Merge pull request #15591 from ctrlaltdavid/M22493

Case 22493: Script JSDoc
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Brad Hefta-Gaub 2019-05-21 15:13:05 -07:00 committed by GitHub
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4 changed files with 343 additions and 124 deletions

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@ -1770,6 +1770,7 @@ signals:
/**jsdoc
* Triggered on the client that is the physics simulation owner during the collision of two entities. Note: Isn't triggered
* for a collision with an avatar.
* <p>See also, {@link Script.addEventHandler}.</p>
* @function Entities.collisionWithEntity
* @param {Uuid} idA - The ID of one entity in the collision. For an entity script, this is the ID of the entity containing
* the script.
@ -1882,6 +1883,7 @@ signals:
/**jsdoc
* Triggered when a mouse button is clicked while the mouse cursor is on an entity, or a controller trigger is fully
* pressed while its laser is on an entity.
* <p>See also, {@link Script.addEventHandler}.</p>
* @function Entities.mousePressOnEntity
* @param {Uuid} entityID - The ID of the entity that was pressed.
* @param {PointerEvent} event - Details of the event.
@ -1906,6 +1908,7 @@ signals:
/**jsdoc
* Repeatedly triggered while the mouse cursor or controller laser moves on an entity.
* <p>See also, {@link Script.addEventHandler}.</p>
* @function Entities.mouseMoveOnEntity
* @param {Uuid} entityID - The ID of the entity that was moved on.
* @param {PointerEvent} event - Details of the event.
@ -1916,6 +1919,7 @@ signals:
/**jsdoc
* Triggered when a mouse button is released after clicking on an entity or the controller trigger is partly or fully
* released after pressing on an entity, even if the mouse pointer or controller laser has moved off the entity.
* <p>See also, {@link Script.addEventHandler}.</p>
* @function Entities.mouseReleaseOnEntity
* @param {Uuid} entityID - The ID of the entity that was originally pressed.
* @param {PointerEvent} event - Details of the event.
@ -1942,6 +1946,7 @@ signals:
/**jsdoc
* Triggered when a mouse button is clicked while the mouse cursor is on an entity. Note: Not triggered by controller.
* <p>See also, {@link Script.addEventHandler}.</p>
* @function Entities.clickDownOnEntity
* @param {Uuid} entityID - The ID of the entity that was clicked.
* @param {PointerEvent} event - Details of the event.
@ -1952,6 +1957,7 @@ signals:
/**jsdoc
* Repeatedly triggered while a mouse button continues to be held after clicking an entity, even if the mouse cursor has
* moved off the entity. Note: Not triggered by controller.
* <p>See also, {@link Script.addEventHandler}.</p>
* @function Entities.holdingClickOnEntity
* @param {Uuid} entityID - The ID of the entity that was originally clicked.
* @param {PointerEvent} event - Details of the event.
@ -1962,6 +1968,7 @@ signals:
/**jsdoc
* Triggered when a mouse button is released after clicking on an entity, even if the mouse cursor has moved off the
* entity. Note: Not triggered by controller.
* <p>See also, {@link Script.addEventHandler}.</p>
* @function Entities.clickReleaseOnEntity
* @param {Uuid} entityID - The ID of the entity that was originally clicked.
* @param {PointerEvent} event - Details of the event.
@ -1971,6 +1978,7 @@ signals:
/**jsdoc
* Triggered when the mouse cursor or controller laser starts hovering on an entity.
* <p>See also, {@link Script.addEventHandler}.</p>
* @function Entities.hoverEnterEntity
* @param {Uuid} entityID - The ID of the entity that is being hovered.
* @param {PointerEvent} event - Details of the event.
@ -1980,6 +1988,7 @@ signals:
/**jsdoc
* Repeatedly triggered when the mouse cursor or controller laser moves while hovering over an entity.
* <p>See also, {@link Script.addEventHandler}.</p>
* @function Entities.hoverOverEntity
* @param {Uuid} entityID - The ID of the entity that is being hovered.
* @param {PointerEvent} event - Details of the event.
@ -1989,6 +1998,7 @@ signals:
/**jsdoc
* Triggered when the mouse cursor or controller laser stops hovering over an entity.
* <p>See also, {@link Script.addEventHandler}.</p>
* @function Entities.hoverLeaveEntity
* @param {Uuid} entityID - The ID of the entity that was being hovered.
* @param {PointerEvent} event - Details of the event.
@ -1999,6 +2009,7 @@ signals:
/**jsdoc
* Triggered when an avatar enters an entity.
* <p>See also, {@link Script.addEventHandler}.</p>
* @function Entities.enterEntity
* @param {Uuid} entityID - The ID of the entity that the avatar entered.
* @returns {Signal}
@ -2032,6 +2043,7 @@ signals:
/**jsdoc
* Triggered when an avatar leaves an entity.
* <p>See also, {@link Script.addEventHandler}.</p>
* @function Entities.leaveEntity
* @param {Uuid} entityID - The ID of the entity that the avatar left.
