Fix double indentation.

This commit is contained in:
Julian Groß 2025-03-30 12:53:47 +02:00
parent 8db5f4a87e
commit f8a0520a79
3 changed files with 17 additions and 17 deletions

View file

@ -12,10 +12,10 @@ set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/")
# link in the shared libraries
link_hifi_libraries(
entities hfm avatars script-engine image
procedural material-networking ktx shaders
model-networking shared octree gpu graphics
model-serializers networking animation audio gl
entities hfm avatars script-engine image
procedural material-networking ktx shaders
model-networking shared octree gpu graphics
model-serializers networking animation audio gl
)
if (WIN32)

View file

@ -9,12 +9,12 @@ setup_memory_debugger()
setup_thread_debugger()
set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/")
link_hifi_libraries(
shared task networking gl
ktx shaders gpu procedural octree image
material-networking ktx shaders model-networking
graphics model-networking model-serializers hfm animation material-networking
script-engine render render-utils
${PLATFORM_GL_BACKEND}
shared task networking gl
ktx shaders gpu procedural octree image
material-networking ktx shaders model-networking
graphics model-networking model-serializers hfm animation material-networking
script-engine render render-utils
${PLATFORM_GL_BACKEND}
)
package_libraries_for_deployment()

View file

@ -14,13 +14,13 @@ set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/")
# link in the shared libraries
link_hifi_libraries(
shared task networking octree
shaders gl gpu render ktx image animation
graphics hfm model-serializers model-networking
render-utils material-networking procedural
entities entities-renderer audio avatars
script-engine physics
${PLATFORM_GL_BACKEND}
shared task networking octree
shaders gl gpu render ktx image animation
graphics hfm model-serializers model-networking
render-utils material-networking procedural
entities entities-renderer audio avatars
script-engine physics
${PLATFORM_GL_BACKEND}
)
package_libraries_for_deployment()