mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-25 16:55:07 +02:00
Merge branch 'master' of git://github.com/highfidelity/hifi into highlight
This commit is contained in:
commit
f996435ac8
20 changed files with 194 additions and 52 deletions
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@ -175,7 +175,7 @@ bool EntityTreeSendThread::addAncestorsToExtraFlaggedEntities(const QUuid& filte
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return parentWasNew || ancestorsWereNew;
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}
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// since we didn't have a parent niether of our parents or ancestors could be new additions
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// since we didn't have a parent, neither of our parents or ancestors could be new additions
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return false;
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}
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@ -204,7 +204,9 @@ bool EntityTreeSendThread::addDescendantsToExtraFlaggedEntities(const QUuid& fil
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return hasNewChild || hasNewDescendants;
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}
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void EntityTreeSendThread::startNewTraversal(const ViewFrustum& view, EntityTreeElementPointer root, int32_t lodLevelOffset, bool usesViewFrustum) {
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void EntityTreeSendThread::startNewTraversal(const ViewFrustum& view, EntityTreeElementPointer root, int32_t lodLevelOffset,
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bool usesViewFrustum) {
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DiffTraversal::Type type = _traversal.prepareNewTraversal(view, root, lodLevelOffset, usesViewFrustum);
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// there are three types of traversal:
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//
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@ -423,12 +425,19 @@ bool EntityTreeSendThread::traverseTreeAndBuildNextPacketPayload(EncodeBitstream
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uint64_t sendTime = usecTimestampNow();
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auto nodeData = static_cast<OctreeQueryNode*>(params.nodeData);
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nodeData->stats.encodeStarted();
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auto entityNode = _node.toStrongRef();
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auto entityNodeData = static_cast<EntityNodeData*>(entityNode->getLinkedData());
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while(!_sendQueue.empty()) {
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PrioritizedEntity queuedItem = _sendQueue.top();
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EntityItemPointer entity = queuedItem.getEntity();
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if (entity) {
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// Only send entities that match the jsonFilters, but keep track of everything we've tried to send so we don't try to send it again
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if (entity->matchesJSONFilters(jsonFilters)) {
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bool entityMatchesFilters = entity->matchesJSONFilters(jsonFilters);
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if (entityMatchesFilters || entityNodeData->isEntityFlaggedAsExtra(entity->getID())) {
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if (!jsonFilters.isEmpty() && entityMatchesFilters) {
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// Record explicitly filtered-in entity so that extra entities can be flagged.
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entityNodeData->insertSentFilteredEntity(entity->getID());
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}
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OctreeElement::AppendState appendEntityState = entity->appendEntityData(&_packetData, params, _extraEncodeData);
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if (appendEntityState != OctreeElement::COMPLETED) {
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@ -38,7 +38,8 @@ private:
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bool addAncestorsToExtraFlaggedEntities(const QUuid& filteredEntityID, EntityItem& entityItem, EntityNodeData& nodeData);
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bool addDescendantsToExtraFlaggedEntities(const QUuid& filteredEntityID, EntityItem& entityItem, EntityNodeData& nodeData);
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void startNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root, int32_t lodLevelOffset, bool usesViewFrustum);
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void startNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root, int32_t lodLevelOffset,
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bool usesViewFrustum);
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bool traverseTreeAndBuildNextPacketPayload(EncodeBitstreamParams& params, const QJsonObject& jsonFilters) override;
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void preDistributionProcessing() override;
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@ -25,7 +25,6 @@ LaserPointer::LaserPointer(const QVariant& rayProps, const RenderStateMap& rende
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_distanceScaleEnd(distanceScaleEnd),
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_rayPickUID(DependencyManager::get<RayPickScriptingInterface>()->createRayPick(rayProps))
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{
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for (auto& state : _renderStates) {
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if (!enabled || state.first != _currentRenderState) {
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@ -119,23 +118,25 @@ void LaserPointer::updateRenderState(const RenderState& renderState, const Inter