* @returns {Signal}

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@ -987,6 +987,31 @@ void ScriptEngine::addEventHandler(const EntityItemID& entityID, const QString&
};
};
/**jsdoc
* The name of an entity event. When the entity event occurs, any function that has been registered for that event via
* {@link Script.addEventHandler} is called with parameters per the entity event.
* <table>
* <thead>
* <tr><th>Event Name</th><th>Entity Event</th></tr>
* </thead>
* <tbody>
* <tr><td><code>"enterEntity"</code></td><td>{@link Entities.enterEntity}</td></tr>
* <tr><td><code>"leaveEntity"</code></td><td>{@link Entities.leaveEntity}</td></tr>
* <tr><td><code>"mousePressOnEntity"</code></td><td>{@link Entities.mousePressOnEntity}</td></tr>
* <tr><td><code>"mouseMoveOnEntity"</code></td><td>{@link Entities.mouseMoveOnEntity}</td></tr>
* <tr><td><code>"mouseReleaseOnEntity"</code></td><td>{@link Entities.mouseReleaseOnEntity}</td></tr>
* <tr><td><code>"clickDownOnEntity"</code></td><td>{@link Entities.clickDownOnEntity}</td></tr>
* <tr><td><code>"holdingClickOnEntity"</code></td><td>{@link Entities.holdingClickOnEntity}</td></tr>
* <tr><td><code>"clickReleaseOnEntity"</code></td><td>{@link Entities.clickReleaseOnEntity}</td></tr>
* <tr><td><code>"hoverEnterEntity"</code></td><td>{@link Entities.hoverEnterEntity}</td></tr>
* <tr><td><code>"hoverOverEntity"</code></td><td>{@link Entities.hoverOverEntity}</td></tr>
* <tr><td><code>"hoverLeaveEntity"</code></td><td>{@link Entities.hoverLeaveEntity}</td></tr>
* <tr><td><code>"collisionWithEntity"</code></td><td>{@link Entities.collisionWithEntity}</td></tr>
* </tbody>
* </table>
*
* @typedef {string} Script.EntityEvent
*/
connect(entities.data(), &EntityScriptingInterface::enterEntity, this, makeSingleEntityHandler("enterEntity"));
connect(entities.data(), &EntityScriptingInterface::leaveEntity, this, makeSingleEntityHandler("leaveEntity"));
@ -2147,7 +2172,7 @@ void ScriptEngine::loadEntityScript(const EntityItemID& entityID, const QString&
}
/**jsdoc
* Triggered when the script starts for a user.
* Triggered when the script starts for a user. See also, {@link Script.entityScriptPreloadFinished}.
* <p>Note: Can only be connected to via <code>this.preload = function (...) { ... }</code> in the entity script.</p>
* <table><tr><th>Available in:</th><td>Client Entity Scripts</td><td>Server Entity Scripts</td></tr></table>
* @function Entities.preload
@ -2161,7 +2186,7 @@ void ScriptEngine::loadEntityScript(const EntityItemID& entityID, const QString&
* this.entityID = entityID;
* print("Entity ID: " + this.entityID);
* };
* );
* });
*
* var entityID = Entities.addEntity({
* type: "Box",

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@ -100,6 +100,8 @@ public:
};
/**jsdoc
* The <code>Script</code> API provides facilities for working with scripts.
*
* @namespace Script
*
* @hifi-interface
@ -108,7 +110,14 @@ public:
* @hifi-server-entity
* @hifi-assignment-client
*
* @property {string} context
* @property {string} context - The context that the script is running in:
* <ul>
* <li><code>"client"</code>: An Interface or avatar script.</li>
* <li><code>"entity_client"</code>: A client entity script.</li>
* <li><code>"entity_server"</code>: A server entity script.</li>
* <li><code>"agent"</code>: An assignment client script.</li>
* </ul>
* <em>Read-only.</em>
*/
class ScriptEngine : public BaseScriptEngine, public EntitiesScriptEngineProvider {
Q_OBJECT
@ -150,9 +159,19 @@ public:
QList<EntityItemID> getListOfEntityScriptIDs();
/**jsdoc
* Stop the current script.
* Stops and unloads the current script.
* <p><strong>Warning:</strong> If an assignment client script, the script gets restarted after stopping.</p>
* @function Script.stop
* @param {boolean} [marshal=false]
* @param {boolean} [marshal=false] - Marshal.
* <p class="important">Deprecated: This parameter is deprecated and will be removed.</p>
* @example <caption>Stop a script after 5s.</caption>
* Script.setInterval(function () {
* print("Hello");
* }, 1000);
*
* Script.setTimeout(function () {
* Script.stop(true);
* }, 5000);
*/
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// NOTE - this is intended to be a public interface for Agent scripts, and local scripts, but not for EntityScripts
@ -167,18 +186,20 @@ public:
/**jsdoc
* @function Script.registerGlobalObject
* @param {string} name
* @param {object} object
* @param {string} name - Name.
* @param {object} object - Object.
* @deprecated This function is deprecated and will be removed.
