use safer domain settings request in audio-mixer

This commit is contained in:
Stephen Birarda 2015-11-18 15:13:21 -08:00
parent 1a066abb26
commit f2ecce6043
7 changed files with 101 additions and 79 deletions

View file

@ -644,188 +644,189 @@ void AudioMixer::sendStatsPacket() {
}
void AudioMixer::run() {
qDebug() << "Waiting for connection to domain to request settings from domain-server.";
ThreadedAssignment::commonInit(AUDIO_MIXER_LOGGING_TARGET_NAME, NodeType::AudioMixer);
auto nodeList = DependencyManager::get<NodeList>();
nodeList->addNodeTypeToInterestSet(NodeType::Agent);
// wait until we have the domain-server settings, otherwise we bail
DomainHandler& domainHandler = DependencyManager::get<NodeList>()->getDomainHandler();
connect(&domainHandler, &DomainHandler::settingsReceived, this, &AudioMixer::domainSettingsRequestComplete);
connect(&domainHandler, &DomainHandler::settingsReceiveFail, this, &AudioMixer::domainSettingsRequestFailed);
}
void AudioMixer::domainSettingsRequestComplete() {
auto nodeList = DependencyManager::get<NodeList>();
nodeList->addNodeTypeToInterestSet(NodeType::Agent);
nodeList->linkedDataCreateCallback = [](Node* node) {
node->setLinkedData(new AudioMixerClientData());
};
// wait until we have the domain-server settings, otherwise we bail
DomainHandler& domainHandler = nodeList->getDomainHandler();
qDebug() << "Waiting for domain settings from domain-server.";
// block until we get the settingsRequestComplete signal
QEventLoop loop;
connect(&domainHandler, &DomainHandler::settingsReceived, &loop, &QEventLoop::quit);
connect(&domainHandler, &DomainHandler::settingsReceiveFail, &loop, &QEventLoop::quit);
domainHandler.requestDomainSettings();
loop.exec();
if (domainHandler.getSettingsObject().isEmpty()) {
qDebug() << "Failed to retreive settings object from domain-server. Bailing on assignment.";
setFinished(true);
return;
}
DomainHandler& domainHandler = nodeList->getDomainHandler();
const QJsonObject& settingsObject = domainHandler.getSettingsObject();
// check the settings object to see if we have anything we can parse out
parseSettingsObject(settingsObject);
// queue up a connection to start broadcasting mixes now that we're ready to go
QMetaObject::invokeMethod(this, "broadcastMixes", Qt::QueuedConnection);
}
void AudioMixer::broadcastMixes() {
auto nodeList = DependencyManager::get<NodeList>();
int nextFrame = 0;
QElapsedTimer timer;
timer.start();
int usecToSleep = AudioConstants::NETWORK_FRAME_USECS;
const int TRAILING_AVERAGE_FRAMES = 100;
int framesSinceCutoffEvent = TRAILING_AVERAGE_FRAMES;
while (!_isFinished) {
const float STRUGGLE_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD = 0.10f;
const float BACK_OFF_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD = 0.20f;
const float RATIO_BACK_OFF = 0.02f;
const float CURRENT_FRAME_RATIO = 1.0f / TRAILING_AVERAGE_FRAMES;
const float PREVIOUS_FRAMES_RATIO = 1.0f - CURRENT_FRAME_RATIO;
if (usecToSleep < 0) {
usecToSleep = 0;
}
_trailingSleepRatio = (PREVIOUS_FRAMES_RATIO * _trailingSleepRatio)
+ (usecToSleep * CURRENT_FRAME_RATIO / (float) AudioConstants::NETWORK_FRAME_USECS);
float lastCutoffRatio = _performanceThrottlingRatio;
bool hasRatioChanged = false;
if (framesSinceCutoffEvent >= TRAILING_AVERAGE_FRAMES) {
if (_trailingSleepRatio <= STRUGGLE_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD) {
// we're struggling - change our min required loudness to reduce some load
_performanceThrottlingRatio = _performanceThrottlingRatio + (0.5f * (1.0f - _performanceThrottlingRatio));
qDebug() << "Mixer is struggling, sleeping" << _trailingSleepRatio * 100 << "% of frame time. Old cutoff was"
<< lastCutoffRatio << "and is now" << _performanceThrottlingRatio;