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qApp->getOverlays().editOverlay(renderState.getStartID(), startProps);
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}
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glm::vec3 endVec;
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if (((defaultState || !_lockEnd) && _objectLockEnd.first.isNull()) || type == IntersectionType::HUD) {
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if (((defaultState || !_lockEnd) && _lockEndObject.id.isNull()) || type == IntersectionType::HUD) {
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endVec = pickRay.origin + pickRay.direction * distance;
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} else {
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if (!_objectLockEnd.first.isNull()) {
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if (!_lockEndObject.id.isNull()) {
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glm::vec3 pos;
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glm::quat rot;
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glm::vec3 dim;
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glm::vec3 registrationPoint;
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if (_objectLockEnd.second) {
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pos = vec3FromVariant(qApp->getOverlays().getProperty(_objectLockEnd.first, "position").value);
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rot = quatFromVariant(qApp->getOverlays().getProperty(_objectLockEnd.first, "rotation").value);
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dim = vec3FromVariant(qApp->getOverlays().getProperty(_objectLockEnd.first, "dimensions").value);
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if (_lockEndObject.isOverlay) {
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pos = vec3FromVariant(qApp->getOverlays().getProperty(_lockEndObject.id, "position").value);
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rot = quatFromVariant(qApp->getOverlays().getProperty(_lockEndObject.id, "rotation").value);
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dim = vec3FromVariant(qApp->getOverlays().getProperty(_lockEndObject.id, "dimensions").value);
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registrationPoint = glm::vec3(0.5f);
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} else {
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EntityItemProperties props = DependencyManager::get<EntityScriptingInterface>()->getEntityProperties(_objectLockEnd.first);
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pos = props.getPosition();
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rot = props.getRotation();
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EntityItemProperties props = DependencyManager::get<EntityScriptingInterface>()->getEntityProperties(_lockEndObject.id);
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glm::mat4 entityMat = createMatFromQuatAndPos(props.getRotation(), props.getPosition());
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glm::mat4 finalPosAndRotMat = entityMat * _lockEndObject.offsetMat;
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pos = extractTranslation(finalPosAndRotMat);
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rot = glmExtractRotation(finalPosAndRotMat);
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dim = props.getDimensions();
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registrationPoint = props.getRegistrationPoint();
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}
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@ -209,7 +210,7 @@ void LaserPointer::update() {
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withReadLock([&] {
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RayPickResult prevRayPickResult = qApp->getRayPickManager().getPrevRayPickResult(_rayPickUID);
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if (_renderingEnabled && !_currentRenderState.empty() && _renderStates.find(_currentRenderState) != _renderStates.end() &&
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(prevRayPickResult.type != IntersectionType::NONE || _laserLength > 0.0f || !_objectLockEnd.first.isNull())) {
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(prevRayPickResult.type != IntersectionType::NONE || _laserLength > 0.0f || !_lockEndObject.id.isNull())) {
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float distance = _laserLength > 0.0f ? _laserLength : prevRayPickResult.distance;
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updateRenderState(_renderStates[_currentRenderState], prevRayPickResult.type, distance, prevRayPickResult.objectID, prevRayPickResult.searchRay, false);
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disableRenderState(_defaultRenderStates[_currentRenderState].second);
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@ -233,9 +234,11 @@ void LaserPointer::setLaserLength(const float laserLength) {
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});
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}
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void LaserPointer::setLockEndUUID(QUuid objectID, const bool isOverlay) {
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void LaserPointer::setLockEndUUID(QUuid objectID, const bool isOverlay, const glm::mat4& offsetMat) {
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withWriteLock([&] {
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_objectLockEnd = std::pair<QUuid, bool>(objectID, isOverlay);
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_lockEndObject.id = objectID;
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_lockEndObject.isOverlay = isOverlay;
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_lockEndObject.offsetMat = offsetMat;
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});
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}
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@ -21,6 +21,12 @@
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class RayPickResult;
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struct LockEndObject {