*/
/// registers a global object by name
Q_INVOKABLE void registerGlobalObject(const QString& name, QObject* object);
/**jsdoc
* @function Script.registerGetterSetter
* @param {string} name
* @param {object} getter
* @param {object} setter
* @param {string} [parent=""]
* @param {string} name - Name.
* @param {function} getter - Getter.
* @param {function} setter - Setter.
* @param {string} [parent=""] - Parent.
* @deprecated This function is deprecated and will be removed.
*/
/// registers a global getter/setter
Q_INVOKABLE void registerGetterSetter(const QString& name, QScriptEngine::FunctionSignature getter,
@ -186,19 +207,21 @@ public:
/**jsdoc
* @function Script.registerFunction
* @param {string} name
* @param {object} function
* @param {number} [numArguments=-1]
* @param {string} name - Name.
* @param {function} function - Function.
* @param {number} [numArguments=-1] - Number of arguments.
* @deprecated This function is deprecated and will be removed.
*/
/// register a global function
Q_INVOKABLE void registerFunction(const QString& name, QScriptEngine::FunctionSignature fun, int numArguments = -1);
/**jsdoc
* @function Script.registerFunction
* @param {string} parent
* @param {string} name
* @param {object} function
* @param {number} [numArguments=-1]
* @param {string} parent - Parent.
* @param {string} name - Name.
* @param {function} function - Function.
* @param {number} [numArguments=-1] - Number of arguments.
* @deprecated This function is deprecated and will be removed.
*/
/// register a function as a method on a previously registered global object
Q_INVOKABLE void registerFunction(const QString& parent, const QString& name, QScriptEngine::FunctionSignature fun,
@ -206,27 +229,30 @@ public:
/**jsdoc
* @function Script.registerValue
* @param {string} name
* @param {object} value
* @param {string} name - Name.
* @param {object} value - Value.
* @deprecated This function is deprecated and will be removed.
*/
/// registers a global object by name
Q_INVOKABLE void registerValue(const QString& valueName, QScriptValue value);
/**jsdoc
* @function Script.evaluate
* @param {string} program
* @param {string} filename
* @param {number} [lineNumber=-1]
* @returns {object}
* @param {string} program - Program.
* @param {string} filename - File name.
* @param {number} [lineNumber=-1] - Line number.
* @returns {object} Object.
* @deprecated This function is deprecated and will be removed.
*/
/// evaluate some code in the context of the ScriptEngine and return the result
Q_INVOKABLE QScriptValue evaluate(const QString& program, const QString& fileName, int lineNumber = 1); // this is also used by the script tool widget
/**jsdoc
* @function Script.evaluateInClosure
* @param {object} locals
* @param {object} program
* @returns {object}
* @param {object} locals - Locals.
* @param {object} program - Program.
* @returns {object} Object.
* @deprecated This function is deprecated and will be removed.
*/
Q_INVOKABLE QScriptValue evaluateInClosure(const QScriptValue& locals, const QScriptProgram& program);
@ -237,38 +263,53 @@ public:
bool hasValidScriptSuffix(const QString& scriptFileName);
/**jsdoc
* Gets the context that the script is running in: Interface/avatar, client entity, server entity, or assignment client.
* @function Script.getContext
* @returns {string}
* @returns {string} The context that the script is running in:
* <ul>
* <li><code>"client"</code>: An Interface or avatar script.</li>
* <li><code>"entity_client"</code>: A client entity script.</li>
* <li><code>"entity_server"</code>: A server entity script.</li>
* <li><code>"agent"</code>: An assignment client script.</li>
* </ul>
*/
Q_INVOKABLE QString getContext() const;
/**jsdoc
* Checks whether the script is running as an Interface or avatar script.
* @function Script.isClientScript
* @returns {boolean}
* @returns {boolean} <code>true</code> if the script is running as an Interface or avatar script, <code>false</code> if it
* isn't.
*/
Q_INVOKABLE bool isClientScript() const { return _context == CLIENT_SCRIPT; }
/**jsdoc
* Checks whether the application was compiled as a debug build.
* @function Script.isDebugMode
* @returns {boolean}
* @returns {boolean} <code>true</code> if the application was compiled as a debug build, <code>false</code> if it was
* compiled as a release build.
*/
Q_INVOKABLE bool isDebugMode() const;
/**jsdoc
* Checks whether the script is running as a client entity script.
* @function Script.isEntityClientScript
* @returns {boolean}
* @returns {boolean} <code>true</code> if the script is running as a client entity script, <code>false</code> if it isn't.
*/
Q_INVOKABLE bool isEntityClientScript() const { return _context == ENTITY_CLIENT_SCRIPT; }
/**jsdoc
* Checks whether the script is running as a server entity script.
* @function Script.isEntityServerScript
* @returns {boolean}
* @returns {boolean} <code>true</code> if the script is running as a server entity script, <code>false</code> if it isn't.
*/
Q_INVOKABLE bool isEntityServerScript() const { return _context == ENTITY_SERVER_SCRIPT; }
/**jsdoc
* Checks whether the script is running as an assignment client script.