hasRatioChanged = true;
} else if (_trailingSleepRatio >= BACK_OFF_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD && _performanceThrottlingRatio != 0) {
// we've recovered and can back off the required loudness
_performanceThrottlingRatio = _performanceThrottlingRatio - RATIO_BACK_OFF;
if (_performanceThrottlingRatio < 0) {
_performanceThrottlingRatio = 0;
}
qDebug() << "Mixer is recovering, sleeping" << _trailingSleepRatio * 100 << "% of frame time. Old cutoff was"
<< lastCutoffRatio << "and is now" << _performanceThrottlingRatio;
hasRatioChanged = true;
}
if (hasRatioChanged) {
// set out min audability threshold from the new ratio
_minAudibilityThreshold = LOUDNESS_TO_DISTANCE_RATIO / (2.0f * (1.0f - _performanceThrottlingRatio));
qDebug() << "Minimum audability required to be mixed is now" << _minAudibilityThreshold;
framesSinceCutoffEvent = 0;
}
}
if (!hasRatioChanged) {
++framesSinceCutoffEvent;
}
quint64 now = usecTimestampNow();
if (now - _lastPerSecondCallbackTime > USECS_PER_SECOND) {
perSecondActions();
_lastPerSecondCallbackTime = now;
}
nodeList->eachNode([&](const SharedNodePointer& node) {
if (node->getLinkedData()) {
AudioMixerClientData* nodeData = (AudioMixerClientData*)node->getLinkedData();
// this function will attempt to pop a frame from each audio stream.
// a pointer to the popped data is stored as a member in InboundAudioStream.
// That's how the popped audio data will be read for mixing (but only if the pop was successful)
nodeData->checkBuffersBeforeFrameSend();
// if the stream should be muted, send mute packet
if (nodeData->getAvatarAudioStream()
&& shouldMute(nodeData->getAvatarAudioStream()->getQuietestFrameLoudness())) {
auto mutePacket = NLPacket::create(PacketType::NoisyMute, 0);
nodeList->sendPacket(std::move(mutePacket), *node);
}
if (node->getType() == NodeType::Agent && node->getActiveSocket()
&& nodeData->getAvatarAudioStream()) {
int streamsMixed = prepareMixForListeningNode(node.data());
std::unique_ptr<NLPacket> mixPacket;
if (streamsMixed > 0) {
int mixPacketBytes = sizeof(quint16) + AudioConstants::NETWORK_FRAME_BYTES_STEREO;
mixPacket = NLPacket::create(PacketType::MixedAudio, mixPacketBytes);
// pack sequence number
quint16 sequence = nodeData->getOutgoingSequenceNumber();
mixPacket->writePrimitive(sequence);
// pack mixed audio samples
mixPacket->write(reinterpret_cast<char*>(_mixSamples),
AudioConstants::NETWORK_FRAME_BYTES_STEREO);
} else {
int silentPacketBytes = sizeof(quint16) + sizeof(quint16);
mixPacket = NLPacket::create(PacketType::SilentAudioFrame, silentPacketBytes);
// pack sequence number
quint16 sequence = nodeData->getOutgoingSequenceNumber();
mixPacket->writePrimitive(sequence);
// pack number of silent audio samples
quint16 numSilentSamples = AudioConstants::NETWORK_FRAME_SAMPLES_STEREO;
mixPacket->writePrimitive(numSilentSamples);
}
// Send audio environment
sendAudioEnvironmentPacket(node);
// send mixed audio packet
nodeList->sendPacket(std::move(mixPacket), *node);
nodeData->incrementOutgoingMixedAudioSequenceNumber();
// send an audio stream stats packet if it's time
if (_sendAudioStreamStats) {
nodeData->sendAudioStreamStatsPackets(node);
_sendAudioStreamStats = false;
}
++_sumListeners;
}
}
});
++_numStatFrames;
// since we're a while loop we need to help Qt's event processing
QCoreApplication::processEvents();
if (_isFinished) {
// at this point the audio-mixer is done
// check if we have a deferred delete event to process (which we should once finished)
QCoreApplication::sendPostedEvents(this, QEvent::DeferredDelete);
break;
}
usecToSleep = (++nextFrame * AudioConstants::NETWORK_FRAME_USECS) - timer.nsecsElapsed() / 1000; // ns to us
if (usecToSleep > 0) {
usleep(usecToSleep);
}

