mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-15 17:46:47 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into triangleSet
This commit is contained in:
commit
f7e824e47c
40 changed files with 576 additions and 478 deletions
|
@ -206,6 +206,17 @@ foreach(CUSTOM_MACRO ${HIFI_CUSTOM_MACROS})
|
|||
include(${CUSTOM_MACRO})
|
||||
endforeach()
|
||||
|
||||
file(GLOB_RECURSE JS_SRC scripts/*.js)
|
||||
add_custom_target(js SOURCES ${JS_SRC})
|
||||
|
||||
if (UNIX)
|
||||
install(
|
||||
DIRECTORY "${CMAKE_SOURCE_DIR}/scripts"
|
||||
DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/interface
|
||||
COMPONENT ${CLIENT_COMPONENT}
|
||||
)
|
||||
endif()
|
||||
|
||||
if (ANDROID)
|
||||
file(GLOB ANDROID_CUSTOM_MACROS "cmake/android/*.cmake")
|
||||
foreach(CUSTOM_MACRO ${ANDROID_CUSTOM_MACROS})
|
||||
|
|
|
@ -365,6 +365,28 @@ void AvatarMixer::handleRequestsDomainListDataPacket(QSharedPointer<ReceivedMess
|
|||
message->readPrimitive(&isRequesting);
|
||||
nodeData->setRequestsDomainListData(isRequesting);
|
||||
qCDebug(avatars) << "node" << nodeData->getNodeID() << "requestsDomainListData" << isRequesting;
|
||||
|
||||
// If we just opened the PAL...
|
||||
if (isRequesting) {
|
||||
// For each node in the NodeList...
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
nodeList->eachMatchingNode(
|
||||
// Discover the valid nodes we're ignoring...
|
||||
[&](const SharedNodePointer& node)->bool {
|
||||
if (node->getUUID() != senderNode->getUUID() &&
|
||||
(nodeData->isRadiusIgnoring(node->getUUID()) ||
|
||||
senderNode->isIgnoringNodeWithID(node->getUUID()))) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
// ...For those nodes, reset the lastBroadcastTime to 0
|
||||
// so that the AvatarMixer will send Identity data to us
|
||||
[&](const SharedNodePointer& node) {
|
||||
nodeData->setLastBroadcastTime(node->getUUID(), 0);
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
auto end = usecTimestampNow();
|
||||
|
@ -409,7 +431,31 @@ void AvatarMixer::handleKillAvatarPacket(QSharedPointer<ReceivedMessage> message
|
|||
|
||||
void AvatarMixer::handleNodeIgnoreRequestPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
|
||||
auto start = usecTimestampNow();
|
||||
senderNode->parseIgnoreRequestMessage(message);
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(senderNode->getLinkedData());
|
||||
bool addToIgnore;
|
||||
message->readPrimitive(&addToIgnore);
|
||||
while (message->getBytesLeftToRead()) {
|
||||
// parse out the UUID being ignored from the packet
|
||||
QUuid ignoredUUID = QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
|
||||
// Reset the lastBroadcastTime for the ignored avatar to 0
|
||||
// so the AvatarMixer knows it'll have to send identity data about the ignored avatar
|
||||
// to the ignorer if the ignorer unignores.
|
||||
nodeData->setLastBroadcastTime(ignoredUUID, 0);
|
||||
|
||||
// Reset the lastBroadcastTime for the ignorer (FROM THE PERSPECTIVE OF THE IGNORED) to 0
|
||||
// so the AvatarMixer knows it'll have to send identity data about the ignorer
|
||||
// to the ignored if the ignorer unignores.
|
||||
auto ignoredNode = nodeList->nodeWithUUID(ignoredUUID);
|
||||
AvatarMixerClientData* ignoredNodeData = reinterpret_cast<AvatarMixerClientData*>(ignoredNode->getLinkedData());
|
||||
ignoredNodeData->setLastBroadcastTime(senderNode->getUUID(), 0);
|
||||
|
||||
if (addToIgnore) {
|
||||
senderNode->addIgnoredNode(ignoredUUID);
|
||||
} else {
|
||||
senderNode->removeIgnoredNode(ignoredUUID);
|
||||
}
|
||||
}
|
||||
auto end = usecTimestampNow();
|
||||
_handleNodeIgnoreRequestPacketElapsedTime += (end - start);
|
||||
}
|
||||
|
|
|
@ -65,15 +65,6 @@ int AvatarMixerClientData::parseData(ReceivedMessage& message) {
|
|||
// compute the offset to the data payload
|
||||
return _avatar->parseDataFromBuffer(message.readWithoutCopy(message.getBytesLeftToRead()));
|
||||
}
|
||||
|
||||
bool AvatarMixerClientData::checkAndSetHasReceivedFirstPacketsFrom(const QUuid& uuid) {
|
||||
if (_hasReceivedFirstPacketsFrom.find(uuid) == _hasReceivedFirstPacketsFrom.end()) {
|
||||
_hasReceivedFirstPacketsFrom.insert(uuid);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
uint64_t AvatarMixerClientData::getLastBroadcastTime(const QUuid& nodeUUID) const {
|
||||
// return the matching PacketSequenceNumber, or the default if we don't have it
|
||||
auto nodeMatch = _lastBroadcastTimes.find(nodeUUID);
|
||||
|
@ -102,8 +93,8 @@ void AvatarMixerClientData::ignoreOther(SharedNodePointer self, SharedNodePointe
|
|||
} else {
|
||||
killPacket->writePrimitive(KillAvatarReason::YourAvatarEnteredTheirBubble);
|
||||
}
|
||||
setLastBroadcastTime(other->getUUID(), 0);
|
||||
DependencyManager::get<NodeList>()->sendUnreliablePacket(*killPacket, *self);
|
||||
_hasReceivedFirstPacketsFrom.erase(other->getUUID());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -45,8 +45,6 @@ public:
|
|||
const AvatarData* getConstAvatarData() const { return _avatar.get(); }
|
||||
AvatarSharedPointer getAvatarSharedPointer() const { return _avatar; }
|
||||
|
||||
bool checkAndSetHasReceivedFirstPacketsFrom(const QUuid& uuid);
|
||||
|
||||
uint16_t getLastBroadcastSequenceNumber(const QUuid& nodeUUID) const;
|
||||
void setLastBroadcastSequenceNumber(const QUuid& nodeUUID, uint16_t sequenceNumber)
|
||||
{ _lastBroadcastSequenceNumbers[nodeUUID] = sequenceNumber; }
|
||||
|
@ -63,8 +61,8 @@ public:
|
|||
|
||||
uint16_t getLastReceivedSequenceNumber() const { return _lastReceivedSequenceNumber; }
|
||||
|
||||
HRCTime getIdentityChangeTimestamp() const { return _identityChangeTimestamp; }
|
||||
void flagIdentityChange() { _identityChangeTimestamp = p_high_resolution_clock::now(); }
|
||||
uint64_t getIdentityChangeTimestamp() const { return _identityChangeTimestamp; }
|
||||
void flagIdentityChange() { _identityChangeTimestamp = usecTimestampNow(); }
|
||||
bool getAvatarSessionDisplayNameMustChange() const { return _avatarSessionDisplayNameMustChange; }
|
||||
void setAvatarSessionDisplayNameMustChange(bool set = true) { _avatarSessionDisplayNameMustChange = set; }
|
||||
|
||||
|
@ -139,7 +137,6 @@ private:
|
|||
|
||||
uint16_t _lastReceivedSequenceNumber { 0 };
|
||||
std::unordered_map<QUuid, uint16_t> _lastBroadcastSequenceNumbers;
|
||||
std::unordered_set<QUuid> _hasReceivedFirstPacketsFrom;
|
||||
std::unordered_map<QUuid, uint64_t> _lastBroadcastTimes;
|
||||
|
||||
// this is a map of the last time we encoded an "other" avatar for
|
||||
|
@ -147,7 +144,7 @@ private:
|
|||
std::unordered_map<QUuid, quint64> _lastOtherAvatarEncodeTime;
|
||||
std::unordered_map<QUuid, QVector<JointData>> _lastOtherAvatarSentJoints;
|
||||
|
||||
HRCTime _identityChangeTimestamp;
|
||||
uint64_t _identityChangeTimestamp;
|
||||
bool _avatarSessionDisplayNameMustChange{ false };
|
||||
|
||||
int _numAvatarsSentLastFrame = 0;
|
||||
|
|
|
@ -80,16 +80,6 @@ int AvatarMixerSlave::sendIdentityPacket(const AvatarMixerClientData* nodeData,
|
|||
|
||||
static const int AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND = 45;
|
||||
|
||||
// FIXME - There is some old logic (unchanged as of 2/17/17) that randomly decides to send an identity
|
||||
// packet. That logic had the following comment about the constants it uses...
|
||||
//
|
||||
// An 80% chance of sending a identity packet within a 5 second interval.
|
||||
// assuming 60 htz update rate.
|
||||
//
|
||||
// Assuming the calculation of the constant is in fact correct for 80% and 60hz and 5 seconds (an assumption
|
||||
// that I have not verified) then the constant is definitely wrong now, since we send at 45hz.
|
||||
const float IDENTITY_SEND_PROBABILITY = 1.0f / 187.0f;
|
||||
|
||||
void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
|
||||
quint64 start = usecTimestampNow();
|
||||
|
||||
|
@ -137,14 +127,18 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
|
|||
// keep track of the number of other avatar frames skipped
|
||||
int numAvatarsWithSkippedFrames = 0;
|
||||
|
||||
// When this is true, the AvatarMixer will send Avatar data to a client about avatars that are not in the view frustrum
|
||||
bool getsOutOfView = nodeData->getRequestsDomainListData();
|
||||
|
||||
// When this is true, the AvatarMixer will send Avatar data to a client about avatars that they've ignored
|
||||
bool getsIgnoredByMe = getsOutOfView;
|
||||
// When this is true, the AvatarMixer will send Avatar data to a client
|
||||
// about avatars they've ignored or that are out of view
|
||||
bool PALIsOpen = nodeData->getRequestsDomainListData();
|
||||
|
||||
// When this is true, the AvatarMixer will send Avatar data to a client about avatars that have ignored them
|
||||
bool getsAnyIgnored = getsIgnoredByMe && node->getCanKick();
|
||||
bool getsAnyIgnored = PALIsOpen && node->getCanKick();
|
||||
|
||||
if (PALIsOpen) {
|
||||
// Increase minimumBytesPerAvatar if the PAL is open
|
||||
minimumBytesPerAvatar += sizeof(AvatarDataPacket::AvatarGlobalPosition) +
|
||||
sizeof(AvatarDataPacket::AudioLoudness);
|
||||
}
|
||||
|
||||
// setup a PacketList for the avatarPackets
|
||||
auto avatarPacketList = NLPacketList::create(PacketType::BulkAvatarData);
|
||||
|
@ -222,13 +216,14 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
|
|||
// or that has ignored the viewing node
|
||||
if (!avatarNode->getLinkedData()
|
||||
|| avatarNode->getUUID() == node->getUUID()
|
||||
|| (node->isIgnoringNodeWithID(avatarNode->getUUID()) && !getsIgnoredByMe)
|
||||
|| (node->isIgnoringNodeWithID(avatarNode->getUUID()) && !PALIsOpen)
|
||||
|| (avatarNode->isIgnoringNodeWithID(node->getUUID()) && !getsAnyIgnored)) {
|
||||
shouldIgnore = true;
|
||||
} else {
|
||||
|
||||
// Check to see if the space bubble is enabled
|
||||
if (node->isIgnoreRadiusEnabled() || avatarNode->isIgnoreRadiusEnabled()) {
|
||||
// Don't bother with these checks if the other avatar has their bubble enabled and we're gettingAnyIgnored
|
||||
if (node->isIgnoreRadiusEnabled() || (avatarNode->isIgnoreRadiusEnabled() && !getsAnyIgnored)) {
|
||||
|
||||
// Define the scale of the box for the current other node
|
||||
glm::vec3 otherNodeBoxScale = (avatarNodeData->getPosition() - avatarNodeData->getGlobalBoundingBoxCorner()) * 2.0f;
|
||||
|
@ -306,16 +301,9 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
|
|||
|
||||
const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
|
||||
|
||||
// make sure we send out identity packets to and from new arrivals.