* @function Script.isAgentScript
* @returns {boolean}
* @returns {boolean} <code>true</code> if the script is running as an assignment client script, <code>false</code> if it
* isn't.
*/
Q_INVOKABLE bool isAgentScript() const { return _context == AGENT_SCRIPT; }
@ -276,25 +317,42 @@ public:
// NOTE - these are intended to be public interfaces available to scripts
/**jsdoc
* Adds a function to the list of functions called when an entity event occurs on a particular entity.
* @function Script.addEventHandler
* @param {Uuid} entityID
* @param {string} eventName
* @param {function} handler
* @param {Uuid} entityID - The ID of the entity.
* @param {Script.EntityEvent} eventName - The name of the entity event.
* @param {function} handler - The function to call when the entity event occurs on the entity. It can be either the name
* of a function or an in-line definition.
* @example <caption>Report when a mouse press occurs on a particular entity.</caption>
* var entityID = Entities.addEntity({
* type: "Box",
* position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -5 })),
* dimensions: { x: 0.5, y: 0.5, z: 0.5 },
* lifetime: 300 // Delete after 5 minutes.
* });
*
* function reportMousePress(entityID, event) {
* print("Mouse pressed on entity: " + JSON.stringify(event));
* }
*
* Script.addEventHandler(entityID, "mousePressOnEntity", reportMousePress);
*/
Q_INVOKABLE void addEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler);
/**jsdoc
* Removes a function from the list of functions called when an entity event occurs on a particular entity.
* @function Script.removeEventHandler
* @param {Uuid} entityID
* @param {string} eventName
* @param {function} handler
* @param {Uuid} entityID - The ID of the entity.
* @param {Script.EntityEvent} eventName - The name of the entity event.
* @param {function} handler - The name of the function to no longer call when the entity event occurs on the entity.
*/
Q_INVOKABLE void removeEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler);
/**jsdoc
* Start a new Interface or entity script.
* Starts running another script in Interface.
* <table><tr><th>Available in:</th><td>Interface Scripts</td><td>Avatar Scripts</td></tr></table>
* @function Script.load
* @param {string} filename - The URL of the script to load. Can be relative to the current script.
* @param {string} filename - The URL of the script to load. This can be relative to the current script's URL.
* @example <caption>Load a script from another script.</caption>
* // First file: scriptA.js
* print("This is script A");
@ -303,7 +361,7 @@ public:
* print("This is script B");
* Script.load("scriptA.js");
*
* // If you run scriptB.js you should see both scripts in the running scripts list.
* // If you run scriptB.js you should see both scripts in the Running Scripts dialog.
* // And you should see the following output:
* // This is script B
* // This is script A
@ -311,22 +369,24 @@ public:
Q_INVOKABLE void load(const QString& loadfile);
/**jsdoc
* Include JavaScript from other files in the current script. If a callback is specified the files are loaded and included
* asynchronously, otherwise they are included synchronously (i.e., script execution blocks while the files are included).
* Includes JavaScript from other files in the current script. If a callback is specified, the files are loaded and
* included asynchronously, otherwise they are included synchronously (i.e., script execution blocks while the files are
* included).
* @function Script.include
* @variation 0
* @param {string[]} filenames - The URLs of the scripts to include. Each can be relative to the current script.
* @param {function} [callback=null] - The function to call back when the scripts have been included. Can be an in-line
* function or the name of a function.
* @param {function} [callback=null] - The function to call back when the scripts have been included. It can be either the
* name of a function or an in-line definition.
*/
Q_INVOKABLE void include(const QStringList& includeFiles, QScriptValue callback = QScriptValue());
/**jsdoc
* Include JavaScript from another file in the current script. If a callback is specified the file is loaded and included
* Includes JavaScript from another file in the current script. If a callback is specified, the file is loaded and included
* asynchronously, otherwise it is included synchronously (i.e., script execution blocks while the file is included).
* @function Script.include
* @param {string} filename - The URL of the script to include. Can be relative to the current script.
* @param {function} [callback=null] - The function to call back when the script has been included. Can be an in-line
* function or the name of a function.
* @param {string} filename - The URL of the script to include. It can be relative to the current script.
* @param {function} [callback=null] - The function to call back when the script has been included. It can be either the
* name of a function or an in-line definition.
* @example <caption>Include a script file asynchronously.</caption>
* // First file: scriptA.js
* print("This is script A");
@ -349,16 +409,21 @@ public:
// MODULE related methods
/**jsdoc
* Provides access to methods or objects provided in an external JavaScript or JSON file.
* See {@link https://docs.highfidelity.com/script/js-tips.html} for further details.
* @function Script.require
* @param {string} module
* @param {string} module - The module to use. May be a JavaScript file or the name of a system module such as
* <code>"sppUi"</code>.
*/
Q_INVOKABLE QScriptValue require(const QString& moduleId);
/**jsdoc
* @function Script.resetModuleCache
* @param {boolean} [deleteScriptCache=false]
* @param {boolean} [deleteScriptCache=false] - Delete script cache.
