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https://github.com/JulianGro/overte.git
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use safer domain settings request in audio-mixer
This commit is contained in:
parent
1a066abb26
commit
f2ecce6043
7 changed files with 101 additions and 79 deletions
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@ -644,188 +644,189 @@ void AudioMixer::sendStatsPacket() {
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}
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void AudioMixer::run() {
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qDebug() << "Waiting for connection to domain to request settings from domain-server.";
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ThreadedAssignment::commonInit(AUDIO_MIXER_LOGGING_TARGET_NAME, NodeType::AudioMixer);
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auto nodeList = DependencyManager::get<NodeList>();
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nodeList->addNodeTypeToInterestSet(NodeType::Agent);
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// wait until we have the domain-server settings, otherwise we bail
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DomainHandler& domainHandler = DependencyManager::get<NodeList>()->getDomainHandler();
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connect(&domainHandler, &DomainHandler::settingsReceived, this, &AudioMixer::domainSettingsRequestComplete);
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connect(&domainHandler, &DomainHandler::settingsReceiveFail, this, &AudioMixer::domainSettingsRequestFailed);
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}
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void AudioMixer::domainSettingsRequestComplete() {
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auto nodeList = DependencyManager::get<NodeList>();
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nodeList->addNodeTypeToInterestSet(NodeType::Agent);
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nodeList->linkedDataCreateCallback = [](Node* node) {
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node->setLinkedData(new AudioMixerClientData());
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};
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// wait until we have the domain-server settings, otherwise we bail
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DomainHandler& domainHandler = nodeList->getDomainHandler();
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qDebug() << "Waiting for domain settings from domain-server.";
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// block until we get the settingsRequestComplete signal
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QEventLoop loop;
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connect(&domainHandler, &DomainHandler::settingsReceived, &loop, &QEventLoop::quit);
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connect(&domainHandler, &DomainHandler::settingsReceiveFail, &loop, &QEventLoop::quit);
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domainHandler.requestDomainSettings();
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loop.exec();
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if (domainHandler.getSettingsObject().isEmpty()) {
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qDebug() << "Failed to retreive settings object from domain-server. Bailing on assignment.";
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setFinished(true);
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return;
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}
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DomainHandler& domainHandler = nodeList->getDomainHandler();
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const QJsonObject& settingsObject = domainHandler.getSettingsObject();
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// check the settings object to see if we have anything we can parse out
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parseSettingsObject(settingsObject);
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// queue up a connection to start broadcasting mixes now that we're ready to go
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QMetaObject::invokeMethod(this, "broadcastMixes", Qt::QueuedConnection);
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}
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void AudioMixer::broadcastMixes() {
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auto nodeList = DependencyManager::get<NodeList>();
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int nextFrame = 0;
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QElapsedTimer timer;
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timer.start();
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int usecToSleep = AudioConstants::NETWORK_FRAME_USECS;
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const int TRAILING_AVERAGE_FRAMES = 100;
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int framesSinceCutoffEvent = TRAILING_AVERAGE_FRAMES;
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while (!_isFinished) {
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const float STRUGGLE_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD = 0.10f;
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const float BACK_OFF_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD = 0.20f;
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const float RATIO_BACK_OFF = 0.02f;
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const float CURRENT_FRAME_RATIO = 1.0f / TRAILING_AVERAGE_FRAMES;
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const float PREVIOUS_FRAMES_RATIO = 1.0f - CURRENT_FRAME_RATIO;
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if (usecToSleep < 0) {
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usecToSleep = 0;
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}
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_trailingSleepRatio = (PREVIOUS_FRAMES_RATIO * _trailingSleepRatio)
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+ (usecToSleep * CURRENT_FRAME_RATIO / (float) AudioConstants::NETWORK_FRAME_USECS);
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float lastCutoffRatio = _performanceThrottlingRatio;
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bool hasRatioChanged = false;
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if (framesSinceCutoffEvent >= TRAILING_AVERAGE_FRAMES) {
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if (_trailingSleepRatio <= STRUGGLE_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD) {
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// we're struggling - change our min required loudness to reduce some load
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_performanceThrottlingRatio = _performanceThrottlingRatio + (0.5f * (1.0f - _performanceThrottlingRatio));
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qDebug() << "Mixer is struggling, sleeping" << _trailingSleepRatio * 100 << "% of frame time. Old cutoff was"
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<< lastCutoffRatio << "and is now" << _performanceThrottlingRatio;
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hasRatioChanged = true;
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} else if (_trailingSleepRatio >= BACK_OFF_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD && _performanceThrottlingRatio != 0) {
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// we've recovered and can back off the required loudness
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_performanceThrottlingRatio = _performanceThrottlingRatio - RATIO_BACK_OFF;
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if (_performanceThrottlingRatio < 0) {
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_performanceThrottlingRatio = 0;
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}
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qDebug() << "Mixer is recovering, sleeping" << _trailingSleepRatio * 100 << "% of frame time. Old cutoff was"
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<< lastCutoffRatio << "and is now" << _performanceThrottlingRatio;
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hasRatioChanged = true;
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}
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if (hasRatioChanged) {
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// set out min audability threshold from the new ratio
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_minAudibilityThreshold = LOUDNESS_TO_DISTANCE_RATIO / (2.0f * (1.0f - _performanceThrottlingRatio));
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qDebug() << "Minimum audability required to be mixed is now" << _minAudibilityThreshold;
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framesSinceCutoffEvent = 0;
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}
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}
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if (!hasRatioChanged) {
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++framesSinceCutoffEvent;
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}
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quint64 now = usecTimestampNow();
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if (now - _lastPerSecondCallbackTime > USECS_PER_SECOND) {
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perSecondActions();
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_lastPerSecondCallbackTime = now;
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}
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nodeList->eachNode([&](const SharedNodePointer& node) {
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if (node->getLinkedData()) {
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AudioMixerClientData* nodeData = (AudioMixerClientData*)node->getLinkedData();
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// this function will attempt to pop a frame from each audio stream.
