Get logic working correctly.

This commit is contained in:
r3tk0n 2018-11-13 15:20:46 -08:00
parent 597f83e6d5
commit ecee319602
2 changed files with 39 additions and 9 deletions

View file

@ -144,7 +144,7 @@
handControllerImageURL = "img/tablet-help-oculus.jpg";
break;
default:
handControllerImageURL = null;
handControllerImageURL = "";
count = 2;
}

View file

@ -3400,21 +3400,51 @@ void Application::showHelp() {
static const QString TAB_GAMEPAD = "gamepad";
static const QString TAB_HAND_CONTROLLERS = "handControllers";
QString handControllerName = "";
QString handControllerName;
QString defaultTab = TAB_KEYBOARD_MOUSE;
if (PluginUtils::isViveControllerAvailable()) {
defaultTab = TAB_HAND_CONTROLLERS;
handControllerName = HAND_CONTROLLER_NAME_VIVE;
} else if (PluginUtils::isOculusTouchControllerAvailable()) {
defaultTab = TAB_HAND_CONTROLLERS;
handControllerName = HAND_CONTROLLER_NAME_OCULUS_TOUCH;
} else if (qApp->getActiveDisplayPlugin()->getName() == "WindowMS") {
qDebug() << "Printing names...";
for (auto& inputPlugin : PluginManager::getInstance()->getInputPlugins()) {
qDebug() << inputPlugin->getName();
auto subdeviceNames = inputPlugin->getSubdeviceNames();
for (auto& subdeviceName : subdeviceNames) {
qDebug() << " -|" << subdeviceName;
}
}
qDebug() << "----------------------";
auto displayPlugins = PluginManager::getInstance()->getDisplayPlugins();
for (auto& displayPlugin : displayPlugins) {
qDebug() << displayPlugin->getName();
}
if (PluginUtils::isHMDAvailable("WindowsMR")) {
defaultTab = TAB_HAND_CONTROLLERS;
handControllerName = HAND_CONTROLLER_NAME_WINDOWS_MR;
//} else if (PluginUtils::isViveControllerAvailable()) {
} else if (PluginUtils::isHMDAvailable("HTC Vive")) {
defaultTab = TAB_HAND_CONTROLLERS;
handControllerName = HAND_CONTROLLER_NAME_VIVE;
} else if (PluginUtils::isHMDAvailable("Oculus Rift")) {
defaultTab = TAB_HAND_CONTROLLERS;
handControllerName = HAND_CONTROLLER_NAME_OCULUS_TOUCH;
} else if (PluginUtils::isXboxControllerAvailable()) {
defaultTab = TAB_GAMEPAD;
}
//if (QString::compare(qApp->getActiveDisplayPlugin()->getName(), "WindowsMR") == 0) {
// defaultTab = TAB_HAND_CONTROLLERS;
// handControllerName = HAND_CONTROLLER_NAME_WINDOWS_MR;
////} else if (PluginUtils::isViveControllerAvailable()) {
//} else if (QString::compare(qApp->getActiveDisplayPlugin()->getName(), "HTC Vive") == 0) {
// defaultTab = TAB_HAND_CONTROLLERS;
// handControllerName = HAND_CONTROLLER_NAME_VIVE;
//} else if (PluginUtils::isOculusTouchControllerAvailable()) {
// defaultTab = TAB_HAND_CONTROLLERS;
// handControllerName = HAND_CONTROLLER_NAME_OCULUS_TOUCH;
//} else if (PluginUtils::isXboxControllerAvailable()) {
// defaultTab = TAB_GAMEPAD;
//}
// TODO need some way to detect windowsMR to load controls reference default tab in Help > Controls Reference menu.
QUrlQuery queryString;