Fixed per github feedback.

Also, to prevent a repeat of yesterday's crash trouble, disabled the mode switch, so that those working on the rave mode can enable it locally for testing.
This commit is contained in:
Eric Johnston 2013-08-06 10:28:31 -07:00
parent 16aae5993a
commit fc23eaa825

View file

@ -161,7 +161,8 @@ int HandData::decodeRemoteData(unsigned char* sourceBuffer) {
}
setRaveGloveActive((gloveFlags & GLOVE_FLAG_RAVE) != 0);
setRaveGloveMode(effectsMode);
// Jeffrey: uncomment this to test locally, before unrolling it to the team.
// setRaveGloveMode(effectsMode);
// One byte for error checking safety.
unsigned char requiredLength = (unsigned char)(sourceBuffer - startPosition);
@ -171,10 +172,10 @@ int HandData::decodeRemoteData(unsigned char* sourceBuffer) {
return sourceBuffer - startPosition;
}
void HandData::setRaveGloveMode(int effectsMode)
{
if (effectsMode != _raveGloveEffectsMode)
void HandData::setRaveGloveMode(int effectsMode) {
if (effectsMode != _raveGloveEffectsMode) {
_raveGloveEffectsModeChanged = true;
}
_raveGloveEffectsMode = effectsMode;
}