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Merge pull request #6761 from imgntn/grab_add_beam
Add Beam Visualization When Grab Doesn't Intersect
This commit is contained in:
commit
f569d08ca8
1 changed files with 27 additions and 11 deletions
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@ -23,14 +23,14 @@ var WANT_DEBUG = false;
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// these tune time-averaging and "on" value for analog trigger
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//
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var TRIGGER_SMOOTH_RATIO = 0.1; // Time averaging of trigger - 0.0 disables smoothing
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var TRIGGER_ON_VALUE = 0.4; // Squeezed just enough to activate search or near grab
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var TRIGGER_GRAB_VALUE = 0.85; // Squeezed far enough to complete distant grab
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var TRIGGER_SMOOTH_RATIO = 0.1; // Time averaging of trigger - 0.0 disables smoothing
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var TRIGGER_ON_VALUE = 0.4; // Squeezed just enough to activate search or near grab
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var TRIGGER_GRAB_VALUE = 0.85; // Squeezed far enough to complete distant grab
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var TRIGGER_OFF_VALUE = 0.15;
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var BUMPER_ON_VALUE = 0.5;
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var HAND_HEAD_MIX_RATIO = 0.0; // 0 = only use hands for search/move. 1 = only use head for search/move.
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var HAND_HEAD_MIX_RATIO = 0.0; // 0 = only use hands for search/move. 1 = only use head for search/move.
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//
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// distant manipulation
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@ -421,7 +421,7 @@ function MyController(hand) {
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this.searchSphereOn = function(location, size, color) {
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if (this.searchSphere === null) {
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var sphereProperties = {
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position: location,
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position: location,
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size: size,
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color: color,
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alpha: SEARCH_SPHERE_ALPHA,
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@ -429,10 +429,15 @@ function MyController(hand) {
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visible: true
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}
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this.searchSphere = Overlays.addOverlay("sphere", sphereProperties);
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} else {
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Overlays.editOverlay(this.searchSphere, { position: location, size: size, color: color, visible: true });
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} else {
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Overlays.editOverlay(this.searchSphere, {
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position: location,
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size: size,
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color: color,
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visible: true
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});
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}
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}
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}
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this.overlayLineOn = function(closePoint, farPoint, color) {
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if (this.overlayLine === null) {
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@ -765,7 +770,7 @@ function MyController(hand) {
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if (this.triggerSmoothedSqueezed() || this.bumperSqueezed()) {
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this.lastPickTime = 0;
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var controllerHandInput = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
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this.startingHandRotation = Controller.getPoseValue(controllerHandInput).rotation;
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this.startingHandRotation = Controller.getPoseValue(controllerHandInput).rotation;
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if (this.triggerSmoothedSqueezed()) {
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this.setState(STATE_SEARCHING);
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} else {
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@ -788,13 +793,19 @@ function MyController(hand) {
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var controllerHandInput = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
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var currentHandRotation = Controller.getPoseValue(controllerHandInput).rotation;
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var handDeltaRotation = Quat.multiply(currentHandRotation, Quat.inverse(this.startingHandRotation));
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var distantPickRay = {
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origin: Camera.position,
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origin: Camera.position,
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direction: Vec3.mix(Quat.getUp(this.getHandRotation()), Quat.getFront(Camera.orientation), HAND_HEAD_MIX_RATIO),
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length: PICK_MAX_DISTANCE
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};
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var searchVisualizationPickRay = {
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origin: handPosition,
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direction: Quat.getUp(this.getHandRotation()),
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length: PICK_MAX_DISTANCE
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};
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// Pick at some maximum rate, not always
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var pickRays = [];
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var now = Date.now();
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@ -1015,6 +1026,11 @@ function MyController(hand) {
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if (USE_PARTICLE_BEAM_FOR_SEARCHING === true) {
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this.handleParticleBeam(distantPickRay.origin, this.getHandRotation(), NO_INTERSECT_COLOR);
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}
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if (USE_OVERLAY_LINES_FOR_SEARCHING === true) {
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this.overlayLineOn(searchVisualizationPickRay.origin, Vec3.sum(searchVisualizationPickRay.origin, Vec3.multiply(searchVisualizationPickRay.direction, LINE_LENGTH)), NO_INTERSECT_COLOR);
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}
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if (this.intersectionDistance > 0) {
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var SPHERE_INTERSECTION_SIZE = 0.011;
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var SEARCH_SPHERE_FOLLOW_RATE = 0.50;
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