* @deprecated This function is deprecated and will be removed.
*/
Q_INVOKABLE void resetModuleCache(bool deleteScriptCache = false);
QScriptValue currentModule();
bool registerModuleWithParent(const QScriptValue& module, const QScriptValue& parent);
QScriptValue newModule(const QString& modulePath, const QScriptValue& parent = QScriptValue());
@ -366,53 +431,53 @@ public:
QScriptValue instantiateModule(const QScriptValue& module, const QString& sourceCode);
/**jsdoc
* Call a function at a set interval.
* Calls a function repeatedly, at a set interval.
* @function Script.setInterval
* @param {function} function - The function to call. Can be an in-line function or the name of a function.
* @param {function} function - The function to call. This can be either the name of a function or an in-line definition.
* @param {number} interval - The interval at which to call the function, in ms.
* @returns {object} A handle to the interval timer. Can be used by {@link Script.clearInterval}.
* @returns {object} A handle to the interval timer. This can be used in {@link Script.clearInterval}.
* @example <caption>Print a message every second.</caption>
* Script.setInterval(function () {
* print("Timer fired");
* print("Interval timer fired");
* }, 1000);
*/
Q_INVOKABLE QObject* setInterval(const QScriptValue& function, int intervalMS);
/**jsdoc
* Call a function after a delay.
* Calls a function once, after a delay.
* @function Script.setTimeout
* @param {function} function - The function to call. Can be an in-line function or the name of a function.
* @param {function} function - The function to call. This can be either the name of a function or an in-line definition.
* @param {number} timeout - The delay after which to call the function, in ms.
* @returns {object} A handle to the timeout timer. Can be used by {@link Script.clearTimeout}.
* @example <caption>Print a message after a second.</caption>
* @returns {object} A handle to the timeout timer. This can be used in {@link Script.clearTimeout}.
* @example <caption>Print a message once, after a second.</caption>
* Script.setTimeout(function () {
* print("Timer fired");
* print("Timeout timer fired");
* }, 1000);
*/
Q_INVOKABLE QObject* setTimeout(const QScriptValue& function, int timeoutMS);
/**jsdoc
* Stop an interval timer set by {@link Script.setInterval|setInterval}.
* Stops an interval timer set by {@link Script.setInterval|setInterval}.
* @function Script.clearInterval
* @param {object} timer - The interval timer to clear.
* @param {object} timer - The interval timer to stop.
* @example <caption>Stop an interval timer.</caption>
* // Print a message every second.
* var timer = Script.setInterval(function () {
* print("Timer fired");
* print("Interval timer fired");
* }, 1000);
*
* // Stop the timer after 10 seconds.
* Script.setTimeout(function () {
* print("Stop timer");
* print("Stop interval timer");
* Script.clearInterval(timer);
* }, 10000);
*/
Q_INVOKABLE void clearInterval(QObject* timer) { stopTimer(reinterpret_cast<QTimer*>(timer)); }
/**jsdoc
* Clear a timeout timer set by {@link Script.setTimeout|setTimeout}.
* Stops a timeout timer set by {@link Script.setTimeout|setTimeout}.
* @function Script.clearTimeout
* @param {object} timer - The timeout timer to clear.
* @param {object} timer - The timeout timer to stop.
* @example <caption>Stop a timeout timer.</caption>
* // Print a message after two seconds.
* var timer = Script.setTimeout(function () {
@ -425,34 +490,53 @@ public:
Q_INVOKABLE void clearTimeout(QObject* timer) { stopTimer(reinterpret_cast<QTimer*>(timer)); }
/**jsdoc
* Prints a message to the program log.
* <p>Alternatively, you can use {@link print}, {@link console.log}, or one of the other {@link console} methods.</p>
* @function Script.print
* @param {string} message
* @param {string} message - The message to print.
*/
/**jsdoc
* Prints a message to the program log.
* <p>This is an alias of {@link Script.print}.</p>
* @function print
* @param {string} message - The message to print.
*/
Q_INVOKABLE void print(const QString& message);
/**jsdoc
* Resolve a relative path to an absolute path.
* Resolves a relative path to an absolute path. The relative path is relative to the script's location.
* @function Script.resolvePath
* @param {string} path - The relative path to resolve.
* @returns {string} The absolute path.
* @example <caption>Report the directory and filename of the running script.</caption>
* print(Script.resolvePath(""));
* @example <caption>Report the directory of the running script.</caption>
* print(Script.resolvePath("."));
* @example <caption>Report the path to a file located relative to the running script.</caption>
* print(Script.resolvePath("../assets/sounds/hello.wav"));
*/
Q_INVOKABLE QUrl resolvePath(const QString& path) const;
/**jsdoc
* Gets the path to the resources directory for QML files.
* @function Script.resourcesPath
* @returns {string}
* @returns {string} The path to the resources directory for QML files.
*/
Q_INVOKABLE QUrl resourcesPath() const;
/**jsdoc
* Starts timing a section of code in order to send usage data about it to High Fidelity. Shouldn't be used outside of the
* standard scripts.