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QUuid id { QUuid() };
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bool isOverlay { false };
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glm::mat4 offsetMat { glm::mat4() };
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};
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class RenderState {
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public:
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@ -74,7 +80,7 @@ public:
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void setPrecisionPicking(const bool precisionPicking);
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void setLaserLength(const float laserLength);
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void setLockEndUUID(QUuid objectID, const bool isOverlay);
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void setLockEndUUID(QUuid objectID, const bool isOverlay, const glm::mat4& offsetMat = glm::mat4());
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void setIgnoreItems(const QVector<QUuid>& ignoreItems) const;
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void setIncludeItems(const QVector<QUuid>& includeItems) const;
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@ -91,7 +97,7 @@ private:
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bool _centerEndY;
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bool _lockEnd;
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bool _distanceScaleEnd;
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std::pair<QUuid, bool> _objectLockEnd { std::pair<QUuid, bool>(QUuid(), false)};
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LockEndObject _lockEndObject;
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const QUuid _rayPickUID;
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@ -113,9 +113,9 @@ void LaserPointerManager::setIncludeItems(const QUuid& uid, const QVector<QUuid>
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}
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}
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void LaserPointerManager::setLockEndUUID(const QUuid& uid, const QUuid& objectID, const bool isOverlay) const {
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void LaserPointerManager::setLockEndUUID(const QUuid& uid, const QUuid& objectID, const bool isOverlay, const glm::mat4& offsetMat) const {
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auto laserPointer = find(uid);
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if (laserPointer) {
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laserPointer->setLockEndUUID(objectID, isOverlay);
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laserPointer->setLockEndUUID(objectID, isOverlay, offsetMat);
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}
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}
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@ -39,7 +39,7 @@ public:
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void setIgnoreItems(const QUuid& uid, const QVector<QUuid>& ignoreEntities) const;
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void setIncludeItems(const QUuid& uid, const QVector<QUuid>& includeEntities) const;
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void setLockEndUUID(const QUuid& uid, const QUuid& objectID, const bool isOverlay) const;
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void setLockEndUUID(const QUuid& uid, const QUuid& objectID, const bool isOverlay, const glm::mat4& offsetMat = glm::mat4()) const;
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void update();
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@ -35,7 +35,7 @@ public slots:
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Q_INVOKABLE void setIgnoreItems(const QUuid& uid, const QScriptValue& ignoreEntities) const;
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Q_INVOKABLE void setIncludeItems(const QUuid& uid, const QScriptValue& includeEntities) const;
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Q_INVOKABLE void setLockEndUUID(const QUuid& uid, const QUuid& objectID, bool isOverlay) const { qApp->getLaserPointerManager().setLockEndUUID(uid, objectID, isOverlay); }
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Q_INVOKABLE void setLockEndUUID(const QUuid& uid, const QUuid& objectID, bool isOverlay, const glm::mat4& offsetMat = glm::mat4()) const { qApp->getLaserPointerManager().setLockEndUUID(uid, objectID, isOverlay, offsetMat); }
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private:
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static RenderState buildRenderState(const QVariantMap& propMap);
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@ -152,6 +152,7 @@ void Rig::overrideRoleAnimation(const QString& role, const QString& url, float f
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const float REFERENCE_FRAMES_PER_SECOND = 30.0f;
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float timeScale = fps / REFERENCE_FRAMES_PER_SECOND;
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auto clipNode = std::make_shared<AnimClip>(role, url, firstFrame, lastFrame, timeScale, loop, false);
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_roleAnimStates[role] = { role, url, fps, loop, firstFrame, lastFrame };
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AnimNode::Pointer parent = node->getParent();
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parent->replaceChild(node, clipNode);
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} else {
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@ -1638,6 +1639,11 @@ void Rig::initAnimGraph(const QUrl& url) {
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_userAnimState = { UserAnimState::None, "", 30.0f, false, 0.0f, 0.0f };
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overrideAnimation(origState.url, origState.fps, origState.loop, origState.firstFrame, origState.lastFrame);
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}
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// restore the role animations we had before reset.
