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adding beam effect
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commit
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3 changed files with 85 additions and 50 deletions
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@ -50,7 +50,7 @@ var floor = Entities.addEntity({
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var lightZone = Entities.addEntity({
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type: "Zone",
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shapeType: 'box',
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keyLightIntensity: 0.2,
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keyLightIntensity: 0.4,
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keyLightColor: {
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red: 50,
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green: 0,
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@ -8,10 +8,11 @@ RaveStick = function(spawnPosition) {
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modelURL: modelURL,
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position: spawnPosition,
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shapeType: 'box',
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script: scriptURL,
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dimensions: {
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x: 0.06,
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y: 0.06,
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z: 0.8
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z: 0.31
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},
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userData: JSON.stringify({
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grabbableKey: {
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@ -19,7 +20,7 @@ RaveStick = function(spawnPosition) {
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relativePosition: {
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x: 0,
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y: 0,
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z: -0.4
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z: -0.1
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},
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relativeRotation: Quat.fromPitchYawRollDegrees(90, 90, 0)
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},
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@ -1,8 +1,7 @@
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// raveStickEntityScript.js
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//
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// Script Type: Entity
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// Created by Eric Levin on 9/21/15.
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// Additions by James B. Pollack @imgntn on 9/24/15
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// Created by Eric Levin on 12/16/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// This entity script create light trails on a given object as it moves.
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@ -14,68 +13,103 @@
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Script.include("../../libraries/utils.js");
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var _this;
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// this is the "constructor" for the entity as a JS object we don't do much here
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var Doll = function() {
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var RaveStick = function() {
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_this = this;
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this.screamSounds = [SoundCache.getSound("https://hifi-public.s3.amazonaws.com/sounds/KenDoll_1%2303.wav")];
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};
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Doll.prototype = {
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audioInjector: null,
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RaveStick.prototype = {
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isGrabbed: false,
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setLeftHand: function() {
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this.hand = 'left';
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},
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setRightHand: function() {
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this.hand = 'right';
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},
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startNearGrab: function() {
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Entities.editEntity(this.entityID, {
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animation: {
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url: "https://hifi-public.s3.amazonaws.com/models/Bboys/zombie_scream.fbx",
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running: true
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}
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});
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var position = Entities.getEntityProperties(this.entityID, "position").position;
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this.audioInjector = Audio.playSound(this.screamSounds[randInt(0, this.screamSounds.length)], {
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position: position,
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volume: 0.1
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});
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this.isGrabbed = true;
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this.initialHand = this.hand;
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// this.createBeam();
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},
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continueNearGrab: function() {
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var props = Entities.getEntityProperties(this.entityID, ["position"]);
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var audioOptions = {
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position: props.position
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};
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this.audioInjector.options = audioOptions;
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},
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releaseGrab: function() {
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if (this.isGrabbed === true && this.hand === this.initialHand) {
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this.audioInjector.stop();
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Entities.editEntity(this.entityID, {
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animation: {
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// Providing actual model fbx for animation used to work, now contorts doll into a weird ball
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// See bug: https://app.asana.com/0/26225263936266/70097355490098
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// url: "http://hifi-public.s3.amazonaws.com/models/Bboys/bboy2/bboy2.fbx",
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running: false,
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}
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});
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this.isGrabbed = false;
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}
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},
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preload: function(entityID) {
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this.entityID = entityID;
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this.createBeam();
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},
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unload: function() {
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Entities.deleteEntity(this.beam);
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},
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createBeam: function() {
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var props = Entities.getEntityProperties(this.entityID, ["position", "rotation"]);
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var forwardVec = Quat.getFront(Quat.multiply(props.rotation, Quat.fromPitchYawRollDegrees(-90, 0, 0)));
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forwardVec = Vec3.normalize(forwardVec);
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var forwardQuat = orientationOf(forwardVec);
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var position = Vec3.sum(props.position, Vec3.multiply(Quat.getFront(props.rotation), 0.1));
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position.z += 0.1;
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position.x += -0.035;
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var props = {
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type: "ParticleEffect",
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position: position,
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parentID: this.entityID,
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isEmitting: true,
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"name": "ParticlesTest Emitter",
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"colorStart": {
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red: 0,
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green: 200,
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blue: 40
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},
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color: {
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red: 200,
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green: 200,
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blue: 255
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},
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"colorFinish": {
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red: 25,
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green: 200,
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blue: 5
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},
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"maxParticles": 100000,
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"lifespan": 2,
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"emitRate": 1000,
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emitOrientation: forwardQuat,
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"emitSpeed": .4,
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"speedSpread": 0.0,
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// "emitDimensions": {
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// "x": .1,
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// "y": .1,
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// "z": .1
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// },
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"polarStart": 0,
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"polarFinish": .0,
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"azimuthStart": .1,
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"azimuthFinish": .01,
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"emitAcceleration": {
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"x": 0,
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"y": 0,
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"z": 0
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},
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"accelerationSpread": {
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"x": .00,
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"y": .00,
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"z": .00
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},
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"radiusStart": 0.03,
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radiusFinish: 0.025,
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"alpha": 0.7,
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"alphaSpread": .1,
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"alphaStart": 0.5,
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"alphaFinish": 0.5,
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// "textures": "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
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"textures": "file:///C:/Users/Eric/Desktop/beamParticle.png?v1" + Math.random(),
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emitterShouldTrail: false
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}
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this.beam = Entities.addEntity(props);
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}
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};
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// entity scripts always need to return a newly constructed object of our type
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return new Doll();
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});
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return new RaveStick();
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});
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