* @function Script.beginProfileRange
* @param {string} label
* @param {string} label - A name that identifies the section of code.
*/
Q_INVOKABLE void beginProfileRange(const QString& label) const;
/**jsdoc
* Finishes timing a section of code in order to send usage data about it to High Fidelity. Shouldn't be used outside of
* the standard scripts.
* @function Script.endProfileRange
* @param {string} label
* @param {string} label - A name that identifies the section of code.
*/
Q_INVOKABLE void endProfileRange(const QString& label) const;
@ -460,9 +544,10 @@ public:
// Entity Script Related methods
/**jsdoc
* Checks whether an entity has an entity script running.
* @function Script.isEntityScriptRunning
* @param {Uuid} entityID
* @returns {boolean}
* @param {Uuid} entityID - The ID of the entity.
* @returns {boolean} <code>true</code> if the entity has an entity script running, <code>false</code> if it doesn't.
*/
Q_INVOKABLE bool isEntityScriptRunning(const EntityItemID& entityID) {
QReadLocker locker { &_entityScriptsLock };
@ -474,60 +559,71 @@ public:
/**jsdoc
* @function Script.loadEntityScript
* @param {Uuid} entityID
* @param {string} script
* @param {boolean} forceRedownload
* @param {Uuid} entityID - Entity ID.
* @param {string} script - Script.
* @param {boolean} forceRedownload - Force re-download.
* @deprecated This function is deprecated and will be removed.
*/
Q_INVOKABLE void loadEntityScript(const EntityItemID& entityID, const QString& entityScript, bool forceRedownload);
/**jsdoc
* @function Script.unloadEntityScript
* @param {Uuid} entityID
* @param {boolean} [shouldRemoveFromMap=false]
* @param {Uuid} entityID - Entity ID.
* @param {boolean} [shouldRemoveFromMap=false] - Should remove from map.
* @deprecated This function is deprecated and will be removed.
*/
Q_INVOKABLE void unloadEntityScript(const EntityItemID& entityID, bool shouldRemoveFromMap = false); // will call unload method
/**jsdoc
* @function Script.unloadAllEntityScripts
* @deprecated This function is deprecated and will be removed.
*/
Q_INVOKABLE void unloadAllEntityScripts();
/**jsdoc
* Calls a method in an entity script.
* @function Script.callEntityScriptMethod
* @param {Uuid} entityID
* @param {string} methodName
* @param {string[]} parameters
* @param {Uuid} [remoteCallerID=Uuid.NULL]
* @param {Uuid} entityID - The ID of the entity running the entity script.
* @param {string} methodName - The name of the method to call.
* @param {string[]} [parameters=[]] - The parameters to call the specified method with.
* @param {Uuid} [remoteCallerID=Uuid.NULL] - An ID that identifies the caller.
*/
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName,
const QStringList& params = QStringList(),
const QUuid& remoteCallerID = QUuid()) override;
/**jsdoc
* Calls a method in an entity script.
* @function Script.callEntityScriptMethod
* @param {Uuid} entityID
* @param {string} methodName
* @param {PointerEvent} event
* @param {Uuid} entityID - Entity ID.
* @param {string} methodName - Method name.
* @param {PointerEvent} event - Pointer event.
* @deprecated This function is deprecated and will be removed.
*/
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const PointerEvent& event);
/**jsdoc
* Calls a method in an entity script.
* @function Script.callEntityScriptMethod
* @param {Uuid} entityID
* @param {string} methodName
* @param {Uuid} otherID
* @param {Collision} collision
* @param {Uuid} entityID - Entity ID.
* @param {string} methodName - Method name.
* @param {Uuid} otherID - Other entity ID.
* @param {Collision} collision - Collision.
* @deprecated This function is deprecated and will be removed.
*/
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const EntityItemID& otherID, const Collision& collision);
/**jsdoc
* Manually runs the JavaScript garbage collector which reclaims memory by disposing of objects that are no longer
* reachable.
* @function Script.requestGarbageCollection
*/
Q_INVOKABLE void requestGarbageCollection() { collectGarbage(); }
/**jsdoc
* @function Script.generateUUID
* @returns {Uuid}
* @returns {Uuid} A new UUID.
* @deprecated This function is deprecated and will be removed. Use {@link Uuid.generate} instead.
*/
Q_INVOKABLE QUuid generateUUID() { return QUuid::createUuid(); }
@ -573,7 +669,7 @@ public slots:
/**jsdoc
* @function Script.callAnimationStateHandler
* @param {function} callback - Callback.
* @param {function} callback - Callback function.
* @param {object} parameters - Parameters.
* @param {string[]} names - Names.
* @param {boolean} useNames - Use names.
@ -584,7 +680,8 @@ public slots:
/**jsdoc
* @function Script.updateMemoryCost
* @param {number} deltaSize
* @param {number} deltaSize - Delta size.
* @deprecated This function is deprecated and will be removed.