|
||||
bool forceSend = !nodeData->checkAndSetHasReceivedFirstPacketsFrom(otherNode->getUUID());
|
||||
|
||||
// FIXME - this clause seems suspicious "... || otherNodeData->getIdentityChangeTimestamp() > _lastFrameTimestamp ..."
|
||||
if (!overBudget
|
||||
&& otherNodeData->getIdentityChangeTimestamp().time_since_epoch().count() > 0
|
||||
&& (forceSend
|
||||
|| otherNodeData->getIdentityChangeTimestamp() > _lastFrameTimestamp
|
||||
|| distribution(generator) < IDENTITY_SEND_PROBABILITY)) {
|
||||
|
||||
// If the time that the mixer sent AVATAR DATA about Avatar B to Avatar A is BEFORE OR EQUAL TO
|
||||
// the time that Avatar B flagged an IDENTITY DATA change, send IDENTITY DATA about Avatar B to Avatar A.
|
||||
if (nodeData->getLastBroadcastTime(otherNode->getUUID()) <= otherNodeData->getIdentityChangeTimestamp()) {
|
||||
identityBytesSent += sendIdentityPacket(otherNodeData, node);
|
||||
}
|
||||
|
||||
|
@ -335,9 +323,9 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
|
|||
if (overBudget) {
|
||||
overBudgetAvatars++;
|
||||
_stats.overBudgetAvatars++;
|
||||
detail = AvatarData::NoData;
|
||||
} else if (!isInView && !getsOutOfView) {
|
||||
detail = AvatarData::NoData;
|
||||
detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::NoData;
|
||||
} else if (!isInView) {
|
||||
detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::NoData;
|
||||
nodeData->incrementAvatarOutOfView();
|
||||
} else {
|
||||
detail = distribution(generator) < AVATAR_SEND_FULL_UPDATE_RATIO
|
||||
|
|
|
@ -63,6 +63,17 @@ qt5_wrap_ui(QT_UI_HEADERS "${QT_UI_FILES}")
|
|||
# add them to the interface source files
|
||||
set(INTERFACE_SRCS ${INTERFACE_SRCS} "${QT_UI_HEADERS}" "${QT_RESOURCES}")
|
||||
|
||||
file(GLOB_RECURSE QML_SRC resources/qml/*.qml resources/qml/*.js)
|
||||
add_custom_target(qml SOURCES ${QML_SRC})
|
||||
|
||||
if (UNIX)
|
||||
install(
|
||||
DIRECTORY "${CMAKE_SOURCE_DIR}/interface/resources/qml"
|
||||
DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/resources
|
||||
COMPONENT ${CLIENT_COMPONENT}
|
||||
)
|
||||
endif()
|
||||
|
||||
# translation disabled until we strip out the line numbers
|
||||
# set(QM ${TARGET_NAME}_en.qm)
|
||||
# set(TS ${TARGET_NAME}_en.ts)
|
||||
|
|
|
@ -61,9 +61,21 @@ Rectangle {
|
|||
property int sortIndicatorColumn: 1
|
||||
property int sortIndicatorOrder: Qt.AscendingOrder
|
||||
}
|
||||
function getSelectedSessionIDs() {
|
||||
var sessionIDs = [];
|
||||
table.selection.forEach(function (userIndex) {
|
||||
sessionIDs.push(userModelData[userIndex].sessionId);
|
||||
});
|
||||
return sessionIDs;
|
||||
}
|
||||
function refreshWithFilter() {
|
||||
// We should just be able to set settings.filtered to filter.checked, but see #3249, so send to .js for saving.
|
||||
pal.sendToScript({method: 'refresh', params: {filter: filter.checked && {distance: settings.nearDistance}}});
|
||||
var userIds = getSelectedSessionIDs();
|
||||
var params = {filter: filter.checked && {distance: settings.nearDistance}};
|
||||
if (userIds.length > 0) {
|
||||
params.selected = [[userIds[0]], true, true];
|
||||
}
|
||||
pal.sendToScript({method: 'refresh', params: params});
|
||||
}
|
||||
|
||||
// This is the container for the PAL
|
||||
|
@ -286,7 +298,7 @@ Rectangle {
|
|||
HifiControls.GlyphButton {
|
||||
function getGlyph() {
|
||||
var fileName = "vol_";
|
||||
if (model["personalMute"]) {
|
||||
if (model && model["personalMute"]) {
|
||||
fileName += "x_";
|
||||
}
|
||||
fileName += (4.0*(model ? model.avgAudioLevel : 0.0)).toFixed(0);
|
||||
|
@ -615,6 +627,9 @@ Rectangle {
|
|||
var sortProperty = table.getColumn(table.sortIndicatorColumn).role;
|
||||
var before = (table.sortIndicatorOrder === Qt.AscendingOrder) ? -1 : 1;
|
||||
var after = -1 * before;
|
||||
|
||||
// get selection(s) before sorting
|
||||
var selectedIDs = getSelectedSessionIDs();
|
||||
userModelData.sort(function (a, b) {
|
||||
var aValue = a[sortProperty].toString().toLowerCase(), bValue = b[sortProperty].toString().toLowerCase();
|
||||
switch (true) {
|
||||
|
@ -627,6 +642,7 @@ Rectangle {
|
|||
|
||||
userModel.clear();
|
||||
var userIndex = 0;
|
||||
var newSelectedIndexes = [];
|
||||
userModelData.forEach(function (datum) {
|
||||
function init(property) {
|
||||
if (datum[property] === undefined) {
|
||||
|
@ -636,7 +652,14 @@ Rectangle {
|
|||
['personalMute', 'ignore', 'mute', 'kick'].forEach(init);
|
||||
datum.userIndex = userIndex++;
|
||||
userModel.append(datum);
|
||||
if (selectedIDs.indexOf(datum.sessionId) != -1) {
|
||||
newSelectedIndexes.push(datum.userIndex);
|
||||
}
|
||||
});
|
||||
if (newSelectedIndexes.length > 0) {
|
||||
table.selection.select(newSelectedIndexes);
|
||||
table.positionViewAtRow(newSelectedIndexes[0], ListView.Beginning);
|
||||
}
|
||||
}
|
||||
signal sendToScript(var message);
|
||||
function noticeSelection() {
|
||||
|
|
|
@ -4236,12 +4236,6 @@ void Application::updateDialogs(float deltaTime) const {
|
|||
PerformanceWarning warn(showWarnings, "Application::updateDialogs()");
|
||||
auto dialogsManager = DependencyManager::get<DialogsManager>();
|
||||
|
||||
// Update bandwidth dialog, if any
|
||||
BandwidthDialog* bandwidthDialog = dialogsManager->getBandwidthDialog();
|
||||
if (bandwidthDialog) {
|
||||
bandwidthDialog->update();
|
||||
}
|
||||
|
||||
QPointer<OctreeStatsDialog> octreeStatsDialog = dialogsManager->getOctreeStatsDialog();
|
||||
if (octreeStatsDialog) {
|
||||
octreeStatsDialog->update();
|
||||
|
|
|
@ -51,6 +51,7 @@
|
|||
#include <RunningMarker.h>
|
||||
|
||||
#include "avatar/MyAvatar.h"
|
||||
#include "BandwidthRecorder.h"
|
||||
#include "Bookmarks.h"
|
||||
#include "Camera.h"
|
||||
#include "ConnectionMonitor.h"
|
||||
|
@ -61,7 +62,6 @@
|
|||
#include "scripting/ControllerScriptingInterface.h"
|
||||
#include "scripting/DialogsManagerScriptingInterface.h"
|
||||
#include "ui/ApplicationOverlay.h"
|
||||
#include "ui/BandwidthDialog.h"
|
||||
#include "ui/EntityScriptServerLogDialog.h"
|
||||
#include "ui/LodToolsDialog.h"
|
||||
#include "ui/LogDialog.h"
|
||||
|
|
|
@ -566,8 +566,6 @@ Menu::Menu() {
|
|||
dialogsManager.data(), SLOT(toggleDiskCacheEditor()));
|
||||
addActionToQMenuAndActionHash(networkMenu, MenuOption::ShowDSConnectTable, 0,
|
||||
dialogsManager.data(), SLOT(showDomainConnectionDialog()));
|
||||
addActionToQMenuAndActionHash(networkMenu, MenuOption::BandwidthDetails, 0,
|
||||
dialogsManager.data(), SLOT(bandwidthDetails()));
|
||||
|
||||
#if (PR_BUILD || DEV_BUILD)
|
||||
addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::SendWrongProtocolVersion, 0, false,
|
||||
|
|
|
@ -49,7 +49,6 @@ namespace MenuOption {
|
|||
const QString AutoMuteAudio = "Auto Mute Microphone";
|
||||
const QString AvatarReceiveStats = "Show Receive Stats";
|
||||
const QString Back = "Back";
|
||||
const QString BandwidthDetails = "Bandwidth Details";
|
||||
const QString BinaryEyelidControl = "Binary Eyelid Control";
|
||||
const QString BookmarkLocation = "Bookmark Location";
|
||||
const QString Bookmarks = "Bookmarks";
|
||||
|
|
|
@ -329,7 +329,7 @@ void AvatarManager::removeAvatar(const QUuid& sessionUUID, KillAvatarReason remo
|
|||
}
|
||||
|
||||
void AvatarManager::handleRemovedAvatar(const AvatarSharedPointer& removedAvatar, KillAvatarReason removalReason) {
|
||||
AvatarHashMap::handleRemovedAvatar(removedAvatar);
|
||||
AvatarHashMap::handleRemovedAvatar(removedAvatar, removalReason);
|
||||
|
||||
// removedAvatar is a shared pointer to an AvatarData but we need to get to the derived Avatar
|
||||
// class in this context so we can call methods that don't exist at the base class.
