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Merge pull request #1433 from ZappoMan/collision_scripting
Scripting support for Particle Collisions
This commit is contained in:
commit
fa5e986b85
18 changed files with 571 additions and 107 deletions
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@ -32,12 +32,12 @@ void Agent::processDatagram(const QByteArray& dataByteArray, const HifiSockAddr&
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// PACKET_TYPE_JURISDICTION, first byte is the node type...
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switch (dataByteArray[headerBytes]) {
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case NODE_TYPE_VOXEL_SERVER:
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_scriptEngine.getVoxelScriptingInterface()->getJurisdictionListener()->queueReceivedPacket(senderSockAddr,
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_scriptEngine.getVoxelsScriptingInterface()->getJurisdictionListener()->queueReceivedPacket(senderSockAddr,
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(unsigned char*) dataByteArray.data(),
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dataByteArray.size());
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break;
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case NODE_TYPE_PARTICLE_SERVER:
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_scriptEngine.getParticleScriptingInterface()->getJurisdictionListener()->queueReceivedPacket(senderSockAddr,
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_scriptEngine.getParticlesScriptingInterface()->getJurisdictionListener()->queueReceivedPacket(senderSockAddr,
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(unsigned char*) dataByteArray.data(),
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dataByteArray.size());
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break;
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@ -18,9 +18,6 @@
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#include <ScriptEngine.h>
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#include <ThreadedAssignment.h>
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#include <VoxelScriptingInterface.h>
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#include <ParticleScriptingInterface.h>
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class Agent : public ThreadedAssignment {
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Q_OBJECT
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public:
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149
examples/collidingParticles.js
Normal file
149
examples/collidingParticles.js
Normal file
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@ -0,0 +1,149 @@
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var currentIteration = 0;
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var NUM_ITERATIONS_BEFORE_SEND = 15; // every 1/4th seconds send another
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var numberParticlesAdded = 0;
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var MAX_PARTICLES = 1;
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var velocity = {
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x: 1/TREE_SCALE,
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y: 0/TREE_SCALE,
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z: 1/TREE_SCALE };
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var gravity = {
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x: 0/TREE_SCALE,
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y: 0/TREE_SCALE,
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z: 0/TREE_SCALE };
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var damping = 0.1;
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var scriptA = " " +
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//" function update() { " +
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//" print('update()\\n'); " +
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//" var color = { red: 255, green: 127 + (Math.random() * 128), blue: 0 };" +
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//" Particle.setColor(color); " +
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//" } " +
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" function collisionWithParticle(other) { " +
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" print('collisionWithParticle(other.getID()=' + other.getID() + ')...'); " +
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" print('myID=' + Particle.getID() + '\\n'); " +
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" var colorBlack = { red: 0, green: 0, blue: 0 };" +
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" var otherColor = other.getColor();" +
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" print('otherColor=' + otherColor.red + ', ' + otherColor.green + ', ' + otherColor.blue + '\\n'); " +
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" var myColor = Particle.getColor();" +
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" print('myColor=' + myColor.red + ', ' + myColor.green + ', ' + myColor.blue + '\\n'); " +
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" Particle.setColor(otherColor); " +
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" other.setColor(myColor); " +
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" } " +
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" function collisionWithVoxel(voxel) { " +
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" print('collisionWithVoxel(voxel)... '); " +
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" print('myID=' + Particle.getID() + '\\n'); " +
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" var voxelColor = voxel.getColor();" +
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" print('voxelColor=' + voxelColor.red + ', ' + voxelColor.green + ', ' + voxelColor.blue + '\\n'); " +
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" var myColor = Particle.getColor();" +
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" print('myColor=' + myColor.red + ', ' + myColor.green + ', ' + myColor.blue + '\\n'); " +
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" Particle.setColor(voxelColor); " +
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" } " +
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" Particle.collisionWithParticle.connect(collisionWithParticle); " +
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" Particle.collisionWithVoxel.connect(collisionWithVoxel); " +
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" ";
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var scriptB = " " +
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" function collisionWithParticle(other) { " +
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" print('collisionWithParticle(other.getID()=' + other.getID() + ')...'); " +
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" print('myID=' + Particle.getID() + '\\n'); " +
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" var myPosition = Particle.getPosition();" +
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" var myRadius = Particle.getRadius();" +
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" var myColor = Particle.getColor();" +
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" Voxels.queueDestructiveVoxelAdd(myPosition.x, myPosition.y, myPosition.z, myRadius, myColor.red, myColor.green, myColor.blue); " +
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" Particle.setScript('Particle.setShouldDie(true);'); " +
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" } " +
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" function collisionWithVoxel(voxel) { " +
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" print('collisionWithVoxel(voxel)... '); " +
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" print('myID=' + Particle.getID() + '\\n'); " +
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" var voxelColor = voxel.getColor();" +
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" print('voxelColor=' + voxelColor.red + ', ' + voxelColor.green + ', ' + voxelColor.blue + '\\n'); " +
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" var myColor = Particle.getColor();" +
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" print('myColor=' + myColor.red + ', ' + myColor.green + ', ' + myColor.blue + '\\n'); " +
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" Particle.setColor(voxelColor); " +
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" } " +
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" Particle.collisionWithParticle.connect(collisionWithParticle); " +
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" Particle.collisionWithVoxel.connect(collisionWithVoxel); " +
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" ";
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var color = {
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red: 255,
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green: 255,
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blue: 0 };
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function draw() {
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print("hello... draw()... currentIteration=" + currentIteration + "\n");
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// on the first iteration, setup a single particle that's slowly moving
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if (currentIteration == 0) {
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var colorGreen = { red: 0, green: 255, blue: 0 };
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var startPosition = {
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x: 2/TREE_SCALE,
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y: 0/TREE_SCALE,
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z: 2/TREE_SCALE };
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var largeRadius = 0.5/TREE_SCALE;
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var verySlow = {
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x: 0.01/TREE_SCALE,
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y: 0/TREE_SCALE,
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z: 0.01/TREE_SCALE };
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Particles.queueParticleAdd(startPosition, largeRadius, colorGreen, verySlow, gravity, damping, false, scriptA);
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print("hello... added particle... script=\n");
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print(scriptA);
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numberParticlesAdded++;
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}
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if (currentIteration++ % NUM_ITERATIONS_BEFORE_SEND === 0) {
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print("draw()... sending another... currentIteration=" +currentIteration + "\n");
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var center = {
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x: 0/TREE_SCALE,
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y: 0/TREE_SCALE,
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z: 0/TREE_SCALE };
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var particleSize = 0.1 / TREE_SCALE;
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print("number of particles=" + numberParticlesAdded +"\n");
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var velocityStep = 0.1/TREE_SCALE;
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if (velocity.x > 0) {
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velocity.x -= velocityStep;
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velocity.z += velocityStep;
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color.blue = 0;
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color.green = 255;
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} else {
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velocity.x += velocityStep;
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velocity.z -= velocityStep;
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color.blue = 255;
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color.green = 0;
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}
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if (numberParticlesAdded <= MAX_PARTICLES) {
