Bug fix for avatar debug marker rendering.

"Developer > Hands > Show Hand Targets" works again
"Developer > Avatar > Draw Position" works again
This commit is contained in:
Anthony J. Thibault 2016-08-03 15:43:31 -07:00
parent 9962d47173
commit f24c92f3a1

View file

@ -374,8 +374,6 @@ void AnimDebugDraw::update() {
}
}
}
data._vertexBuffer->resize(sizeof(Vertex) * numVerts);
data._vertexBuffer->setSubData<Vertex>(0, vertices);
// draw markers from shared DebugDraw singleton
for (auto& iter : markerMap) {
@ -403,6 +401,9 @@ void AnimDebugDraw::update() {
}
DebugDraw::getInstance().clearRays();
data._vertexBuffer->resize(sizeof(Vertex) * numVerts);
data._vertexBuffer->setSubData<Vertex>(0, vertices);
assert((!numVerts && !v) || (numVerts == (v - &vertices[0])));
render::Item::Bound theBound;