|
||||
|
|
|
@ -1,135 +0,0 @@
|
|||
//
|
||||
// BandwidthDialog.cpp
|
||||
// interface/src/ui
|
||||
//
|
||||
// Created by Tobias Schwinger on 6/21/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <cstdio>
|
||||
|
||||
#include "BandwidthRecorder.h"
|
||||
#include "ui/BandwidthDialog.h"
|
||||
|
||||
#include <QFormLayout>
|
||||
#include <QDialogButtonBox>
|
||||
|
||||
#include <QPalette>
|
||||
#include <QColor>
|
||||
|
||||
|
||||
BandwidthChannelDisplay::BandwidthChannelDisplay(QVector<NodeType_t> nodeTypesToFollow,
|
||||
QFormLayout* form,
|
||||
char const* const caption, char const* unitCaption,
|
||||
const float unitScale, unsigned colorRGBA) :
|
||||
_nodeTypesToFollow(nodeTypesToFollow),
|
||||
_caption(caption),
|
||||
_unitCaption(unitCaption),
|
||||
_unitScale(unitScale),
|
||||
_colorRGBA(colorRGBA)
|
||||
{
|
||||
_label = new QLabel();
|
||||
_label->setAlignment(Qt::AlignRight);
|
||||
|
||||
QPalette palette = _label->palette();
|
||||
unsigned rgb = colorRGBA >> 8;
|
||||
rgb = ((rgb & 0xfefefeu) >> 1) + ((rgb & 0xf8f8f8) >> 3);
|
||||
palette.setColor(QPalette::WindowText, QColor::fromRgb(rgb));
|
||||
_label->setPalette(palette);
|
||||
|
||||
form->addRow(QString(" ") + _caption + " Bandwidth In/Out:", _label);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void BandwidthChannelDisplay::bandwidthAverageUpdated() {
|
||||
float inTotal = 0.;
|
||||
float outTotal = 0.;
|
||||
|
||||
QSharedPointer<BandwidthRecorder> bandwidthRecorder = DependencyManager::get<BandwidthRecorder>();
|
||||
|
||||
for (int i = 0; i < _nodeTypesToFollow.size(); ++i) {
|
||||
inTotal += bandwidthRecorder->getAverageInputKilobitsPerSecond(_nodeTypesToFollow.at(i));
|
||||
outTotal += bandwidthRecorder->getAverageOutputKilobitsPerSecond(_nodeTypesToFollow.at(i));
|
||||
}
|
||||
|
||||
_strBuf =
|
||||
QString("").setNum((int) (inTotal * _unitScale)) + "/" +
|
||||
QString("").setNum((int) (outTotal * _unitScale)) + " " + _unitCaption;
|
||||
}
|
||||
|
||||
|
||||
void BandwidthChannelDisplay::paint() {
|
||||
_label->setText(_strBuf);
|
||||
}
|
||||
|
||||
|
||||
BandwidthDialog::BandwidthDialog(QWidget* parent) :
|
||||
QDialog(parent, Qt::Window | Qt::WindowCloseButtonHint | Qt::WindowStaysOnTopHint) {
|
||||
|
||||
this->setWindowTitle("Bandwidth Details");
|
||||
|
||||
// Create layout
|
||||
QFormLayout* form = new QFormLayout();
|
||||
form->setSizeConstraint(QLayout::SetFixedSize);
|
||||
this->QDialog::setLayout(form);
|
||||
|
||||
QSharedPointer<BandwidthRecorder> bandwidthRecorder = DependencyManager::get<BandwidthRecorder>();
|
||||
|
||||
_allChannelDisplays[0] = _audioChannelDisplay =
|
||||
new BandwidthChannelDisplay({NodeType::AudioMixer}, form, "Audio", "Kbps", 1.0, COLOR0);
|
||||
_allChannelDisplays[1] = _avatarsChannelDisplay =
|
||||
new BandwidthChannelDisplay({NodeType::Agent, NodeType::AvatarMixer}, form, "Avatars", "Kbps", 1.0, COLOR1);
|
||||
_allChannelDisplays[2] = _octreeChannelDisplay =
|
||||
new BandwidthChannelDisplay({NodeType::EntityServer}, form, "Octree", "Kbps", 1.0, COLOR2);
|
||||
_allChannelDisplays[3] = _octreeChannelDisplay =
|
||||
new BandwidthChannelDisplay({NodeType::DomainServer}, form, "Domain", "Kbps", 1.0, COLOR2);
|
||||
_allChannelDisplays[4] = _otherChannelDisplay =
|
||||
new BandwidthChannelDisplay({NodeType::Unassigned}, form, "Other", "Kbps", 1.0, COLOR2);
|
||||
_allChannelDisplays[5] = _totalChannelDisplay =
|
||||
new BandwidthChannelDisplay({
|
||||
NodeType::DomainServer, NodeType::EntityServer,
|
||||
NodeType::AudioMixer, NodeType::Agent,
|
||||
NodeType::AvatarMixer, NodeType::Unassigned
|
||||
}, form, "Total", "Kbps", 1.0, COLOR2);
|
||||
|
||||
connect(averageUpdateTimer, SIGNAL(timeout()), this, SLOT(updateTimerTimeout()));
|
||||
averageUpdateTimer->start(1000);
|
||||
}
|
||||
|
||||
|
||||
BandwidthDialog::~BandwidthDialog() {
|
||||
for (unsigned int i = 0; i < _CHANNELCOUNT; i++) {
|
||||
delete _allChannelDisplays[i];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void BandwidthDialog::updateTimerTimeout() {
|
||||
for (unsigned int i = 0; i < _CHANNELCOUNT; i++) {
|
||||
_allChannelDisplays[i]->bandwidthAverageUpdated();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void BandwidthDialog::paintEvent(QPaintEvent* event) {
|
||||
for (unsigned int i=0; i<_CHANNELCOUNT; i++)
|
||||
_allChannelDisplays[i]->paint();
|
||||
this->QDialog::paintEvent(event);
|
||||
}
|
||||
|
||||
void BandwidthDialog::reject() {
|
||||
|
||||
// Just regularly close upon ESC
|
||||
this->QDialog::close();
|
||||
}
|
||||
|
||||
void BandwidthDialog::closeEvent(QCloseEvent* event) {
|
||||
|
||||
this->QDialog::closeEvent(event);
|
||||
emit closed();
|
||||
}
|
||||
|
|
@ -1,94 +0,0 @@
|
|||
//
|
||||
// BandwidthDialog.h
|
||||
// interface/src/ui
|
||||
//
|
||||
// Created by Tobias Schwinger on 6/21/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_BandwidthDialog_h
|
||||
#define hifi_BandwidthDialog_h
|
||||
|
||||
#include <QDialog>
|
||||
#include <QLabel>
|
||||
#include <QFormLayout>
|
||||
#include <QVector>
|
||||
#include <QTimer>
|
||||
|
||||
#include "Node.h"
|
||||
#include "BandwidthRecorder.h"
|
||||
|
||||
|
||||
const unsigned int COLOR0 = 0x33cc99ff;
|
||||
const unsigned int COLOR1 = 0xffef40c0;
|
||||
const unsigned int COLOR2 = 0xd0d0d0a0;
|
||||
|
||||
|
||||
class BandwidthChannelDisplay : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
BandwidthChannelDisplay(QVector<NodeType_t> nodeTypesToFollow,
|
||||
QFormLayout* form,
|
||||
char const* const caption, char const* unitCaption, float unitScale, unsigned colorRGBA);
|
||||
void paint();
|
||||
|
||||
private:
|
||||
QVector<NodeType_t> _nodeTypesToFollow;
|
||||
QLabel* _label;
|
||||
QString _strBuf;
|
||||
char const* const _caption;
|
||||
char const* _unitCaption;
|
||||
float const _unitScale;
|
||||
unsigned _colorRGBA;
|
||||
|
||||
|
||||
public slots:
|
||||
void bandwidthAverageUpdated();
|
||||
};
|
||||
|
||||
|
||||
class BandwidthDialog : public QDialog {
|
||||
Q_OBJECT
|
||||
public:
|
||||
BandwidthDialog(QWidget* parent);
|
||||
~BandwidthDialog();
|
||||
|
||||
void paintEvent(QPaintEvent*) override;
|
||||
|
||||
private:
|
||||
BandwidthChannelDisplay* _audioChannelDisplay;
|
||||
BandwidthChannelDisplay* _avatarsChannelDisplay;
|
||||
BandwidthChannelDisplay* _octreeChannelDisplay;
|
||||
BandwidthChannelDisplay* _domainChannelDisplay;
|
||||
BandwidthChannelDisplay* _otherChannelDisplay;
|
||||
BandwidthChannelDisplay* _totalChannelDisplay; // sums of all the other channels
|
||||
|
||||
static const unsigned int _CHANNELCOUNT = 6;
|
||||
BandwidthChannelDisplay* _allChannelDisplays[_CHANNELCOUNT];
|
||||
|
||||
|
||||
signals:
|
||||
|
||||
void closed();
|
||||
|
||||
public slots:
|
||||
|
||||
void reject() override;
|
||||
void updateTimerTimeout();
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
// Emits a 'closed' signal when this dialog is closed.