View file

@ -40,10 +40,13 @@ public slots:
static const InboundAudioStream::Settings& getStreamSettings() { return _streamSettings; }
private slots:
void broadcastMixes();
void handleNodeAudioPacket(QSharedPointer<NLPacket> packet, SharedNodePointer sendingNode);
void handleMuteEnvironmentPacket(QSharedPointer<NLPacket> packet, SharedNodePointer sendingNode);
private:
private:
void domainSettingsRequestComplete();
/// adds one stream to the mix for a listening node
int addStreamToMixForListeningNodeWithStream(AudioMixerClientData* listenerNodeData,
const QUuid& streamUUID,

View file

@ -537,7 +537,6 @@ void AvatarMixer::run() {
qDebug() << "Waiting for domain settings from domain-server.";
// block until we get the settingsRequestComplete signal
QEventLoop loop;
connect(&domainHandler, &DomainHandler::settingsReceived, &loop, &QEventLoop::quit);
connect(&domainHandler, &DomainHandler::settingsReceiveFail, &loop, &QEventLoop::quit);

View file

@ -38,12 +38,17 @@ DomainHandler::DomainHandler(QObject* parent) :
_icePeer(this),
_isConnected(false),
_settingsObject(),
_failedSettingsRequests(0)
_settingsTimer(this)
{
_sockAddr.setObjectName("DomainServer");
// if we get a socket that make sure our NetworkPeer ping timer stops
connect(this, &DomainHandler::completedSocketDiscovery, &_icePeer, &NetworkPeer::stopPingTimer);
// setup a timeout for failure on settings requests
static const int DOMAIN_SETTINGS_TIMEOUT_MS = 5000;
_settingsTimer.setInterval(DOMAIN_SETTINGS_TIMEOUT_MS);
connect(&_settingsTimer, &QTimer::timeout, this, &DomainHandler::settingsReceiveFail);
}
void DomainHandler::disconnect() {
@ -80,13 +85,16 @@ void DomainHandler::sendDisconnectPacket() {
void DomainHandler::clearSettings() {
_settingsObject = QJsonObject();
_failedSettingsRequests = 0;
}
void DomainHandler::softReset() {
qCDebug(networking) << "Resetting current domain connection information.";
disconnect();
clearSettings();
// cancel the failure timeout for any pending requests for settings
QMetaObject::invokeMethod(&_settingsTimer, "stop", Qt::AutoConnection);
}
void DomainHandler::hardReset() {
@ -254,29 +262,29 @@ void DomainHandler::requestDomainSettings() {
_settingsObject = QJsonObject();
emit settingsReceived(_settingsObject);
} else {
if (_settingsObject.isEmpty()) {
qCDebug(networking) << "Requesting settings from domain server";
Assignment::Type assignmentType = Assignment::typeForNodeType(DependencyManager::get<NodeList>()->getOwnerType());
auto packet = NLPacket::create(PacketType::DomainSettingsRequest, sizeof(assignmentType), true, false);
packet->writePrimitive(assignmentType);
auto nodeList = DependencyManager::get<LimitedNodeList>();
nodeList->sendPacket(std::move(packet), _sockAddr);
}
qCDebug(networking) << "Requesting settings from domain server";
Assignment::Type assignmentType = Assignment::typeForNodeType(DependencyManager::get<NodeList>()->getOwnerType());
auto packet = NLPacket::create(PacketType::DomainSettingsRequest, sizeof(assignmentType), true, false);
packet->writePrimitive(assignmentType);
auto nodeList = DependencyManager::get<LimitedNodeList>();
nodeList->sendPacket(std::move(packet), _sockAddr);
_settingsTimer.start();
}
}
void DomainHandler::processSettingsPacketList(QSharedPointer<NLPacketList> packetList) {
// stop our settings timer since we successfully requested the settings we need
_settingsTimer.stop();
auto data = packetList->getMessage();
_settingsObject = QJsonDocument::fromJson(data).object();
qCDebug(networking) << "Received domain settings: \n" << QString(data);
// reset failed settings requests to 0, we got them
_failedSettingsRequests = 0;
qCDebug(networking) << "Received domain settings: \n" << qPrintable(data);
emit settingsReceived(_settingsObject);
}

View file

@ -127,8 +127,8 @@ private:
NetworkPeer _icePeer;
bool _isConnected;
QJsonObject _settingsObject;
int _failedSettingsRequests;
QString _pendingPath;
QTimer _settingsTimer;
};
#endif // hifi_DomainHandler_h

View file

@ -77,6 +77,9 @@ void ThreadedAssignment::commonInit(const QString& targetName, NodeType_t nodeTy
connect(_domainServerTimer, SIGNAL(timeout()), this, SLOT(checkInWithDomainServerOrExit()));
_domainServerTimer->start(DOMAIN_SERVER_CHECK_IN_MSECS);
// send a domain-server check in immediately
checkInWithDomainServerOrExit();
// move the domain server time to the NL so check-ins fire from there
_domainServerTimer->moveToThread(nodeList->thread());
@ -130,3 +133,8 @@ void ThreadedAssignment::checkInWithDomainServerOrExit() {
DependencyManager::get<NodeList>()->sendDomainServerCheckIn();
}
}
void ThreadedAssignment::domainSettingsRequestFailed() {
qDebug() << "Failed to retreive settings object from domain-server. Bailing on assignment.";
setFinished(true);
}

View file

@ -40,7 +40,10 @@ protected:
bool _isFinished;
QTimer* _domainServerTimer = nullptr;
QTimer* _statsTimer = nullptr;
protected slots:
void domainSettingsRequestFailed();
private slots:
void startSendingStats();
void stopSendingStats();