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Merge addTransitAPI branch
This commit is contained in:
commit
f9b6d3dc6f
6 changed files with 273 additions and 145 deletions
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@ -1,70 +1,138 @@
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{
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"version": "1.1",
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"root": {
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"id": "userAnimStateMachine",
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"id": "networkAnimStateMachine",
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"type": "stateMachine",
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"data": {
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"currentState": "idleAnim",
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"currentState": "transitAnimStateMachine",
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"states": [
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{
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"id": "idleAnim",
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"id": "transitAnimStateMachine",
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"interpTarget": 6,
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"interpDuration": 6,
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"transitions": [
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{ "var": "postTransitAnim", "state": "postTransitAnim" },
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{ "var": "preTransitAnim", "state": "preTransitAnim" }
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{ "var": "userNetworkAnimA", "state": "userNetworkAnimA" },
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{ "var": "userNetworkAnimB", "state": "userNetworkAnimB" }
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]
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},
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{
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"id": "preTransitAnim",
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"id": "userNetworkAnimA",
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"interpTarget": 6,
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"interpDuration": 6,
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"transitions": [
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{ "var": "idleAnim", "state": "idleAnim" },
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{ "var": "transitAnim", "state": "transitAnim" }
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{ "var": "transitAnimStateMachine", "state": "transitAnimStateMachine" },
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{ "var": "userNetworkAnimB", "state": "userNetworkAnimB" }
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]
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},
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{
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"id": "transitAnim",
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"id": "userNetworkAnimB",
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"interpTarget": 6,
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"interpDuration": 6,
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"transitions": [
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{ "var": "preTransitAnim", "state": "preTransitAnim" },
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{ "var": "postTransitAnim", "state": "postTransitAnim" }
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]
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},
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{
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"id": "postTransitAnim",
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"interpTarget": 6,
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"interpDuration": 6,
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"transitions": [
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{ "var": "transitAnim", "state": "transitAnim" },
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{ "var": "idleAnim", "state": "idleAnim" }
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]
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},
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{
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"id": "userAnimA",
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"interpTarget": 6,
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"interpDuration": 6,
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"transitions": [
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{ "var": "idleAnim", "state": "idleAnim" },
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{ "var": "userAnimB", "state": "userAnimB" }
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]
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},
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{
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"id": "userAnimB",
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"interpTarget": 6,
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"interpDuration": 6,
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"transitions": [
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{ "var": "idleAnim", "state": "idleAnim" },
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{ "var": "userAnimA", "state": "userAnimA" }
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{ "var": "transitAnimStateMachine", "state": "transitAnimStateMachine" },
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{ "var": "userNetworkAnimA", "state": "userNetworkAnimA" }
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]
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}
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]
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},
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"children": [
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{
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"id": "idleAnim",
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"id": "transitAnimStateMachine",
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"type": "stateMachine",
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"data": {
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"currentState": "idleAnim",
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"states": [
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{
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"id": "idleAnim",
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"interpTarget": 6,
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"interpDuration": 6,
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"transitions": [
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{ "var": "postTransitAnim", "state": "postTransitAnim" },
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{ "var": "preTransitAnim", "state": "preTransitAnim" }
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]
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},
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{
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"id": "preTransitAnim",
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"interpTarget": 6,
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"interpDuration": 6,
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"transitions": [
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{ "var": "idleAnim", "state": "idleAnim" },
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{ "var": "transitAnim", "state": "transitAnim" }
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]
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},
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{
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"id": "transitAnim",
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"interpTarget": 6,
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"interpDuration": 6,
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"transitions": [
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{ "var": "preTransitAnim", "state": "preTransitAnim" },
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{ "var": "postTransitAnim", "state": "postTransitAnim" }
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]
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},
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{
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"id": "postTransitAnim",
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"interpTarget": 6,
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"interpDuration": 6,
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"transitions": [
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{ "var": "transitAnim", "state": "transitAnim" },
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{ "var": "idleAnim", "state": "idleAnim" }
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]
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}
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]
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},
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"children" : [
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{
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"id": "idleAnim",
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"type": "clip",
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"data": {
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"url": "qrc:///avatar/animations/idle.fbx",
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"startFrame": 0.0,
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"endFrame": 90.0,
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"timeScale": 1.0,
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"loopFlag": true
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},
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"children": []
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},
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{
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"id": "preTransitAnim",
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"type": "clip",
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"data": {
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"url": "https://hifi-content.s3.amazonaws.com/luis/test_scripts/transitApp/animations/teleport01_warp.fbx",
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"startFrame": 0.0,
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"endFrame": 10.0,
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"timeScale": 1.0,
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"loopFlag": false
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},
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"children": []
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},
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{
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"id": "transitAnim",
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"type": "clip",
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"data": {
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"url": "https://hifi-content.s3.amazonaws.com/luis/test_scripts/transitApp/animations/teleport01_warp.fbx",
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"startFrame": 11.0,
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"endFrame": 11.0,
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"timeScale": 1.0,
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"loopFlag": true
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},
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"children": []
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},
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{
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"id": "postTransitAnim",
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"type": "clip",
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"data": {
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"url": "https://hifi-content.s3.amazonaws.com/luis/test_scripts/transitApp/animations/teleport01_warp.fbx",
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"startFrame": 22.0,
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"endFrame": 49.0,
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"timeScale": 1.0,
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"loopFlag": false
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},
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"children": []
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}
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]
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},
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{
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"id": "userNetworkAnimA",
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"type": "clip",
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"data": {
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"url": "qrc:///avatar/animations/idle.fbx",
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@ -76,55 +144,7 @@
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"children": []
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},
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{
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"id": "preTransitAnim",
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"type": "clip",
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"data": {
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"url": "https://hifi-content.s3.amazonaws.com/luis/test_scripts/transitApp/animations/teleport01_warp.fbx",
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"startFrame": 0.0,
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"endFrame": 10.0,
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"timeScale": 1.0,
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"loopFlag": false
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},
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"children": []
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},
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{
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"id": "transitAnim",
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"type": "clip",
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"data": {
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"url": "https://hifi-content.s3.amazonaws.com/luis/test_scripts/transitApp/animations/teleport01_warp.fbx",
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"startFrame": 11.0,
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"endFrame": 11.0,
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"timeScale": 1.0,
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"loopFlag": true
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},
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"children": []
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},
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{
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"id": "postTransitAnim",
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"type": "clip",
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"data": {
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"url": "https://hifi-content.s3.amazonaws.com/luis/test_scripts/transitApp/animations/teleport01_warp.fbx",
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"startFrame": 22.0,
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"endFrame": 49.0,
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"timeScale": 1.0,
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"loopFlag": false
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},
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"children": []
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},
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{
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"id": "userAnimA",
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"type": "clip",
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"data": {
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"url": "qrc:///avatar/animations/idle.fbx",
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"startFrame": 0.0,
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"endFrame": 90.0,
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"timeScale": 1.0,
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"loopFlag": true
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},
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"children": []
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},
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{
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"id": "userAnimB",
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"id": "userNetworkAnimB",
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"type": "clip",
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"data": {
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"url": "qrc:///avatar/animations/idle.fbx",
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@ -127,16 +127,16 @@ void AvatarManager::setSpace(workload::SpacePointer& space ) {
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void AvatarManager::handleTransitAnimations(AvatarTransit::Status status) {
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switch (status) {
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case AvatarTransit::Status::STARTED:
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_myAvatar->getSkeletonModel()->getRig().triggerNetworkAnimation("preTransitAnim");
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_myAvatar->getSkeletonModel()->getRig().triggerNetworkRole("preTransitAnim");
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break;
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case AvatarTransit::Status::START_TRANSIT:
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_myAvatar->getSkeletonModel()->getRig().triggerNetworkAnimation("transitAnim");
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_myAvatar->getSkeletonModel()->getRig().triggerNetworkRole("transitAnim");
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break;
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case AvatarTransit::Status::END_TRANSIT:
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_myAvatar->getSkeletonModel()->getRig().triggerNetworkAnimation("postTransitAnim");
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_myAvatar->getSkeletonModel()->getRig().triggerNetworkRole("postTransitAnim");
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break;
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case AvatarTransit::Status::ENDED:
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_myAvatar->getSkeletonModel()->getRig().triggerNetworkAnimation("idleAnim");
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_myAvatar->getSkeletonModel()->getRig().triggerNetworkRole("idleAnim");
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break;
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case AvatarTransit::Status::PRE_TRANSIT:
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break;
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@ -1252,6 +1252,15 @@ void MyAvatar::overrideAnimation(const QString& url, float fps, bool loop, float
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_skeletonModel->getRig().overrideAnimation(url, fps, loop, firstFrame, lastFrame);
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}
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void MyAvatar::overrideNetworkAnimation(const QString& url, float fps, bool loop, float firstFrame, float lastFrame) {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "overrideNetworkAnimation", Q_ARG(const QString&, url), Q_ARG(float, fps),
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Q_ARG(bool, loop), Q_ARG(float, firstFrame), Q_ARG(float, lastFrame));
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return;
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}
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_skeletonModel->getRig().overrideNetworkAnimation(url, fps, loop, firstFrame, lastFrame);
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}
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void MyAvatar::restoreAnimation() {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "restoreAnimation");
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@ -1260,6 +1269,14 @@ void MyAvatar::restoreAnimation() {
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_skeletonModel->getRig().restoreAnimation();
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}
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void MyAvatar::restoreNetworkAnimation() {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "restoreNetworkAnimation");
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return;
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}
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_skeletonModel->getRig().restoreNetworkAnimation();
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}
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QStringList MyAvatar::getAnimationRoles() {
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if (QThread::currentThread() != thread()) {
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QStringList result;
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|
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@ -406,6 +406,47 @@ public:
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*/
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Q_INVOKABLE void restoreAnimation();
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/**jsdoc
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* Similarly to {@link MyAvatar.overrideAnimation}, this function will override the default avatar animations,
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* but only affecting the data the gets sent to other clients over the network. In the client, the avatar will move according
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* to the default animations but other clients will render your avatar movements according to the new animation.
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* To continue sending the default animations, use {@link MyAvatar.restoreNetworkAnimation}.<br />
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* <p>Note: When using pre-built animation data, it's critical that the joint orientation of the source animation and target
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* rig are equivalent, since the animation data applies absolute values onto the joints. If the orientations are different,
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* the avatar will move in unpredictable ways. For more information about avatar joint orientation standards, see
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* <a href="https://docs.highfidelity.com/create-and-explore/avatars/avatar-standards">Avatar Standards</a>.</p>
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* @function MyAvatar.overrideNetworkAnimation
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* @param url {string} The URL to the animation file. Animation files need to be .FBX format, but only need to contain the
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* avatar skeleton and animation data.
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* @param fps {number} The frames per second (FPS) rate for the animation playback. 30 FPS is normal speed.
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* @param loop {boolean} Set to true if the animation should loop.
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* @param firstFrame {number} The frame the animation should start at.
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* @param lastFrame {number} The frame the animation should end at.
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* @example <caption> Make your avatar clap only on other clients for three seconds. </caption>
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* // Clap your hands for 3 seconds then restore animation back to the avatar.
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* var ANIM_URL = "https://s3.amazonaws.com/hifi-public/animations/ClapAnimations/ClapHands_Standing.fbx";
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* MyAvatar.overrideNetworkAnimation(ANIM_URL, 30, true, 0, 53);
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* Script.setTimeout(function () {
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* MyAvatar.restoreNetworkAnimation();
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* }, 3000);
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*/
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Q_INVOKABLE void overrideNetworkAnimation(const QString& url, float fps, bool loop, float firstFrame, float lastFrame);
|
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/**jsdoc
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* Similarly to {@link MyAvatar.restoreAnimation} restoreNetworkAnimation() will restore any network animation
|
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* that was previously overriten using the function {@link MyAvatar.overrideNetworkAnimation}
|
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* If you aren't currently playing an override network animation, this function will have no effect.
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* @function MyAvatar.restoreNetworkAnimation
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* @example <caption> Make your avatar clap only on other clients for three seconds. </caption>
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* // Clap your hands for 3 seconds then restore animation back to the avatar.
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* var ANIM_URL = "https://s3.amazonaws.com/hifi-public/animations/ClapAnimations/ClapHands_Standing.fbx";
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* MyAvatar.overrideNetworkAnimation(ANIM_URL, 30, true, 0, 53);
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* Script.setTimeout(function () {
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* MyAvatar.restoreNetworkAnimation();
|
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* }, 3000);
|
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*/
|
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Q_INVOKABLE void restoreNetworkAnimation();
|
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|
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/**jsdoc
|
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* Each avatar has an avatar-animation.json file that defines which animations are used and how they are blended together with procedural data
|
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* (such as look at vectors, hand sensors etc.). Each animation specified in the avatar-animation.json file is known as an animation role.
|
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|
|
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@ -135,30 +135,6 @@ void Rig::overrideAnimation(const QString& url, float fps, bool loop, float firs
|
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_animVars.set("userAnimB", clipNodeEnum == UserAnimState::B);
|
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}
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void Rig::triggerNetworkAnimation(const QString& animName) {
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_networkVars.set("idleAnim", false);
|
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_networkVars.set("preTransitAnim", false);
|
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_networkVars.set("transitAnim", false);
|
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_networkVars.set("postTransitAnim", false);
|
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_sendNetworkNode = true;
|
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|
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if (animName == "idleAnim") {
|
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_networkVars.set("idleAnim", true);
|
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_networkAnimState.clipNodeEnum = NetworkAnimState::Idle;
|
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_sendNetworkNode = false;
|
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} else if (animName == "preTransitAnim") {
|
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_networkVars.set("preTransitAnim", true);
|
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_networkAnimState.clipNodeEnum = NetworkAnimState::PreTransit;
|
||||
} else if (animName == "transitAnim") {
|
||||
_networkVars.set("transitAnim", true);
|
||||
_networkAnimState.clipNodeEnum = NetworkAnimState::Transit;
|
||||
} else if (animName == "postTransitAnim") {
|
||||
_networkVars.set("postTransitAnim", true);
|
||||
_networkAnimState.clipNodeEnum = NetworkAnimState::PostTransit;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Rig::restoreAnimation() {
|
||||
if (_userAnimState.clipNodeEnum != UserAnimState::None) {
|
||||
_userAnimState.clipNodeEnum = UserAnimState::None;
|
||||
|
@ -170,13 +146,87 @@ void Rig::restoreAnimation() {
|
|||
}
|
||||
}
|
||||
|
||||
void Rig::restoreNetworkAnimation() {
|
||||
if (_networkAnimState.clipNodeEnum != NetworkAnimState::Idle) {
|
||||
_networkAnimState.clipNodeEnum = NetworkAnimState::Idle;
|
||||
void Rig::overrideNetworkAnimation(const QString& url, float fps, bool loop, float firstFrame, float lastFrame) {
|
||||
|
||||
NetworkAnimState::ClipNodeEnum clipNodeEnum;
|
||||
if (_networkAnimState.clipNodeEnum == NetworkAnimState::None || _networkAnimState.clipNodeEnum == NetworkAnimState::B) {
|
||||
clipNodeEnum = NetworkAnimState::A;
|
||||
} else if (_networkAnimState.clipNodeEnum == NetworkAnimState::A) {
|
||||
clipNodeEnum = NetworkAnimState::B;
|
||||
}
|
||||
|
||||
if (_networkNode) {
|
||||
// find an unused AnimClip clipNode
|
||||
std::shared_ptr<AnimClip> clip;
|
||||
if (clipNodeEnum == NetworkAnimState::A) {
|
||||
clip = std::dynamic_pointer_cast<AnimClip>(_networkNode->findByName("userNetworkAnimA"));
|
||||
} else {
|
||||
clip = std::dynamic_pointer_cast<AnimClip>(_networkNode->findByName("userNetworkAnimB"));
|
||||
}
|
||||
if (clip) {
|
||||
// set parameters
|
||||
clip->setLoopFlag(loop);
|
||||
clip->setStartFrame(firstFrame);
|
||||
clip->setEndFrame(lastFrame);
|
||||
const float REFERENCE_FRAMES_PER_SECOND = 30.0f;
|
||||
float timeScale = fps / REFERENCE_FRAMES_PER_SECOND;
|
||||
clip->setTimeScale(timeScale);
|
||||
clip->loadURL(url);
|
||||
}
|
||||
}
|
||||
|
||||
// store current user anim state.
|
||||
_networkAnimState = { clipNodeEnum, url, fps, loop, firstFrame, lastFrame };
|
||||
|
||||
// notify the userAnimStateMachine the desired state.
|
||||
_networkVars.set("transitAnimStateMachine", false);
|
||||
_networkVars.set("userNetworkAnimA", clipNodeEnum == NetworkAnimState::A);
|
||||
_networkVars.set("userNetworkAnimB", clipNodeEnum == NetworkAnimState::B);
|
||||
if (!_computeNetworkAnimation) {
|
||||
_networkAnimState.blendTime = 0.0f;
|
||||
_computeNetworkAnimation = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Rig::triggerNetworkRole(const QString& role) {
|
||||
_networkVars.set("transitAnimStateMachine", false);
|
||||
_networkVars.set("idleAnim", false);
|
||||
_networkVars.set("userNetworkAnimA", false);
|
||||
_networkVars.set("userNetworkAnimB", false);
|
||||
_networkVars.set("preTransitAnim", false);
|
||||
_networkVars.set("preTransitAnim", false);
|
||||
_networkVars.set("transitAnim", false);
|
||||
_networkVars.set("postTransitAnim", false);
|
||||
_computeNetworkAnimation = true;
|
||||
if (role == "idleAnim") {
|
||||
_networkVars.set("idleAnim", true);
|
||||
_networkVars.set("preTransitAnim", false);
|
||||
_networkVars.set("transitAnim", false);
|
||||
_networkVars.set("postTransitAnim", false);
|
||||
_networkAnimState.clipNodeEnum = NetworkAnimState::None;
|
||||
_computeNetworkAnimation = false;
|
||||
_networkAnimState.blendTime = 0.0f;
|
||||
} else if (role == "preTransitAnim") {
|
||||
_networkVars.set("preTransitAnim", true);
|
||||
_networkAnimState.clipNodeEnum = NetworkAnimState::PreTransit;
|
||||
_networkAnimState.blendTime = 0.0f;
|
||||
} else if (role == "transitAnim") {
|
||||
_networkVars.set("transitAnim", true);
|
||||
_networkAnimState.clipNodeEnum = NetworkAnimState::Transit;
|
||||
} else if (role == "postTransitAnim") {
|
||||
_networkVars.set("postTransitAnim", true);
|
||||
_networkAnimState.clipNodeEnum = NetworkAnimState::PostTransit;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Rig::restoreNetworkAnimation() {
|
||||
if (_networkAnimState.clipNodeEnum != NetworkAnimState::None) {
|
||||
if (_computeNetworkAnimation) {
|
||||
_networkAnimState.blendTime = 0.0f;
|
||||
_computeNetworkAnimation = false;
|
||||
}
|
||||
_networkAnimState.clipNodeEnum = NetworkAnimState::None;
|
||||
_networkVars.set("transitAnimStateMachine", true);
|
||||
_networkVars.set("userNetworkAnimA", false);
|
||||
_networkVars.set("userNetworkAnimB", false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1131,24 +1181,18 @@ void Rig::updateAnimations(float deltaTime, const glm::mat4& rootTransform, cons
|
|||
AnimVariantMap networkTriggersOut;
|
||||
_internalPoseSet._relativePoses = _animNode->evaluate(_animVars, context, deltaTime, triggersOut);
|
||||
if (_networkNode) {
|
||||
_networkPoseSet._relativePoses = _networkNode->evaluate(_networkVars, context, deltaTime, networkTriggersOut);
|
||||
const float NETWORK_ANIMATION_BLEND_FRAMES = 6.0f;
|
||||
float alpha = 1.0f;
|
||||
std::shared_ptr<AnimClip> clip;
|
||||
if (_networkAnimState.clipNodeEnum == NetworkAnimState::PreTransit) {
|
||||
clip = std::dynamic_pointer_cast<AnimClip>(_networkNode->findByName("preTransitAnim"));
|
||||
if (clip) {
|
||||
alpha = (clip->getFrame() - clip->getStartFrame()) / NETWORK_ANIMATION_BLEND_FRAMES;
|
||||
}
|
||||
} else if (_networkAnimState.clipNodeEnum == NetworkAnimState::PostTransit) {
|
||||
clip = std::dynamic_pointer_cast<AnimClip>(_networkNode->findByName("postTransitAnim"));
|
||||
if (clip) {
|
||||
alpha = (clip->getEndFrame() - clip->getFrame()) / NETWORK_ANIMATION_BLEND_FRAMES;
|
||||
}
|
||||
}
|
||||
const float TOTAL_BLEND_TIME = 0.2f;
|
||||
_sendNetworkNode = _computeNetworkAnimation || _networkAnimState.blendTime < TOTAL_BLEND_TIME;
|
||||
if (_sendNetworkNode) {
|
||||
_networkPoseSet._relativePoses = _networkNode->evaluate(_networkVars, context, deltaTime, networkTriggersOut);
|
||||
_networkAnimState.blendTime += deltaTime;
|
||||
alpha = _computeNetworkAnimation ? (_networkAnimState.blendTime / TOTAL_BLEND_TIME) : (1.0f - (_networkAnimState.blendTime / TOTAL_BLEND_TIME));
|
||||
alpha = alpha > 1.0f ? 1.0f : alpha;
|
||||
alpha = alpha < 0.0f ? 0.0f : alpha;
|
||||
for (size_t i = 0; i < _networkPoseSet._relativePoses.size(); i++) {
|
||||
_networkPoseSet._relativePoses[i].blend(_internalPoseSet._relativePoses[i], (alpha > 1.0f ? 1.0f : alpha));
|
||||
_networkPoseSet._relativePoses[i].blend(_internalPoseSet._relativePoses[i], alpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1840,16 +1884,16 @@ void Rig::initAnimGraph(const QUrl& url) {
|
|||
return;
|
||||
}
|
||||
_networkNode->setSkeleton(sharedSkeletonPtr);
|
||||
if (_networkAnimState.clipNodeEnum != NetworkAnimState::Idle) {
|
||||
if (_networkAnimState.clipNodeEnum != NetworkAnimState::None) {
|
||||
// restore the user animation we had before reset.
|
||||
NetworkAnimState origState = _networkAnimState;
|
||||
_networkAnimState = { NetworkAnimState::Idle, "", 30.0f, false, 0.0f, 0.0f };
|
||||
_networkAnimState = { NetworkAnimState::None, "", 30.0f, false, 0.0f, 0.0f };
|
||||
if (_networkAnimState.clipNodeEnum == NetworkAnimState::PreTransit) {
|
||||
triggerNetworkAnimation("preTransitAnim");
|
||||
triggerNetworkRole("preTransitAnim");
|
||||
} else if (_networkAnimState.clipNodeEnum == NetworkAnimState::Transit) {
|
||||
triggerNetworkAnimation("transitAnim");
|
||||
triggerNetworkRole("transitAnim");
|
||||
} else if (_networkAnimState.clipNodeEnum == NetworkAnimState::PostTransit) {
|
||||
triggerNetworkAnimation("postTransitAnim");
|
||||
triggerNetworkRole("postTransitAnim");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -114,8 +114,10 @@ public:
|
|||
void destroyAnimGraph();
|
||||
|
||||
void overrideAnimation(const QString& url, float fps, bool loop, float firstFrame, float lastFrame);
|
||||
void triggerNetworkAnimation(const QString& animName);
|
||||
void restoreAnimation();
|
||||
|
||||
void overrideNetworkAnimation(const QString& url, float fps, bool loop, float firstFrame, float lastFrame);
|
||||
void triggerNetworkRole(const QString& role);
|
||||
void restoreNetworkAnimation();
|
||||
|
||||
QStringList getAnimationRoles() const;
|
||||
|
@ -327,12 +329,14 @@ protected:
|
|||
|
||||
struct NetworkAnimState {
|
||||
enum ClipNodeEnum {
|
||||
Idle = 0,
|
||||
None = 0,
|
||||
PreTransit,
|
||||
Transit,
|
||||
PostTransit
|
||||
PostTransit,
|
||||
A,
|
||||
B
|
||||
};
|
||||
NetworkAnimState() : clipNodeEnum(NetworkAnimState::Idle) {}
|
||||
NetworkAnimState() : clipNodeEnum(NetworkAnimState::None) {}
|
||||
NetworkAnimState(ClipNodeEnum clipNodeEnumIn, const QString& urlIn, float fpsIn, bool loopIn, float firstFrameIn, float lastFrameIn) :
|
||||
clipNodeEnum(clipNodeEnumIn), url(urlIn), fps(fpsIn), loop(loopIn), firstFrame(firstFrameIn), lastFrame(lastFrameIn) {}
|
||||
|
||||
|
@ -342,6 +346,7 @@ protected:
|
|||
bool loop;
|
||||
float firstFrame;
|
||||
float lastFrame;
|
||||
float blendTime;
|
||||
};
|
||||
|
||||
struct UserAnimState {
|
||||
|
@ -411,6 +416,7 @@ protected:
|
|||
|
||||
int _rigId;
|
||||
bool _headEnabled { false };
|
||||
bool _computeNetworkAnimation { false };
|
||||
bool _sendNetworkNode { false };
|
||||
|
||||
AnimContext _lastContext;
|
||||
|
|
Loading…
Reference in a new issue