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@ -1,4 +1,4 @@
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//
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// HMDScriptingInterface.h
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// interface/src/scripting
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//
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@ -197,7 +197,7 @@ public:
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* Checks whether there is an HMD available.
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* @function HMD.isHMDAvailable
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* @param {string} [name=""] - The name of the HMD to check for, e.g., <code>"Oculus Rift"</code>. The name is the same as
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* may be displayed in Interface's "Display" menu. If no name is specified then any HMD matches.
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* may be displayed in Interface's "Display" menu. If no name is specified, then any HMD matches.
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* @returns {boolean} <code>true</code> if an HMD of the specified <code>name</code> is available, otherwise
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* <code>false</code>.
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* @example <caption>Report on HMD availability.</caption>
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* Checks whether there is an HMD head controller available.
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* @function HMD.isHeadControllerAvailable
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* @param {string} [name=""] - The name of the HMD head controller to check for, e.g., <code>"Oculus"</code>. If no name is
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* specified then any HMD head controller matches.
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* specified, then any HMD head controller matches.
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* @returns {boolean} <code>true</code> if an HMD head controller of the specified <code>name</code> is available,
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* otherwise <code>false</code>.
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* @example <caption>Report HMD head controller availability.</caption>
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* Checks whether there are HMD hand controllers available.
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* @function HMD.isHandControllerAvailable
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* @param {string} [name=""] - The name of the HMD hand controller to check for, e.g., <code>"Oculus"</code>. If no name is
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* specified then any HMD hand controller matches.
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* specified, then any HMD hand controller matches.
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* @returns {boolean} <code>true</code> if an HMD hand controller of the specified <code>name</code> is available,
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* otherwise <code>false</code>.
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* @example <caption>Report HMD hand controller availability.</caption>
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@ -293,7 +293,7 @@ public:
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/**jsdoc
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* Suppresses the activation of the HMD-provided keyboard, if any. Successful calls should be balanced with a call to
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* {@link HMD.unspressKeyboard|unspressKeyboard} within a reasonable amount of time.
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* {@link HMD.unsuppressKeyboard|unsuppressKeyboard} within a reasonable amount of time.
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* @function HMD.suppressKeyboard
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* @returns {boolean} <code>true</code> if the current HMD provides a keyboard and it was successfully suppressed (e.g., it
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* isn't being displayed), otherwise <code>false</code>.
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