remove 'isHMD' from input parameters of AudioDeviceList::onDevicesChanged

note: having 'isHMD' as a parameter doesn't make sense because function rebuilds model which is used by both HMD and Desktop
This commit is contained in:
Alexander Ivash 2018-03-23 20:20:40 +03:00
parent bbded2215d
commit f6bbdec902
2 changed files with 23 additions and 21 deletions

View file

@ -200,28 +200,34 @@ void AudioDeviceList::onDeviceChanged(const QAudioDeviceInfo& device, bool isHMD
emit dataChanged(createIndex(0, 0), createIndex(rowCount() - 1, 0));
}
void AudioDeviceList::onDevicesChanged(const QList<QAudioDeviceInfo>& devices, bool isHMD) {
QAudioDeviceInfo& selectedDevice = isHMD ? _selectedHMDDevice : _selectedDesktopDevice;
const QString& savedDeviceName = isHMD ? _hmdSavedDeviceName : _desktopSavedDeviceName;
void AudioDeviceList::onDevicesChanged(const QList<QAudioDeviceInfo>& devices) {
beginResetModel();
_devices.clear();
foreach(const QAudioDeviceInfo& deviceInfo, devices) {
AudioDevice device;
bool &isSelected = isHMD ? device.selectedHMD : device.selectedDesktop;
device.info = deviceInfo;
device.display = device.info.deviceName()
.replace("High Definition", "HD")
.remove("Device")
.replace(" )", ")");
if (!selectedDevice.isNull()) {
isSelected = (device.info == selectedDevice);
} else {
//no selected device for context. fallback to saved
isSelected = (device.info.deviceName() == savedDeviceName);
for (bool isHMD : {false, true})
{
QAudioDeviceInfo& selectedDevice = isHMD ? _selectedHMDDevice : _selectedDesktopDevice;
bool &isSelected = isHMD ? device.selectedHMD : device.selectedDesktop;
if (!selectedDevice.isNull()) {
isSelected = (device.info == selectedDevice);
}
else {
//no selected device for context. fallback to saved
const QString& savedDeviceName = isHMD ? _hmdSavedDeviceName : _desktopSavedDeviceName;
isSelected = (device.info.deviceName() == savedDeviceName);
}
}
qDebug() << "adding audio device:" << device.display << device.selectedDesktop << device.selectedHMD << _mode;
_devices.push_back(newDevice(device));
}
@ -271,12 +277,10 @@ AudioDevices::AudioDevices(bool& contextIsHMD) : _contextIsHMD(contextIsHMD) {
// connections are made after client is initialized, so we must also fetch the devices
const QList<QAudioDeviceInfo>& devicesInput = client->getAudioDevices(QAudio::AudioInput);
const QList<QAudioDeviceInfo>& devicesOutput = client->getAudioDevices(QAudio::AudioOutput);
//setup HMD devices
_inputs.onDevicesChanged(devicesInput, true);
_outputs.onDevicesChanged(devicesOutput, true);
//setup Desktop devices
_inputs.onDevicesChanged(devicesInput, false);
_outputs.onDevicesChanged(devicesOutput, false);
//setup devices
_inputs.onDevicesChanged(devicesInput);
_outputs.onDevicesChanged(devicesOutput);
}
AudioDevices::~AudioDevices() {}
@ -375,11 +379,9 @@ void AudioDevices::onDevicesChanged(QAudio::Mode mode, const QList<QAudioDeviceI
//set devices for both contexts
if (mode == QAudio::AudioInput) {
_inputs.onDevicesChanged(devices, _contextIsHMD);
_inputs.onDevicesChanged(devices, !_contextIsHMD);
_inputs.onDevicesChanged(devices);
} else { // if (mode == QAudio::AudioOutput)
_outputs.onDevicesChanged(devices, _contextIsHMD);
_outputs.onDevicesChanged(devices, !_contextIsHMD);
_outputs.onDevicesChanged(devices);
}
}

View file

@ -54,7 +54,7 @@ signals:
protected slots:
void onDeviceChanged(const QAudioDeviceInfo& device, bool isHMD);
void onDevicesChanged(const QList<QAudioDeviceInfo>& devices, bool isHMD);
void onDevicesChanged(const QList<QAudioDeviceInfo>& devices);
protected:
friend class AudioDevices;