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Particles.queueParticleAdd(center, particleSize, color, velocity, gravity, damping, false, scriptB);
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print("hello... added particle... script=\n");
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print(scriptB);
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numberParticlesAdded++;
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} else {
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Agent.stop();
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}
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print("Particles Stats: " + Particles.getLifetimeInSeconds() + " seconds," +
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" Queued packets:" + Particles.getLifetimePacketsQueued() + "," +
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" PPS:" + Particles.getLifetimePPSQueued() + "," +
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" BPS:" + Particles.getLifetimeBPSQueued() + "," +
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" Sent packets:" + Particles.getLifetimePacketsSent() + "," +
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" PPS:" + Particles.getLifetimePPS() + "," +
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" BPS:" + Particles.getLifetimeBPS() +
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"\n");
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}
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}
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// register the call back so it fires before each data send
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print("here...\n");
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Particles.setPacketsPerSecond(40000);
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Agent.willSendVisualDataCallback.connect(draw);
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print("and here...\n");
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98
examples/gun.js
Normal file
98
examples/gun.js
Normal file
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@ -0,0 +1,98 @@
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// initialize our triggers
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var triggerPulled = new Array();
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var numberOfTriggers = Controller.getNumberOfTriggers();
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for (t = 0; t < numberOfTriggers; t++) {
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triggerPulled[t] = false;
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}
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function checkController() {
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var numberOfTriggers = Controller.getNumberOfTriggers();
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var numberOfSpatialControls = Controller.getNumberOfSpatialControls();
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var controllersPerTrigger = numberOfSpatialControls / numberOfTriggers;
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//print("numberOfTriggers:" + numberOfTriggers + "\n");
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//print("numberOfSpatialControls:" + numberOfSpatialControls + "\n");
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//print("controllersPerTrigger:" + controllersPerTrigger + "\n");
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// this is expected for hydras
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if (numberOfTriggers == 2 && controllersPerTrigger == 2) {
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for (var t = 0; t < numberOfTriggers; t++) {
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var shootABullet = false;
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var triggerValue = Controller.getTriggerValue(t);
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if (triggerPulled[t]) {
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// must release to at least 0.1
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if (triggerValue < 0.1) {
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triggerPulled[t] = false; // unpulled
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}
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} else {
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// must pull to at least 0.9
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if (triggerValue > 0.9) {
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triggerPulled[t] = true; // pulled
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shootABullet = true;
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}
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}
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if (shootABullet) {
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var palmController = t * controllersPerTrigger;
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var palmPosition = Controller.getSpatialControlPosition(palmController);
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var fingerTipController = palmController + 1;
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var fingerTipPosition = Controller.getSpatialControlPosition(fingerTipController);
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var bulletSize = 0.25/TREE_SCALE;
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var palmInParticleSpace =
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{ x: palmPosition.x/TREE_SCALE,
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y: palmPosition.y/TREE_SCALE,
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z: palmPosition.z/TREE_SCALE };
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var tipInParticleSpace =
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{ x: fingerTipPosition.x/TREE_SCALE,
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y: fingerTipPosition.y/TREE_SCALE,
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z: fingerTipPosition.z/TREE_SCALE };
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var palmToFingerTipVector =
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{ x: (tipInParticleSpace.x - palmInParticleSpace.x),
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y: (tipInParticleSpace.y - palmInParticleSpace.y),
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z: (tipInParticleSpace.z - palmInParticleSpace.z) };
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// just off the front of the finger tip
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var position = { x: tipInParticleSpace.x + palmToFingerTipVector.x/2,
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y: tipInParticleSpace.y + palmToFingerTipVector.y/2,
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z: tipInParticleSpace.z + palmToFingerTipVector.z/2};
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var linearVelocity = 50; // 50 meters per second
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var velocity = { x: palmToFingerTipVector.x * linearVelocity,
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y: palmToFingerTipVector.y * linearVelocity,
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z: palmToFingerTipVector.z * linearVelocity };
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var gravity = { x: 0, y: -0.1/TREE_SCALE, z: 0 }; // gravity has no effect on these bullets
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var color = { red: 128, green: 128, blue: 128 };
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var damping = 0; // no damping
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var inHand = false;
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var script =
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" function collisionWithVoxel(voxel) { " +
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" print('collisionWithVoxel(voxel)... '); " +
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" print('myID=' + Particle.getID() + '\\n'); " +
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" var voxelColor = voxel.getColor();" +
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" print('voxelColor=' + voxelColor.red + ', ' + voxelColor.green + ', ' + voxelColor.blue + '\\n'); " +
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" var myColor = Particle.getColor();" +
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" print('myColor=' + myColor.red + ', ' + myColor.green + ', ' + myColor.blue + '\\n'); " +
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" Particle.setColor(voxelColor); " +
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" var voxelAt = voxel.getPosition();" +
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" var voxelScale = voxel.getScale();" +
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" Voxels.queueVoxelDelete(voxelAt.x, voxelAt.y, voxelAt.z, voxelScale); " +
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" print('Voxels.queueVoxelDelete(' + voxelAt.x + ', ' + voxelAt.y + ', ' + voxelAt.z + ', ' + voxelScale + ')... \\n'); " +
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" } " +
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" Particle.collisionWithVoxel.connect(collisionWithVoxel); ";
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Particles.queueParticleAdd(position, bulletSize, color, velocity, gravity, damping, inHand, script);
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}
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}
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}
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}
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// register the call back so it fires before each data send
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Agent.willSendVisualDataCallback.connect(checkController);
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@ -1518,10 +1518,21 @@ void Application::shootParticle() {
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glm::vec3 velocity = lookingAt - position;
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glm::vec3 gravity = DEFAULT_GRAVITY * 0.f;
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float damping = DEFAULT_DAMPING * 0.01f;
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QString updateScript("");
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QString script(
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" function collisionWithVoxel(voxel) { "
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" print('collisionWithVoxel(voxel)... '); "
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" print('myID=' + Particle.getID() + '\\n'); "
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" var voxelColor = voxel.getColor();"
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" print('voxelColor=' + voxelColor.red + ', ' + voxelColor.green + ', ' + voxelColor.blue + '\\n'); "
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" var myColor = Particle.getColor();"
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" print('myColor=' + myColor.red + ', ' + myColor.green + ', ' + myColor.blue + '\\n'); "
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" Particle.setColor(voxelColor); "
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" } "
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" Particle.collisionWithVoxel.connect(collisionWithVoxel); " );
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ParticleEditHandle* particleEditHandle = makeParticle(position / (float)TREE_SCALE, radius, color,
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velocity / (float)TREE_SCALE, gravity, damping, NOT_IN_HAND, updateScript);
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velocity / (float)TREE_SCALE, gravity, damping, NOT_IN_HAND, script);
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// If we wanted to be able to edit this particle after shooting, then we could store this value
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// and use it for editing later. But we don't care about that for "shooting" and therefore we just
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@ -4455,8 +4466,8 @@ void Application::loadScript() {
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// setup the packet senders and jurisdiction listeners of the script engine's scripting interfaces so
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// we can use the same ones from the application.
