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tweaks to default voxel server model for demo
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parent
c6b38f0f39
commit
fa60bdeb48
3 changed files with 13 additions and 14 deletions
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@ -97,7 +97,7 @@ bool VoxelNode::collapseIdenticalLeaves() {
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if (allChildrenMatch) {
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printf("allChildrenMatch: pruning tree\n");
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//printf("allChildrenMatch: pruning tree\n");
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for (int i = 0; i < 8; i++) {
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delete children[i]; // delete all the child nodes
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children[i]=NULL; // set it to NULL
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@ -515,7 +515,7 @@ void VoxelTree::createSphere(float r,float xc, float yc, float zc, float s, bool
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// If you also iterate form the interior of the sphere to the radius, makeing
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// larger and larger sphere's you'd end up with a solid sphere. And lots of voxels!
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for (; ri <= (r+(s/2.0)); ri+=s) {
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printf("radius: ri=%f ri+s=%f (r+(s/2.0))=%f\n",ri,ri+s,(r+(s/2.0)));
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//printf("radius: ri=%f ri+s=%f (r+(s/2.0))=%f\n",ri,ri+s,(r+(s/2.0)));
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for (float theta=0.0; theta <= 2*M_PI; theta += angleDelta) {
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for (float phi=0.0; phi <= M_PI; phi += angleDelta) {
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t++; // total voxels
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@ -529,7 +529,7 @@ void VoxelTree::createSphere(float r,float xc, float yc, float zc, float s, bool
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// only use our actual desired color on the outer edge, otherwise
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// use our "average" color
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if (ri+(s*2.0)>=r) {
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printf("painting candy shell radius: ri=%f r=%f\n",ri,r);
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//printf("painting candy shell radius: ri=%f r=%f\n",ri,r);
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red = wantColorRandomizer ? randomColorValue(165) : r1+((r2-r1)*gradient);
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green = wantColorRandomizer ? randomColorValue(165) : g1+((g2-g1)*gradient);
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blue = wantColorRandomizer ? randomColorValue(165) : b1+((b2-b1)*gradient);
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@ -537,12 +537,11 @@ void VoxelTree::createSphere(float r,float xc, float yc, float zc, float s, bool
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unsigned char* voxelData = pointToVoxel(x,y,z,s,red,green,blue);
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this->readCodeColorBufferToTree(voxelData);
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printf("voxel data for x:%f y:%f z:%f s:%f\n",x,y,z,s);
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printVoxelCode(voxelData);
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//printf("voxel data for x:%f y:%f z:%f s:%f\n",x,y,z,s);
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//printVoxelCode(voxelData);
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delete voxelData;
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}
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}
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}
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this->reaverageVoxelColors(this->rootNode);
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this->printTreeForDebugging(this->rootNode);
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}
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@ -52,7 +52,7 @@ void addSphere(VoxelTree * tree,bool random, bool wantColorRandomizer) {
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float xc = random ? randFloatInRange(r,(1-r)) : 0.5;
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float yc = random ? randFloatInRange(r,(1-r)) : 0.5;
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float zc = random ? randFloatInRange(r,(1-r)) : 0.5;
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float s = (1.0/16); // size of voxels to make up surface of sphere
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float s = (1.0/256); // size of voxels to make up surface of sphere
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bool solid = true;
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printf("adding sphere:");
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@ -69,7 +69,7 @@ void addSphere(VoxelTree * tree,bool random, bool wantColorRandomizer) {
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void addSphereScene(VoxelTree * tree, bool wantColorRandomizer) {
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printf("adding scene of spheres...\n");
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tree->createSphere(0.25,0.5,0.5,0.5,(1.0/256),true,wantColorRandomizer);
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tree->createSphere(0.030625,0.5,0.5,(0.25-0.06125),(1.0/2048),true,true);
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tree->createSphere(0.030625,0.5,0.5,(0.25-0.06125),(1.0/512),true,true);
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}
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@ -223,9 +223,9 @@ int main(int argc, const char * argv[])
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// Check to see if the user passed in a command line option for loading a local
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// Voxel File. If so, load it now.
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const char* NO_COLOR_RANDOMIZER="--NoColorRandomizer";
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const char* WANT_COLOR_RANDOMIZER="--WantColorRandomizer";
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const char* INPUT_FILE="-i";
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bool wantColorRandomizer = !cmdOptionExists(argc, argv, NO_COLOR_RANDOMIZER);
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bool wantColorRandomizer = cmdOptionExists(argc, argv, WANT_COLOR_RANDOMIZER);
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printf("wantColorRandomizer=%s\n",(wantColorRandomizer?"yes":"no"));
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const char* voxelsFilename = getCmdOption(argc, argv, INPUT_FILE);
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@ -234,8 +234,8 @@ int main(int argc, const char * argv[])
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randomTree.loadVoxelsFile(voxelsFilename,wantColorRandomizer);
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}
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const char* NO_RANDOM_VOXELS="--NoRandomVoxels";
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if (!cmdOptionExists(argc, argv, NO_RANDOM_VOXELS)) {
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const char* ADD_RANDOM_VOXELS="--AddRandomVoxels";
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if (cmdOptionExists(argc, argv, ADD_RANDOM_VOXELS)) {
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// create an octal code buffer and load it with 0 so that the recursive tree fill can give
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// octal codes to the tree nodes that it is creating
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randomlyFillVoxelTree(MAX_VOXEL_TREE_DEPTH_LEVELS, randomTree.rootNode);
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@ -250,8 +250,8 @@ int main(int argc, const char * argv[])
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addSphere(&randomTree,true,wantColorRandomizer);
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}
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const char* ADD_SCENE="--AddScene";
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if (cmdOptionExists(argc, argv, ADD_SCENE)) {
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const char* NO_ADD_SCENE="--NoAddScene";
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if (!cmdOptionExists(argc, argv, NO_ADD_SCENE)) {
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addSphereScene(&randomTree,wantColorRandomizer);
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}
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