|
||||
void closeEvent(QCloseEvent*) override;
|
||||
|
||||
private:
|
||||
QTimer* averageUpdateTimer = new QTimer(this);
|
||||
|
||||
};
|
||||
|
||||
#endif // hifi_BandwidthDialog_h
|
|
@ -19,7 +19,6 @@
|
|||
#include <PathUtils.h>
|
||||
|
||||
#include "AddressBarDialog.h"
|
||||
#include "BandwidthDialog.h"
|
||||
#include "CachesSizeDialog.h"
|
||||
#include "ConnectionFailureDialog.h"
|
||||
#include "DiskCacheEditor.h"
|
||||
|
@ -108,20 +107,6 @@ void DialogsManager::cachesSizeDialog() {
|
|||
_cachesSizeDialog->raise();
|
||||
}
|
||||
|
||||
void DialogsManager::bandwidthDetails() {
|
||||
if (! _bandwidthDialog) {
|
||||
_bandwidthDialog = new BandwidthDialog(qApp->getWindow());
|
||||
connect(_bandwidthDialog, SIGNAL(closed()), _bandwidthDialog, SLOT(deleteLater()));
|
||||
|
||||
if (_hmdToolsDialog) {
|
||||
_hmdToolsDialog->watchWindow(_bandwidthDialog->windowHandle());
|
||||
}
|
||||
|
||||
_bandwidthDialog->show();
|
||||
}
|
||||
_bandwidthDialog->raise();
|
||||
}
|
||||
|
||||
void DialogsManager::lodTools() {
|
||||
if (!_lodToolsDialog) {
|
||||
maybeCreateDialog(_lodToolsDialog);
|
||||
|
|
|
@ -21,7 +21,6 @@
|
|||
|
||||
class AnimationsDialog;
|
||||
class AttachmentsDialog;
|
||||
class BandwidthDialog;
|
||||
class CachesSizeDialog;
|
||||
class DiskCacheEditor;
|
||||
class LodToolsDialog;
|
||||
|
@ -36,7 +35,6 @@ class DialogsManager : public QObject, public Dependency {
|
|||
SINGLETON_DEPENDENCY
|
||||
|
||||
public:
|
||||
QPointer<BandwidthDialog> getBandwidthDialog() const { return _bandwidthDialog; }
|
||||
QPointer<HMDToolsDialog> getHMDToolsDialog() const { return _hmdToolsDialog; }
|
||||
QPointer<LodToolsDialog> getLodToolsDialog() const { return _lodToolsDialog; }
|
||||
QPointer<OctreeStatsDialog> getOctreeStatsDialog() const { return _octreeStatsDialog; }
|
||||
|
@ -53,7 +51,6 @@ public slots:
|
|||
void showLoginDialog();
|
||||
void octreeStatsDetails();
|
||||
void cachesSizeDialog();
|
||||
void bandwidthDetails();
|
||||
void lodTools();
|
||||
void hmdTools(bool showTools);
|
||||
void showScriptEditor();
|
||||
|
@ -79,7 +76,6 @@ private:
|
|||
|
||||
QPointer<AnimationsDialog> _animationsDialog;
|
||||
QPointer<AttachmentsDialog> _attachmentsDialog;
|
||||
QPointer<BandwidthDialog> _bandwidthDialog;
|
||||
QPointer<CachesSizeDialog> _cachesSizeDialog;
|
||||
QPointer<DiskCacheEditor> _diskCacheEditor;
|
||||
QPointer<QMessageBox> _ircInfoBox;
|
||||
|
|
|
@ -79,9 +79,6 @@ HMDToolsDialog::HMDToolsDialog(QWidget* parent) :
|
|||
// what screens we're allowed on
|
||||
watchWindow(windowHandle());
|
||||
auto dialogsManager = DependencyManager::get<DialogsManager>();
|
||||
if (dialogsManager->getBandwidthDialog()) {
|
||||
watchWindow(dialogsManager->getBandwidthDialog()->windowHandle());
|
||||
}
|
||||
if (dialogsManager->getOctreeStatsDialog()) {
|
||||
watchWindow(dialogsManager->getOctreeStatsDialog()->windowHandle());
|
||||
}
|
||||
|
|
|
@ -62,7 +62,11 @@ namespace render {
|
|||
if (overlay->is3D()) {
|
||||
auto overlay3D = std::dynamic_pointer_cast<Base3DOverlay>(overlay);
|
||||
if (overlay3D->isAA())
|
||||
return (overlay3D->getDrawInFront() ? LAYER_3D_FRONT : LAYER_3D);
|
||||
if (overlay3D->getDrawInFront()) {
|
||||
return LAYER_3D_FRONT;
|
||||
} else {
|
||||
return LAYER_3D;
|
||||
}
|
||||
else
|
||||
return LAYER_NO_AA;
|
||||
} else {
|
||||
|
|
|
@ -488,13 +488,7 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
|
|||
// measure new _hipsOffset for next frame
|
||||
// by looking for discrepancies between where a targeted endEffector is
|
||||
// and where it wants to be (after IK solutions are done)
|
||||
|
||||
// use weighted average between HMD and other targets
|
||||
float HMD_WEIGHT = 10.0f;
|
||||
float OTHER_WEIGHT = 1.0f;
|
||||
float totalWeight = 0.0f;
|
||||
|
||||
glm::vec3 additionalHipsOffset = Vectors::ZERO;
|
||||
glm::vec3 newHipsOffset = Vectors::ZERO;
|
||||
for (auto& target: targets) {
|
||||
int targetIndex = target.getIndex();
|
||||
if (targetIndex == _headIndex && _headIndex != -1) {
|
||||
|
@ -505,42 +499,34 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
|
|||
glm::vec3 under = _skeleton->getAbsolutePose(_headIndex, underPoses).trans();
|
||||
glm::vec3 actual = _skeleton->getAbsolutePose(_headIndex, _relativePoses).trans();
|
||||
const float HEAD_OFFSET_SLAVE_FACTOR = 0.65f;
|
||||
additionalHipsOffset += (OTHER_WEIGHT * HEAD_OFFSET_SLAVE_FACTOR) * (under- actual);
|
||||
totalWeight += OTHER_WEIGHT;
|
||||
newHipsOffset += HEAD_OFFSET_SLAVE_FACTOR * (actual - under);
|
||||
} else if (target.getType() == IKTarget::Type::HmdHead) {
|
||||
// we want to shift the hips to bring the head to its designated position
|
||||
glm::vec3 actual = _skeleton->getAbsolutePose(_headIndex, _relativePoses).trans();
|
||||
glm::vec3 thisOffset = target.getTranslation() - actual;
|
||||
glm::vec3 futureHipsOffset = _hipsOffset + thisOffset;
|
||||
if (glm::length(glm::vec2(futureHipsOffset.x, futureHipsOffset.z)) < _maxHipsOffsetLength) {
|
||||
// it is imperative to shift the hips and bring the head to its designated position
|
||||
// so we slam newHipsOffset here and ignore all other targets
|
||||
additionalHipsOffset = futureHipsOffset - _hipsOffset;
|
||||
totalWeight = 0.0f;
|
||||
break;
|
||||
} else {
|
||||
additionalHipsOffset += HMD_WEIGHT * (target.getTranslation() - actual);
|
||||
totalWeight += HMD_WEIGHT;
|
||||
}
|
||||
_hipsOffset += target.getTranslation() - actual;
|
||||
// and ignore all other targets
|
||||
newHipsOffset = _hipsOffset;
|
||||
break;
|
||||
} else if (target.getType() == IKTarget::Type::RotationAndPosition) {
|
||||
glm::vec3 actualPosition = _skeleton->getAbsolutePose(targetIndex, _relativePoses).trans();
|
||||
glm::vec3 targetPosition = target.getTranslation();
|
||||
newHipsOffset += targetPosition - actualPosition;
|
||||
|
||||
// Add downward pressure on the hips
|
||||
newHipsOffset *= 0.95f;
|
||||
newHipsOffset -= 1.0f;
|
||||
}
|
||||
} else if (target.getType() == IKTarget::Type::RotationAndPosition) {
|
||||
glm::vec3 actualPosition = _skeleton->getAbsolutePose(targetIndex, _relativePoses).trans();
|
||||
glm::vec3 targetPosition = target.getTranslation();
|
||||
additionalHipsOffset += OTHER_WEIGHT * (targetPosition - actualPosition);
|
||||
totalWeight += OTHER_WEIGHT;
|
||||
newHipsOffset += targetPosition - actualPosition;
|
||||
}
|
||||
}
|
||||
if (totalWeight > 1.0f) {
|
||||
additionalHipsOffset /= totalWeight;
|
||||
}
|
||||
|
||||
// Add downward pressure on the hips
|
||||
additionalHipsOffset *= 0.95f;
|
||||
additionalHipsOffset -= 1.0f;
|
||||
|
||||
// smooth transitions by relaxing _hipsOffset toward the new value
|
||||
const float HIPS_OFFSET_SLAVE_TIMESCALE = 0.10f;
|
||||
float tau = dt < HIPS_OFFSET_SLAVE_TIMESCALE ? dt / HIPS_OFFSET_SLAVE_TIMESCALE : 1.0f;
|
||||
_hipsOffset += additionalHipsOffset * tau;
|
||||
_hipsOffset += (newHipsOffset - _hipsOffset) * tau;
|
||||
|
||||
// clamp the hips offset
|
||||
float hipsOffsetLength = glm::length(_hipsOffset);
|
||||
|
|
|
@ -186,6 +186,7 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
|
|||
bool cullSmallChanges = (dataDetail == CullSmallData);
|
||||
bool sendAll = (dataDetail == SendAllData);
|
||||
bool sendMinimum = (dataDetail == MinimumData);
|
||||
bool sendPALMinimum = (dataDetail == PALMinimum);
|
||||
|
||||
lazyInitHeadData();
|
||||
|
||||
|
@ -222,24 +223,41 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
|
|||
auto parentID = getParentID();
|
||||
|
||||
bool hasAvatarGlobalPosition = true; // always include global position
|
||||
bool hasAvatarOrientation = sendAll || rotationChangedSince(lastSentTime);
|
||||
bool hasAvatarBoundingBox = sendAll || avatarBoundingBoxChangedSince(lastSentTime);
|
||||
bool hasAvatarScale = sendAll || avatarScaleChangedSince(lastSentTime);
|
||||
bool hasLookAtPosition = sendAll || lookAtPositionChangedSince(lastSentTime);
|
||||
bool hasAudioLoudness = sendAll || audioLoudnessChangedSince(lastSentTime);
|
||||
bool hasSensorToWorldMatrix = sendAll || sensorToWorldMatrixChangedSince(lastSentTime);
|
||||
bool hasAdditionalFlags = sendAll || additionalFlagsChangedSince(lastSentTime);
|
||||
bool hasAvatarOrientation = false;
|
||||
bool hasAvatarBoundingBox = false;
|
||||
bool hasAvatarScale = false;
|
||||
bool hasLookAtPosition = false;
|
||||
bool hasAudioLoudness = false;
|
||||
bool hasSensorToWorldMatrix = false;
|
||||
bool hasAdditionalFlags = false;
|
||||
|
||||
// local position, and parent info only apply to avatars that are parented. The local position
|
||||
// and the parent info can change independently though, so we track their "changed since"
|
||||
// separately
|
||||
bool hasParentInfo = sendAll || parentInfoChangedSince(lastSentTime);
|
||||
bool hasAvatarLocalPosition = hasParent() && (sendAll ||
|
||||
tranlationChangedSince(lastSentTime) ||
|
||||
parentInfoChangedSince(lastSentTime));
|
||||
bool hasParentInfo = false;
|
||||
bool hasAvatarLocalPosition = false;
|
||||
|
||||
bool hasFaceTrackerInfo = !dropFaceTracking && hasFaceTracker() && (sendAll || faceTrackerInfoChangedSince(lastSentTime));
|
||||
bool hasJointData = sendAll || !sendMinimum;
|
||||
bool hasFaceTrackerInfo = false;
|
||||
bool hasJointData = false;
|
||||
|
||||
if (sendPALMinimum) {
|
||||
hasAudioLoudness = true;
|
||||
} else {
|
||||
hasAvatarOrientation = sendAll || rotationChangedSince(lastSentTime);
|
||||
hasAvatarBoundingBox = sendAll || avatarBoundingBoxChangedSince(lastSentTime);
|
||||
hasAvatarScale = sendAll || avatarScaleChangedSince(lastSentTime);
|
||||
hasLookAtPosition = sendAll || lookAtPositionChangedSince(lastSentTime);
|
||||
hasAudioLoudness = sendAll || audioLoudnessChangedSince(lastSentTime);
|
||||
hasSensorToWorldMatrix = sendAll || sensorToWorldMatrixChangedSince(lastSentTime);
|
||||
hasAdditionalFlags = sendAll || additionalFlagsChangedSince(lastSentTime);
|
||||
hasParentInfo = sendAll || parentInfoChangedSince(lastSentTime);
|
||||
hasAvatarLocalPosition = hasParent() && (sendAll ||
|
||||
tranlationChangedSince(lastSentTime) ||
|
||||
parentInfoChangedSince(lastSentTime));
|
||||
|
||||
hasFaceTrackerInfo = !dropFaceTracking && hasFaceTracker() && (sendAll || faceTrackerInfoChangedSince(lastSentTime));
|
||||
hasJointData = sendAll || !sendMinimum;
|
||||
}
|
||||
|
||||
// Leading flags, to indicate how much data is actually included in the packet...
|
||||
AvatarDataPacket::HasFlags packetStateFlags =
|
||||
|
|
|
@ -376,6 +376,7 @@ public:
|
|||
|
||||
typedef enum {
|
||||
NoData,
|
||||
PALMinimum,
|
||||
MinimumData,
|
||||
CullSmallData,
|
||||
IncludeSmallData,
|
||||
|
|
|
@ -163,7 +163,7 @@ void ShapeEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit
|
|||
// This value specifes how the shape should be treated by physics calculations.
|
||||
// For now, all polys will act as spheres
|
||||
ShapeType ShapeEntityItem::getShapeType() const {
|
||||
return (_shape == entity::Shape::Cube) ? SHAPE_TYPE_BOX : SHAPE_TYPE_SPHERE;
|
||||
return (_shape == entity::Shape::Cube) ? SHAPE_TYPE_BOX : SHAPE_TYPE_ELLIPSOID;
|
||||
}
|
||||
|
||||
void ShapeEntityItem::setColor(const rgbColor& value) {
|
||||
|
|
|
@ -154,14 +154,6 @@ const gpu::TexturePointer& TextureCache::getBlackTexture() {
|
|||
return _blackTexture;
|
||||
}
|
||||
|
||||
|
||||
const gpu::TexturePointer& TextureCache::getNormalFittingTexture() {
|
||||
if (!_normalFittingTexture) {
|
||||
_normalFittingTexture = getImageTexture(PathUtils::resourcesPath() + "images/normalFittingScale.dds");
|
||||
}
|
||||
return _normalFittingTexture;
|
||||
}
|
||||
|
||||
/// Extra data for creating textures.