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scriptEngine->getVoxelScriptingInterface()->setPacketSender(&_voxelEditSender);
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scriptEngine->getParticleScriptingInterface()->setPacketSender(&_particleEditSender);
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scriptEngine->getVoxelsScriptingInterface()->setPacketSender(&_voxelEditSender);
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scriptEngine->getParticlesScriptingInterface()->setPacketSender(&_particleEditSender);
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QThread* workerThread = new QThread(this);
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@ -118,7 +118,7 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
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NO_GRAVITY,
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NO_DAMPING,
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IN_HAND, // we just grabbed it!
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closestParticle->getUpdateScript());
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closestParticle->getScript());
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// now tell our hand about us having caught it...
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@ -14,9 +14,14 @@
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#include <SharedUtil.h> // usecTimestampNow()
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#include <Octree.h>
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#include <VoxelsScriptingInterface.h>
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#include "ParticlesScriptingInterface.h"
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#include "Particle.h"
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uint32_t Particle::_nextID = 0;
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VoxelsScriptingInterface* Particle::_voxelsScriptingInterface = NULL;
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ParticlesScriptingInterface* Particle::_particlesScriptingInterface = NULL;
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Particle::Particle(glm::vec3 position, float radius, rgbColor color, glm::vec3 velocity, glm::vec3 gravity,
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@ -53,8 +58,9 @@ void Particle::init(glm::vec3 position, float radius, rgbColor color, glm::vec3
|
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_velocity = velocity;
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_damping = damping;
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_gravity = gravity;
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_updateScript = updateScript;
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_script = updateScript;
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_inHand = inHand;
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_shouldDie = false;
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}
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@ -95,10 +101,10 @@ bool Particle::appendParticleData(OctreePacketData* packetData) const {
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success = packetData->appendValue(getInHand());
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}
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if (success) {
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uint16_t scriptLength = _updateScript.size() + 1; // include NULL
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uint16_t scriptLength = _script.size() + 1; // include NULL
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success = packetData->appendValue(scriptLength);
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if (success) {
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success = packetData->appendRawData((const unsigned char*)qPrintable(_updateScript), scriptLength);
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success = packetData->appendRawData((const unsigned char*)qPrintable(_script), scriptLength);
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}
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}
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return success;
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@ -206,7 +212,7 @@ int Particle::readParticleDataFromBuffer(const unsigned char* data, int bytesLef
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dataAt += sizeof(scriptLength);
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bytesRead += sizeof(scriptLength);
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QString tempString((const char*)dataAt);
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_updateScript = tempString;
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_script = tempString;
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dataAt += scriptLength;
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bytesRead += scriptLength;
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@ -299,7 +305,7 @@ Particle Particle::fromEditPacket(unsigned char* data, int length, int& processe
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dataAt += sizeof(scriptLength);
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processedBytes += sizeof(scriptLength);
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QString tempString((const char*)dataAt);
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newParticle._updateScript = tempString;
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newParticle._script = tempString;
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dataAt += scriptLength;
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processedBytes += scriptLength;
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@ -320,6 +326,7 @@ void Particle::debugDump() const {
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printf(" position:%f,%f,%f\n", _position.x, _position.y, _position.z);
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printf(" velocity:%f,%f,%f\n", _velocity.x, _velocity.y, _velocity.z);
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printf(" gravity:%f,%f,%f\n", _gravity.x, _gravity.y, _gravity.z);