*/
void updateMemoryCost(const qint64&);
@ -592,31 +689,37 @@ signals:
/**jsdoc
* @function Script.scriptLoaded
* @param {string} filename
* @param {string} filename - File name.
* @returns {Signal}
* @deprecated This signal is deprecated and will be removed.
*/
void scriptLoaded(const QString& scriptFilename);
/**jsdoc
* @function Script.errorLoadingScript
* @param {string} filename
* @param {string} filename - File name.
* @returns {Signal}
* @deprecated This signal is deprecated and will be removed.
*/
void errorLoadingScript(const QString& scriptFilename);
/**jsdoc
* Triggered regularly at a system-determined frequency.
* Triggered frequently at a system-determined interval.
* @function Script.update
* @param {number} deltaTime - The time since the last update, in s.
* @returns {Signal}
* @example <caption>Report script update intervals.</caption>
* Script.update.connect(function (deltaTime) {
* print("Update: " + deltaTime);
* });
*/
void update(float deltaTime);
/**jsdoc
* Triggered when the script is ending.
* Triggered when the script is stopping.
* @function Script.scriptEnding
* @returns {Signal}
* @example <caption>Connect to the <code>scriptEnding</code> signal.</caption>
* @example <caption>Report when a script is stopping.</caption>
* print("Script started");
*
* Script.scriptEnding.connect(function () {
@ -632,52 +735,60 @@ signals:
/**jsdoc
* @function Script.finished
* @param {string} filename
* @param {object} engine
* @param {string} filename - File name.
* @param {object} engine - Engine.
* @returns {Signal}
* @deprecated This signal is deprecated and will be removed.
*/
void finished(const QString& fileNameString, ScriptEnginePointer);
/**jsdoc
* @function Script.cleanupMenuItem
* @param {string} menuItem
* @param {string} menuItem - Menu item.
* @returns {Signal}
* @deprecated This signal is deprecated and will be removed.
*/
void cleanupMenuItem(const QString& menuItemString);
/**jsdoc
* Triggered when a script prints a message to the program log via {@link Script.print}, {@link print},
* {@link console.log}, {@link console.info}, {@link console.warn}, {@link console.error}, or {@link console.debug}.
* @function Script.printedMessage
* @param {string} message
* @param {string} scriptName
* @param {string} message - The message.
* @param {string} scriptName - The name of the script that generated the message.
* @returns {Signal}
*/
void printedMessage(const QString& message, const QString& scriptName);
/**jsdoc
* Triggered when a script generates an error or {@link console.error} is called.
* @function Script.errorMessage
* @param {string} message
* @param {string} scriptName
* @param {string} message - The error message.
* @param {string} scriptName - The name of the script that generated the error message.
* @returns {Signal}
*/
void errorMessage(const QString& message, const QString& scriptName);
/**jsdoc
* Triggered when a script generates a warning or {@link console.warn} is called.
* @function Script.warningMessage
* @param {string} message
* @param {string} scriptName
* @param {string} message - The warning message.
* @param {string} scriptName - The name of the script that generated the warning message.
* @returns {Signal}
*/
void warningMessage(const QString& message, const QString& scriptName);
/**jsdoc
* Triggered when a script generates an information message or {@link console.info} is called.
* @function Script.infoMessage
* @param {string} message
* @param {string} scriptName
* @param {string} message - The information message.
* @param {string} scriptName - The name of the script that generated the information message.
* @returns {Signal}
*/
void infoMessage(const QString& message, const QString& scriptName);
/**jsdoc
* Triggered when the running state of the script changes, e.g., from running to stopping.
* @function Script.runningStateChanged
* @returns {Signal}
*/
@ -686,26 +797,30 @@ signals:
/**jsdoc
* @function Script.clearDebugWindow
* @returns {Signal}
* @deprecated This signal is deprecated and will be removed.
*/
void clearDebugWindow();
/**jsdoc
* @function Script.loadScript
* @param {string} scriptName
* @param {boolean} isUserLoaded
* @param {string} scriptName - Script name.
* @param {boolean} isUserLoaded - Is user loaded.
* @returns {Signal}
* @deprecated This signal is deprecated and will be removed.
*/
void loadScript(const QString& scriptName, bool isUserLoaded);
/**jsdoc
* @function Script.reloadScript
* @param {string} scriptName
* @param {boolean} isUserLoaded
* @param {string} scriptName - Script name.
* @param {boolean} isUserLoaded - Is user loaded.
* @returns {Signal}
* @deprecated This signal is deprecated and will be removed.
*/
void reloadScript(const QString& scriptName, bool isUserLoaded);
/**jsdoc
* Triggered when the script has stopped.
* @function Script.doneRunning
* @returns {Signal}
*/
@ -714,14 +829,35 @@ signals:
/**jsdoc
* @function Script.entityScriptDetailsUpdated
* @returns {Signal}
* @deprecated This signal is deprecated and will be removed.
*/
// Emitted when an entity script is added or removed, or when the status of an entity
// script is updated (goes from RUNNING to ERROR_RUNNING_SCRIPT, for example)
void entityScriptDetailsUpdated();
/**jsdoc
* Triggered when the script starts for the user. See also, {@link Entities.preload}.