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for (auto& roleAnimState : _roleAnimStates) {
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auto roleState = roleAnimState.second;
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overrideRoleAnimation(roleState.role, roleState.url, roleState.fps, roleState.loop, roleState.firstFrame, roleState.lastFrame);
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}
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_animLoading = false;
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emit onLoadComplete();
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|
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@ -335,8 +335,22 @@ protected:
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float firstFrame;
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float lastFrame;
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};
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struct RoleAnimState {
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RoleAnimState() {}
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RoleAnimState(const QString& roleId, const QString& urlIn, float fpsIn, bool loopIn, float firstFrameIn, float lastFrameIn) :
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role(roleId), url(urlIn), fps(fpsIn), loop(loopIn), firstFrame(firstFrameIn), lastFrame(lastFrameIn) {}
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QString role;
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QString url;
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float fps;
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bool loop;
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float firstFrame;
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float lastFrame;
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};
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UserAnimState _userAnimState;
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std::map<QString, RoleAnimState> _roleAnimStates;
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float _leftHandOverlayAlpha { 0.0f };
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float _rightHandOverlayAlpha { 0.0f };
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|
|
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@ -142,7 +142,8 @@ DiffTraversal::DiffTraversal() {
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_path.reserve(MIN_PATH_DEPTH);
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}
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DiffTraversal::Type DiffTraversal::prepareNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root, int32_t lodLevelOffset, bool usesViewFrustum) {
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DiffTraversal::Type DiffTraversal::prepareNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root,
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int32_t lodLevelOffset, bool usesViewFrustum) {
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assert(root);
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// there are three types of traversal:
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//
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|
|
|
@ -57,7 +57,8 @@ public:
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DiffTraversal();
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Type prepareNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root, int32_t lodLevelOffset, bool usesViewFrustum);
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Type prepareNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root, int32_t lodLevelOffset,
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bool usesViewFrustum);
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const ViewFrustum& getCurrentView() const { return _currentView.viewFrustum; }
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const ViewFrustum& getCompletedView() const { return _completedView.viewFrustum; }
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|
|
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@ -140,7 +140,7 @@ void DrawHaze::run(const render::RenderContextPointer& renderContext, const Inpu
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gpu::StatePointer state = gpu::StatePointer(new gpu::State());
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// Mask out haze on the tablet
|