|
||||
class TextureExtra {
|
||||
public:
|
||||
|
|
|
@ -124,9 +124,6 @@ public:
|
|||
/// Returns the a black texture (useful for a default).
|
||||
const gpu::TexturePointer& getBlackTexture();
|
||||
|
||||
// Returns a map used to compress the normals through a fitting scale algorithm
|
||||
const gpu::TexturePointer& getNormalFittingTexture();
|
||||
|
||||
/// Returns a texture version of an image file
|
||||
static gpu::TexturePointer getImageTexture(const QString& path, Type type = Type::DEFAULT_TEXTURE, QVariantMap options = QVariantMap());
|
||||
|
||||
|
@ -151,7 +148,6 @@ private:
|
|||
gpu::TexturePointer _grayTexture;
|
||||
gpu::TexturePointer _blueTexture;
|
||||
gpu::TexturePointer _blackTexture;
|
||||
gpu::TexturePointer _normalFittingTexture;
|
||||
};
|
||||
|
||||
#endif // hifi_TextureCache_h
|
||||
|
|
|
@ -256,9 +256,20 @@ const btCollisionShape* ShapeFactory::createShapeFromInfo(const ShapeInfo& info)
|
|||
}
|
||||
break;
|
||||
case SHAPE_TYPE_SPHERE: {
|
||||
glm::vec3 halfExtents = info.getHalfExtents();
|
||||
float radius = glm::max(halfExtents.x, glm::max(halfExtents.y, halfExtents.z));
|
||||
shape = new btSphereShape(radius);
|
||||
}
|
||||
break;
|
||||
case SHAPE_TYPE_ELLIPSOID: {
|
||||
glm::vec3 halfExtents = info.getHalfExtents();
|
||||
float radius = halfExtents.x;
|
||||
if (radius == halfExtents.y && radius == halfExtents.z) {
|
||||
const float MIN_RADIUS = 0.001f;
|
||||
const float MIN_RELATIVE_SPHERICAL_ERROR = 0.001f;
|
||||
if (radius > MIN_RADIUS
|
||||
&& fabsf(radius - halfExtents.y) / radius < MIN_RELATIVE_SPHERICAL_ERROR
|
||||
&& fabsf(radius - halfExtents.z) / radius < MIN_RELATIVE_SPHERICAL_ERROR) {
|
||||
// close enough to true sphere
|
||||
shape = new btSphereShape(radius);
|
||||
} else {
|
||||
ShapeInfo::PointList points;
|
||||
|
|
|
@ -65,25 +65,4 @@ float packUnlit() {
|
|||
return FRAG_PACK_UNLIT;
|
||||
}
|
||||
|
||||
<!
|
||||
uniform sampler2D normalFittingMap;
|
||||
|
||||
vec3 bestFitNormal(vec3 normal) {
|
||||
vec3 absNorm = abs(normal);
|
||||
float maxNAbs = max(absNorm.z, max(absNorm.x, absNorm.y));
|
||||
|
||||
vec2 texcoord = (absNorm.z < maxNAbs ?
|
||||
(absNorm.y < maxNAbs ? absNorm.yz : absNorm.xz) :
|
||||
absNorm.xy);
|
||||
texcoord = (texcoord.x < texcoord.y ? texcoord.yx : texcoord.xy);
|
||||
texcoord.y /= texcoord.x;
|
||||
vec3 cN = normal / maxNAbs;
|
||||
|
||||
float fittingScale = texture(normalFittingMap, texcoord).a;
|
||||
cN *= fittingScale;
|
||||
|
||||
return (cN * 0.5 + 0.5);
|
||||
}
|
||||
!>
|
||||
|
||||
<@endif@>
|
||||
|
|
|
@ -414,8 +414,6 @@ _nextID(0) {
|
|||
// Set the defaults needed for a simple program
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
|
||||
DependencyManager::get<TextureCache>()->getWhiteTexture());
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
|
||||
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
|
||||
}
|
||||
);
|
||||
GeometryCache::_simpleTransparentPipeline =
|
||||
|
@ -424,8 +422,6 @@ _nextID(0) {
|
|||
// Set the defaults needed for a simple program
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
|
||||
DependencyManager::get<TextureCache>()->getWhiteTexture());
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
|
||||
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
|
||||
}
|
||||
);
|
||||
GeometryCache::_simpleWirePipeline =
|
||||
|
@ -1770,7 +1766,6 @@ static void buildWebShader(const std::string& vertShaderText, const std::string&
|
|||
shaderPointerOut = gpu::Shader::createProgram(VS, PS);
|
||||
|
||||
gpu::Shader::BindingSet slotBindings;
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("normalFittingMap"), render::ShapePipeline::Slot::MAP::NORMAL_FITTING));
|
||||
gpu::Shader::makeProgram(*shaderPointerOut, slotBindings);
|
||||
auto state = std::make_shared<gpu::State>();
|
||||
state->setCullMode(gpu::State::CULL_NONE);
|
||||
|
@ -1784,9 +1779,6 @@ static void buildWebShader(const std::string& vertShaderText, const std::string&
|
|||
|
||||
void GeometryCache::bindOpaqueWebBrowserProgram(gpu::Batch& batch, bool isAA) {
|
||||
batch.setPipeline(getOpaqueWebBrowserProgram(isAA));
|
||||
// Set a default normal map
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
|
||||
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
|
||||
}
|
||||
|
||||
gpu::PipelinePointer GeometryCache::getOpaqueWebBrowserProgram(bool isAA) {
|
||||
|
@ -1802,9 +1794,6 @@ gpu::PipelinePointer GeometryCache::getOpaqueWebBrowserProgram(bool isAA) {
|
|||
|
||||
void GeometryCache::bindTransparentWebBrowserProgram(gpu::Batch& batch, bool isAA) {
|
||||
batch.setPipeline(getTransparentWebBrowserProgram(isAA));
|
||||
// Set a default normal map
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
|
||||
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
|
||||
}
|
||||
|
||||
gpu::PipelinePointer GeometryCache::getTransparentWebBrowserProgram(bool isAA) {
|
||||
|
@ -1827,9 +1816,6 @@ void GeometryCache::bindSimpleProgram(gpu::Batch& batch, bool textured, bool tra
|
|||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
|
||||
DependencyManager::get<TextureCache>()->getWhiteTexture());
|
||||
}
|
||||
// Set a default normal map
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
|
||||
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
|
||||
}
|
||||
|
||||
gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool transparent, bool culled, bool unlit, bool depthBiased) {
|
||||
|
@ -1846,7 +1832,6 @@ gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool transp
|
|||
_unlitShader = gpu::Shader::createProgram(VS, PSUnlit);
|
||||
|
||||
gpu::Shader::BindingSet slotBindings;
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("normalFittingMap"), render::ShapePipeline::Slot::MAP::NORMAL_FITTING));
|
||||
gpu::Shader::makeProgram(*_simpleShader, slotBindings);
|
||||
gpu::Shader::makeProgram(*_unlitShader, slotBindings);
|
||||
});
|
||||
|
|
|
@ -97,6 +97,8 @@ ShapeKey MeshPartPayload::getShapeKey() const {
|
|||
}
|
||||
|
||||
ShapeKey::Builder builder;
|
||||
builder.withMaterial();
|
||||
|
||||
if (drawMaterialKey.isTranslucent()) {
|
||||
builder.withTranslucent();
|
||||
}
|
||||
|
@ -478,6 +480,8 @@ ShapeKey ModelMeshPartPayload::getShapeKey() const {
|
|||
}
|
||||
|
||||
ShapeKey::Builder builder;
|
||||
builder.withMaterial();
|
||||
|
||||
if (isTranslucent || _fadeState != FADE_COMPLETE) {
|
||||
builder.withTranslucent();
|
||||
}
|
||||
|
|
|
@ -75,7 +75,6 @@ RenderDeferredTask::RenderDeferredTask(RenderFetchCullSortTask::Output items) {
|
|||
// GPU jobs: Start preparing the primary, deferred and lighting buffer
|
||||
const auto primaryFramebuffer = addJob<PreparePrimaryFramebuffer>("PreparePrimaryBuffer");
|
||||
|
||||
// const auto fullFrameRangeTimer = addJob<BeginGPURangeTimer>("BeginRangeTimer");
|
||||
const auto opaqueRangeTimer = addJob<BeginGPURangeTimer>("BeginOpaqueRangeTimer", "DrawOpaques");
|
||||
|
||||
const auto prepareDeferredInputs = PrepareDeferred::Inputs(primaryFramebuffer, lightingModel).hasVarying();
|
||||
|
@ -154,21 +153,25 @@ RenderDeferredTask::RenderDeferredTask(RenderFetchCullSortTask::Output items) {
|
|||
const auto toneMappingInputs = render::Varying(ToneMappingDeferred::Inputs(lightingFramebuffer, primaryFramebuffer));
|
||||
addJob<ToneMappingDeferred>("ToneMapping", toneMappingInputs);
|
||||
|
||||
{ // DEbug the bounds of the rendered items, still look at the zbuffer
|
||||
addJob<DrawBounds>("DrawMetaBounds", metas);
|
||||
addJob<DrawBounds>("DrawOpaqueBounds", opaques);
|
||||
addJob<DrawBounds>("DrawTransparentBounds", transparents);
|
||||
}
|
||||
|
||||
// Overlays
|
||||
const auto overlayOpaquesInputs = DrawOverlay3D::Inputs(overlayOpaques, lightingModel).hasVarying();
|
||||
const auto overlayTransparentsInputs = DrawOverlay3D::Inputs(overlayTransparents, lightingModel).hasVarying();
|
||||
addJob<DrawOverlay3D>("DrawOverlay3DOpaque", overlayOpaquesInputs, true);
|
||||
addJob<DrawOverlay3D>("DrawOverlay3DTransparent", overlayTransparentsInputs, false);
|
||||
|
||||
// Debugging stages
|
||||
{
|
||||
|
||||
|
||||
// Bounds do not draw on stencil buffer, so they must come last
|
||||
addJob<DrawBounds>("DrawMetaBounds", metas);
|
||||
{ // DEbug the bounds of the rendered OVERLAY items, still look at the zbuffer
|
||||
addJob<DrawBounds>("DrawOverlayOpaqueBounds", overlayOpaques);
|
||||
addJob<DrawBounds>("DrawOverlayTransparentBounds", overlayTransparents);
|
||||
|
||||
}
|
||||
|
||||
// Debugging stages
|
||||
{
|
||||
// Debugging Deferred buffer job
|
||||
const auto debugFramebuffers = render::Varying(DebugDeferredBuffer::Inputs(deferredFramebuffer, linearDepthTarget, surfaceGeometryFramebuffer, ambientOcclusionFramebuffer));
|
||||
addJob<DebugDeferredBuffer>("DebugDeferredBuffer", debugFramebuffers);
|
||||
|
@ -208,9 +211,6 @@ RenderDeferredTask::RenderDeferredTask(RenderFetchCullSortTask::Output items) {
|
|||
|
||||
// Blit!