* <table><tr><th>Available in:</th><td>Client Entity Scripts</td><td>Server Entity Scripts</td></tr></table>
* @function Script.entityScriptPreloadFinished
* @param {Uuid} entityID - The ID of the entity that the script is running in.
* @returns {Signal}
* @example <caption>Get the ID of the entity that a client entity script is running in.</caption>
* var entityScript = (function () {
* this.entityID = Uuid.NULL;
*
* Script.entityScriptPreloadFinished.connect(function (entityID) {
* this.entityID = entityID;
* print("Entity ID: " + this.entityID);
* });
*
* var entityID = Entities.addEntity({
* type: "Box",
* position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -5 })),
* dimensions: { x: 0.5, y: 0.5, z: 0.5 },
* color: { red: 255, green: 0, blue: 0 },
* script: "(" + entityScript + ")", // Could host the script on a Web server instead.
* lifetime: 300 // Delete after 5 minutes.
* });
*/
// Emitted when an entity script has finished running preload
void entityScriptPreloadFinished(const EntityItemID& entityID);
@ -731,16 +867,18 @@ protected:
/**jsdoc
* @function Script.executeOnScriptThread
* @param {object} function
* @param {ConnectionType} [type=2]
* @param {function} function - Function.
* @param {ConnectionType} [type=2] - Connection type.
* @deprecated This function is deprecated and will be removed.
*/
Q_INVOKABLE void executeOnScriptThread(std::function<void()> function, const Qt::ConnectionType& type = Qt::QueuedConnection );
/**jsdoc
* @function Script._requireResolve
* @param {string} module
* @param {string} [relativeTo=""]
* @returns {string}
* @param {string} module - Module.
* @param {string} [relativeTo=""] - Relative to.
* @returns {string} Result.
* @deprecated This function is deprecated and will be removed.
*/
// note: this is not meant to be called directly, but just to have QMetaObject take care of wiring it up in general;
// then inside of init() we just have to do "Script.require.resolve = Script._requireResolve;"
@ -763,12 +901,13 @@ protected:
/**jsdoc
* @function Script.entityScriptContentAvailable
* @param {Uuid} entityID
* @param {string} scriptOrURL
* @param {string} contents
* @param {boolean} isURL
* @param {boolean} success
* @param {string} status
* @param {Uuid} entityID - Entity ID.
* @param {string} scriptOrURL - Path.
* @param {string} contents - Contents.
* @param {boolean} isURL - Is a URL.
* @param {boolean} success - Success.
* @param {string} status - Status.
* @deprecated This function is deprecated and will be removed.
*/
Q_INVOKABLE void entityScriptContentAvailable(const EntityItemID& entityID, const QString& scriptOrURL, const QString& contents, bool isURL, bool success, const QString& status);

View file

@ -31,8 +31,32 @@ public:
BaseScriptEngine() {}
/**jsdoc
* @function Script.lintScript
* @param {string} sourceCode - Source code.
* @param {string} fileName - File name.
* @param {number} [lineNumber=1] - Line number.
* @returns {object} Object.
* @deprecated This function is deprecated and will be removed.
*/
Q_INVOKABLE QScriptValue lintScript(const QString& sourceCode, const QString& fileName, const int lineNumber = 1);
/**jsdoc
* @function Script.makeError
* @param {object} [other] - Other.
* @param {string} [type="Error"] - Error.
* @returns {object} Object.
* @deprecated This function is deprecated and will be removed.
*/
Q_INVOKABLE QScriptValue makeError(const QScriptValue& other = QScriptValue(), const QString& type = "Error");
/**jsdoc
* @function Script.formatExecption
* @param {object} exception - Exception.
* @param {boolean} inludeExtendeDetails - Include extended details.
* @returns {string} String.
* @deprecated This function is deprecated and will be removed.
*/
Q_INVOKABLE QString formatException(const QScriptValue& exception, bool includeExtendedDetails);
QScriptValue cloneUncaughtException(const QString& detail = QString());
@ -48,6 +72,25 @@ public:
// helper to detect and log warnings when other code invokes QScriptEngine/BaseScriptEngine in thread-unsafe ways
static bool IS_THREADSAFE_INVOCATION(const QThread *thread, const QString& method);
signals:
/**jsdoc
* @function Script.signalHandlerException
* @param {object} exception - Exception.
* @returns {Signal}
* @deprecated This signal is deprecated and will be removed.
*/
// Script.signalHandlerException is exposed by QScriptEngine.
/**jsdoc
* Triggered when a script generates an unhandled exception.
* @function Script.unhandledException
* @param {object} exception - The details of the exception.
* @returns {Signal}
* @example <caption>Report the details of an unhandled exception.</caption>
* Script.unhandledException.connect(function (exception) {
* print("Unhandled exception: " + JSON.stringify(exception));
* });
* var properties = JSON.parse("{ x: 1"); // Invalid JSON string.
*/
void unhandledException(const QScriptValue& exception);
protected: