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add comment for why MAX_HULL_POINTS is 42
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@ -21,6 +21,9 @@
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#include "DoubleHashKey.h"
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const float MIN_SHAPE_OFFSET = 0.001f; // offsets less than 1mm will be ignored
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// Bullet has a mesh generation util for convex shapes that we used to
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// trim convex hulls with many points down to only 42 points.
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const int MAX_HULL_POINTS = 42;
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enum ShapeType {
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