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// a pointer to the popped data is stored as a member in InboundAudioStream.
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// That's how the popped audio data will be read for mixing (but only if the pop was successful)
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nodeData->checkBuffersBeforeFrameSend();
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// if the stream should be muted, send mute packet
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if (nodeData->getAvatarAudioStream()
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&& shouldMute(nodeData->getAvatarAudioStream()->getQuietestFrameLoudness())) {
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auto mutePacket = NLPacket::create(PacketType::NoisyMute, 0);
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nodeList->sendPacket(std::move(mutePacket), *node);
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}
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if (node->getType() == NodeType::Agent && node->getActiveSocket()
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&& nodeData->getAvatarAudioStream()) {
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int streamsMixed = prepareMixForListeningNode(node.data());
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std::unique_ptr<NLPacket> mixPacket;
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if (streamsMixed > 0) {
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int mixPacketBytes = sizeof(quint16) + AudioConstants::NETWORK_FRAME_BYTES_STEREO;
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mixPacket = NLPacket::create(PacketType::MixedAudio, mixPacketBytes);
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// pack sequence number
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quint16 sequence = nodeData->getOutgoingSequenceNumber();
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mixPacket->writePrimitive(sequence);
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// pack mixed audio samples
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mixPacket->write(reinterpret_cast<char*>(_mixSamples),
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AudioConstants::NETWORK_FRAME_BYTES_STEREO);
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} else {
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int silentPacketBytes = sizeof(quint16) + sizeof(quint16);
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mixPacket = NLPacket::create(PacketType::SilentAudioFrame, silentPacketBytes);
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// pack sequence number
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quint16 sequence = nodeData->getOutgoingSequenceNumber();
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mixPacket->writePrimitive(sequence);
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// pack number of silent audio samples
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quint16 numSilentSamples = AudioConstants::NETWORK_FRAME_SAMPLES_STEREO;
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mixPacket->writePrimitive(numSilentSamples);
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}
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// Send audio environment
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sendAudioEnvironmentPacket(node);
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// send mixed audio packet
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nodeList->sendPacket(std::move(mixPacket), *node);
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nodeData->incrementOutgoingMixedAudioSequenceNumber();
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// send an audio stream stats packet if it's time
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if (_sendAudioStreamStats) {
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nodeData->sendAudioStreamStatsPackets(node);
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_sendAudioStreamStats = false;
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}
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++_sumListeners;
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}
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}
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});
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++_numStatFrames;
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// since we're a while loop we need to help Qt's event processing
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QCoreApplication::processEvents();
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if (_isFinished) {
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// at this point the audio-mixer is done
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// check if we have a deferred delete event to process (which we should once finished)
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QCoreApplication::sendPostedEvents(this, QEvent::DeferredDelete);
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break;
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}
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usecToSleep = (++nextFrame * AudioConstants::NETWORK_FRAME_USECS) - timer.nsecsElapsed() / 1000; // ns to us
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if (usecToSleep > 0) {
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usleep(usecToSleep);
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}
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@ -40,10 +40,13 @@ public slots:
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static const InboundAudioStream::Settings& getStreamSettings() { return _streamSettings; }
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private slots:
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void broadcastMixes();
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void handleNodeAudioPacket(QSharedPointer<NLPacket> packet, SharedNodePointer sendingNode);
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void handleMuteEnvironmentPacket(QSharedPointer<NLPacket> packet, SharedNodePointer sendingNode);
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private:
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private:
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void domainSettingsRequestComplete();
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/// adds one stream to the mix for a listening node
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int addStreamToMixForListeningNodeWithStream(AudioMixerClientData* listenerNodeData,
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const QUuid& streamUUID,
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@ -537,7 +537,6 @@ void AvatarMixer::run() {
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qDebug() << "Waiting for domain settings from domain-server.";
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// block until we get the settingsRequestComplete signal
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QEventLoop loop;
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connect(&domainHandler, &DomainHandler::settingsReceived, &loop, &QEventLoop::quit);
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connect(&domainHandler, &DomainHandler::settingsReceiveFail, &loop, &QEventLoop::quit);
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@ -38,12 +38,17 @@ DomainHandler::DomainHandler(QObject* parent) :
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_icePeer(this),
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_isConnected(false),
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_settingsObject(),
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_failedSettingsRequests(0)
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_settingsTimer(this)
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{
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_sockAddr.setObjectName("DomainServer");
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// if we get a socket that make sure our NetworkPeer ping timer stops
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connect(this, &DomainHandler::completedSocketDiscovery, &_icePeer, &NetworkPeer::stopPingTimer);
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// setup a timeout for failure on settings requests
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static const int DOMAIN_SETTINGS_TIMEOUT_MS = 5000;
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_settingsTimer.setInterval(DOMAIN_SETTINGS_TIMEOUT_MS);
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connect(&_settingsTimer, &QTimer::timeout, this, &DomainHandler::settingsReceiveFail);
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}
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void DomainHandler::disconnect() {
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@ -80,13 +85,16 @@ void DomainHandler::sendDisconnectPacket() {
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void DomainHandler::clearSettings() {
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_settingsObject = QJsonObject();
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_failedSettingsRequests = 0;
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}
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void DomainHandler::softReset() {
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qCDebug(networking) << "Resetting current domain connection information.";
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disconnect();
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clearSettings();
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// cancel the failure timeout for any pending requests for settings
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QMetaObject::invokeMethod(&_settingsTimer, "stop", Qt::AutoConnection);
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}
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void DomainHandler::hardReset() {
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@ -254,29 +262,29 @@ void DomainHandler::requestDomainSettings() {
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_settingsObject = QJsonObject();
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emit settingsReceived(_settingsObject);
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} else {
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if (_settingsObject.isEmpty()) {
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qCDebug(networking) << "Requesting settings from domain server";
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Assignment::Type assignmentType = Assignment::typeForNodeType(DependencyManager::get<NodeList>()->getOwnerType());
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auto packet = NLPacket::create(PacketType::DomainSettingsRequest, sizeof(assignmentType), true, false);
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packet->writePrimitive(assignmentType);
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auto nodeList = DependencyManager::get<LimitedNodeList>();
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nodeList->sendPacket(std::move(packet), _sockAddr);
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}
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qCDebug(networking) << "Requesting settings from domain server";
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Assignment::Type assignmentType = Assignment::typeForNodeType(DependencyManager::get<NodeList>()->getOwnerType());
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auto packet = NLPacket::create(PacketType::DomainSettingsRequest, sizeof(assignmentType), true, false);
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packet->writePrimitive(assignmentType);
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auto nodeList = DependencyManager::get<LimitedNodeList>();
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nodeList->sendPacket(std::move(packet), _sockAddr);
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_settingsTimer.start();
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}
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}
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void DomainHandler::processSettingsPacketList(QSharedPointer<NLPacketList> packetList) {
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// stop our settings timer since we successfully requested the settings we need
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_settingsTimer.stop();
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auto data = packetList->getMessage();
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_settingsObject = QJsonDocument::fromJson(data).object();
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qCDebug(networking) << "Received domain settings: \n" << QString(data);
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// reset failed settings requests to 0, we got them
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_failedSettingsRequests = 0;
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qCDebug(networking) << "Received domain settings: \n" << qPrintable(data);
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emit settingsReceived(_settingsObject);
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}
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@ -127,8 +127,8 @@ private:
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NetworkPeer _icePeer;
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bool _isConnected;
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QJsonObject _settingsObject;
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int _failedSettingsRequests;
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QString _pendingPath;
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QTimer _settingsTimer;
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};
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#endif // hifi_DomainHandler_h
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@ -77,6 +77,9 @@ void ThreadedAssignment::commonInit(const QString& targetName, NodeType_t nodeTy
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connect(_domainServerTimer, SIGNAL(timeout()), this, SLOT(checkInWithDomainServerOrExit()));
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_domainServerTimer->start(DOMAIN_SERVER_CHECK_IN_MSECS);
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// send a domain-server check in immediately
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checkInWithDomainServerOrExit();
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// move the domain server time to the NL so check-ins fire from there
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_domainServerTimer->moveToThread(nodeList->thread());
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@ -130,3 +133,8 @@ void ThreadedAssignment::checkInWithDomainServerOrExit() {
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DependencyManager::get<NodeList>()->sendDomainServerCheckIn();
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}
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}
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void ThreadedAssignment::domainSettingsRequestFailed() {
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qDebug() << "Failed to retreive settings object from domain-server. Bailing on assignment.";
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setFinished(true);
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}
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@ -40,7 +40,10 @@ protected:
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bool _isFinished;
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QTimer* _domainServerTimer = nullptr;
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QTimer* _statsTimer = nullptr;
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protected slots:
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void domainSettingsRequestFailed();
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private slots:
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void startSendingStats();
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void stopSendingStats();
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