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PrepareStencil::testNoAA(*state);
|
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PrepareStencil::testMask(*state);
|
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|
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gpu::Shader::BindingSet slotBindings;
|
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slotBindings.insert(gpu::Shader::Binding(std::string("hazeBuffer"), HazeEffect_ParamsSlot));
|
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|
|
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@ -116,9 +116,9 @@ void PrepareStencil::drawBackground(gpu::State& state) {
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gpu::State::STENCIL_OP_REPLACE, gpu::State::STENCIL_OP_REPLACE, gpu::State::STENCIL_OP_KEEP));
|
||||
}
|
||||
|
||||
// Pass if this area has NOT been marked as MASK
|
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// Pass if this area has NOT been marked as MASK or anything containing MASK
|
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void PrepareStencil::testMask(gpu::State& state) {
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state.setStencilTest(true, 0x00, gpu::State::StencilTest(STENCIL_MASK, 0xFF, gpu::NOT_EQUAL,
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state.setStencilTest(true, 0x00, gpu::State::StencilTest(STENCIL_MASK, STENCIL_MASK, gpu::NOT_EQUAL,
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gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP));
|
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}
|
||||
|
||||
|
|
|
@ -49,8 +49,8 @@ public:
|
|||
|
||||
static void drawMask(gpu::State& state);
|
||||
static void drawBackground(gpu::State& state);
|
||||
static void testNoAA(gpu::State& state);
|
||||
static void testMask(gpu::State& state);
|
||||
static void testNoAA(gpu::State& state);
|
||||
static void testBackground(gpu::State& state);
|
||||
static void testShape(gpu::State& state);
|
||||
static void testMaskDrawShape(gpu::State& state);
|
||||
|
|
|
@ -13,12 +13,13 @@
|
|||
makeDispatcherModuleParameters, MSECS_PER_SEC, HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION,
|
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PICK_MAX_DISTANCE, COLORS_GRAB_SEARCHING_HALF_SQUEEZE, COLORS_GRAB_SEARCHING_FULL_SQUEEZE, COLORS_GRAB_DISTANCE_HOLD,
|
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DEFAULT_SEARCH_SPHERE_DISTANCE, TRIGGER_OFF_VALUE, TRIGGER_ON_VALUE, ZERO_VEC, ensureDynamic,
|
||||
getControllerWorldLocation, projectOntoEntityXYPlane, ContextOverlay, HMD, Reticle, Overlays, isPointingAtUI
|
||||
getControllerWorldLocation, projectOntoEntityXYPlane, ContextOverlay, HMD, Reticle, Overlays, isPointingAtUI, Xform, getEntityParents
|
||||
|
||||
*/
|
||||
|
||||
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
|
||||
Script.include("/~/system/libraries/controllers.js");
|
||||
Script.include("/~/system/libraries/Xform.js");
|
||||
|
||||
(function() {
|
||||
var PICK_WITH_HAND_RAY = true;
|
||||
|
@ -113,18 +114,71 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
];
|
||||
|
||||
var MARGIN = 25;
|
||||
|
||||
function TargetObject(entityID, entityProps) {
|
||||
this.entityID = entityID;
|
||||
this.entityProps = entityProps;
|
||||
this.targetEntityID = null;
|
||||
this.targetEntityProps = null;
|
||||
this.previousCollisionStatus = null;
|
||||
this.madeDynamic = null;
|
||||
|
||||
this.makeDynamic = function() {
|
||||
if (this.targetEntityID) {
|
||||
var newProps = {
|
||||
dynamic: true,
|
||||
collisionless: true
|
||||
};
|
||||
this.previousCollisionStatus = this.targetEntityProps.collisionless;
|
||||
Entities.editEntity(this.targetEntityID, newProps);
|
||||
this.madeDynamic = true;
|
||||
}
|
||||
};
|
||||
|
||||
this.restoreTargetEntityOriginalProps = function() {
|
||||
if (this.madeDynamic) {
|
||||
var props = {};
|
||||
props.dynamic = false;
|
||||
props.collisionless = this.previousCollisionStatus;
|
||||
var zeroVector = {x: 0, y: 0, z:0};
|
||||
props.localVelocity = zeroVector;
|
||||
props.localRotation = zeroVector;
|
||||
Entities.editEntity(this.targetEntityID, props);
|
||||
}
|
||||
};
|
||||
|
||||
this.getTargetEntity = function() {
|
||||
var parentPropsLength = this.parentProps.length;
|
||||
if (parentPropsLength !== 0) {
|
||||
var targetEntity = {
|
||||
id: this.parentProps[parentPropsLength - 1].id,
|
||||
props: this.parentProps[parentPropsLength - 1]};
|
||||
this.targetEntityID = targetEntity.id;