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printf(" color:%d,%d,%d\n", _color[0], _color[1], _color[2]);
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||||
}
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||||
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bool Particle::encodeParticleEditMessageDetails(PACKET_TYPE command, int count, const ParticleDetail* details,
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|
@ -472,7 +479,7 @@ void Particle::update() {
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const float REALLY_OLD = 30.0f; // 30 seconds
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bool isReallyOld = (getLifetime() > REALLY_OLD);
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bool isInHand = getInHand();
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bool shouldDie = !isInHand && !isStillMoving && isReallyOld;
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bool shouldDie = getShouldDie() || (!isInHand && !isStillMoving && isReallyOld);
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setShouldDie(shouldDie);
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||||
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||||
const bool wantDebug = false;
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||||
|
@ -483,7 +490,7 @@ void Particle::update() {
|
|||
debug::valueOf(isReallyOld), debug::valueOf(shouldDie));
|
||||
}
|
||||
|
||||
runScript(); // allow the javascript to alter our state
|
||||
runUpdateScript(); // allow the javascript to alter our state
|
||||
|
||||
// If the ball is in hand, it doesn't move or have gravity effect it
|
||||
if (!isInHand) {
|
||||
|
@ -507,11 +514,9 @@ void Particle::update() {
|
|||
_lastUpdated = now;
|
||||
}
|
||||
|
||||
void Particle::runScript() {
|
||||
if (!_updateScript.isEmpty()) {
|
||||
|
||||
//qDebug() << "Script: " << _updateScript << "\n";
|
||||
|
||||
void Particle::runUpdateScript() {
|
||||
if (!_script.isEmpty()) {
|
||||
|
||||
QScriptEngine engine;
|
||||
|
||||
// register meta-type for glm::vec3 and rgbColor conversions
|
||||
|
@ -524,9 +529,9 @@ void Particle::runScript() {
|
|||
QScriptValue treeScaleValue = engine.newVariant(QVariant(TREE_SCALE));
|
||||
engine.globalObject().setProperty("TREE_SCALE", TREE_SCALE);
|
||||
|
||||
//qDebug() << "Downloaded script:" << _updateScript << "\n";
|
||||
QScriptValue result = engine.evaluate(_updateScript);
|
||||
//qDebug() << "Evaluated script.\n";
|
||||
QScriptValue result = engine.evaluate(_script);
|
||||
|
||||
particleScriptable.emitUpdate();
|
||||
|
||||
if (engine.hasUncaughtException()) {
|
||||
int line = engine.uncaughtExceptionLineNumber();
|
||||
|
@ -535,6 +540,100 @@ void Particle::runScript() {
|
|||
}
|
||||
}
|
||||
|
||||
void Particle::collisionWithParticle(Particle* other) {
|
||||
if (!_script.isEmpty()) {
|
||||
|
||||
QScriptEngine engine;
|
||||
|
||||
// register meta-type for glm::vec3 and rgbColor conversions
|
||||
registerMetaTypes(&engine);
|
||||
|
||||
ParticleScriptObject particleScriptable(this);
|
||||
QScriptValue particleValue = engine.newQObject(&particleScriptable);
|
||||
engine.globalObject().setProperty("Particle", particleValue);
|
||||
|
||||
QScriptValue treeScaleValue = engine.newVariant(QVariant(TREE_SCALE));
|
||||
engine.globalObject().setProperty("TREE_SCALE", TREE_SCALE);
|
||||
|
||||
|
||||
if (getVoxelsScriptingInterface()) {
|
||||
QScriptValue voxelScripterValue = engine.newQObject(getVoxelsScriptingInterface());
|
||||
engine.globalObject().setProperty("Voxels", voxelScripterValue);
|
||||
}
|
||||
|
||||
if (getParticlesScriptingInterface()) {
|
||||
QScriptValue particleScripterValue = engine.newQObject(getParticlesScriptingInterface());
|
||||
engine.globalObject().setProperty("Particles", particleScripterValue);
|
||||
}
|
||||
|
||||
QScriptValue result = engine.evaluate(_script);
|
||||
|
||||
ParticleScriptObject otherParticleScriptable(other);
|
||||
particleScriptable.emitCollisionWithParticle(&otherParticleScriptable);
|
||||
|
||||
if (getVoxelsScriptingInterface()) {
|
||||
getVoxelsScriptingInterface()->getPacketSender()->releaseQueuedMessages();
|
||||
}
|
||||
|
||||
if (getParticlesScriptingInterface()) {
|
||||
getParticlesScriptingInterface()->getPacketSender()->releaseQueuedMessages();
|
||||
}
|
||||
|
||||
if (engine.hasUncaughtException()) {
|
||||
int line = engine.uncaughtExceptionLineNumber();
|
||||
qDebug() << "Uncaught exception at line" << line << ":" << result.toString() << "\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Particle::collisionWithVoxel(VoxelDetail* voxelDetails) {
|
||||
if (!_script.isEmpty()) {
|
||||
|
||||
QScriptEngine engine;
|
||||
|
||||
// register meta-type for glm::vec3 and rgbColor conversions
|
||||
registerMetaTypes(&engine);
|
||||
|
||||
ParticleScriptObject particleScriptable(this);
|
||||
QScriptValue particleValue = engine.newQObject(&particleScriptable);
|
||||
engine.globalObject().setProperty("Particle", particleValue);
|
||||
|
||||
QScriptValue treeScaleValue = engine.newVariant(QVariant(TREE_SCALE));
|
||||
engine.globalObject().setProperty("TREE_SCALE", TREE_SCALE);
|
||||
|
||||
|
||||
if (getVoxelsScriptingInterface()) {
|
||||
QScriptValue voxelScripterValue = engine.newQObject(getVoxelsScriptingInterface());
|
||||
engine.globalObject().setProperty("Voxels", voxelScripterValue);
|
||||
}
|
||||
|
||||
if (getParticlesScriptingInterface()) {
|
||||
QScriptValue particleScripterValue = engine.newQObject(getParticlesScriptingInterface());
|
||||
engine.globalObject().setProperty("Particles", particleScripterValue);
|
||||
}
|
||||
|
||||
QScriptValue result = engine.evaluate(_script);
|
||||
|
||||
VoxelDetailScriptObject voxelDetailsScriptable(voxelDetails);
|
||||
particleScriptable.emitCollisionWithVoxel(&voxelDetailsScriptable);
|
||||
|
||||
if (getVoxelsScriptingInterface()) {
|
||||
getVoxelsScriptingInterface()->getPacketSender()->releaseQueuedMessages();
|
||||
}
|
||||
|
||||
if (getParticlesScriptingInterface()) {
|
||||
getParticlesScriptingInterface()->getPacketSender()->releaseQueuedMessages();
|
||||
}
|
||||
|
||||
if (engine.hasUncaughtException()) {
|
||||
int line = engine.uncaughtExceptionLineNumber();
|
