Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Jeffrey Ventrella 2013-05-17 14:56:51 -07:00
commit f099702d2a
21 changed files with 451 additions and 282 deletions

View file

@ -11,4 +11,5 @@ add_subdirectory(injector)
add_subdirectory(pairing-server)
add_subdirectory(space-server)
add_subdirectory(voxel-edit)
add_subdirectory(voxel-server)
add_subdirectory(voxel-server)
add_subdirectory(animation-server)

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@ -0,0 +1,26 @@
cmake_minimum_required(VERSION 2.8)
set(TARGET_NAME animation-server)
set(ROOT_DIR ..)
set(MACRO_DIR ${ROOT_DIR}/cmake/macros)
# setup for find modules
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/modules/")
# set up the external glm library
include(${MACRO_DIR}/IncludeGLM.cmake)
include_glm(${TARGET_NAME} ${ROOT_DIR})
include(${MACRO_DIR}/SetupHifiProject.cmake)
setup_hifi_project(${TARGET_NAME})
# link in the shared library
include(${MACRO_DIR}/LinkHifiLibrary.cmake)
link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})
# link in the hifi voxels library
link_hifi_library(voxels ${TARGET_NAME} ${ROOT_DIR})

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@ -0,0 +1,326 @@
//
// main.cpp
// Animation Server
//
// Created by Brad Hefta-Gaub on 05/16/2013
// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
//
#include <cmath>
#include <cstdlib>
#include <cstring>
#include <cstdio>
#include <OctalCode.h>
#include <AgentList.h>
#include <AgentTypes.h>
#include <EnvironmentData.h>
#include <VoxelTree.h>
#include <SharedUtil.h>
#include <PacketHeaders.h>
#include <SceneUtils.h>
#ifdef _WIN32
#include "Syssocket.h"
#include "Systime.h"
#else
#include <sys/time.h>
#include <arpa/inet.h>
#include <ifaddrs.h>
#endif
const int ANIMATION_LISTEN_PORT = 40107;
const int ACTUAL_FPS = 20;
const double OUR_FPS_IN_MILLISECONDS = 1000.0/ACTUAL_FPS; // determines FPS from our desired FPS
const int ANIMATE_VOXELS_INTERVAL_USECS = OUR_FPS_IN_MILLISECONDS * 1000.0; // converts from milliseconds to usecs
bool wantLocalDomain = false;
static void sendVoxelServerZMessage() {
char message[100];
sprintf(message,"%c%s",'Z',"a message");
int messageSize = strlen(message) + 1;
AgentList::getInstance()->broadcastToAgents((unsigned char*) message, messageSize, &AGENT_TYPE_VOXEL, 1);
}
static void sendVoxelEditMessage(PACKET_HEADER header, VoxelDetail& detail) {
unsigned char* bufferOut;
int sizeOut;
if (createVoxelEditMessage(header, 0, 1, &detail, bufferOut, sizeOut)){
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
delete[] bufferOut;
}
}
float intensity = 0.5f;
float intensityIncrement = 0.1f;
const float MAX_INTENSITY = 1.0f;
const float MIN_INTENSITY = 0.5f;
const float BEACON_SIZE = 0.25f / TREE_SCALE; // approximately 1/4th meter
static void sendVoxelBlinkMessage() {
VoxelDetail detail;
detail.s = BEACON_SIZE;
glm::vec3 position = glm::vec3(0, 0, detail.s);
detail.x = detail.s * floor(position.x / detail.s);
detail.y = detail.s * floor(position.y / detail.s);
detail.z = detail.s * floor(position.z / detail.s);
::intensity += ::intensityIncrement;
if (::intensity >= MAX_INTENSITY) {
::intensity = MAX_INTENSITY;
::intensityIncrement = -::intensityIncrement;
}
if (::intensity <= MIN_INTENSITY) {
::intensity = MIN_INTENSITY;
::intensityIncrement = -::intensityIncrement;
}
detail.red = 255 * ::intensity;
detail.green = 0 * ::intensity;
detail.blue = 0 * ::intensity;
PACKET_HEADER message = PACKET_HEADER_SET_VOXEL_DESTRUCTIVE;
sendVoxelEditMessage(message, detail);
}
bool stringOfLightsInitialized = false;
int currentLight = 0;
int lightMovementDirection = 1;
const int SEGMENT_COUNT = 4;
const int LIGHTS_PER_SEGMENT = 80;
const int LIGHT_COUNT = LIGHTS_PER_SEGMENT * SEGMENT_COUNT;
glm::vec3 stringOfLights[LIGHT_COUNT];
unsigned char offColor[3] = { 240, 240, 240 };
unsigned char onColor[3] = { 0, 255, 255 };
const float STRING_OF_LIGHTS_SIZE = 0.125f / TREE_SCALE; // approximately 1/8th meter
static void sendBlinkingStringOfLights() {
PACKET_HEADER message = PACKET_HEADER_SET_VOXEL_DESTRUCTIVE; // we're a bully!
float lightScale = STRING_OF_LIGHTS_SIZE;
VoxelDetail detail;
detail.s = lightScale;
// first initialized the string of lights if needed...
if (!stringOfLightsInitialized) {
for (int i = 0; i < LIGHT_COUNT; i++) {
// four different segments on sides of initial platform
int segment = floor(i / LIGHTS_PER_SEGMENT);
int indexInSegment = i - (segment * LIGHTS_PER_SEGMENT);
switch (segment) {
case 0:
// along x axis
stringOfLights[i] = glm::vec3(indexInSegment * lightScale, 0, 0);
break;
case 1:
// parallel to Z axis at outer X edge
stringOfLights[i] = glm::vec3(LIGHTS_PER_SEGMENT * lightScale, 0, indexInSegment * lightScale);
break;
case 2:
// parallel to X axis at outer Z edge
stringOfLights[i] = glm::vec3((LIGHTS_PER_SEGMENT-indexInSegment) * lightScale, 0,
LIGHTS_PER_SEGMENT * lightScale);
break;
case 3:
// on Z axis
stringOfLights[i] = glm::vec3(0, 0, (LIGHTS_PER_SEGMENT-indexInSegment) * lightScale);
break;
}
detail.x = stringOfLights[i].x;
detail.y = stringOfLights[i].y;
detail.z = stringOfLights[i].z;
detail.red = offColor[0];
detail.green = offColor[1];
detail.blue = offColor[2];
sendVoxelEditMessage(message, detail);
}
stringOfLightsInitialized = true;
} else {
// turn off current light
detail.x = detail.s * floor(stringOfLights[currentLight].x / detail.s);
detail.y = detail.s * floor(stringOfLights[currentLight].y / detail.s);
detail.z = detail.s * floor(stringOfLights[currentLight].z / detail.s);
detail.red = offColor[0];
detail.green = offColor[1];
detail.blue = offColor[2];
sendVoxelEditMessage(message, detail);
// move current light...
// if we're at the end of our string, then change direction
if (currentLight == LIGHT_COUNT-1) {
lightMovementDirection = -1;
}
if (currentLight == 0) {
lightMovementDirection = 1;
}
currentLight += lightMovementDirection;
// turn on new current light
detail.x = detail.s * floor(stringOfLights[currentLight].x / detail.s);
detail.y = detail.s * floor(stringOfLights[currentLight].y / detail.s);
detail.z = detail.s * floor(stringOfLights[currentLight].z / detail.s);
detail.red = onColor[0];
detail.green = onColor[1];
detail.blue = onColor[2];
sendVoxelEditMessage(message, detail);
}
}
bool billboardInitialized = false;
const int BILLBOARD_HEIGHT = 9;
const int BILLBOARD_WIDTH = 44;
glm::vec3 billboardPosition((0.125f / TREE_SCALE),(0.125f / TREE_SCALE),0);
glm::vec3 billboardLights[BILLBOARD_HEIGHT][BILLBOARD_WIDTH];
unsigned char billboardOffColor[3] = { 240, 240, 240 };
unsigned char billboardOnColorA[3] = { 0, 0, 255 };
unsigned char billboardOnColorB[3] = { 0, 255, 0 };
float billboardGradient = 0.5f;
float billboardGradientIncrement = 0.01f;
const float BILLBOARD_MAX_GRADIENT = 1.0f;
const float BILLBOARD_MIN_GRADIENT = 0.0f;
const float BILLBOARD_LIGHT_SIZE = 0.125f / TREE_SCALE; // approximately 1/8 meter per light
// top to bottom...
bool billBoardMessage[BILLBOARD_HEIGHT][BILLBOARD_WIDTH] = {
{ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
{ 0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0,1,1,1,0,1,0,1,0,0,1,0,0,0,0,0,0 },
{ 0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,1,1,0,0,0,0,0 },
{ 0,1,1,1,1,0,1,0,1,1,1,0,1,1,1,0,0,1,1,1,0,0,0,0,1,1,1,0,1,1,1,0,1,0,1,0,0,1,0,0,1,0,1,0 },
{ 0,1,0,0,1,0,1,0,1,0,1,0,1,0,1,0,0,1,0,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,1,0,0,1,0,1,0 },
{ 0,1,0,0,1,0,1,0,1,1,1,0,1,0,1,0,0,1,0,0,0,0,1,0,1,1,1,0,1,1,1,0,1,0,1,0,0,1,0,0,1,1,1,0 },
{ 0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0 },
{ 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0 },
{ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }
};
static void sendBillboard() {
PACKET_HEADER message = PACKET_HEADER_SET_VOXEL_DESTRUCTIVE; // we're a bully!
float lightScale = BILLBOARD_LIGHT_SIZE;
VoxelDetail detail;
detail.s = lightScale;
// first initialized the billboard of lights if needed...
if (!billboardInitialized) {
for (int i = 0; i < BILLBOARD_HEIGHT; i++) {
for (int j = 0; j < BILLBOARD_WIDTH; j++) {
billboardLights[i][j] = billboardPosition + glm::vec3(j * lightScale, (float)((BILLBOARD_HEIGHT - i) * lightScale), 0);
}
}
billboardInitialized = true;
}
::billboardGradient += ::billboardGradientIncrement;
if (::billboardGradient >= BILLBOARD_MAX_GRADIENT) {
::billboardGradient = BILLBOARD_MAX_GRADIENT;
::billboardGradientIncrement = -::billboardGradientIncrement;
}
if (::billboardGradient <= BILLBOARD_MIN_GRADIENT) {
::billboardGradient = BILLBOARD_MIN_GRADIENT;
::billboardGradientIncrement = -::billboardGradientIncrement;
}
for (int i = 0; i < BILLBOARD_HEIGHT; i++) {
for (int j = 0; j < BILLBOARD_WIDTH; j++) {
billboardLights[i][j] = billboardPosition + glm::vec3(j * lightScale, (float)((BILLBOARD_HEIGHT - i) * lightScale), 0);
detail.x = billboardLights[i][j].x;
detail.y = billboardLights[i][j].y;
detail.z = billboardLights[i][j].z;
if (billBoardMessage[i][j]) {
detail.red = (billboardOnColorA[0] + ((billboardOnColorB[0] - billboardOnColorA[0]) * ::billboardGradient));
detail.green = (billboardOnColorA[1] + ((billboardOnColorB[1] - billboardOnColorA[1]) * ::billboardGradient));
detail.blue = (billboardOnColorA[2] + ((billboardOnColorB[2] - billboardOnColorA[2]) * ::billboardGradient));
} else {
detail.red = billboardOffColor[0];
detail.green = billboardOffColor[1];
detail.blue = billboardOffColor[2];
}
sendVoxelEditMessage(message, detail);
}
}
}
void* animateVoxels(void* args) {
AgentList* agentList = AgentList::getInstance();
timeval lastSendTime;
while (true) {
gettimeofday(&lastSendTime, NULL);
// some animations
//sendVoxelBlinkMessage();
sendBlinkingStringOfLights();
sendBillboard();
// dynamically sleep until we need to fire off the next set of voxels
double usecToSleep = ANIMATE_VOXELS_INTERVAL_USECS - (usecTimestampNow() - usecTimestamp(&lastSendTime));
if (usecToSleep > 0) {
usleep(usecToSleep);
} else {
std::cout << "Last send took too much time, not sleeping!\n";
}
}
pthread_exit(0);
}
int main(int argc, const char * argv[])
{
AgentList* agentList = AgentList::createInstance(AGENT_TYPE_ANIMATION_SERVER, ANIMATION_LISTEN_PORT);
setvbuf(stdout, NULL, _IOLBF, 0);
// Handle Local Domain testing with the --local command line
const char* local = "--local";
::wantLocalDomain = cmdOptionExists(argc, argv,local);
if (::wantLocalDomain) {
printf("Local Domain MODE!\n");
int ip = getLocalAddress();
sprintf(DOMAIN_IP,"%d.%d.%d.%d", (ip & 0xFF), ((ip >> 8) & 0xFF),((ip >> 16) & 0xFF), ((ip >> 24) & 0xFF));
}
agentList->linkedDataCreateCallback = NULL; // do we need a callback?
agentList->startSilentAgentRemovalThread();
agentList->startDomainServerCheckInThread();
srand((unsigned)time(0));
pthread_t animateVoxelThread;
pthread_create(&animateVoxelThread, NULL, animateVoxels, NULL);
sockaddr agentPublicAddress;
unsigned char* packetData = new unsigned char[MAX_PACKET_SIZE];
ssize_t receivedBytes;
// loop to send to agents requesting data
while (true) {
// Agents sending messages to us...
if (agentList->getAgentSocket()->receive(&agentPublicAddress, packetData, &receivedBytes)) {
switch (packetData[0]) {
default: {
AgentList::getInstance()->processAgentData(&agentPublicAddress, packetData, receivedBytes);
} break;
}
}
}
pthread_join(animateVoxelThread, NULL);
return 0;
}

View file

@ -93,7 +93,7 @@ int main(int argc, const char* argv[]) {
pthread_create(&receiveAgentDataThread, NULL, receiveAgentData, NULL);
// create an AvatarData object, "eve"
AvatarData eve = AvatarData();
AvatarData eve;
// move eve away from the origin
// pick a random point inside a 10x10 grid

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@ -786,14 +786,14 @@ void Application::idle() {
if (_myAvatar.isTransmitterV2Connected()) {
const float HAND_FORCE_SCALING = 0.05f;
const float* handAcceleration = _myAvatar.getTransmitterHandLastAcceleration();
_myAvatar.setHandMovementValues(glm::vec3(-handAcceleration[0] * HAND_FORCE_SCALING,
_myAvatar.setMovedHandOffset(glm::vec3(-handAcceleration[0] * HAND_FORCE_SCALING,
handAcceleration[1] * HAND_FORCE_SCALING,
handAcceleration[2] * HAND_FORCE_SCALING));
} else {
// update behaviors for avatar hand movement: handControl takes mouse values as input,
// and gives back 3D values modulated for smooth transitioning between interaction modes.
_handControl.update(_mouseX, _mouseY);
_myAvatar.setHandMovementValues(_handControl.getValues());
_myAvatar.setMovedHandOffset(_handControl.getValues());
}
// tell my avatar if the mouse is being pressed...

View file

@ -58,7 +58,6 @@ bool usingBigSphereCollisionTest = true;
float chatMessageScale = 0.0015;
float chatMessageHeight = 0.45;
Avatar::Avatar(bool isMine) {
_orientation.setToIdentity();
@ -107,49 +106,6 @@ Avatar::Avatar(bool isMine) {
else { _balls = NULL; }
}
Avatar::Avatar(const Avatar &otherAvatar) : _head(otherAvatar._head) { //include the copy constructor for head
_velocity = otherAvatar._velocity;
_thrust = otherAvatar._thrust;
_rotation = otherAvatar._rotation;
_bodyYaw = otherAvatar._bodyYaw;
_bodyPitch = otherAvatar._bodyPitch;
_bodyRoll = otherAvatar._bodyRoll;
_bodyPitchDelta = otherAvatar._bodyPitchDelta;
_bodyYawDelta = otherAvatar._bodyYawDelta;
_bodyRollDelta = otherAvatar._bodyRollDelta;
_mousePressed = otherAvatar._mousePressed;
_mode = otherAvatar._mode;
_isMine = otherAvatar._isMine;
_renderYaw = otherAvatar._renderYaw;
_maxArmLength = otherAvatar._maxArmLength;
_transmitterTimer = otherAvatar._transmitterTimer;
_transmitterIsFirstData = otherAvatar._transmitterIsFirstData;
_transmitterTimeLastReceived = otherAvatar._transmitterTimeLastReceived;
_transmitterHz = otherAvatar._transmitterHz;
_transmitterInitialReading = otherAvatar._transmitterInitialReading;
_transmitterPackets = otherAvatar._transmitterPackets;
_isTransmitterV2Connected = otherAvatar._isTransmitterV2Connected;
_TEST_bigSphereRadius = otherAvatar._TEST_bigSphereRadius;
_TEST_bigSpherePosition = otherAvatar._TEST_bigSpherePosition;
_movedHandOffset = otherAvatar._movedHandOffset;
_orientation.set(otherAvatar._orientation);
initializeSkeleton();
for (int i = 0; i < MAX_DRIVE_KEYS; i++) _driveKeys[i] = otherAvatar._driveKeys[i];
_distanceToNearestAvatar = otherAvatar._distanceToNearestAvatar;
initializeSkeleton();
}
Avatar* Avatar::clone() const {
return new Avatar(*this);
}
void Avatar::reset() {
_headPitch = _headYaw = _headRoll = 0;
_head.leanForward = _head.leanSideways = 0;
@ -460,8 +416,6 @@ void Avatar::simulate(float deltaTime) {
}
}
void Avatar::checkForMouseRayTouching() {
for (int b = 0; b < NUM_AVATAR_JOINTS; b++) {
@ -477,13 +431,10 @@ void Avatar::checkForMouseRayTouching() {
}
}
void Avatar::setMouseRay(const glm::vec3 &origin, const glm::vec3 &direction ) {
_mouseRayOrigin = origin; _mouseRayDirection = direction;
}
void Avatar::updateHandMovementAndTouching(float deltaTime) {
// reset hand and arm positions according to hand movement
@ -600,12 +551,6 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) {
}
}
float Avatar::getHeight() {
return _height;
}
void Avatar::updateCollisionWithSphere(glm::vec3 position, float radius, float deltaTime) {
float myBodyApproximateBoundingRadius = 1.0f;
glm::vec3 vectorFromMyBodyToBigSphere(_position - position);
@ -644,9 +589,6 @@ void Avatar::updateCollisionWithSphere(glm::vec3 position, float radius, float d
}
}
void Avatar::updateAvatarCollisions(float deltaTime) {
// Reset detector for nearest avatar
@ -677,9 +619,6 @@ void Avatar::updateAvatarCollisions(float deltaTime) {
}
}
//detect collisions with other avatars and respond
void Avatar::applyCollisionWithOtherAvatar(Avatar * otherAvatar, float deltaTime) {
@ -735,8 +674,6 @@ void Avatar::applyCollisionWithOtherAvatar(Avatar * otherAvatar, float deltaTime
otherAvatar->_velocity *= bodyMomentum;
}
void Avatar::setDisplayingHead(bool displayingHead) {
_displayingHead = displayingHead;
}
@ -839,16 +776,6 @@ void Avatar::render(bool lookingInMirror, glm::vec3 cameraPosition) {
}
}
void Avatar::setHandMovementValues(glm::vec3 handOffset) {
_movedHandOffset = handOffset;
}
AvatarMode Avatar::getMode() {
return _mode;
}
void Avatar::initializeSkeleton() {
for (int b=0; b<NUM_AVATAR_JOINTS; b++) {
@ -1131,14 +1058,10 @@ const glm::vec3& Avatar::getHeadPosition() const {
return _joint[ AVATAR_JOINT_HEAD_BASE ].position;
}
glm::vec3 Avatar::getApproximateEyePosition() {
return _head.getApproximateEyePosition();
}
void Avatar::updateArmIKAndConstraints(float deltaTime) {
// determine the arm vector
@ -1389,7 +1312,6 @@ void Avatar::transmitterV2RenderLevels(int width, int height) {
glEnd();
}
void Avatar::setHeadFromGyros(glm::vec3* eulerAngles, glm::vec3* angularVelocity, float deltaTime, float smoothingTime) {
//
// Given absolute position and angular velocity information, update the avatar's head angles
@ -1428,8 +1350,6 @@ void Avatar::setHeadFromGyros(glm::vec3* eulerAngles, glm::vec3* angularVelocity
}
}
const char AVATAR_DATA_FILENAME[] = "avatar.ifd";
void Avatar::writeAvatarDataToFile() {
@ -1457,5 +1377,4 @@ void Avatar::readAvatarDataFromFile() {
}
fclose(avatarFile);
}
}
}

View file

@ -76,9 +76,7 @@ enum AvatarJointID
class Avatar : public AvatarData {
public:
Avatar(bool isMine);
Avatar(const Avatar &otherAvatar);
Avatar* clone() const;
void reset();
void updateHeadFromGyros(float frametime, SerialInterface * serialInterface, glm::vec3 * gravity);
void updateFromMouse(int mouseX, int mouseY, int screenWidth, int screenHeight);
@ -101,18 +99,18 @@ public:
const glm::vec3& getSpringyHeadPosition() const ; // get the springy position of the avatar's head
const glm::vec3& getJointPosition(AvatarJointID j) const { return _joint[j].springyPosition; };
const glm::vec3& getBodyUpDirection() const { return _orientation.getUp(); };
float getSpeed() const { return _speed; };
float getSpeed() const { return _speed; }
const glm::vec3& getVelocity() const { return _velocity; };
float getGirth();
float getHeight();
float getHeight() const { return _height; }
AvatarMode getMode();
AvatarMode getMode() const { return _mode; }
void setMousePressed(bool pressed);
void render(bool lookingInMirror, glm::vec3 cameraPosition);
void renderBody(bool lookingInMirror);
void simulate(float);
void setHandMovementValues( glm::vec3 movement );
void setMovedHandOffset(glm::vec3 movedHandOffset) { _movedHandOffset = movedHandOffset; }
void updateArmIKAndConstraints( float deltaTime );
void setDisplayingHead( bool displayingHead );
@ -139,6 +137,9 @@ public:
void readAvatarDataFromFile();
private:
// privatize copy constructor and assignment operator to avoid copying
Avatar(const Avatar&);
Avatar& operator= (const Avatar&);
struct AvatarJoint
{

View file

@ -417,11 +417,6 @@ int VoxelSystem::updateNodeInArraysAsPartialVBO(VoxelNode* node) {
return 0; // not-updated
}
VoxelSystem* VoxelSystem::clone() const {
// this still needs to be implemented, will need to be used if VoxelSystem is attached to agent
return NULL;
}
void VoxelSystem::init() {
_renderWarningsOn = false;

View file

@ -31,7 +31,6 @@ public:
~VoxelSystem();
int parseData(unsigned char* sourceBuffer, int numBytes);
VoxelSystem* clone() const;
void setViewFrustum(ViewFrustum* viewFrustum) { _viewFrustum = viewFrustum; };
@ -82,6 +81,10 @@ public:
creationMode mode, bool destructive = false, bool debug = false);
private:
// disallow copying of VoxelSystem objects
VoxelSystem(const VoxelSystem&);
VoxelSystem& operator= (const VoxelSystem&);
int _callsToTreesToArrays;
VoxelNodeBag _removedVoxels;

View file

@ -24,28 +24,10 @@ AudioRingBuffer::AudioRingBuffer(int ringSamples, int bufferSamples) :
_nextOutput = _buffer;
};
AudioRingBuffer::AudioRingBuffer(const AudioRingBuffer &otherRingBuffer) {
_ringBufferLengthSamples = otherRingBuffer._ringBufferLengthSamples;
_bufferLengthSamples = otherRingBuffer._bufferLengthSamples;
_started = otherRingBuffer._started;
_shouldBeAddedToMix = otherRingBuffer._shouldBeAddedToMix;
_shouldLoopbackForAgent = otherRingBuffer._shouldLoopbackForAgent;
_buffer = new int16_t[_ringBufferLengthSamples];
memcpy(_buffer, otherRingBuffer._buffer, sizeof(int16_t) * _ringBufferLengthSamples);
_nextOutput = _buffer + (otherRingBuffer._nextOutput - otherRingBuffer._buffer);
_endOfLastWrite = _buffer + (otherRingBuffer._endOfLastWrite - otherRingBuffer._buffer);
}
AudioRingBuffer::~AudioRingBuffer() {
delete[] _buffer;
};
AudioRingBuffer* AudioRingBuffer::clone() const {
return new AudioRingBuffer(*this);
}
const int AGENT_LOOPBACK_MODIFIER = 307;
int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {

View file

@ -22,10 +22,8 @@ class AudioRingBuffer : public AgentData {
public:
AudioRingBuffer(int ringSamples, int bufferSamples);
~AudioRingBuffer();
AudioRingBuffer(const AudioRingBuffer &otherRingBuffer);
int parseData(unsigned char* sourceBuffer, int numBytes);
AudioRingBuffer* clone() const;
int16_t* getNextOutput() const { return _nextOutput; }
void setNextOutput(int16_t* nextOutput) { _nextOutput = nextOutput; }
@ -48,6 +46,10 @@ public:
short diffLastWriteNextOutput();
private:
// disallow copying of AudioRingBuffer objects
AudioRingBuffer(const AudioRingBuffer&);
AudioRingBuffer& operator= (const AudioRingBuffer&);
int _ringBufferLengthSamples;
int _bufferLengthSamples;
Position _position;

View file

@ -34,14 +34,6 @@ int unpackFloatAngleFromTwoByte(uint16_t* byteAnglePointer, float* destinationPo
return sizeof(uint16_t);
}
AvatarData::~AvatarData() {
}
AvatarData* AvatarData::clone() const {
return new AvatarData(*this);
}
int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
unsigned char* bufferStart = destinationBuffer;
@ -200,49 +192,9 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
return sourceBuffer - startPosition;
}
const glm::vec3& AvatarData::getPosition() const {
return _position;
}
void AvatarData::setPosition(glm::vec3 position) {
_position = position;
}
void AvatarData::setHandPosition(glm::vec3 handPosition) {
_handPosition = handPosition;
}
float AvatarData::getBodyYaw() {
return _bodyYaw;
}
void AvatarData::setBodyYaw(float bodyYaw) {
_bodyYaw = bodyYaw;
}
float AvatarData::getBodyPitch() {
return _bodyPitch;
}
void AvatarData::setBodyPitch(float bodyPitch) {
_bodyPitch = bodyPitch;
}
float AvatarData::getBodyRoll() {
return _bodyRoll;
}
void AvatarData::setBodyRoll(float bodyRoll) {
_bodyRoll = bodyRoll;
}
void AvatarData::setHeadPitch(float p) {
// Set head pitch and apply limits
const float MAX_PITCH = 60;
const float MIN_PITCH = -60;
_headPitch = glm::clamp(p, MIN_PITCH, MAX_PITCH);
}
}

View file

@ -52,25 +52,23 @@ public:
_wantResIn(false),
_wantColor(true) { };
const glm::vec3& getPosition() const { return _position; }
void setPosition(const glm::vec3 position) { _position = position; }
~AvatarData();
AvatarData* clone() const;
const glm::vec3& getPosition() const;
void setPosition(glm::vec3 position);
void setHandPosition(glm::vec3 handPosition);
void setHandPosition(const glm::vec3 handPosition) { _handPosition = handPosition; }
int getBroadcastData(unsigned char* destinationBuffer);
int parseData(unsigned char* sourceBuffer, int numBytes);
// Body Rotation
float getBodyYaw();
float getBodyPitch();
float getBodyRoll();
void setBodyYaw(float bodyYaw);
void setBodyPitch(float bodyPitch);
void setBodyRoll(float bodyRoll);
float getBodyYaw() const { return _bodyYaw; }
void setBodyYaw(float bodyYaw) { _bodyYaw = bodyYaw; }
float getBodyPitch() const { return _bodyPitch; }
void setBodyPitch(float bodyPitch) { _bodyPitch = bodyPitch; }
float getBodyRoll() const {return _bodyRoll; }
void setBodyRoll(float bodyRoll) { _bodyRoll = bodyRoll; }
// Head Rotation
void setHeadPitch(float p);
@ -134,6 +132,10 @@ public:
void setWantDelta(bool wantDelta) { _wantDelta = wantDelta; }
protected:
// privatize the copy constructor and assignment operator so they cannot be called
AvatarData(const AvatarData&);
AvatarData& operator= (const AvatarData&);
glm::vec3 _position;
glm::vec3 _handPosition;

View file

@ -55,67 +55,6 @@ Agent::Agent(sockaddr* publicSocket, sockaddr* localSocket, char type, uint16_t
}
}
Agent::Agent(const Agent &otherAgent) :
_type(otherAgent._type),
_agentID(otherAgent._agentID),
_wakeMicrostamp(otherAgent._wakeMicrostamp),
_lastHeardMicrostamp(otherAgent._lastHeardMicrostamp),
_isAlive(otherAgent._isAlive)
{
if (otherAgent._publicSocket) {
_publicSocket = new sockaddr(*otherAgent._localSocket);
} else {
_publicSocket = NULL;
}
if (otherAgent._localSocket) {
_localSocket = new sockaddr(*otherAgent._localSocket);
} else {
_localSocket = NULL;
}
if (otherAgent._activeSocket == otherAgent._publicSocket) {
_activeSocket = _publicSocket;
} else if (otherAgent._activeSocket == otherAgent._localSocket) {
_activeSocket = _localSocket;
} else {
_activeSocket = NULL;
}
if (otherAgent._linkedData) {
_linkedData = otherAgent._linkedData->clone();
} else {
_linkedData = NULL;
}
if (otherAgent._bytesReceivedMovingAverage != NULL) {
_bytesReceivedMovingAverage = new SimpleMovingAverage(100);
memcpy(_bytesReceivedMovingAverage, otherAgent._bytesReceivedMovingAverage, sizeof(SimpleMovingAverage));
} else {
_bytesReceivedMovingAverage = NULL;
}
}
Agent& Agent::operator=(Agent otherAgent) {
swap(*this, otherAgent);
return *this;
}
void Agent::swap(Agent &first, Agent &second) {
using std::swap;
swap(first._isAlive, second._isAlive);
swap(first._publicSocket, second._publicSocket);
swap(first._localSocket, second._localSocket);
swap(first._activeSocket, second._activeSocket);
swap(first._type, second._type);
swap(first._linkedData, second._linkedData);
swap(first._agentID, second._agentID);
swap(first._wakeMicrostamp, second._wakeMicrostamp);
swap(first._lastHeardMicrostamp, second._lastHeardMicrostamp);
swap(first._bytesReceivedMovingAverage, second._bytesReceivedMovingAverage);
}
Agent::~Agent() {
delete _publicSocket;
delete _localSocket;
@ -130,6 +69,7 @@ const char* AGENT_TYPE_NAME_INTERFACE = "Client Interface";
const char* AGENT_TYPE_NAME_AUDIO_MIXER = "Audio Mixer";
const char* AGENT_TYPE_NAME_AVATAR_MIXER = "Avatar Mixer";
const char* AGENT_TYPE_NAME_AUDIO_INJECTOR = "Audio Injector";
const char* AGENT_TYPE_NAME_ANIMATION_SERVER = "Animation Server";
const char* AGENT_TYPE_NAME_UNKNOWN = "Unknown";
const char* Agent::getTypeName() const {
@ -146,6 +86,8 @@ const char* Agent::getTypeName() const {
return AGENT_TYPE_NAME_AVATAR_MIXER;
case AGENT_TYPE_AUDIO_INJECTOR:
return AGENT_TYPE_NAME_AUDIO_INJECTOR;
case AGENT_TYPE_ANIMATION_SERVER:
return AGENT_TYPE_NAME_ANIMATION_SERVER;
default:
return AGENT_TYPE_NAME_UNKNOWN;
}

View file

@ -24,9 +24,8 @@
class Agent {
public:
Agent(sockaddr* publicSocket, sockaddr* localSocket, char type, uint16_t agentID);
Agent(const Agent &otherAgent);
~Agent();
Agent& operator=(Agent otherAgent);
bool operator==(const Agent& otherAgent);
bool matches(sockaddr* otherPublicSocket, sockaddr* otherLocalSocket, char otherAgentType);
@ -66,7 +65,9 @@ public:
static void printLog(Agent const&);
private:
void swap(Agent &first, Agent &second);
// privatize copy and assignment operator to disallow Agent copying
Agent(const Agent &otherAgent);
Agent& operator=(Agent otherAgent);
char _type;
uint16_t _agentID;

View file

@ -10,10 +10,9 @@
#define hifi_AgentData_h
class AgentData {
public:
virtual ~AgentData() = 0;
virtual int parseData(unsigned char* sourceBuffer, int numBytes) = 0;
virtual AgentData* clone() const = 0;
public:
virtual ~AgentData() = 0;
virtual int parseData(unsigned char* sourceBuffer, int numBytes) = 0;
};
#endif

View file

@ -24,5 +24,6 @@ const char AGENT_TYPE_AVATAR = 'I';
const char AGENT_TYPE_AUDIO_MIXER = 'M';
const char AGENT_TYPE_AVATAR_MIXER = 'W';
const char AGENT_TYPE_AUDIO_INJECTOR = 'A';
const char AGENT_TYPE_ANIMATION_SERVER = 'a';
#endif

View file

@ -215,6 +215,7 @@ bool createVoxelEditMessage(unsigned char command, short int sequence,
sizeOut=actualMessageSize;
memcpy(bufferOut,messageBuffer,actualMessageSize);
}
delete[] messageBuffer; // clean up our temporary buffer
return success;
}

View file

@ -11,19 +11,18 @@
#include <cstring>
#include <cstdio>
VoxelAgentData::VoxelAgentData() {
init();
VoxelAgentData::VoxelAgentData() :
_viewSent(false),
_voxelPacketAvailableBytes(MAX_VOXEL_PACKET_SIZE),
_maxSearchLevel(1),
_maxLevelReachedInLastSearch(1)
{
_voxelPacket = new unsigned char[MAX_VOXEL_PACKET_SIZE];
_voxelPacketAt = _voxelPacket;
resetVoxelPacket();
}
void VoxelAgentData::init() {
_voxelPacket = new unsigned char[MAX_VOXEL_PACKET_SIZE];
_voxelPacketAvailableBytes = MAX_VOXEL_PACKET_SIZE;
_voxelPacketAt = _voxelPacket;
_maxSearchLevel = 1;
_maxLevelReachedInLastSearch = 1;
resetVoxelPacket();
_viewSent = false;
}
void VoxelAgentData::resetVoxelPacket() {
_voxelPacket[0] = getWantColor() ? PACKET_HEADER_VOXEL_DATA : PACKET_HEADER_VOXEL_DATA_MONOCHROME;
@ -43,15 +42,6 @@ VoxelAgentData::~VoxelAgentData() {
delete[] _voxelPacket;
}
VoxelAgentData::VoxelAgentData(const VoxelAgentData &otherAgentData) {
memcpy(&_position, &otherAgentData._position, sizeof(_position));
init();
}
VoxelAgentData* VoxelAgentData::clone() const {
return new VoxelAgentData(*this);
}
bool VoxelAgentData::updateCurrentViewFrustum() {
bool currentViewFrustumChanged = false;
ViewFrustum newestViewFrustum;

View file

@ -19,11 +19,7 @@ class VoxelAgentData : public AvatarData {
public:
VoxelAgentData();
~VoxelAgentData();
VoxelAgentData(const VoxelAgentData &otherAgentData);
VoxelAgentData* clone() const;
void init(); // sets up data internals
void resetVoxelPacket(); // resets voxel packet to after "V" header
void writeToPacket(unsigned char* buffer, int bytes); // writes to end of packet
@ -52,7 +48,10 @@ public:
bool getViewSent() const { return _viewSent; };
void setViewSent(bool viewSent) { _viewSent = viewSent; }
private:
private:
VoxelAgentData(const VoxelAgentData &);
VoxelAgentData& operator= (const VoxelAgentData&);
bool _viewSent;
unsigned char* _voxelPacket;
unsigned char* _voxelPacketAt;

View file

@ -19,6 +19,7 @@
#include <SharedUtil.h>
#include <PacketHeaders.h>
#include <SceneUtils.h>
#include <PerfStat.h>
#ifdef _WIN32
#include "Syssocket.h"
@ -31,6 +32,7 @@
const char* LOCAL_VOXELS_PERSIST_FILE = "resources/voxels.hio2";
const char* VOXELS_PERSIST_FILE = "/etc/highfidelity/voxel-server/resources/voxels.hio2";
const double VOXEL_PERSIST_INTERVAL = 1000.0 * 30; // every 30 seconds
const int VOXEL_LISTEN_PORT = 40106;
@ -341,13 +343,31 @@ void deepestLevelVoxelDistributor(AgentList* agentList,
} // end if bag wasn't empty, and so we sent stuff...
}
double lastPersistVoxels = 0;
void persistVoxelsWhenDirty() {
double now = usecTimestampNow();
double sinceLastTime = (now - ::lastPersistVoxels) / 1000.0;
// check the dirty bit and persist here...
if (::wantVoxelPersist && ::randomTree.isDirty()) {
printf("saving voxels to file...\n");
randomTree.writeToFileV2(::wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE);
randomTree.clearDirtyBit(); // tree is clean after saving
printf("DONE saving voxels to file...\n");
if (::wantVoxelPersist && ::randomTree.isDirty() && sinceLastTime > VOXEL_PERSIST_INTERVAL) {
{
PerformanceWarning warn(true, "persistVoxelsWhenDirty() - reaverageVoxelColors()", true);
// after done inserting all these voxels, then reaverage colors
randomTree.reaverageVoxelColors(randomTree.rootNode);
}
{
PerformanceWarning warn(true, "persistVoxelsWhenDirty() - writeToFileV2()", true);
printf("saving voxels to file...\n");
randomTree.writeToFileV2(::wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE);
randomTree.clearDirtyBit(); // tree is clean after saving
printf("DONE saving voxels to file...\n");
}
::lastPersistVoxels = usecTimestampNow();
}
}
@ -498,13 +518,19 @@ int main(int argc, const char * argv[])
// loop to send to agents requesting data
while (true) {
// check to see if we need to persist our voxel state
persistVoxelsWhenDirty();
persistVoxelsWhenDirty();
if (agentList->getAgentSocket()->receive(&agentPublicAddress, packetData, &receivedBytes)) {
// XXXBHG: Hacked in support for 'S' SET command
if (packetData[0] == PACKET_HEADER_SET_VOXEL || packetData[0] == PACKET_HEADER_SET_VOXEL_DESTRUCTIVE) {
bool destructive = (packetData[0] == PACKET_HEADER_SET_VOXEL_DESTRUCTIVE);
PerformanceWarning warn(true,
destructive ? "PACKET_HEADER_SET_VOXEL_DESTRUCTIVE" : "PACKET_HEADER_SET_VOXEL",
true);
unsigned short int itemNumber = (*((unsigned short int*)&packetData[1]));
printf("got %s - command from client receivedBytes=%ld itemNumber=%d\n",
destructive ? "PACKET_HEADER_SET_VOXEL_DESTRUCTIVE" : "PACKET_HEADER_SET_VOXEL",
@ -541,8 +567,6 @@ int main(int argc, const char * argv[])
pVoxelData+=voxelDataSize;
atByte+=voxelDataSize;
}
// after done inserting all these voxels, then reaverage colors
randomTree.reaverageVoxelColors(randomTree.rootNode);
}
if (packetData[0] == PACKET_HEADER_ERASE_VOXEL) {
@ -575,6 +599,9 @@ int main(int argc, const char * argv[])
printf("got Z message == add scene\n");
addSphereScene(&randomTree);
}
if (0==strcmp(command,(char*)"a message")) {
printf("got Z message == a message, nothing to do, just report\n");
}
totalLength += commandLength+1;
}