|
||||
this.targetEntityProps = targetEntity.props;
|
||||
return targetEntity;
|
||||
}
|
||||
this.targetEntityID = this.entityID;
|
||||
this.targetEntityProps = this.entityProps;
|
||||
return {
|
||||
id: this.entityID,
|
||||
props: this.entityProps};
|
||||
};
|
||||
}
|
||||
|
||||
function FarActionGrabEntity(hand) {
|
||||
this.hand = hand;
|
||||
this.grabbedThingID = null;
|
||||
this.targetObject = null;
|
||||
this.actionID = null; // action this script created...
|
||||
this.entityToLockOnto = null;
|
||||
this.entityWithContextOverlay = false;
|
||||
this.contextOverlayTimer = false;
|
||||
this.previousCollisionStatus = false;
|
||||
this.locked = false;
|
||||
this.reticleMinX = MARGIN;
|
||||
this.reticleMaxX;
|
||||
this.reticleMinY = MARGIN;
|
||||
this.reticleMaxY;
|
||||
this.madeDynamic = false;
|
||||
|
||||
var ACTION_TTL = 15; // seconds
|
||||
|
||||
|
@ -158,9 +212,25 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
LaserPointers.enableLaserPointer(laserPointerID);
|
||||
LaserPointers.setRenderState(laserPointerID, mode);
|
||||
if (this.distanceHolding || this.distanceRotating) {
|
||||
LaserPointers.setLockEndUUID(laserPointerID, this.grabbedThingID, this.grabbedIsOverlay);
|
||||
if (!this.locked) {
|
||||
// calculate offset
|
||||
var targetProps = Entities.getEntityProperties(this.targetObject.entityID, [
|
||||
"position",
|
||||
"rotation"
|
||||
]);
|
||||
var zeroVector = { x: 0, y: 0, z:0, w: 0 };
|
||||
var intersection = controllerData.rayPicks[this.hand].intersection;
|
||||
var intersectionMat = new Xform(zeroVector, intersection);
|
||||
var modelMat = new Xform(targetProps.rotation, targetProps.position);
|
||||
var modelMatInv = modelMat.inv();
|
||||
var xformMat = Xform.mul(modelMatInv, intersectionMat);
|
||||
var offsetMat = Mat4.createFromRotAndTrans(xformMat.rot, xformMat.pos);
|
||||
LaserPointers.setLockEndUUID(laserPointerID, this.targetObject.entityID, this.grabbedIsOverlay, offsetMat);
|
||||
this.locked = true;
|
||||
}
|
||||
} else {
|
||||
LaserPointers.setLockEndUUID(laserPointerID, null, false);
|
||||
this.locked = false;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -339,21 +409,15 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
|
||||
var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];
|
||||
Entities.callEntityMethod(this.grabbedThingID, "releaseGrab", args);
|
||||
|
||||
if (this.madeDynamic) {
|
||||
var props = {};
|
||||
props.dynamic = false;
|
||||
props.collisionless = this.previousCollisionStatus;
|
||||
props.localVelocity = {x: 0, y: 0, z: 0};
|
||||
props.localRotation = {x: 0, y: 0, z: 0};
|
||||
Entities.editEntity(this.grabbedThingID, props);
|
||||
this.madeDynamic = false;
|
||||
if (this.targetObject) {
|
||||
this.targetObject.restoreTargetEntityOriginalProps();
|
||||
}
|
||||
this.actionID = null;
|
||||
this.grabbedThingID = null;
|
||||
this.targetObject = null;
|
||||
};
|
||||
|
||||
this.updateRecommendedArea = function() {
|
||||
this.updateRecommendedArea = function() {
|
||||
var dims = Controller.getViewportDimensions();
|
||||
this.reticleMaxX = dims.x - MARGIN;
|
||||
this.reticleMaxY = dims.y - MARGIN;
|
||||
|
@ -503,17 +567,18 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
"userData", "locked", "type"
|
||||
]);
|
||||
|
||||
this.targetObject = new TargetObject(entityID, targetProps);
|
||||
this.targetObject.parentProps = getEntityParents(targetProps);
|
||||
if (entityID !== this.entityWithContextOverlay) {
|
||||
this.destroyContextOverlay();
|
||||
}
|
||||
var targetEntity = this.targetObject.getTargetEntity();
|
||||
entityID = targetEntity.id;
|
||||
targetProps = targetEntity.props;
|
||||
|
||||
if (entityIsGrabbable(targetProps)) {
|
||||
if (!entityIsDistanceGrabbable(targetProps)) {
|
||||
targetProps.dynamic = true;
|
||||
this.previousCollisionStatus = targetProps.collisionless;
|
||||
targetProps.collisionless = true;
|
||||
Entities.editEntity(entityID, targetProps);
|
||||
this.madeDynamic = true;
|
||||
this.targetObject.makeDynamic();
|
||||
}
|
||||
|
||||
if (!this.distanceRotating) {
|
||||
|
|
|
@ -315,6 +315,10 @@ Grabber.prototype.pressEvent = function(event) {
|
|||
return;
|
||||
}
|
||||
|
||||
if (event.isAlt || event.isMeta) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (Overlays.getOverlayAtPoint(Reticle.position) > 0) {
|
||||
// the mouse is pointing at an overlay; don't look for entities underneath the overlay.