|
||||
addJob<Blit>("Blit", primaryFramebuffer);
|
||||
|
||||
// addJob<EndGPURangeTimer>("RangeTimer", fullFrameRangeTimer);
|
||||
|
||||
}
|
||||
|
||||
void BeginGPURangeTimer::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, gpu::RangeTimerPointer& timer) {
|
||||
|
|
|
@ -50,9 +50,13 @@
|
|||
|
||||
#include "overlay3D_vert.h"
|
||||
#include "overlay3D_frag.h"
|
||||
#include "overlay3D_model_frag.h"
|
||||
#include "overlay3D_model_translucent_frag.h"
|
||||
#include "overlay3D_translucent_frag.h"
|
||||
#include "overlay3D_unlit_frag.h"
|
||||
#include "overlay3D_translucent_unlit_frag.h"
|
||||
#include "overlay3D_model_unlit_frag.h"
|
||||
#include "overlay3D_model_translucent_unlit_frag.h"
|
||||
|
||||
|
||||
using namespace render;
|
||||
|
@ -70,15 +74,24 @@ void lightBatchSetter(const ShapePipeline& pipeline, gpu::Batch& batch);
|
|||
|
||||
void initOverlay3DPipelines(ShapePlumber& plumber) {
|
||||
auto vertex = gpu::Shader::createVertex(std::string(overlay3D_vert));
|
||||
auto vertexModel = gpu::Shader::createVertex(std::string(model_vert));
|
||||
auto pixel = gpu::Shader::createPixel(std::string(overlay3D_frag));
|
||||
auto pixelTranslucent = gpu::Shader::createPixel(std::string(overlay3D_translucent_frag));
|
||||
auto pixelUnlit = gpu::Shader::createPixel(std::string(overlay3D_unlit_frag));
|
||||
auto pixelTranslucentUnlit = gpu::Shader::createPixel(std::string(overlay3D_translucent_unlit_frag));
|
||||
auto pixelModel = gpu::Shader::createPixel(std::string(overlay3D_model_frag));
|
||||
auto pixelModelTranslucent = gpu::Shader::createPixel(std::string(overlay3D_model_translucent_frag));
|
||||
auto pixelModelUnlit = gpu::Shader::createPixel(std::string(overlay3D_model_unlit_frag));
|
||||
auto pixelModelTranslucentUnlit = gpu::Shader::createPixel(std::string(overlay3D_model_translucent_unlit_frag));
|
||||
|
||||
auto opaqueProgram = gpu::Shader::createProgram(vertex, pixel);
|
||||
auto translucentProgram = gpu::Shader::createProgram(vertex, pixelTranslucent);
|
||||
auto unlitOpaqueProgram = gpu::Shader::createProgram(vertex, pixelUnlit);
|
||||
auto unlitTranslucentProgram = gpu::Shader::createProgram(vertex, pixelTranslucentUnlit);
|
||||
auto materialOpaqueProgram = gpu::Shader::createProgram(vertexModel, pixelModel);
|
||||
auto materialTranslucentProgram = gpu::Shader::createProgram(vertexModel, pixelModelTranslucent);
|
||||
auto materialUnlitOpaqueProgram = gpu::Shader::createProgram(vertexModel, pixelModel);
|
||||
auto materialUnlitTranslucentProgram = gpu::Shader::createProgram(vertexModel, pixelModelTranslucent);
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
bool isCulled = (i & 1);
|
||||
|
@ -103,14 +116,20 @@ void initOverlay3DPipelines(ShapePlumber& plumber) {
|
|||
}
|
||||
|
||||
ShapeKey::Filter::Builder builder;
|
||||
|
||||
isCulled ? builder.withCullFace() : builder.withoutCullFace();
|
||||
isBiased ? builder.withDepthBias() : builder.withoutDepthBias();
|
||||
isOpaque ? builder.withOpaque() : builder.withTranslucent();
|
||||
|
||||
auto simpleProgram = isOpaque ? opaqueProgram : translucentProgram;
|
||||
auto unlitProgram = isOpaque ? unlitOpaqueProgram : unlitTranslucentProgram;
|
||||
plumber.addPipeline(builder.withoutUnlit().build(), simpleProgram, state, &lightBatchSetter);
|
||||
plumber.addPipeline(builder.withUnlit().build(), unlitProgram, state, &batchSetter);
|
||||
auto materialProgram = isOpaque ? materialOpaqueProgram : materialTranslucentProgram;
|
||||
auto materialUnlitProgram = isOpaque ? materialUnlitOpaqueProgram : materialUnlitTranslucentProgram;
|
||||
|
||||
plumber.addPipeline(builder.withMaterial().build().key(), materialProgram, state, &lightBatchSetter);
|
||||
plumber.addPipeline(builder.withMaterial().withUnlit().build().key(), materialUnlitProgram, state, &batchSetter);
|
||||
plumber.addPipeline(builder.withoutUnlit().withoutMaterial().build().key(), simpleProgram, state, &lightBatchSetter);
|
||||
plumber.addPipeline(builder.withUnlit().withoutMaterial().build().key(), unlitProgram, state, &batchSetter);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -144,78 +163,87 @@ void initDeferredPipelines(render::ShapePlumber& plumber) {
|
|||
// TODO: Refactor this to use a filter
|
||||
// Opaques
|
||||
addPipeline(
|
||||
Key::Builder(),
|
||||
Key::Builder().withMaterial(),
|
||||
modelVertex, modelPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withMaterial().withUnlit(),
|
||||
modelVertex, modelUnlitPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withUnlit(),
|
||||
modelVertex, modelUnlitPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withTangents(),
|
||||
Key::Builder().withMaterial().withTangents(),
|
||||
modelNormalMapVertex, modelNormalMapPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withSpecular(),
|
||||
Key::Builder().withMaterial().withSpecular(),
|
||||
modelVertex, modelSpecularMapPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withTangents().withSpecular(),
|
||||
Key::Builder().withMaterial().withTangents().withSpecular(),
|
||||
modelNormalMapVertex, modelNormalSpecularMapPixel);
|
||||
// Translucents
|
||||
addPipeline(
|
||||
Key::Builder().withMaterial().withTranslucent(),
|
||||
modelVertex, modelTranslucentPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withTranslucent(),
|
||||
modelVertex, modelTranslucentPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withMaterial().withTranslucent().withUnlit(),
|
||||
modelVertex, modelTranslucentUnlitPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withTranslucent().withUnlit(),
|
||||
modelVertex, modelTranslucentUnlitPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withTranslucent().withTangents(),
|
||||
Key::Builder().withMaterial().withTranslucent().withTangents(),
|
||||
modelNormalMapVertex, modelTranslucentPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withTranslucent().withSpecular(),
|
||||
Key::Builder().withMaterial().withTranslucent().withSpecular(),
|
||||
modelVertex, modelTranslucentPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withTranslucent().withTangents().withSpecular(),
|
||||
Key::Builder().withMaterial().withTranslucent().withTangents().withSpecular(),
|
||||
modelNormalMapVertex, modelTranslucentPixel);
|
||||
addPipeline(
|
||||
// FIXME: Ignore lightmap for translucents meshpart
|
||||
Key::Builder().withTranslucent().withLightmap(),
|
||||
Key::Builder().withMaterial().withTranslucent().withLightmap(),
|
||||
modelVertex, modelTranslucentPixel);
|
||||
// Lightmapped
|
||||
addPipeline(
|
||||
Key::Builder().withLightmap(),
|
||||
Key::Builder().withMaterial().withLightmap(),
|
||||
modelLightmapVertex, modelLightmapPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withLightmap().withTangents(),
|
||||
Key::Builder().withMaterial().withLightmap().withTangents(),
|
||||
modelLightmapNormalMapVertex, modelLightmapNormalMapPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withLightmap().withSpecular(),
|
||||
Key::Builder().withMaterial().withLightmap().withSpecular(),
|
||||
modelLightmapVertex, modelLightmapSpecularMapPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withLightmap().withTangents().withSpecular(),
|
||||
Key::Builder().withMaterial().withLightmap().withTangents().withSpecular(),
|
||||
modelLightmapNormalMapVertex, modelLightmapNormalSpecularMapPixel);
|
||||
// Skinned
|
||||
addPipeline(
|
||||
Key::Builder().withSkinned(),
|
||||
Key::Builder().withMaterial().withSkinned(),
|
||||
skinModelVertex, modelPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withSkinned().withTangents(),
|
||||
Key::Builder().withMaterial().withSkinned().withTangents(),
|
||||
skinModelNormalMapVertex, modelNormalMapPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withSkinned().withSpecular(),
|
||||
Key::Builder().withMaterial().withSkinned().withSpecular(),
|
||||
skinModelVertex, modelSpecularMapPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withSkinned().withTangents().withSpecular(),
|
||||
Key::Builder().withMaterial().withSkinned().withTangents().withSpecular(),
|
||||
skinModelNormalMapVertex, modelNormalSpecularMapPixel);
|
||||
// Skinned and Translucent
|
||||
addPipeline(
|
||||
Key::Builder().withSkinned().withTranslucent(),
|
||||
Key::Builder().withMaterial().withSkinned().withTranslucent(),
|
||||
skinModelVertex, modelTranslucentPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withSkinned().withTranslucent().withTangents(),
|
||||
Key::Builder().withMaterial().withSkinned().withTranslucent().withTangents(),
|
||||
skinModelNormalMapVertex, modelTranslucentPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withSkinned().withTranslucent().withSpecular(),
|
||||
Key::Builder().withMaterial().withSkinned().withTranslucent().withSpecular(),
|
||||
skinModelVertex, modelTranslucentPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withSkinned().withTranslucent().withTangents().withSpecular(),
|
||||
Key::Builder().withMaterial().withSkinned().withTranslucent().withTangents().withSpecular(),
|
||||
skinModelNormalMapVertex, modelTranslucentPixel);
|
||||
// Depth-only
|
||||
addPipeline(
|
||||
|
@ -244,32 +272,32 @@ void initForwardPipelines(render::ShapePlumber& plumber) {
|
|||
auto addPipeline = std::bind(&addPlumberPipeline, std::ref(plumber), _1, _2, _3);
|
||||
// Opaques
|
||||
addPipeline(
|
||||
Key::Builder(),
|
||||
Key::Builder().withMaterial(),
|
||||
modelVertex, modelPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withUnlit(),
|
||||
Key::Builder().withMaterial().withUnlit(),
|
||||
modelVertex, modelUnlitPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withTangents(),
