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1 changed files with 12 additions and 9 deletions
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@ -34,6 +34,18 @@ Model properties:
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// REQUIRED TO DO:
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1) Import/Export Models - verify it works. /copy/paste??
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22a) void ModelItemProperties::copyFromNewModelItem(const ModelItem& modelItem); // XXX ??? Do we need this????
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22b) Local Entities Overlay - from Local Models Overlay
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22c) void ModelTree::sendModels(ModelEditPacketSender* packetSender, float x, float y, float z)....
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bool EntityTree::sendEntitiesOperation(OctreeElement* element, void* extraData) {...
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DONE -- 22d) void ModelTree::findModelsInCube(const AACube& cube, QVector<ModelItem*>& foundModels)...
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DONE -- 22e) void ModelTreeElement::getModelsInside(const AACube& box, QVector<ModelItem*>& foundModels)...
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2) verify shadows work
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1) random crashes on moving (I think things going out of bounds???)
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2) some jutter with moving entities
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@ -50,15 +62,6 @@ Model properties:
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8) EntityTreeRenderer::clearModelsCache()
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5) Import/Export Models - verify it works. /copy/paste??
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22a) void ModelItemProperties::copyFromNewModelItem(const ModelItem& modelItem); // XXX ??? Do we need this????
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22b) Local Entities Overlay - from Local Models Overlay
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22c) void ModelTree::sendModels(ModelEditPacketSender* packetSender, float x, float y, float z)....
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bool EntityTree::sendEntitiesOperation(OctreeElement* element, void* extraData) {...
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DONE -- 22d) void ModelTree::findModelsInCube(const AACube& cube, QVector<ModelItem*>& foundModels)...
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DONE -- 22e) void ModelTreeElement::getModelsInside(const AACube& box, QVector<ModelItem*>& foundModels)...
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8) verify shadows work
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9) Handle the ID -> UUID swap in old files to new files
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