||||
qDebug() << "Uncaught exception at line" << line << ":" << result.toString() << "\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Particle::setLifetime(float lifetime) {
|
||||
uint64_t lifetimeInUsecs = lifetime * USECS_PER_SECOND;
|
||||
_created = usecTimestampNow() - lifetimeInUsecs;
|
||||
|
|
|
@ -19,6 +19,10 @@
|
|||
#include <SharedUtil.h>
|
||||
#include <OctreePacketData.h>
|
||||
|
||||
class VoxelsScriptingInterface;
|
||||
class ParticlesScriptingInterface;
|
||||
|
||||
|
||||
const uint32_t NEW_PARTICLE = 0xFFFFFFFF;
|
||||
const uint32_t UNKNOWN_TOKEN = 0xFFFFFFFF;
|
||||
|
||||
|
@ -79,7 +83,7 @@ public:
|
|||
float getEditedAgo() const { return (float)(usecTimestampNow() - _lastEdited) / (float)USECS_PER_SECOND; }
|
||||
uint32_t getID() const { return _id; }
|
||||
bool getShouldDie() const { return _shouldDie; }
|
||||
QString getUpdateScript() const { return _updateScript; }
|
||||
QString getScript() const { return _script; }
|
||||
uint32_t getCreatorTokenID() const { return _creatorTokenID; }
|
||||
bool isNewlyCreated() const { return _newlyCreated; }
|
||||
|
||||
|
@ -96,7 +100,7 @@ public:
|
|||
void setInHand(bool inHand) { _inHand = inHand; }
|
||||
void setDamping(float value) { _damping = value; }
|
||||
void setShouldDie(bool shouldDie) { _shouldDie = shouldDie; }
|
||||
void setUpdateScript(QString updateScript) { _updateScript = updateScript; }
|
||||
void setScript(QString updateScript) { _script = updateScript; }
|
||||
void setCreatorTokenID(uint32_t creatorTokenID) { _creatorTokenID = creatorTokenID; }
|
||||
|
||||
bool appendParticleData(OctreePacketData* packetData) const;
|
||||
|
@ -110,14 +114,28 @@ public:
|
|||
static void adjustEditPacketForClockSkew(unsigned char* codeColorBuffer, ssize_t length, int clockSkew);
|
||||
|
||||
void update();
|
||||
void collisionWithParticle(Particle* other);
|
||||
void collisionWithVoxel(VoxelDetail* voxel);
|
||||
|
||||
void debugDump() const;
|
||||
|
||||
// similar to assignment/copy, but it handles keeping lifetime accurate
|
||||
void copyChangedProperties(const Particle& other);
|
||||
|
||||
static VoxelsScriptingInterface* getVoxelsScriptingInterface() { return _voxelsScriptingInterface; }
|
||||
static ParticlesScriptingInterface* getParticlesScriptingInterface() { return _particlesScriptingInterface; }
|
||||
|
||||
static void setVoxelsScriptingInterface(VoxelsScriptingInterface* interface)
|
||||
{ _voxelsScriptingInterface = interface; }
|
||||
|
||||
static void setParticlesScriptingInterface(ParticlesScriptingInterface* interface)
|
||||
{ _particlesScriptingInterface = interface; }
|
||||
|
||||
protected:
|
||||
void runScript();
|
||||
static VoxelsScriptingInterface* _voxelsScriptingInterface;
|
||||
static ParticlesScriptingInterface* _particlesScriptingInterface;
|
||||
|
||||
void runUpdateScript();
|
||||
static QScriptValue vec3toScriptValue(QScriptEngine *engine, const glm::vec3 &vec3);
|
||||
static void vec3FromScriptValue(const QScriptValue &object, glm::vec3 &vec3);
|
||||
static QScriptValue xColorToScriptValue(QScriptEngine *engine, const xColor& color);
|
||||
|
@ -134,7 +152,7 @@ protected:
|
|||
bool _shouldDie;
|
||||
glm::vec3 _gravity;
|
||||
float _damping;
|
||||
QString _updateScript;
|
||||
QString _script;
|
||||
bool _inHand;
|
||||
|
||||
uint32_t _creatorTokenID;
|
||||
|
@ -152,7 +170,12 @@ class ParticleScriptObject : public QObject {
|
|||
public:
|
||||
ParticleScriptObject(Particle* particle) { _particle = particle; }
|
||||
|
||||
void emitUpdate() { emit update(); }
|
||||
void emitCollisionWithParticle(QObject* other) { emit collisionWithParticle(other); }
|
||||
void emitCollisionWithVoxel(QObject* voxel) { emit collisionWithVoxel(voxel); }
|
||||
|
||||
public slots:
|
||||
unsigned int getID() const { return _particle->getID(); }
|
||||
glm::vec3 getPosition() const { return _particle->getPosition(); }
|
||||
glm::vec3 getVelocity() const { return _particle->getVelocity(); }
|
||||
xColor getColor() const { return _particle->getXColor(); }
|
||||
|
@ -169,6 +192,12 @@ public slots:
|
|||
void setColor(xColor value) { _particle->setColor(value); }
|
||||
void setRadius(float value) { _particle->setRadius(value); }
|
||||
void setShouldDie(bool value) { _particle->setShouldDie(value); }
|
||||
void setScript(const QString& script) { _particle->setScript(script); }
|
||||
|
||||
signals:
|
||||
void update();
|
||||
void collisionWithVoxel(QObject* voxel);
|
||||
void collisionWithParticle(QObject* other);
|
||||
|
||||
private:
|
||||
Particle* _particle;
|
||||
|
|
|
@ -73,11 +73,17 @@ void ParticleCollisionSystem::updateCollisionWithVoxels(Particle* particle) {
|
|||
const float VOXEL_DAMPING = 0.0;
|
||||
const float VOXEL_COLLISION_FREQUENCY = 0.5f;
|
||||
glm::vec3 penetration;
|
||||
if (_voxels->findSpherePenetration(center, radius, penetration)) {
|
||||
VoxelDetail* voxelDetails = NULL;
|
||||
if (_voxels->findSpherePenetration(center, radius, penetration, (void**)&voxelDetails)) {
|
||||
|
||||
// let the particles run their collision scripts if they have them
|
||||
particle->collisionWithVoxel(voxelDetails);
|
||||
|
||||
penetration /= (float)TREE_SCALE;
|
||||
updateCollisionSound(particle, penetration, VOXEL_COLLISION_FREQUENCY);
|
||||
//qDebug("voxel collision\n");
|
||||
applyHardCollision(particle, penetration, VOXEL_ELASTICITY, VOXEL_DAMPING);
|
||||
|
||||
delete voxelDetails; // cleanup returned details
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -90,6 +96,11 @@ void ParticleCollisionSystem::updateCollisionWithParticles(Particle* particle) {
|
|||
glm::vec3 penetration;
|
||||
Particle* penetratedParticle;
|
||||
if (_particles->findSpherePenetration(center, radius, penetration, (void**)&penetratedParticle)) {
|
||||
|
||||
// let the particles run their collision scripts if they have them
|
||||
particle->collisionWithParticle(penetratedParticle);
|
||||
penetratedParticle->collisionWithParticle(particle);
|
||||
|
||||
penetration /= (float)TREE_SCALE;
|
||||
updateCollisionSound(particle, penetration, VOXEL_COLLISION_FREQUENCY);
|
||||
// apply a hard collision to both particles of half the penetration each
|
||||
|
@ -222,7 +233,7 @@ void ParticleCollisionSystem::applyHardCollision(Particle* particle, const glm::
|
|||
|
||||
ParticleEditHandle particleEditHandle(_packetSender, _particles, particle->getID());
|
||||
particleEditHandle.updateParticle(position, particle->getRadius(), particle->getXColor(), velocity,
|
||||
particle->getGravity(), particle->getDamping(), particle->getInHand(), particle->getUpdateScript());
|
||||
particle->getGravity(), particle->getDamping(), particle->getInHand(), particle->getScript());
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1,34 +0,0 @@
|
|||
//
|
||||
// ParticleScriptingInterface.cpp
|
||||
// hifi
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 12/6/13
|
||||
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#include "ParticleScriptingInterface.h"
|
||||
|
||||
|
||||
|
||||
void ParticleScriptingInterface::queueParticleAdd(PACKET_TYPE addPacketType, ParticleDetail& addParticleDetails) {
|
||||
getParticlePacketSender()->queueParticleEditMessages(addPacketType, 1, &addParticleDetails);
|
||||
}
|
||||
|
||||
unsigned int ParticleScriptingInterface::queueParticleAdd(glm::vec3 position, float radius,
|
||||
xColor color, glm::vec3 velocity, glm::vec3 gravity, float damping, bool inHand, QString updateScript) {
|
||||
|
||||
// The application will keep track of creatorTokenID
|
||||
uint32_t creatorTokenID = _nextCreatorTokenID;
|
||||
_nextCreatorTokenID++;
|
||||
|
||||
// setup a ParticleDetail struct with the data
|
||||
uint64_t now = usecTimestampNow();
|
||||
ParticleDetail addParticleDetail = { NEW_PARTICLE, now,
|
||||
position, radius, {color.red, color.green, color.blue }, velocity,
|
||||
gravity, damping, inHand, updateScript, creatorTokenID };
|
||||
|
||||
// queue the packet
|
||||
queueParticleAdd(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, addParticleDetail);
|
||||
|
||||
return creatorTokenID;
|
||||
}
|
48
libraries/particles/src/ParticlesScriptingInterface.cpp
Normal file
48
libraries/particles/src/ParticlesScriptingInterface.cpp
Normal file
|
@ -0,0 +1,48 @@
|
|||
//
|
||||
// ParticlesScriptingInterface.cpp
|
||||
// hifi
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 12/6/13
|
||||
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#include "ParticlesScriptingInterface.h"
|
||||
|
||||
|
||||
|
||||
void ParticlesScriptingInterface::queueParticleMessage(PACKET_TYPE packetType, ParticleDetail& particleDetails) {
|
||||
getParticlePacketSender()->queueParticleEditMessages(packetType, 1, &particleDetails);
|
||||
}
|
||||
|
||||
unsigned int ParticlesScriptingInterface::queueParticleAdd(glm::vec3 position, float radius,
|
||||
xColor color, glm::vec3 velocity, glm::vec3 gravity, float damping, bool inHand, QString script) {
|
||||
|
||||
// The application will keep track of creatorTokenID
|
||||
uint32_t creatorTokenID = _nextCreatorTokenID;
|
||||
_nextCreatorTokenID++;
|
||||
|
||||
// setup a ParticleDetail struct with the data
|
||||
uint64_t now = usecTimestampNow();
|
||||
ParticleDetail addParticleDetail = { NEW_PARTICLE, now,
|
||||
position, radius, {color.red, color.green, color.blue }, velocity,
|
||||
gravity, damping, inHand, script, creatorTokenID };
|
||||
|
||||
// queue the packet
|
||||
queueParticleMessage(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, addParticleDetail);
|
||||
|
||||
return creatorTokenID;
|
||||
}
|
||||
|
||||
|
||||
void ParticlesScriptingInterface::queueParticleEdit(unsigned int particleID, glm::vec3 position, float radius,
|
||||
xColor color, glm::vec3 velocity, glm::vec3 gravity, float damping, bool inHand, QString script) {
|
||||
|
||||
// setup a ParticleDetail struct with the data
|
||||
uint64_t now = usecTimestampNow();
|
||||
ParticleDetail editParticleDetail = { particleID, now,
|
||||
position, radius, {color.red, color.green, color.blue }, velocity,
|
||||
gravity, damping, inHand, script, UNKNOWN_TOKEN };
|
||||
|
||||
// queue the packet
|
||||
queueParticleMessage(PACKET_TYPE_PARTICLE_ADD_OR_EDIT, editParticleDetail);
|
||||
}
|
|
@ -1,13 +1,13 @@
|
|||
//
|
||||
// ParticleScriptingInterface.h
|
||||
// ParticlesScriptingInterface.h
|
||||
// hifi
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 12/6/13
|
||||
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __hifi__ParticleScriptingInterface__
|
||||
#define __hifi__ParticleScriptingInterface__
|
||||
#ifndef __hifi__ParticlesScriptingInterface__
|
||||
#define __hifi__ParticlesScriptingInterface__
|
||||
|
||||
#include <QtCore/QObject>
|
||||
|
||||
|
@ -16,7 +16,7 @@
|
|||
#include "ParticleEditPacketSender.h"
|
||||
|
||||
/// handles scripting of Particle commands from JS passed to assigned clients
|
||||
class ParticleScriptingInterface : public OctreeScriptingInterface {
|
||||
class ParticlesScriptingInterface : public OctreeScriptingInterface {
|
||||
Q_OBJECT
|
||||
public:
|
||||
ParticleEditPacketSender* getParticlePacketSender() const { return (ParticleEditPacketSender*)getPacketSender(); }
|
||||
|
@ -27,12 +27,15 @@ public slots:
|
|||
/// queues the creation of a Particle which will be sent by calling process on the PacketSender
|
||||
/// returns the creatorTokenID for the newly created particle
|
||||
unsigned int queueParticleAdd(glm::vec3 position, float radius,
|
||||
xColor color, glm::vec3 velocity, glm::vec3 gravity, float damping, bool inHand, QString updateScript);
|
||||
xColor color, glm::vec3 velocity, glm::vec3 gravity, float damping, bool inHand, QString script);
|
||||
|
||||
void queueParticleEdit(unsigned int particleID, glm::vec3 position, float radius,
|
||||
xColor color, glm::vec3 velocity, glm::vec3 gravity, float damping, bool inHand, QString script);
|
||||
|
||||
private:
|
||||
void queueParticleAdd(PACKET_TYPE addPacketType, ParticleDetail& addParticleDetails);
|
||||
void queueParticleMessage(PACKET_TYPE packetType, ParticleDetail& particleDetails);
|
||||
|
||||
uint32_t _nextCreatorTokenID;
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__ParticleScriptingInterface__) */
|
||||
#endif /* defined(__hifi__ParticlesScriptingInterface__) */
|
|
@ -1,5 +1,5 @@
|
|||
//
|
||||
// Agent.cpp
|
||||
// ScriptEngine.cpp
|
||||
// hifi
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 12/14/13.
|
||||
|
@ -23,6 +23,9 @@
|
|||
#include "ScriptEngine.h"
|
||||
|
||||
int ScriptEngine::_scriptNumber = 1;
|
||||
VoxelsScriptingInterface ScriptEngine::_voxelsScriptingInterface;
|
||||
ParticlesScriptingInterface ScriptEngine::_particlesScriptingInterface;
|
||||
|
||||
|
||||
ScriptEngine::ScriptEngine(const QString& scriptContents, bool wantMenuItems,
|
||||
const char* scriptMenuName, AbstractMenuInterface* menu,
|
||||
|
@ -43,6 +46,15 @@ ScriptEngine::ScriptEngine(const QString& scriptContents, bool wantMenuItems,
|
|||
}
|
||||
_menu = menu;
|
||||
_controllerScriptingInterface = controllerScriptingInterface;
|
||||
|
||||
// hook up our interfaces
|
||||
if (!Particle::getVoxelsScriptingInterface()) {
|
||||
Particle::setVoxelsScriptingInterface(getVoxelsScriptingInterface());
|
||||
}
|
||||
|
||||
if (!Particle::getParticlesScriptingInterface()) {
|
||||
Particle::setParticlesScriptingInterface(getParticlesScriptingInterface());
|
||||
}
|
||||
}
|
||||
|
||||
ScriptEngine::~ScriptEngine() {
|
||||
|
@ -74,8 +86,8 @@ void ScriptEngine::run() {
|
|||
_isRunning = true;
|
||||
QScriptEngine engine;
|
||||
|
||||
_voxelScriptingInterface.init();
|
||||
_particleScriptingInterface.init();
|
||||
_voxelsScriptingInterface.init();
|
||||
_particlesScriptingInterface.init();
|
||||
|
||||
// register meta-type for glm::vec3 conversions
|
||||
registerMetaTypes(&engine);
|
||||
|
@ -83,10 +95,10 @@ void ScriptEngine::run() {
|
|||
QScriptValue agentValue = engine.newQObject(this);
|
||||
engine.globalObject().setProperty("Agent", agentValue);
|
||||
|
||||
QScriptValue voxelScripterValue = engine.newQObject(&_voxelScriptingInterface);
|
||||
QScriptValue voxelScripterValue = engine.newQObject(&_voxelsScriptingInterface);
|
||||
engine.globalObject().setProperty("Voxels", voxelScripterValue);
|
||||
|
||||
QScriptValue particleScripterValue = engine.newQObject(&_particleScriptingInterface);
|
||||
QScriptValue particleScripterValue = engine.newQObject(&_particlesScriptingInterface);
|
||||
engine.globalObject().setProperty("Particles", particleScripterValue);
|
||||
|
||||
if (_controllerScriptingInterface) {
|
||||
|
@ -100,8 +112,8 @@ void ScriptEngine::run() {
|
|||
const unsigned int VISUAL_DATA_CALLBACK_USECS = (1.0 / 60.0) * 1000 * 1000;
|
||||
|
||||
// let the VoxelPacketSender know how frequently we plan to call it
|
||||
_voxelScriptingInterface.getVoxelPacketSender()->setProcessCallIntervalHint(VISUAL_DATA_CALLBACK_USECS);
|
||||
_particleScriptingInterface.getParticlePacketSender()->setProcessCallIntervalHint(VISUAL_DATA_CALLBACK_USECS);
|
||||
_voxelsScriptingInterface.getVoxelPacketSender()->setProcessCallIntervalHint(VISUAL_DATA_CALLBACK_USECS);
|
||||
_particlesScriptingInterface.getParticlePacketSender()->setProcessCallIntervalHint(VISUAL_DATA_CALLBACK_USECS);
|
||||
|
||||
//qDebug() << "Script:\n" << _scriptContents << "\n";
|
||||
|
||||
|
@ -135,29 +147,29 @@ void ScriptEngine::run() {
|
|||
}
|
||||
|
||||
bool willSendVisualDataCallBack = false;
|
||||
if (_voxelScriptingInterface.getVoxelPacketSender()->serversExist()) {
|
||||
if (_voxelsScriptingInterface.getVoxelPacketSender()->serversExist()) {
|
||||
// allow the scripter's call back to setup visual data
|
||||
willSendVisualDataCallBack = true;
|
||||
|
||||
// release the queue of edit voxel messages.
|
||||
_voxelScriptingInterface.getVoxelPacketSender()->releaseQueuedMessages();
|
||||
_voxelsScriptingInterface.getVoxelPacketSender()->releaseQueuedMessages();
|
||||
|
||||
// since we're in non-threaded mode, call process so that the packets are sent
|
||||
if (!_voxelScriptingInterface.getVoxelPacketSender()->isThreaded()) {
|
||||
_voxelScriptingInterface.getVoxelPacketSender()->process();
|
||||
if (!_voxelsScriptingInterface.getVoxelPacketSender()->isThreaded()) {
|
||||
_voxelsScriptingInterface.getVoxelPacketSender()->process();
|
||||
}
|
||||
}
|
||||
|
||||
if (_particleScriptingInterface.getParticlePacketSender()->serversExist()) {
|
||||
if (_particlesScriptingInterface.getParticlePacketSender()->serversExist()) {
|
||||
// allow the scripter's call back to setup visual data
|
||||
willSendVisualDataCallBack = true;
|
||||
|
||||
// release the queue of edit voxel messages.
|
||||
_particleScriptingInterface.getParticlePacketSender()->releaseQueuedMessages();
|
||||
_particlesScriptingInterface.getParticlePacketSender()->releaseQueuedMessages();
|
||||
|
||||
// since we're in non-threaded mode, call process so that the packets are sent
|
||||
if (!_particleScriptingInterface.getParticlePacketSender()->isThreaded()) {
|
||||
_particleScriptingInterface.getParticlePacketSender()->process();
|
||||
if (!_particlesScriptingInterface.getParticlePacketSender()->isThreaded()) {
|
||||
_particlesScriptingInterface.getParticlePacketSender()->process();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -16,8 +16,8 @@
|
|||
#include <QtCore/QUrl>
|
||||
|
||||
#include <AbstractMenuInterface.h>
|
||||
#include <ParticleScriptingInterface.h>
|
||||
#include <VoxelScriptingInterface.h>
|
||||
#include <ParticlesScriptingInterface.h>
|
||||
#include <VoxelsScriptingInterface.h>
|
||||
#include "AbstractControllerScriptingInterface.h"
|
||||
|
||||
const QString NO_SCRIPT("");
|
||||
|
@ -31,11 +31,11 @@ public:
|
|||
|
||||
~ScriptEngine();
|
||||
|
||||
/// Access the VoxelScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
|
||||
VoxelScriptingInterface* getVoxelScriptingInterface() { return &_voxelScriptingInterface; }
|
||||
/// Access the VoxelsScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
|
||||
VoxelsScriptingInterface* getVoxelsScriptingInterface() { return &_voxelsScriptingInterface; }
|
||||
|
||||
/// Access the ParticleScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
|
||||
ParticleScriptingInterface* getParticleScriptingInterface() { return &_particleScriptingInterface; }
|
||||
/// Access the ParticlesScriptingInterface in order to initialize it with a custom packet sender and jurisdiction listener
|
||||
ParticlesScriptingInterface* getParticlesScriptingInterface() { return &_particlesScriptingInterface; }
|
||||
|
||||
/// sets the script contents, will return false if failed, will fail if script is already running
|
||||
bool setScriptContents(const QString& scriptContents);
|
||||
|
@ -58,8 +58,8 @@ protected:
|
|||
|
||||
|
||||
private:
|
||||
VoxelScriptingInterface _voxelScriptingInterface;
|
||||
ParticleScriptingInterface _particleScriptingInterface;
|
||||
static VoxelsScriptingInterface _voxelsScriptingInterface;
|
||||
static ParticlesScriptingInterface _particlesScriptingInterface;
|
||||
AbstractControllerScriptingInterface* _controllerScriptingInterface;
|
||||
bool _wantMenuItems;
|
||||
QString _scriptMenuName;
|
||||
|
|
|
@ -239,3 +239,26 @@ bool VoxelTreeElement::collapseChildren() {
|
|||
return allChildrenMatch;
|
||||
}
|
||||
|
||||
|
||||
bool VoxelTreeElement::findSpherePenetration(const glm::vec3& center, float radius,
|
||||
glm::vec3& penetration, void** penetratedObject) const {
|
||||
if (_box.findSpherePenetration(center, radius, penetration)) {
|
||||
|
||||
// if the caller wants details about the voxel, then return them here...
|
||||
if (penetratedObject) {
|
||||
VoxelDetail* voxelDetails = new VoxelDetail;
|
||||
voxelDetails->x = _box.getCorner().x;
|
||||
voxelDetails->y = _box.getCorner().y;
|
||||
voxelDetails->z = _box.getCorner().z;
|
||||
voxelDetails->s = _box.getScale();
|
||||
voxelDetails->red = getTrueColor()[RED_INDEX];
|
||||
voxelDetails->green = getTrueColor()[GREEN_INDEX];
|
||||
voxelDetails->blue = getTrueColor()[BLUE_INDEX];
|
||||
|
||||
*penetratedObject = (void*)voxelDetails;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -44,6 +44,9 @@ public:
|
|||
virtual int readElementDataFromBuffer(const unsigned char* data, int bytesLeftToRead, ReadBitstreamToTreeParams& args);
|
||||
virtual void calculateAverageFromChildren();
|
||||
virtual bool collapseChildren();
|
||||
virtual bool findSpherePenetration(const glm::vec3& center, float radius,
|
||||
glm::vec3& penetration, void** penetratedObject) const;
|
||||
|
||||
|
||||
|
||||
glBufferIndex getBufferIndex() const { return _glBufferIndex; }
|
||||
|
@ -88,4 +91,5 @@ protected:
|
|||
nodeColor _currentColor; /// Client only, false color of this voxel, 4 bytes
|
||||
};
|
||||
|
||||
|
||||
#endif /* defined(__hifi__VoxelTreeElement__) */
|
|
@ -1,18 +1,18 @@
|
|||
//
|
||||
// VoxelScriptingInterface.cpp
|
||||
// VoxelsScriptingInterface.cpp
|
||||
// hifi
|
||||
//
|
||||
// Created by Stephen Birarda on 9/17/13.
|
||||
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#include "VoxelScriptingInterface.h"
|
||||
#include "VoxelsScriptingInterface.h"
|
||||
|
||||
void VoxelScriptingInterface::queueVoxelAdd(PACKET_TYPE addPacketType, VoxelDetail& addVoxelDetails) {
|
||||
void VoxelsScriptingInterface::queueVoxelAdd(PACKET_TYPE addPacketType, VoxelDetail& addVoxelDetails) {
|
||||
getVoxelPacketSender()->queueVoxelEditMessages(addPacketType, 1, &addVoxelDetails);
|
||||
}
|
||||
|
||||
void VoxelScriptingInterface::queueVoxelAdd(float x, float y, float z, float scale, uchar red, uchar green, uchar blue) {
|
||||
void VoxelsScriptingInterface::queueVoxelAdd(float x, float y, float z, float scale, uchar red, uchar green, uchar blue) {
|
||||
// setup a VoxelDetail struct with the data
|
||||
VoxelDetail addVoxelDetail = {x, y, z, scale, red, green, blue};
|
||||
|
||||
|
@ -20,7 +20,7 @@ void VoxelScriptingInterface::queueVoxelAdd(float x, float y, float z, float sca
|
|||
queueVoxelAdd(PACKET_TYPE_VOXEL_SET, addVoxelDetail);
|
||||
}
|
||||
|
||||
void VoxelScriptingInterface::queueDestructiveVoxelAdd(float x, float y, float z, float scale,
|
||||
void VoxelsScriptingInterface::queueDestructiveVoxelAdd(float x, float y, float z, float scale,
|
||||
uchar red, uchar green, uchar blue) {
|
||||
// setup a VoxelDetail struct with the data
|
||||
VoxelDetail addVoxelDetail = {x, y, z, scale, red, green, blue};
|
||||
|
@ -29,7 +29,7 @@ void VoxelScriptingInterface::queueDestructiveVoxelAdd(float x, float y, float z
|
|||
queueVoxelAdd(PACKET_TYPE_VOXEL_SET_DESTRUCTIVE, addVoxelDetail);
|
||||
}
|
||||
|
||||
void VoxelScriptingInterface::queueVoxelDelete(float x, float y, float z, float scale) {
|
||||
void VoxelsScriptingInterface::queueVoxelDelete(float x, float y, float z, float scale) {
|
||||
|
||||
// setup a VoxelDetail struct with data
|
||||
VoxelDetail deleteVoxelDetail = {x, y, z, scale, 0, 0, 0};
|
|
@ -1,13 +1,13 @@
|
|||
//
|
||||
// VoxelScriptingInterface.h
|
||||
// VoxelsScriptingInterface.h
|
||||
// hifi
|
||||
//
|
||||
// Created by Stephen Birarda on 9/17/13.
|
||||
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __hifi__VoxelScriptingInterface__
|
||||
#define __hifi__VoxelScriptingInterface__
|
||||
#ifndef __hifi__VoxelsScriptingInterface__
|
||||
#define __hifi__VoxelsScriptingInterface__
|
||||
|
||||
#include <QtCore/QObject>
|
||||
|
||||
|
@ -16,7 +16,7 @@
|
|||
#include "VoxelEditPacketSender.h"
|
||||
|
||||
/// handles scripting of voxel commands from JS passed to assigned clients
|
||||
class VoxelScriptingInterface : public OctreeScriptingInterface {
|
||||
class VoxelsScriptingInterface : public OctreeScriptingInterface {
|
||||
Q_OBJECT
|
||||
public:
|
||||
VoxelEditPacketSender* getVoxelPacketSender() { return (VoxelEditPacketSender*)getPacketSender(); }
|
||||
|
@ -56,4 +56,18 @@ private:
|
|||
void queueVoxelAdd(PACKET_TYPE addPacketType, VoxelDetail& addVoxelDetails);
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__VoxelScriptingInterface__) */
|
||||
class VoxelDetailScriptObject : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
VoxelDetailScriptObject(VoxelDetail* voxelDetail) { _voxelDetail = voxelDetail; }
|
||||
|
||||
public slots:
|
||||
glm::vec3 getPosition() const { return glm::vec3(_voxelDetail->x, _voxelDetail->y, _voxelDetail->z); }
|
||||
xColor getColor() const { return { _voxelDetail->red, _voxelDetail->green, _voxelDetail->blue }; }
|
||||
float getScale() const { return _voxelDetail->s; }
|
||||
|
||||
private:
|
||||
VoxelDetail* _voxelDetail;
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__VoxelsScriptingInterface__) */
|
Loading…
Reference in a new issue