|
||||
Key::Builder().withMaterial().withTangents(),
|
||||
modelNormalMapVertex, modelNormalMapPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withSpecular(),
|
||||
Key::Builder().withMaterial().withSpecular(),
|
||||
modelVertex, modelSpecularMapPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withTangents().withSpecular(),
|
||||
Key::Builder().withMaterial().withTangents().withSpecular(),
|
||||
modelNormalMapVertex, modelNormalSpecularMapPixel);
|
||||
// Skinned
|
||||
addPipeline(
|
||||
Key::Builder().withSkinned(),
|
||||
Key::Builder().withMaterial().withSkinned(),
|
||||
skinModelVertex, modelPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withSkinned().withTangents(),
|
||||
Key::Builder().withMaterial().withSkinned().withTangents(),
|
||||
skinModelNormalMapVertex, modelNormalMapPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withSkinned().withSpecular(),
|
||||
Key::Builder().withMaterial().withSkinned().withSpecular(),
|
||||
skinModelVertex, modelSpecularMapPixel);
|
||||
addPipeline(
|
||||
Key::Builder().withSkinned().withTangents().withSpecular(),
|
||||
Key::Builder().withMaterial().withSkinned().withTangents().withSpecular(),
|
||||
skinModelNormalMapVertex, modelNormalSpecularMapPixel);
|
||||
}
|
||||
|
||||
|
@ -319,9 +347,6 @@ void batchSetter(const ShapePipeline& pipeline, gpu::Batch& batch) {
|
|||
// Set a default albedo map
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
|
||||
DependencyManager::get<TextureCache>()->getWhiteTexture());
|
||||
// Set a default normal map
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
|
||||
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
|
||||
|
||||
// Set a default material
|
||||
if (pipeline.locations->materialBufferUnit >= 0) {
|
||||
|
|
88
libraries/render-utils/src/overlay3D_model.slf
Normal file
88
libraries/render-utils/src/overlay3D_model.slf
Normal file
|
@ -0,0 +1,88 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
// overlay3D.slf
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Sam Gateau on 6/16/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include DeferredGlobalLight.slh@>
|
||||
<$declareEvalSkyboxGlobalColor()$>
|
||||
|
||||
<@include model/Material.slh@>
|
||||
|
||||
<@include gpu/Transform.slh@>
|
||||
<$declareStandardCameraTransform()$>
|
||||
|
||||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTextures(ALBEDO, ROUGHNESS, _SCRIBE_NULL, _SCRIBE_NULL, EMISSIVE, OCCLUSION)$>
|
||||
|
||||
in vec2 _texCoord0;
|
||||
in vec2 _texCoord1;
|
||||
in vec4 _position;
|
||||
in vec3 _normal;
|
||||
in vec3 _color;
|
||||
in float _alpha;
|
||||
|
||||
out vec4 _fragColor;
|
||||
|
||||
void main(void) {
|
||||
Material mat = getMaterial();
|
||||
int matKey = getMaterialKey(mat);
|
||||
<$fetchMaterialTexturesCoord0(matKey, _texCoord0, albedoTex, roughnessTex, _SCRIBE_NULL, _SCRIBE_NULL, emissiveTex)$>
|
||||
<$fetchMaterialTexturesCoord1(matKey, _texCoord1, occlusionTex)$>
|
||||
|
||||
float opacity = 1.0;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)$>;
|
||||
<$discardTransparent(opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
albedo *= _color;
|
||||
|
||||
float metallic = getMaterialMetallic(mat);
|
||||
vec3 fresnel = vec3(0.03); // Default Di-electric fresnel value
|
||||
if (metallic <= 0.5) {
|
||||
metallic = 0.0;
|
||||
} else {
|
||||
fresnel = albedo;
|
||||
metallic = 1.0;
|
||||
}
|
||||
|
||||
float roughness = getMaterialRoughness(mat);
|
||||
<$evalMaterialRoughness(roughnessTex, roughness, matKey, roughness)$>;
|
||||
|
||||
vec3 emissive = getMaterialEmissive(mat);
|
||||
<$evalMaterialEmissive(emissiveTex, emissive, matKey, emissive)$>;
|
||||
|
||||
|
||||
vec3 fragPosition = _position.xyz;
|
||||
//vec3 fragNormal = normalize(_normal);
|
||||
|
||||
TransformCamera cam = getTransformCamera();
|
||||
vec3 fragNormal;
|
||||
<$transformEyeToWorldDir(cam, _normal, fragNormal)$>;
|
||||
|
||||
vec4 color = vec4(evalSkyboxGlobalColor(
|
||||
cam._viewInverse,
|
||||
1.0,
|
||||
occlusionTex,
|
||||
fragPosition,
|
||||
fragNormal,
|
||||
albedo,
|
||||
fresnel,
|
||||
metallic,
|
||||
roughness),
|
||||
opacity);
|
||||
|
||||
// And emissive
|
||||
color.rgb += emissive * isEmissiveEnabled();
|
||||
|
||||
// Apply standard tone mapping
|
||||
_fragColor = vec4(pow(color.xyz, vec3(1.0 / 2.2)), color.w);
|
||||
}
|
83
libraries/render-utils/src/overlay3D_model_translucent.slf
Normal file
83
libraries/render-utils/src/overlay3D_model_translucent.slf
Normal file
|
@ -0,0 +1,83 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
// overlay3D_model_transparent.slf
|
||||
//
|
||||
// Created by Sam Gateau on 2/27/2017.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include DeferredGlobalLight.slh@>
|
||||
<$declareEvalGlobalLightingAlphaBlended()$>
|
||||
|
||||
<@include model/Material.slh@>
|
||||
|
||||
<@include gpu/Transform.slh@>
|
||||
<$declareStandardCameraTransform()$>
|
||||
|
||||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTextures(ALBEDO, ROUGHNESS, _SCRIBE_NULL, _SCRIBE_NULL, EMISSIVE, OCCLUSION)$>
|
||||
|
||||
in vec2 _texCoord0;
|
||||
in vec2 _texCoord1;
|
||||
in vec4 _position;
|
||||
in vec3 _normal;
|
||||
in vec3 _color;
|
||||
in float _alpha;
|
||||
|
||||
out vec4 _fragColor;
|
||||
|
||||
void main(void) {
|
||||
Material mat = getMaterial();
|
||||
int matKey = getMaterialKey(mat);
|
||||
<$fetchMaterialTexturesCoord0(matKey, _texCoord0, albedoTex, roughnessTex, _SCRIBE_NULL, _SCRIBE_NULL, emissiveTex)$>
|
||||
<$fetchMaterialTexturesCoord1(matKey, _texCoord1, occlusionTex)$>
|
||||
|
||||
float opacity = 1.0;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
albedo *= _color;
|
||||
|
||||
float metallic = getMaterialMetallic(mat);
|
||||
vec3 fresnel = vec3(0.03); // Default Di-electric fresnel value
|
||||
if (metallic <= 0.5) {
|
||||
metallic = 0.0;
|
||||
} else {
|
||||
fresnel = albedo;
|
||||
metallic = 1.0;
|
||||
}
|
||||
|
||||
float roughness = getMaterialRoughness(mat);
|
||||
<$evalMaterialRoughness(roughnessTex, roughness, matKey, roughness)$>;
|
||||
|
||||
vec3 emissive = getMaterialEmissive(mat);
|
||||
<$evalMaterialEmissive(emissiveTex, emissive, matKey, emissive)$>;
|
||||
|
||||
|
||||
vec3 fragPosition = _position.xyz;
|
||||
|
||||
TransformCamera cam = getTransformCamera();
|
||||
vec3 fragNormal;
|
||||
<$transformEyeToWorldDir(cam, _normal, fragNormal)$>
|
||||
|
||||
vec4 color = vec4(evalGlobalLightingAlphaBlended(
|
||||
cam._viewInverse,
|
||||
1.0,
|
||||
occlusionTex,
|
||||
fragPosition,
|
||||
fragNormal,
|
||||
albedo,
|
||||
fresnel,
|
||||
metallic,
|
||||
emissive,
|
||||
roughness, opacity),
|
||||
opacity);
|
||||
|
||||
// Apply standard tone mapping
|
||||
_fragColor = vec4(pow(color.xyz, vec3(1.0 / 2.2)), color.w);
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
// overlay3D-model_transparent_unlit.slf
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Sam Gateau on 2/28/2017.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include LightingModel.slh@>
|
||||
<@include model/Material.slh@>
|
||||
|
||||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTextures(ALBEDO)$>
|
||||
|
||||
in vec2 _texCoord0;
|
||||
in vec3 _normal;
|
||||
in vec3 _color;
|
||||
in float _alpha;
|
||||
|
||||
out vec4 _fragColor;
|
||||
|
||||
void main(void) {
|
||||
|
||||
Material mat = getMaterial();
|
||||
int matKey = getMaterialKey(mat);
|
||||
<$fetchMaterialTexturesCoord0(matKey, _texCoord0, albedoTex)$>
|
||||
|
||||
float opacity = 1.0;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
albedo *= _color;
|
||||
|
||||
vec4 color = vec4(albedo * isUnlitEnabled(), opacity);
|
||||
|
||||
_fragColor = vec4(pow(color.xyz, vec3(1.0 / 2.2)), color.w);
|
||||
}
|
44
libraries/render-utils/src/overlay3D_model_unlit.slf
Normal file
44
libraries/render-utils/src/overlay3D_model_unlit.slf
Normal file
|
@ -0,0 +1,44 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
// overlay3D-model_unlit.slf
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Sam Gateau on 2/28/2017.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include LightingModel.slh@>
|
||||
<@include model/Material.slh@>
|
||||
|
||||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTextures(ALBEDO)$>
|
||||
|
||||
in vec2 _texCoord0;
|
||||
in vec3 _normal;
|
||||
in vec3 _color;
|
||||
in float _alpha;
|
||||
|
||||
out vec4 _fragColor;
|
||||
|
||||
void main(void) {
|
||||
|
||||
Material mat = getMaterial();
|
||||
int matKey = getMaterialKey(mat);
|
||||
<$fetchMaterialTexturesCoord0(matKey, _texCoord0, albedoTex)$>
|
||||
|
||||
float opacity = 1.0;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)$>;
|
||||
<$discardTransparent(opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
albedo *= _color;
|
||||
|
||||
vec4 color = vec4(albedo * isUnlitEnabled(), opacity);
|
||||
|
||||
_fragColor = vec4(pow(color.xyz, vec3(1.0 / 2.2)), color.w);
|
||||
}
|
|
@ -20,8 +20,6 @@ void renderItems(const SceneContextPointer& sceneContext, const RenderContextPoi
|
|||
void renderShapes(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ShapePlumberPointer& shapeContext, const ItemBounds& inItems, int maxDrawnItems = -1);
|
||||
void renderStateSortShapes(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ShapePlumberPointer& shapeContext, const ItemBounds& inItems, int maxDrawnItems = -1);
|
||||
|
||||
|
||||
|
||||
class DrawLightConfig : public Job::Config {
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY numDrawnChanged)
|
||||
|
|
|
@ -39,6 +39,10 @@ void ShapePlumber::addPipelineHelper(const Filter& filter, ShapeKey key, int bit
|
|||
}
|
||||