|
||||
return;
|
||||
|
|
|
@ -1333,7 +1333,7 @@ function sortSelectedEntities(selected) {
|
|||
return sortedEntities;
|
||||
}
|
||||
|
||||
function recursiveDelete(entities, childrenList) {
|
||||
function recursiveDelete(entities, childrenList, deletedIDs) {
|
||||
var entitiesLength = entities.length;
|
||||
for (var i = 0; i < entitiesLength; i++) {
|
||||
var entityID = entities[i];
|
||||
|
@ -1346,6 +1346,7 @@ function recursiveDelete(entities, childrenList) {
|
|||
properties: initialProperties,
|
||||
children: grandchildrenList
|
||||
});
|
||||
deletedIDs.push(entityID);
|
||||
Entities.deleteEntity(entityID);
|
||||
}
|
||||
}
|
||||
|
@ -1413,6 +1414,8 @@ function parentSelectedEntities() {
|
|||
}
|
||||
function deleteSelectedEntities() {
|
||||
if (SelectionManager.hasSelection()) {
|
||||
var deletedIDs = [];
|
||||
|
||||
selectedParticleEntityID = null;
|
||||
particleExplorerTool.destroyWebView();
|
||||
SelectionManager.saveProperties();
|
||||
|
@ -1423,16 +1426,22 @@ function deleteSelectedEntities() {
|
|||
var initialProperties = SelectionManager.savedProperties[entityID];
|
||||
var children = Entities.getChildrenIDs(entityID);
|
||||
var childList = [];
|
||||
recursiveDelete(children, childList);
|
||||
recursiveDelete(children, childList, deletedIDs);
|
||||
savedProperties.push({
|
||||
entityID: entityID,
|
||||
properties: initialProperties,
|
||||
children: childList
|
||||
});
|
||||
deletedIDs.push(entityID);
|
||||
Entities.deleteEntity(entityID);
|
||||
}
|
||||
SelectionManager.clearSelections();
|
||||
pushCommandForSelections([], savedProperties);
|
||||
|
||||
entityListTool.webView.emitScriptEvent(JSON.stringify({
|
||||
type: "deleted",
|
||||
ids: deletedIDs
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -286,7 +286,6 @@ function loaded() {
|
|||
}
|
||||
elDelete.onclick = function() {
|
||||
EventBridge.emitWebEvent(JSON.stringify({ type: 'delete' }));
|
||||
refreshEntities();
|
||||
}
|
||||
|
||||
document.addEventListener("keydown", function (keyDownEvent) {
|
||||
|
@ -362,6 +361,12 @@ function loaded() {
|
|||
updateSelectedEntities(data.selectedIDs);
|
||||
resize();
|
||||
}
|
||||
} else if (data.type === "deleted") {
|
||||
for (i = 0, length = data.ids.length; i < length; i++) {
|
||||
delete entities[data.ids[i]];
|
||||
entityList.remove("id", data.ids[i]);
|
||||
}
|
||||
refreshFooter();
|
||||
}
|
||||
});
|
||||
setTimeout(refreshEntities, 1000);
|
||||
|
|
|
@ -8,8 +8,7 @@
|
|||
/* global entityIsCloneable:true, getGrabbableData:true, cloneEntity:true, propsAreCloneDynamic:true, Script,
|
||||
propsAreCloneDynamic:true, Entities*/
|
||||
|
||||
Script.include("/~/system/controllers/controllerDispatcherUtils.js");
|
||||
|
||||
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
|
||||
|
||||
// Object assign polyfill
|
||||
if (typeof Object.assign !== 'function') {
|
||||
|
|
|
@ -35,12 +35,14 @@
|
|||
propsArePhysical:true,
|
||||
controllerDispatcherPluginsNeedSort:true,
|
||||
projectOntoXYPlane:true,
|
||||
getChildrenProps:true,
|
||||
projectOntoEntityXYPlane:true,
|
||||
projectOntoOverlayXYPlane:true,
|
||||
entityHasActions:true,
|
||||
ensureDynamic:true,
|
||||
findGroupParent:true,
|
||||
BUMPER_ON_VALUE:true,
|
||||
getEntityParents:true,
|
||||
findHandChildEntities:true,
|
||||
TEAR_AWAY_DISTANCE:true,
|
||||
TEAR_AWAY_COUNT:true,
|
||||
|
@ -306,6 +308,23 @@ findGroupParent = function (controllerData, targetProps) {
|
|||
return targetProps;
|
||||
};
|
||||
|
||||
getEntityParents = function(targetProps) {
|
||||
var parentProperties = [];
|
||||
while (targetProps.parentID &&
|
||||
targetProps.parentID !== Uuid.NULL &&
|
||||
Entities.getNestableType(targetProps.parentID) == "entity") {
|
||||
var parentProps = Entities.getEntityProperties(targetProps.parentID, DISPATCHER_PROPERTIES);
|
||||
if (!parentProps) {
|
||||
break;
|
||||
}
|
||||
parentProps.id = targetProps.parentID;
|
||||
targetProps = parentProps;
|
||||
parentProperties.push(parentProps);
|
||||
}
|
||||
|
||||
return parentProperties;
|
||||
};
|
||||
|
||||
|
||||
findHandChildEntities = function(hand) {
|
||||
// find children of avatar's hand joint
|
||||
|
|
Loading…
Reference in a new issue