClassifier.cpp
// libraries/workload/src/workload
//
// Created by Andrew Meadows 2018.02.21
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "SpaceClassifier.h"
#include "ViewTask.h"
#include "RegionState.h"
using namespace workload;
void PerformSpaceTransaction::configure(const Config& config) {
}
void PerformSpaceTransaction::run(const WorkloadContextPointer& context) {
context->_space->enqueueFrame();
context->_space->processTransactionQueue();
}
void SpaceClassifierTask::build(JobModel& model, const Varying& in, Varying& out) {
model.addJob<SetupViews>("setupViews", in);
model.addJob<PerformSpaceTransaction>("updateSpace");
const auto regionTrackerOut = model.addJob<RegionTracker>("regionTracker");
const auto regionChanges = regionTrackerOut.getN<RegionTracker::Outputs>(1);
model.addJob<RegionState>("regionState", regionChanges);
out = regionTrackerOut;
}

View file

@ -0,0 +1,47 @@
//
// SpaceClassifier.h
// libraries/workload/src/workload
//
// Created by Andrew Meadows 2018.02.21
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_workload_SpaceClassifier_h
#define hifi_workload_SpaceClassifier_h
#include "ViewTask.h"
#include "RegionTracker.h"
namespace workload {
class SpaceClassifierTask {
public:
using Inputs = Views;
using Outputs = RegionTracker::Outputs;
using JobModel = Task::ModelIO<SpaceClassifierTask, Inputs, Outputs>;
void build(JobModel& model, const Varying& in, Varying& out);
};
class PerformSpaceTransactionConfig : public Job::Config {
Q_OBJECT
public:
signals :
void dirty();
protected:
};
class PerformSpaceTransaction {
public:
using Config = PerformSpaceTransactionConfig;
using JobModel = Job::Model<PerformSpaceTransaction, Config>;
void configure(const Config& config);
void run(const WorkloadContextPointer& context);
protected:
};
} // namespace workload
#endif // hifi_workload_SpaceClassifier_h

View file

@ -170,8 +170,17 @@ Rectangle {
}
Separator {}
HifiControls.Label {
text: "Numbers: R2= " + Workload.getConfig("regionState")["numR2"];
}
text: "Numbers:";
}
HifiControls.Label {
text: "R1= " + Workload.getConfig("regionState")["numR1"];
}
HifiControls.Label {
text: "R2= " + Workload.getConfig("regionState")["numR2"];
}
HifiControls.Label {
text: "R3= " + Workload.getConfig("regionState")["numR3"];
}
Separator {}
HifiControls.Label {
text: "Display"