} else {
|
||||
// Add the brand new pipeline and cache its location in the lib
|
||||
auto precedent = _pipelineMap.find(key);
|
||||
if (precedent != _pipelineMap.end()) {
|
||||
qCDebug(renderlogging) << "Key already assigned: " << key;
|
||||
}
|
||||
_pipelineMap.insert(PipelineMap::value_type(key, pipeline));
|
||||
}
|
||||
}
|
||||
|
@ -65,16 +69,11 @@ void ShapePlumber::addPipeline(const Filter& filter, const gpu::ShaderPointer& p
|
|||
slotBindings.insert(gpu::Shader::Binding(std::string("lightBuffer"), Slot::BUFFER::LIGHT));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("lightAmbientBuffer"), Slot::BUFFER::LIGHT_AMBIENT_BUFFER));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("skyboxMap"), Slot::MAP::LIGHT_AMBIENT));
|
||||
slotBindings.insert(gpu::Shader::Binding(std::string("normalFittingMap"), Slot::NORMAL_FITTING));
|
||||
|
||||
gpu::Shader::makeProgram(*program, slotBindings);
|
||||
|
||||
auto locations = std::make_shared<Locations>();
|
||||
locations->normalFittingMapUnit = program->getTextures().findLocation("normalFittingMap");
|
||||
if (program->getTextures().findLocation("normalFittingMap") > -1) {
|
||||
locations->normalFittingMapUnit = program->getTextures().findLocation("normalFittingMap");
|
||||
|
||||
}
|
||||
locations->albedoTextureUnit = program->getTextures().findLocation("albedoMap");
|
||||
locations->roughnessTextureUnit = program->getTextures().findLocation("roughnessMap");
|
||||
locations->normalTextureUnit = program->getTextures().findLocation("normalMap");
|
||||
|
|
|
@ -22,13 +22,13 @@ namespace render {
|
|||
class ShapeKey {
|
||||
public:
|
||||
enum FlagBit {
|
||||
TRANSLUCENT = 0,
|
||||
MATERIAL = 0,
|
||||
TRANSLUCENT,
|
||||
LIGHTMAP,
|
||||
TANGENTS,
|
||||
SPECULAR,
|
||||
UNLIT,
|
||||
SKINNED,
|
||||
STEREO,
|
||||
DEPTH_ONLY,
|
||||
DEPTH_BIAS,
|
||||
WIREFRAME,
|
||||
|
@ -53,13 +53,13 @@ public:
|
|||
|
||||
ShapeKey build() const { return ShapeKey{_flags}; }
|
||||
|
||||
Builder& withMaterial() { _flags.set(MATERIAL); return (*this); }
|
||||
Builder& withTranslucent() { _flags.set(TRANSLUCENT); return (*this); }
|
||||
Builder& withLightmap() { _flags.set(LIGHTMAP); return (*this); }
|
||||
Builder& withTangents() { _flags.set(TANGENTS); return (*this); }
|
||||
Builder& withSpecular() { _flags.set(SPECULAR); return (*this); }
|
||||
Builder& withUnlit() { _flags.set(UNLIT); return (*this); }
|
||||
Builder& withSkinned() { _flags.set(SKINNED); return (*this); }
|
||||
Builder& withStereo() { _flags.set(STEREO); return (*this); }
|
||||
Builder& withDepthOnly() { _flags.set(DEPTH_ONLY); return (*this); }
|
||||
Builder& withDepthBias() { _flags.set(DEPTH_BIAS); return (*this); }
|
||||
Builder& withWireframe() { _flags.set(WIREFRAME); return (*this); }
|
||||
|
@ -89,6 +89,9 @@ public:
|
|||
|
||||
Filter build() const { return Filter(_flags, _mask); }
|
||||
|
||||
Builder& withMaterial() { _flags.set(MATERIAL); _mask.set(MATERIAL); return (*this); }
|
||||
Builder& withoutMaterial() { _flags.reset(MATERIAL); _mask.set(MATERIAL); return (*this); }
|
||||
|
||||
Builder& withTranslucent() { _flags.set(TRANSLUCENT); _mask.set(TRANSLUCENT); return (*this); }
|
||||
Builder& withOpaque() { _flags.reset(TRANSLUCENT); _mask.set(TRANSLUCENT); return (*this); }
|
||||
|
||||
|
@ -107,9 +110,6 @@ public:
|
|||
Builder& withSkinned() { _flags.set(SKINNED); _mask.set(SKINNED); return (*this); }
|
||||
Builder& withoutSkinned() { _flags.reset(SKINNED); _mask.set(SKINNED); return (*this); }
|
||||
|
||||
Builder& withStereo() { _flags.set(STEREO); _mask.set(STEREO); return (*this); }
|
||||
Builder& withoutStereo() { _flags.reset(STEREO); _mask.set(STEREO); return (*this); }
|
||||
|
||||
Builder& withDepthOnly() { _flags.set(DEPTH_ONLY); _mask.set(DEPTH_ONLY); return (*this); }
|
||||
Builder& withoutDepthOnly() { _flags.reset(DEPTH_ONLY); _mask.set(DEPTH_ONLY); return (*this); }
|
||||
|
||||
|
@ -128,19 +128,20 @@ public:
|
|||
Flags _mask{0};
|
||||
};
|
||||
Filter(const Filter::Builder& builder) : Filter(builder._flags, builder._mask) {}
|
||||
ShapeKey key() const { return ShapeKey(_flags); }
|
||||
protected:
|
||||
friend class ShapePlumber;
|
||||
Flags _flags{0};
|
||||
Flags _mask{0};
|
||||
};
|
||||
|
||||
bool useMaterial() const { return _flags[MATERIAL]; }
|
||||
bool hasLightmap() const { return _flags[LIGHTMAP]; }
|
||||
bool hasTangents() const { return _flags[TANGENTS]; }
|
||||
bool hasSpecular() const { return _flags[SPECULAR]; }
|
||||
bool isUnlit() const { return _flags[UNLIT]; }
|
||||
bool isTranslucent() const { return _flags[TRANSLUCENT]; }
|
||||
bool isSkinned() const { return _flags[SKINNED]; }
|
||||
bool isStereo() const { return _flags[STEREO]; }
|
||||
bool isDepthOnly() const { return _flags[DEPTH_ONLY]; }
|
||||
bool isDepthBiased() const { return _flags[DEPTH_BIAS]; }
|
||||
bool isWireFrame() const { return _flags[WIREFRAME]; }
|
||||
|
@ -170,13 +171,13 @@ inline QDebug operator<<(QDebug debug, const ShapeKey& key) {
|
|||
debug << "[ShapeKey: OWN_PIPELINE]";
|
||||
} else {
|
||||
debug << "[ShapeKey:"
|
||||
<< "useMaterial:" << key.useMaterial()
|
||||
<< "hasLightmap:" << key.hasLightmap()
|
||||
<< "hasTangents:" << key.hasTangents()
|
||||
<< "hasSpecular:" << key.hasSpecular()
|
||||
<< "isUnlit:" << key.isUnlit()
|
||||
<< "isTranslucent:" << key.isTranslucent()
|
||||
<< "isSkinned:" << key.isSkinned()
|
||||
<< "isStereo:" << key.isStereo()
|
||||
<< "isDepthOnly:" << key.isDepthOnly()
|
||||
<< "isDepthBiased:" << key.isDepthBiased()
|
||||
<< "isWireFrame:" << key.isWireFrame()
|
||||
|
@ -213,8 +214,6 @@ public:
|
|||
OCCLUSION,
|
||||
SCATTERING,
|
||||
LIGHT_AMBIENT,
|
||||
|
||||
NORMAL_FITTING = 10,
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -226,7 +225,6 @@ public:
|
|||
int metallicTextureUnit;
|
||||
int emissiveTextureUnit;
|
||||
int occlusionTextureUnit;
|
||||
int normalFittingMapUnit;
|
||||
int lightingModelBufferUnit;
|
||||
int skinClusterBufferUnit;
|
||||
int materialBufferUnit;
|
||||
|
|
|
@ -45,7 +45,8 @@ enum ShapeType {
|
|||
SHAPE_TYPE_COMPOUND,
|
||||
SHAPE_TYPE_SIMPLE_HULL,
|
||||
SHAPE_TYPE_SIMPLE_COMPOUND,
|
||||
SHAPE_TYPE_STATIC_MESH
|
||||
SHAPE_TYPE_STATIC_MESH,
|
||||
SHAPE_TYPE_ELLIPSOID
|
||||
};
|
||||
|
||||
class ShapeInfo {
|
||||
|
|
|
@ -159,13 +159,33 @@ Column {
|
|||
}
|
||||
}
|
||||
|
||||
Row {
|
||||
Column {
|
||||
id: metas
|
||||
CheckBox {
|
||||
text: "Draw Meta Bounds"
|
||||
text: "Metas"
|
||||
checked: Render.getConfig("DrawMetaBounds")["enabled"]
|
||||
onCheckedChanged: { Render.getConfig("DrawMetaBounds")["enabled"] = checked }
|
||||
}
|
||||
CheckBox {
|
||||
text: "Opaques"
|
||||
checked: Render.getConfig("DrawOpaqueBounds")["enabled"]
|
||||
onCheckedChanged: { Render.getConfig("DrawOpaqueBounds")["enabled"] = checked }
|
||||
}
|
||||
CheckBox {
|
||||
text: "Transparents"
|
||||
checked: Render.getConfig("DrawTransparentBounds")["enabled"]
|
||||
onCheckedChanged: { Render.getConfig("DrawTransparentBounds")["enabled"] = checked }
|
||||
}
|
||||
CheckBox {
|
||||
text: "Overlay Opaques"
|
||||
checked: Render.getConfig("DrawOverlayOpaqueBounds")["enabled"]
|
||||
onCheckedChanged: { Render.getConfig("DrawOverlayOpaqueBounds")["enabled"] = checked }
|
||||
}
|
||||
CheckBox {
|
||||
text: "Overlay Transparents"
|
||||
checked: Render.getConfig("DrawOverlayTransparentBounds")["enabled"]
|
||||
onCheckedChanged: { Render.getConfig("DrawOverlayTransparentBounds")["enabled"] = checked }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -51,7 +51,9 @@ const OUTPUT_DEVICE_SETTING = "audio_output_device";
|
|||
var selectedInputMenu = "";
|
||||
var selectedOutputMenu = "";
|
||||
|
||||
var audioDevicesList = [];
|
||||
function setupAudioMenus() {
|
||||
removeAudioMenus();
|
||||
Menu.addSeparator("Audio", "Input Audio Device");
|
||||
|
||||
var inputDeviceSetting = Settings.getValue(INPUT_DEVICE_SETTING);
|
||||
|
@ -67,11 +69,12 @@ function setupAudioMenus() {
|
|||
var thisDeviceSelected = (inputDevices[i] == selectedInputDevice);
|
||||
var menuItem = "Use " + inputDevices[i] + " for Input";
|
||||
Menu.addMenuItem({
|
||||
menuName: "Audio",
|
||||
menuItemName: menuItem,
|
||||
isCheckable: true,
|
||||
isChecked: thisDeviceSelected
|
||||
});
|
||||
menuName: "Audio",
|
||||
menuItemName: menuItem,
|
||||
isCheckable: true,
|
||||
isChecked: thisDeviceSelected
|
||||
});
|
||||
audioDevicesList.push(menuItem);
|
||||
if (thisDeviceSelected) {
|
||||
selectedInputMenu = menuItem;
|
||||
}
|
||||
|
@ -97,12 +100,24 @@ function setupAudioMenus() {
|
|||
isCheckable: true,
|
||||
isChecked: thisDeviceSelected
|
||||
});
|
||||
audioDevicesList.push(menuItem);
|
||||
if (thisDeviceSelected) {
|
||||
selectedOutputMenu = menuItem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function removeAudioMenus() {
|
||||
Menu.removeSeparator("Audio", "Input Audio Device");
|
||||
Menu.removeSeparator("Audio", "Output Audio Device");
|
||||
|
||||
for (var index = 0; index < audioDevicesList.length; index++) {
|
||||
Menu.removeMenuItem("Audio", audioDevicesList[index]);
|
||||
}
|
||||
|
||||
audioDevicesList = [];
|
||||
}
|
||||
|
||||
function onDevicechanged() {
|
||||
print("audio devices changed, removing Audio > Devices menu...");
|
||||
Menu.removeMenu("Audio > Devices");
|
||||
|
@ -218,6 +233,7 @@ Script.update.connect(checkHMDAudio);
|
|||
|
||||
Script.scriptEnding.connect(function () {
|
||||
restoreAudio();
|
||||
removeAudioMenus();
|
||||
Menu.menuItemEvent.disconnect(menuItemEvent);
|
||||
Script.update.disconnect(checkHMDAudio);
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue