mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-25 21:35:04 +02:00
Merge branch 'master' of git://github.com/highfidelity/hifi into highlight
This commit is contained in:
commit
f996435ac8
20 changed files with 194 additions and 52 deletions
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@ -175,7 +175,7 @@ bool EntityTreeSendThread::addAncestorsToExtraFlaggedEntities(const QUuid& filte
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return parentWasNew || ancestorsWereNew;
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return parentWasNew || ancestorsWereNew;
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}
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}
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// since we didn't have a parent niether of our parents or ancestors could be new additions
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// since we didn't have a parent, neither of our parents or ancestors could be new additions
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return false;
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return false;
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}
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}
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@ -204,7 +204,9 @@ bool EntityTreeSendThread::addDescendantsToExtraFlaggedEntities(const QUuid& fil
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return hasNewChild || hasNewDescendants;
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return hasNewChild || hasNewDescendants;
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}
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}
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void EntityTreeSendThread::startNewTraversal(const ViewFrustum& view, EntityTreeElementPointer root, int32_t lodLevelOffset, bool usesViewFrustum) {
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void EntityTreeSendThread::startNewTraversal(const ViewFrustum& view, EntityTreeElementPointer root, int32_t lodLevelOffset,
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bool usesViewFrustum) {
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DiffTraversal::Type type = _traversal.prepareNewTraversal(view, root, lodLevelOffset, usesViewFrustum);
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DiffTraversal::Type type = _traversal.prepareNewTraversal(view, root, lodLevelOffset, usesViewFrustum);
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// there are three types of traversal:
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// there are three types of traversal:
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//
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//
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@ -423,12 +425,19 @@ bool EntityTreeSendThread::traverseTreeAndBuildNextPacketPayload(EncodeBitstream
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uint64_t sendTime = usecTimestampNow();
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uint64_t sendTime = usecTimestampNow();
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auto nodeData = static_cast<OctreeQueryNode*>(params.nodeData);
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auto nodeData = static_cast<OctreeQueryNode*>(params.nodeData);
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nodeData->stats.encodeStarted();
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nodeData->stats.encodeStarted();
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auto entityNode = _node.toStrongRef();
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auto entityNodeData = static_cast<EntityNodeData*>(entityNode->getLinkedData());
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while(!_sendQueue.empty()) {
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while(!_sendQueue.empty()) {
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PrioritizedEntity queuedItem = _sendQueue.top();
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PrioritizedEntity queuedItem = _sendQueue.top();
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EntityItemPointer entity = queuedItem.getEntity();
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EntityItemPointer entity = queuedItem.getEntity();
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if (entity) {
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if (entity) {
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// Only send entities that match the jsonFilters, but keep track of everything we've tried to send so we don't try to send it again
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// Only send entities that match the jsonFilters, but keep track of everything we've tried to send so we don't try to send it again
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if (entity->matchesJSONFilters(jsonFilters)) {
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bool entityMatchesFilters = entity->matchesJSONFilters(jsonFilters);
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if (entityMatchesFilters || entityNodeData->isEntityFlaggedAsExtra(entity->getID())) {
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if (!jsonFilters.isEmpty() && entityMatchesFilters) {
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// Record explicitly filtered-in entity so that extra entities can be flagged.
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entityNodeData->insertSentFilteredEntity(entity->getID());
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}
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OctreeElement::AppendState appendEntityState = entity->appendEntityData(&_packetData, params, _extraEncodeData);
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OctreeElement::AppendState appendEntityState = entity->appendEntityData(&_packetData, params, _extraEncodeData);
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if (appendEntityState != OctreeElement::COMPLETED) {
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if (appendEntityState != OctreeElement::COMPLETED) {
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@ -38,7 +38,8 @@ private:
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bool addAncestorsToExtraFlaggedEntities(const QUuid& filteredEntityID, EntityItem& entityItem, EntityNodeData& nodeData);
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bool addAncestorsToExtraFlaggedEntities(const QUuid& filteredEntityID, EntityItem& entityItem, EntityNodeData& nodeData);
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bool addDescendantsToExtraFlaggedEntities(const QUuid& filteredEntityID, EntityItem& entityItem, EntityNodeData& nodeData);
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bool addDescendantsToExtraFlaggedEntities(const QUuid& filteredEntityID, EntityItem& entityItem, EntityNodeData& nodeData);
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void startNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root, int32_t lodLevelOffset, bool usesViewFrustum);
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void startNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root, int32_t lodLevelOffset,
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bool usesViewFrustum);
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bool traverseTreeAndBuildNextPacketPayload(EncodeBitstreamParams& params, const QJsonObject& jsonFilters) override;
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bool traverseTreeAndBuildNextPacketPayload(EncodeBitstreamParams& params, const QJsonObject& jsonFilters) override;
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void preDistributionProcessing() override;
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void preDistributionProcessing() override;
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@ -25,7 +25,6 @@ LaserPointer::LaserPointer(const QVariant& rayProps, const RenderStateMap& rende
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_distanceScaleEnd(distanceScaleEnd),
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_distanceScaleEnd(distanceScaleEnd),
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_rayPickUID(DependencyManager::get<RayPickScriptingInterface>()->createRayPick(rayProps))
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_rayPickUID(DependencyManager::get<RayPickScriptingInterface>()->createRayPick(rayProps))
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{
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{
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for (auto& state : _renderStates) {
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for (auto& state : _renderStates) {
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if (!enabled || state.first != _currentRenderState) {
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if (!enabled || state.first != _currentRenderState) {
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@ -119,23 +118,25 @@ void LaserPointer::updateRenderState(const RenderState& renderState, const Inter
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qApp->getOverlays().editOverlay(renderState.getStartID(), startProps);
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qApp->getOverlays().editOverlay(renderState.getStartID(), startProps);
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}
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}
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glm::vec3 endVec;
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glm::vec3 endVec;
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if (((defaultState || !_lockEnd) && _objectLockEnd.first.isNull()) || type == IntersectionType::HUD) {
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if (((defaultState || !_lockEnd) && _lockEndObject.id.isNull()) || type == IntersectionType::HUD) {
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endVec = pickRay.origin + pickRay.direction * distance;
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endVec = pickRay.origin + pickRay.direction * distance;
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} else {
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} else {
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if (!_objectLockEnd.first.isNull()) {
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if (!_lockEndObject.id.isNull()) {
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glm::vec3 pos;
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glm::vec3 pos;
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glm::quat rot;
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glm::quat rot;
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glm::vec3 dim;
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glm::vec3 dim;
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glm::vec3 registrationPoint;
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glm::vec3 registrationPoint;
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if (_objectLockEnd.second) {
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if (_lockEndObject.isOverlay) {
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pos = vec3FromVariant(qApp->getOverlays().getProperty(_objectLockEnd.first, "position").value);
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pos = vec3FromVariant(qApp->getOverlays().getProperty(_lockEndObject.id, "position").value);
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rot = quatFromVariant(qApp->getOverlays().getProperty(_objectLockEnd.first, "rotation").value);
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rot = quatFromVariant(qApp->getOverlays().getProperty(_lockEndObject.id, "rotation").value);
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dim = vec3FromVariant(qApp->getOverlays().getProperty(_objectLockEnd.first, "dimensions").value);
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dim = vec3FromVariant(qApp->getOverlays().getProperty(_lockEndObject.id, "dimensions").value);
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registrationPoint = glm::vec3(0.5f);
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registrationPoint = glm::vec3(0.5f);
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} else {
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} else {
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EntityItemProperties props = DependencyManager::get<EntityScriptingInterface>()->getEntityProperties(_objectLockEnd.first);
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EntityItemProperties props = DependencyManager::get<EntityScriptingInterface>()->getEntityProperties(_lockEndObject.id);
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pos = props.getPosition();
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glm::mat4 entityMat = createMatFromQuatAndPos(props.getRotation(), props.getPosition());
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rot = props.getRotation();
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glm::mat4 finalPosAndRotMat = entityMat * _lockEndObject.offsetMat;
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pos = extractTranslation(finalPosAndRotMat);
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rot = glmExtractRotation(finalPosAndRotMat);
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dim = props.getDimensions();
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dim = props.getDimensions();
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registrationPoint = props.getRegistrationPoint();
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registrationPoint = props.getRegistrationPoint();
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}
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}
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@ -209,7 +210,7 @@ void LaserPointer::update() {
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withReadLock([&] {
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withReadLock([&] {
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RayPickResult prevRayPickResult = qApp->getRayPickManager().getPrevRayPickResult(_rayPickUID);
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RayPickResult prevRayPickResult = qApp->getRayPickManager().getPrevRayPickResult(_rayPickUID);
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if (_renderingEnabled && !_currentRenderState.empty() && _renderStates.find(_currentRenderState) != _renderStates.end() &&
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if (_renderingEnabled && !_currentRenderState.empty() && _renderStates.find(_currentRenderState) != _renderStates.end() &&
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(prevRayPickResult.type != IntersectionType::NONE || _laserLength > 0.0f || !_objectLockEnd.first.isNull())) {
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(prevRayPickResult.type != IntersectionType::NONE || _laserLength > 0.0f || !_lockEndObject.id.isNull())) {
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float distance = _laserLength > 0.0f ? _laserLength : prevRayPickResult.distance;
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float distance = _laserLength > 0.0f ? _laserLength : prevRayPickResult.distance;
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updateRenderState(_renderStates[_currentRenderState], prevRayPickResult.type, distance, prevRayPickResult.objectID, prevRayPickResult.searchRay, false);
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updateRenderState(_renderStates[_currentRenderState], prevRayPickResult.type, distance, prevRayPickResult.objectID, prevRayPickResult.searchRay, false);
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disableRenderState(_defaultRenderStates[_currentRenderState].second);
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disableRenderState(_defaultRenderStates[_currentRenderState].second);
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||||||
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@ -233,9 +234,11 @@ void LaserPointer::setLaserLength(const float laserLength) {
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});
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});
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}
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}
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void LaserPointer::setLockEndUUID(QUuid objectID, const bool isOverlay) {
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void LaserPointer::setLockEndUUID(QUuid objectID, const bool isOverlay, const glm::mat4& offsetMat) {
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withWriteLock([&] {
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withWriteLock([&] {
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_objectLockEnd = std::pair<QUuid, bool>(objectID, isOverlay);
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_lockEndObject.id = objectID;
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_lockEndObject.isOverlay = isOverlay;
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_lockEndObject.offsetMat = offsetMat;
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});
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});
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}
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}
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||||||
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||||||
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@ -21,6 +21,12 @@
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||||||
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||||||
class RayPickResult;
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class RayPickResult;
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struct LockEndObject {
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QUuid id { QUuid() };
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bool isOverlay { false };
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glm::mat4 offsetMat { glm::mat4() };
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};
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class RenderState {
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class RenderState {
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||||||
|
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public:
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public:
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||||||
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@ -74,7 +80,7 @@ public:
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||||||
|
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void setPrecisionPicking(const bool precisionPicking);
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void setPrecisionPicking(const bool precisionPicking);
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void setLaserLength(const float laserLength);
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void setLaserLength(const float laserLength);
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void setLockEndUUID(QUuid objectID, const bool isOverlay);
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void setLockEndUUID(QUuid objectID, const bool isOverlay, const glm::mat4& offsetMat = glm::mat4());
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void setIgnoreItems(const QVector<QUuid>& ignoreItems) const;
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void setIgnoreItems(const QVector<QUuid>& ignoreItems) const;
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void setIncludeItems(const QVector<QUuid>& includeItems) const;
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void setIncludeItems(const QVector<QUuid>& includeItems) const;
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@ -91,7 +97,7 @@ private:
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bool _centerEndY;
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bool _centerEndY;
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bool _lockEnd;
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bool _lockEnd;
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bool _distanceScaleEnd;
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bool _distanceScaleEnd;
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std::pair<QUuid, bool> _objectLockEnd { std::pair<QUuid, bool>(QUuid(), false)};
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LockEndObject _lockEndObject;
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||||||
|
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||||||
const QUuid _rayPickUID;
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const QUuid _rayPickUID;
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||||||
|
|
||||||
|
|
|
@ -113,9 +113,9 @@ void LaserPointerManager::setIncludeItems(const QUuid& uid, const QVector<QUuid>
|
||||||
}
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}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LaserPointerManager::setLockEndUUID(const QUuid& uid, const QUuid& objectID, const bool isOverlay) const {
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void LaserPointerManager::setLockEndUUID(const QUuid& uid, const QUuid& objectID, const bool isOverlay, const glm::mat4& offsetMat) const {
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auto laserPointer = find(uid);
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auto laserPointer = find(uid);
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if (laserPointer) {
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if (laserPointer) {
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laserPointer->setLockEndUUID(objectID, isOverlay);
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laserPointer->setLockEndUUID(objectID, isOverlay, offsetMat);
|
||||||
}
|
}
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||||||
}
|
}
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||||||
|
|
|
@ -39,7 +39,7 @@ public:
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void setIgnoreItems(const QUuid& uid, const QVector<QUuid>& ignoreEntities) const;
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void setIgnoreItems(const QUuid& uid, const QVector<QUuid>& ignoreEntities) const;
|
||||||
void setIncludeItems(const QUuid& uid, const QVector<QUuid>& includeEntities) const;
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void setIncludeItems(const QUuid& uid, const QVector<QUuid>& includeEntities) const;
|
||||||
|
|
||||||
void setLockEndUUID(const QUuid& uid, const QUuid& objectID, const bool isOverlay) const;
|
void setLockEndUUID(const QUuid& uid, const QUuid& objectID, const bool isOverlay, const glm::mat4& offsetMat = glm::mat4()) const;
|
||||||
|
|
||||||
void update();
|
void update();
|
||||||
|
|
||||||
|
|
|
@ -35,7 +35,7 @@ public slots:
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||||||
Q_INVOKABLE void setIgnoreItems(const QUuid& uid, const QScriptValue& ignoreEntities) const;
|
Q_INVOKABLE void setIgnoreItems(const QUuid& uid, const QScriptValue& ignoreEntities) const;
|
||||||
Q_INVOKABLE void setIncludeItems(const QUuid& uid, const QScriptValue& includeEntities) const;
|
Q_INVOKABLE void setIncludeItems(const QUuid& uid, const QScriptValue& includeEntities) const;
|
||||||
|
|
||||||
Q_INVOKABLE void setLockEndUUID(const QUuid& uid, const QUuid& objectID, bool isOverlay) const { qApp->getLaserPointerManager().setLockEndUUID(uid, objectID, isOverlay); }
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Q_INVOKABLE void setLockEndUUID(const QUuid& uid, const QUuid& objectID, bool isOverlay, const glm::mat4& offsetMat = glm::mat4()) const { qApp->getLaserPointerManager().setLockEndUUID(uid, objectID, isOverlay, offsetMat); }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static RenderState buildRenderState(const QVariantMap& propMap);
|
static RenderState buildRenderState(const QVariantMap& propMap);
|
||||||
|
|
|
@ -152,6 +152,7 @@ void Rig::overrideRoleAnimation(const QString& role, const QString& url, float f
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||||||
const float REFERENCE_FRAMES_PER_SECOND = 30.0f;
|
const float REFERENCE_FRAMES_PER_SECOND = 30.0f;
|
||||||
float timeScale = fps / REFERENCE_FRAMES_PER_SECOND;
|
float timeScale = fps / REFERENCE_FRAMES_PER_SECOND;
|
||||||
auto clipNode = std::make_shared<AnimClip>(role, url, firstFrame, lastFrame, timeScale, loop, false);
|
auto clipNode = std::make_shared<AnimClip>(role, url, firstFrame, lastFrame, timeScale, loop, false);
|
||||||
|
_roleAnimStates[role] = { role, url, fps, loop, firstFrame, lastFrame };
|
||||||
AnimNode::Pointer parent = node->getParent();
|
AnimNode::Pointer parent = node->getParent();
|
||||||
parent->replaceChild(node, clipNode);
|
parent->replaceChild(node, clipNode);
|
||||||
} else {
|
} else {
|
||||||
|
@ -1638,6 +1639,11 @@ void Rig::initAnimGraph(const QUrl& url) {
|
||||||
_userAnimState = { UserAnimState::None, "", 30.0f, false, 0.0f, 0.0f };
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_userAnimState = { UserAnimState::None, "", 30.0f, false, 0.0f, 0.0f };
|
||||||
overrideAnimation(origState.url, origState.fps, origState.loop, origState.firstFrame, origState.lastFrame);
|
overrideAnimation(origState.url, origState.fps, origState.loop, origState.firstFrame, origState.lastFrame);
|
||||||
}
|
}
|
||||||
|
// restore the role animations we had before reset.
|
||||||
|
for (auto& roleAnimState : _roleAnimStates) {
|
||||||
|
auto roleState = roleAnimState.second;
|
||||||
|
overrideRoleAnimation(roleState.role, roleState.url, roleState.fps, roleState.loop, roleState.firstFrame, roleState.lastFrame);
|
||||||
|
}
|
||||||
_animLoading = false;
|
_animLoading = false;
|
||||||
|
|
||||||
emit onLoadComplete();
|
emit onLoadComplete();
|
||||||
|
|
|
@ -335,8 +335,22 @@ protected:
|
||||||
float firstFrame;
|
float firstFrame;
|
||||||
float lastFrame;
|
float lastFrame;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct RoleAnimState {
|
||||||
|
RoleAnimState() {}
|
||||||
|
RoleAnimState(const QString& roleId, const QString& urlIn, float fpsIn, bool loopIn, float firstFrameIn, float lastFrameIn) :
|
||||||
|
role(roleId), url(urlIn), fps(fpsIn), loop(loopIn), firstFrame(firstFrameIn), lastFrame(lastFrameIn) {}
|
||||||
|
|
||||||
|
QString role;
|
||||||
|
QString url;
|
||||||
|
float fps;
|
||||||
|
bool loop;
|
||||||
|
float firstFrame;
|
||||||
|
float lastFrame;
|
||||||
|
};
|
||||||
|
|
||||||
UserAnimState _userAnimState;
|
UserAnimState _userAnimState;
|
||||||
|
std::map<QString, RoleAnimState> _roleAnimStates;
|
||||||
|
|
||||||
float _leftHandOverlayAlpha { 0.0f };
|
float _leftHandOverlayAlpha { 0.0f };
|
||||||
float _rightHandOverlayAlpha { 0.0f };
|
float _rightHandOverlayAlpha { 0.0f };
|
||||||
|
|
|
@ -142,7 +142,8 @@ DiffTraversal::DiffTraversal() {
|
||||||
_path.reserve(MIN_PATH_DEPTH);
|
_path.reserve(MIN_PATH_DEPTH);
|
||||||
}
|
}
|
||||||
|
|
||||||
DiffTraversal::Type DiffTraversal::prepareNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root, int32_t lodLevelOffset, bool usesViewFrustum) {
|
DiffTraversal::Type DiffTraversal::prepareNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root,
|
||||||
|
int32_t lodLevelOffset, bool usesViewFrustum) {
|
||||||
assert(root);
|
assert(root);
|
||||||
// there are three types of traversal:
|
// there are three types of traversal:
|
||||||
//
|
//
|
||||||
|
|
|
@ -57,7 +57,8 @@ public:
|
||||||
|
|
||||||
DiffTraversal();
|
DiffTraversal();
|
||||||
|
|
||||||
Type prepareNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root, int32_t lodLevelOffset, bool usesViewFrustum);
|
Type prepareNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root, int32_t lodLevelOffset,
|
||||||
|
bool usesViewFrustum);
|
||||||
|
|
||||||
const ViewFrustum& getCurrentView() const { return _currentView.viewFrustum; }
|
const ViewFrustum& getCurrentView() const { return _currentView.viewFrustum; }
|
||||||
const ViewFrustum& getCompletedView() const { return _completedView.viewFrustum; }
|
const ViewFrustum& getCompletedView() const { return _completedView.viewFrustum; }
|
||||||
|
|
|
@ -140,7 +140,7 @@ void DrawHaze::run(const render::RenderContextPointer& renderContext, const Inpu
|
||||||
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
|
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
|
||||||
|
|
||||||
// Mask out haze on the tablet
|
// Mask out haze on the tablet
|
||||||
PrepareStencil::testNoAA(*state);
|
PrepareStencil::testMask(*state);
|
||||||
|
|
||||||
gpu::Shader::BindingSet slotBindings;
|
gpu::Shader::BindingSet slotBindings;
|
||||||
slotBindings.insert(gpu::Shader::Binding(std::string("hazeBuffer"), HazeEffect_ParamsSlot));
|
slotBindings.insert(gpu::Shader::Binding(std::string("hazeBuffer"), HazeEffect_ParamsSlot));
|
||||||
|
|
|
@ -116,9 +116,9 @@ void PrepareStencil::drawBackground(gpu::State& state) {
|
||||||
gpu::State::STENCIL_OP_REPLACE, gpu::State::STENCIL_OP_REPLACE, gpu::State::STENCIL_OP_KEEP));
|
gpu::State::STENCIL_OP_REPLACE, gpu::State::STENCIL_OP_REPLACE, gpu::State::STENCIL_OP_KEEP));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Pass if this area has NOT been marked as MASK
|
// Pass if this area has NOT been marked as MASK or anything containing MASK
|
||||||
void PrepareStencil::testMask(gpu::State& state) {
|
void PrepareStencil::testMask(gpu::State& state) {
|
||||||
state.setStencilTest(true, 0x00, gpu::State::StencilTest(STENCIL_MASK, 0xFF, gpu::NOT_EQUAL,
|
state.setStencilTest(true, 0x00, gpu::State::StencilTest(STENCIL_MASK, STENCIL_MASK, gpu::NOT_EQUAL,
|
||||||
gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP));
|
gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -49,8 +49,8 @@ public:
|
||||||
|
|
||||||
static void drawMask(gpu::State& state);
|
static void drawMask(gpu::State& state);
|
||||||
static void drawBackground(gpu::State& state);
|
static void drawBackground(gpu::State& state);
|
||||||
static void testNoAA(gpu::State& state);
|
|
||||||
static void testMask(gpu::State& state);
|
static void testMask(gpu::State& state);
|
||||||
|
static void testNoAA(gpu::State& state);
|
||||||
static void testBackground(gpu::State& state);
|
static void testBackground(gpu::State& state);
|
||||||
static void testShape(gpu::State& state);
|
static void testShape(gpu::State& state);
|
||||||
static void testMaskDrawShape(gpu::State& state);
|
static void testMaskDrawShape(gpu::State& state);
|
||||||
|
|
|
@ -13,12 +13,13 @@
|
||||||
makeDispatcherModuleParameters, MSECS_PER_SEC, HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION,
|
makeDispatcherModuleParameters, MSECS_PER_SEC, HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION,
|
||||||
PICK_MAX_DISTANCE, COLORS_GRAB_SEARCHING_HALF_SQUEEZE, COLORS_GRAB_SEARCHING_FULL_SQUEEZE, COLORS_GRAB_DISTANCE_HOLD,
|
PICK_MAX_DISTANCE, COLORS_GRAB_SEARCHING_HALF_SQUEEZE, COLORS_GRAB_SEARCHING_FULL_SQUEEZE, COLORS_GRAB_DISTANCE_HOLD,
|
||||||
DEFAULT_SEARCH_SPHERE_DISTANCE, TRIGGER_OFF_VALUE, TRIGGER_ON_VALUE, ZERO_VEC, ensureDynamic,
|
DEFAULT_SEARCH_SPHERE_DISTANCE, TRIGGER_OFF_VALUE, TRIGGER_ON_VALUE, ZERO_VEC, ensureDynamic,
|
||||||
getControllerWorldLocation, projectOntoEntityXYPlane, ContextOverlay, HMD, Reticle, Overlays, isPointingAtUI
|
getControllerWorldLocation, projectOntoEntityXYPlane, ContextOverlay, HMD, Reticle, Overlays, isPointingAtUI, Xform, getEntityParents
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
|
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
|
||||||
Script.include("/~/system/libraries/controllers.js");
|
Script.include("/~/system/libraries/controllers.js");
|
||||||
|
Script.include("/~/system/libraries/Xform.js");
|
||||||
|
|
||||||
(function() {
|
(function() {
|
||||||
var PICK_WITH_HAND_RAY = true;
|
var PICK_WITH_HAND_RAY = true;
|
||||||
|
@ -113,18 +114,71 @@ Script.include("/~/system/libraries/controllers.js");
|
||||||
];
|
];
|
||||||
|
|
||||||
var MARGIN = 25;
|
var MARGIN = 25;
|
||||||
|
|
||||||
|
function TargetObject(entityID, entityProps) {
|
||||||
|
this.entityID = entityID;
|
||||||
|
this.entityProps = entityProps;
|
||||||
|
this.targetEntityID = null;
|
||||||
|
this.targetEntityProps = null;
|
||||||
|
this.previousCollisionStatus = null;
|
||||||
|
this.madeDynamic = null;
|
||||||
|
|
||||||
|
this.makeDynamic = function() {
|
||||||
|
if (this.targetEntityID) {
|
||||||
|
var newProps = {
|
||||||
|
dynamic: true,
|
||||||
|
collisionless: true
|
||||||
|
};
|
||||||
|
this.previousCollisionStatus = this.targetEntityProps.collisionless;
|
||||||
|
Entities.editEntity(this.targetEntityID, newProps);
|
||||||
|
this.madeDynamic = true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
this.restoreTargetEntityOriginalProps = function() {
|
||||||
|
if (this.madeDynamic) {
|
||||||
|
var props = {};
|
||||||
|
props.dynamic = false;
|
||||||
|
props.collisionless = this.previousCollisionStatus;
|
||||||
|
var zeroVector = {x: 0, y: 0, z:0};
|
||||||
|
props.localVelocity = zeroVector;
|
||||||
|
props.localRotation = zeroVector;
|
||||||
|
Entities.editEntity(this.targetEntityID, props);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
this.getTargetEntity = function() {
|
||||||
|
var parentPropsLength = this.parentProps.length;
|
||||||
|
if (parentPropsLength !== 0) {
|
||||||
|
var targetEntity = {
|
||||||
|
id: this.parentProps[parentPropsLength - 1].id,
|
||||||
|
props: this.parentProps[parentPropsLength - 1]};
|
||||||
|
this.targetEntityID = targetEntity.id;
|
||||||
|
this.targetEntityProps = targetEntity.props;
|
||||||
|
return targetEntity;
|
||||||
|
}
|
||||||
|
this.targetEntityID = this.entityID;
|
||||||
|
this.targetEntityProps = this.entityProps;
|
||||||
|
return {
|
||||||
|
id: this.entityID,
|
||||||
|
props: this.entityProps};
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
function FarActionGrabEntity(hand) {
|
function FarActionGrabEntity(hand) {
|
||||||
this.hand = hand;
|
this.hand = hand;
|
||||||
this.grabbedThingID = null;
|
this.grabbedThingID = null;
|
||||||
|
this.targetObject = null;
|
||||||
this.actionID = null; // action this script created...
|
this.actionID = null; // action this script created...
|
||||||
|
this.entityToLockOnto = null;
|
||||||
this.entityWithContextOverlay = false;
|
this.entityWithContextOverlay = false;
|
||||||
this.contextOverlayTimer = false;
|
this.contextOverlayTimer = false;
|
||||||
this.previousCollisionStatus = false;
|
this.previousCollisionStatus = false;
|
||||||
|
this.locked = false;
|
||||||
this.reticleMinX = MARGIN;
|
this.reticleMinX = MARGIN;
|
||||||
this.reticleMaxX;
|
this.reticleMaxX;
|
||||||
this.reticleMinY = MARGIN;
|
this.reticleMinY = MARGIN;
|
||||||
this.reticleMaxY;
|
this.reticleMaxY;
|
||||||
this.madeDynamic = false;
|
|
||||||
|
|
||||||
var ACTION_TTL = 15; // seconds
|
var ACTION_TTL = 15; // seconds
|
||||||
|
|
||||||
|
@ -158,9 +212,25 @@ Script.include("/~/system/libraries/controllers.js");
|
||||||
LaserPointers.enableLaserPointer(laserPointerID);
|
LaserPointers.enableLaserPointer(laserPointerID);
|
||||||
LaserPointers.setRenderState(laserPointerID, mode);
|
LaserPointers.setRenderState(laserPointerID, mode);
|
||||||
if (this.distanceHolding || this.distanceRotating) {
|
if (this.distanceHolding || this.distanceRotating) {
|
||||||
LaserPointers.setLockEndUUID(laserPointerID, this.grabbedThingID, this.grabbedIsOverlay);
|
if (!this.locked) {
|
||||||
|
// calculate offset
|
||||||
|
var targetProps = Entities.getEntityProperties(this.targetObject.entityID, [
|
||||||
|
"position",
|
||||||
|
"rotation"
|
||||||
|
]);
|
||||||
|
var zeroVector = { x: 0, y: 0, z:0, w: 0 };
|
||||||
|
var intersection = controllerData.rayPicks[this.hand].intersection;
|
||||||
|
var intersectionMat = new Xform(zeroVector, intersection);
|
||||||
|
var modelMat = new Xform(targetProps.rotation, targetProps.position);
|
||||||
|
var modelMatInv = modelMat.inv();
|
||||||
|
var xformMat = Xform.mul(modelMatInv, intersectionMat);
|
||||||
|
var offsetMat = Mat4.createFromRotAndTrans(xformMat.rot, xformMat.pos);
|
||||||
|
LaserPointers.setLockEndUUID(laserPointerID, this.targetObject.entityID, this.grabbedIsOverlay, offsetMat);
|
||||||
|
this.locked = true;
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
LaserPointers.setLockEndUUID(laserPointerID, null, false);
|
LaserPointers.setLockEndUUID(laserPointerID, null, false);
|
||||||
|
this.locked = false;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -339,21 +409,15 @@ Script.include("/~/system/libraries/controllers.js");
|
||||||
|
|
||||||
var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];
|
var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];
|
||||||
Entities.callEntityMethod(this.grabbedThingID, "releaseGrab", args);
|
Entities.callEntityMethod(this.grabbedThingID, "releaseGrab", args);
|
||||||
|
if (this.targetObject) {
|
||||||
if (this.madeDynamic) {
|
this.targetObject.restoreTargetEntityOriginalProps();
|
||||||
var props = {};
|
|
||||||
props.dynamic = false;
|
|
||||||
props.collisionless = this.previousCollisionStatus;
|
|
||||||
props.localVelocity = {x: 0, y: 0, z: 0};
|
|
||||||
props.localRotation = {x: 0, y: 0, z: 0};
|
|
||||||
Entities.editEntity(this.grabbedThingID, props);
|
|
||||||
this.madeDynamic = false;
|
|
||||||
}
|
}
|
||||||
this.actionID = null;
|
this.actionID = null;
|
||||||
this.grabbedThingID = null;
|
this.grabbedThingID = null;
|
||||||
|
this.targetObject = null;
|
||||||
};
|
};
|
||||||
|
|
||||||
this.updateRecommendedArea = function() {
|
this.updateRecommendedArea = function() {
|
||||||
var dims = Controller.getViewportDimensions();
|
var dims = Controller.getViewportDimensions();
|
||||||
this.reticleMaxX = dims.x - MARGIN;
|
this.reticleMaxX = dims.x - MARGIN;
|
||||||
this.reticleMaxY = dims.y - MARGIN;
|
this.reticleMaxY = dims.y - MARGIN;
|
||||||
|
@ -503,17 +567,18 @@ Script.include("/~/system/libraries/controllers.js");
|
||||||
"userData", "locked", "type"
|
"userData", "locked", "type"
|
||||||
]);
|
]);
|
||||||
|
|
||||||
|
this.targetObject = new TargetObject(entityID, targetProps);
|
||||||
|
this.targetObject.parentProps = getEntityParents(targetProps);
|
||||||
if (entityID !== this.entityWithContextOverlay) {
|
if (entityID !== this.entityWithContextOverlay) {
|
||||||
this.destroyContextOverlay();
|
this.destroyContextOverlay();
|
||||||
}
|
}
|
||||||
|
var targetEntity = this.targetObject.getTargetEntity();
|
||||||
|
entityID = targetEntity.id;
|
||||||
|
targetProps = targetEntity.props;
|
||||||
|
|
||||||
if (entityIsGrabbable(targetProps)) {
|
if (entityIsGrabbable(targetProps)) {
|
||||||
if (!entityIsDistanceGrabbable(targetProps)) {
|
if (!entityIsDistanceGrabbable(targetProps)) {
|
||||||
targetProps.dynamic = true;
|
this.targetObject.makeDynamic();
|
||||||
this.previousCollisionStatus = targetProps.collisionless;
|
|
||||||
targetProps.collisionless = true;
|
|
||||||
Entities.editEntity(entityID, targetProps);
|
|
||||||
this.madeDynamic = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!this.distanceRotating) {
|
if (!this.distanceRotating) {
|
||||||
|
|
|
@ -315,6 +315,10 @@ Grabber.prototype.pressEvent = function(event) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (event.isAlt || event.isMeta) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (Overlays.getOverlayAtPoint(Reticle.position) > 0) {
|
if (Overlays.getOverlayAtPoint(Reticle.position) > 0) {
|
||||||
// the mouse is pointing at an overlay; don't look for entities underneath the overlay.
|
// the mouse is pointing at an overlay; don't look for entities underneath the overlay.
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -1333,7 +1333,7 @@ function sortSelectedEntities(selected) {
|
||||||
return sortedEntities;
|
return sortedEntities;
|
||||||
}
|
}
|
||||||
|
|
||||||
function recursiveDelete(entities, childrenList) {
|
function recursiveDelete(entities, childrenList, deletedIDs) {
|
||||||
var entitiesLength = entities.length;
|
var entitiesLength = entities.length;
|
||||||
for (var i = 0; i < entitiesLength; i++) {
|
for (var i = 0; i < entitiesLength; i++) {
|
||||||
var entityID = entities[i];
|
var entityID = entities[i];
|
||||||
|
@ -1346,6 +1346,7 @@ function recursiveDelete(entities, childrenList) {
|
||||||
properties: initialProperties,
|
properties: initialProperties,
|
||||||
children: grandchildrenList
|
children: grandchildrenList
|
||||||
});
|
});
|
||||||
|
deletedIDs.push(entityID);
|
||||||
Entities.deleteEntity(entityID);
|
Entities.deleteEntity(entityID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1413,6 +1414,8 @@ function parentSelectedEntities() {
|
||||||
}
|
}
|
||||||
function deleteSelectedEntities() {
|
function deleteSelectedEntities() {
|
||||||
if (SelectionManager.hasSelection()) {
|
if (SelectionManager.hasSelection()) {
|
||||||
|
var deletedIDs = [];
|
||||||
|
|
||||||
selectedParticleEntityID = null;
|
selectedParticleEntityID = null;
|
||||||
particleExplorerTool.destroyWebView();
|
particleExplorerTool.destroyWebView();
|
||||||
SelectionManager.saveProperties();
|
SelectionManager.saveProperties();
|
||||||
|
@ -1423,16 +1426,22 @@ function deleteSelectedEntities() {
|
||||||
var initialProperties = SelectionManager.savedProperties[entityID];
|
var initialProperties = SelectionManager.savedProperties[entityID];
|
||||||
var children = Entities.getChildrenIDs(entityID);
|
var children = Entities.getChildrenIDs(entityID);
|
||||||
var childList = [];
|
var childList = [];
|
||||||
recursiveDelete(children, childList);
|
recursiveDelete(children, childList, deletedIDs);
|
||||||
savedProperties.push({
|
savedProperties.push({
|
||||||
entityID: entityID,
|
entityID: entityID,
|
||||||
properties: initialProperties,
|
properties: initialProperties,
|
||||||
children: childList
|
children: childList
|
||||||
});
|
});
|
||||||
|
deletedIDs.push(entityID);
|
||||||
Entities.deleteEntity(entityID);
|
Entities.deleteEntity(entityID);
|
||||||
}
|
}
|
||||||
SelectionManager.clearSelections();
|
SelectionManager.clearSelections();
|
||||||
pushCommandForSelections([], savedProperties);
|
pushCommandForSelections([], savedProperties);
|
||||||
|
|
||||||
|
entityListTool.webView.emitScriptEvent(JSON.stringify({
|
||||||
|
type: "deleted",
|
||||||
|
ids: deletedIDs
|
||||||
|
}));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -286,7 +286,6 @@ function loaded() {
|
||||||
}
|
}
|
||||||
elDelete.onclick = function() {
|
elDelete.onclick = function() {
|
||||||
EventBridge.emitWebEvent(JSON.stringify({ type: 'delete' }));
|
EventBridge.emitWebEvent(JSON.stringify({ type: 'delete' }));
|
||||||
refreshEntities();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
document.addEventListener("keydown", function (keyDownEvent) {
|
document.addEventListener("keydown", function (keyDownEvent) {
|
||||||
|
@ -362,6 +361,12 @@ function loaded() {
|
||||||
updateSelectedEntities(data.selectedIDs);
|
updateSelectedEntities(data.selectedIDs);
|
||||||
resize();
|
resize();
|
||||||
}
|
}
|
||||||
|
} else if (data.type === "deleted") {
|
||||||
|
for (i = 0, length = data.ids.length; i < length; i++) {
|
||||||
|
delete entities[data.ids[i]];
|
||||||
|
entityList.remove("id", data.ids[i]);
|
||||||
|
}
|
||||||
|
refreshFooter();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
setTimeout(refreshEntities, 1000);
|
setTimeout(refreshEntities, 1000);
|
||||||
|
|
|
@ -8,8 +8,7 @@
|
||||||
/* global entityIsCloneable:true, getGrabbableData:true, cloneEntity:true, propsAreCloneDynamic:true, Script,
|
/* global entityIsCloneable:true, getGrabbableData:true, cloneEntity:true, propsAreCloneDynamic:true, Script,
|
||||||
propsAreCloneDynamic:true, Entities*/
|
propsAreCloneDynamic:true, Entities*/
|
||||||
|
|
||||||
Script.include("/~/system/controllers/controllerDispatcherUtils.js");
|
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
|
||||||
|
|
||||||
|
|
||||||
// Object assign polyfill
|
// Object assign polyfill
|
||||||
if (typeof Object.assign !== 'function') {
|
if (typeof Object.assign !== 'function') {
|
||||||
|
|
|
@ -35,12 +35,14 @@
|
||||||
propsArePhysical:true,
|
propsArePhysical:true,
|
||||||
controllerDispatcherPluginsNeedSort:true,
|
controllerDispatcherPluginsNeedSort:true,
|
||||||
projectOntoXYPlane:true,
|
projectOntoXYPlane:true,
|
||||||
|
getChildrenProps:true,
|
||||||
projectOntoEntityXYPlane:true,
|
projectOntoEntityXYPlane:true,
|
||||||
projectOntoOverlayXYPlane:true,
|
projectOntoOverlayXYPlane:true,
|
||||||
entityHasActions:true,
|
entityHasActions:true,
|
||||||
ensureDynamic:true,
|
ensureDynamic:true,
|
||||||
findGroupParent:true,
|
findGroupParent:true,
|
||||||
BUMPER_ON_VALUE:true,
|
BUMPER_ON_VALUE:true,
|
||||||
|
getEntityParents:true,
|
||||||
findHandChildEntities:true,
|
findHandChildEntities:true,
|
||||||
TEAR_AWAY_DISTANCE:true,
|
TEAR_AWAY_DISTANCE:true,
|
||||||
TEAR_AWAY_COUNT:true,
|
TEAR_AWAY_COUNT:true,
|
||||||
|
@ -306,6 +308,23 @@ findGroupParent = function (controllerData, targetProps) {
|
||||||
return targetProps;
|
return targetProps;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
getEntityParents = function(targetProps) {
|
||||||
|
var parentProperties = [];
|
||||||
|
while (targetProps.parentID &&
|
||||||
|
targetProps.parentID !== Uuid.NULL &&
|
||||||
|
Entities.getNestableType(targetProps.parentID) == "entity") {
|
||||||
|
var parentProps = Entities.getEntityProperties(targetProps.parentID, DISPATCHER_PROPERTIES);
|
||||||
|
if (!parentProps) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
parentProps.id = targetProps.parentID;
|
||||||
|
targetProps = parentProps;
|
||||||
|
parentProperties.push(parentProps);
|
||||||
|
}
|
||||||
|
|
||||||
|
return parentProperties;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
findHandChildEntities = function(hand) {
|
findHandChildEntities = function(hand) {
|
||||||
// find children of avatar's hand joint
|
// find children of avatar's hand joint
|
||||||
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Reference in a new issue